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Aug 2 2005, 05:04 AM
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#26
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Bad, bad call. If you're going to do this anyway, make it very clear to the GM OOC that you'd normally have walked, and make absolutely certain that your GM is very green before accepting it like that. As for the GM, it's his or her job to predict players that are inherently slightly unpredictable. Scrapping plans is par for the course—often large quantities of it can just go back in the pile for later reuse. As for the fishy scenario, some parts of it (like the dwarf showing late) were interpreted incorrectly, IMO—showing late is par for the course for a professional. Hell, it's part of being a professional in real-world business, in some cases—if you don't play the head games, you're ceding a possible advantage. Other things, like the J offering art (easily identifiable, unique or mostly-unique if it has any value) and magical items (*cough*trackable*cough*) to a non-team group not comprised entirely of mages, the Dwarf woman's reaction, and the J's requirement of silence earned everyone a bullet to the head that they sound like they haven't collected. ~J |
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Aug 2 2005, 05:22 AM
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#27
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
This entire situation -- from the IC gameplay to the OOC reactions to the DS-bystander's reactions to those reactions -- boil down to the fact that there are two extremes of Shadowrun style play.
D&D with guns. Cyberpunk with elves. Most published adventure (tries to) fall somewhere between the two extremes. Most players, though? Most players and GMs are firmly in one camp or the other (and don't even realize it), based on the level of reality, the flavor of reality, the amount of lethality, the accepted levels of paranoia, the tech vs. magic commonality levels, etc, etc, etc, of their own personal game world. Some people like a Shadowrun game that plays like D&D, involves your average dungeon crawl mentality (just with dusters instead of cloaks, IE instead of archmagi, research facilities instead of dungeons). Some people like a Shadowrun game that plays like Heat, but with a metaracial spread and magic as another factor that a professional team has to account for and use to their advantage. It sounds like a Cyberpunk with Elves player got tossed into a D&D with Guns game. No biggie. It happens. |
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Aug 2 2005, 05:28 AM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 338 Joined: 17-September 04 From: Pueblo Sector of Denver Member No.: 6,672 |
We had almost the opposit situation with very similar results. Whole group + Gm(Me) play Neuromancer with elfs. We had two new players who handeled it like DnD to the extreme. (I mean trying to singlehandedly take on Renkru, or insiting that a sword in the hands of a mundane is better than a gun in the hands of a sammy (even for ranged combat)). Best of luck to you, we really never did find a good solution to that. |
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Aug 2 2005, 05:47 AM
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#29
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Moving Target ![]() ![]() Group: Members Posts: 313 Joined: 26-February 02 From: UCAS Member No.: 1,015 |
That goes beyond a "D&D with guns" mentality and into "just plain stupid". Sit them down in front of Raiders of the Lost Ark and tell them its a docudrama. |
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Aug 2 2005, 05:49 AM
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#30
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
I found a solution, though one that could only be used in spurts: freaky magical drek.
~J |
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Aug 2 2005, 06:06 AM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 338 Joined: 17-September 04 From: Pueblo Sector of Denver Member No.: 6,672 |
Ok, I think I could use an explanation of this one, if it's not too much trouble. |
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Aug 2 2005, 07:03 AM
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#32
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,362 Joined: 3-October 03 From: Poway, San Diego County, CA, USA Member No.: 5,676 |
I would definately have been suspicious of the Johnson. After all, if he tells you you are going to a facility owned by his own corporation, he is either lying to you or letting you know who he works for. If you know who he works for, you know too damn much. Either way, he was probably screwing you over.
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Aug 2 2005, 07:11 AM
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#33
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Just play it like Shadowrun. Shadowrun is neither D&D with guns nor Cyberpunk with elves. At the very heart, SR has a set of rules governing gameplay and gamemastering, just use them.
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Aug 2 2005, 09:36 AM
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#34
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Moving Target ![]() ![]() Group: Members Posts: 908 Joined: 31-March 05 From: Georgia Member No.: 7,270 |
I blame the GM in this case. While ShadowDragon was maybe paranoid, i doubt that he misinterpreted the scene so badly. Ask the GM some time, if the Troll Johnson was gonna be a backstabber. Walking away is an IC reasonable thing to do. The GM, if he wants to run the mission he has planned has to overcome it. In my mind the go to move would be to something like:
"Ah.. I was afraid you'd say that MR. ______ which is why I took the liberty of Kidnapping your precious pet Cuddles." That might be a little heavy handed, there are probably other (basically similar) ways to effect a similar result. |
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Aug 2 2005, 11:03 AM
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#35
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 |
Again, I reference you to the "Welcome to the Shadows" section: where one sees provisos such as "I would have walked, but ..." all the time. In fact, I only know of one run in "Welcome to the Shadows" where the PCs did walk: and that's only because there were persistant background OOC issues which were translated by the GM into IC -- even so, some of the players tried hard to make it work anyway. So the medium of the game is relevant, here.
And again that's something you see in the on-line one-offs almost habitually, and outside them much more rarely.
:spin: |
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Aug 2 2005, 11:40 AM
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#36
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Target ![]() Group: Members Posts: 98 Joined: 14-June 05 Member No.: 7,444 |
OK, I'm going to call this one two ways:
As a GM/ST: The person running the game has a very odd style. The actual run sounds normal; lots of opportunity for it to be not what it seems, lots of things to pre-run research, interesting Johnsons. Personally, things I would have changed about it as ST: *Have Johnson react to the "fashionably late" part somehow. No J's gonna let it just slide, even if all they do is quip "ah, so glad you could join us." *Never assume contacting details. No runner would EVER give a home number for ANYTHING. Hell, IRL I always give my mobile number and I have nothing to hide! *The Fixer should have told the character "look, the run goes down in this many days. Get your shit together and contact the group on ______ if you want in." That way, there's a way back in, and some time to do research on the run. That regains player confidence, and brings them back into the fold with some handy stuff for the group. As a PC: You ain't paying me in traceable, likely stolen goods. You pay me by credstick, chummer. No stick, no deal. A nice, no strings attached, blank stick with 30k:nuyen: on it. And I give my home number to nobody, so how my Fixer got it to give to you is beyond me. However, I take it from your lack of reaction the lateness of this slitch is OK. Their attitude, however, is not pro, and I work with pros. Me and my colleagues here will need a few days to gather gear; we'll ring you in 3 days to say if it's on. Leave a 5k:nuyen: deposit at this location along with any access keys you have (hey, you own the place, so we may as well go in legit), and we'll see you a few days after at ______. We'll call you when we get there and when we leave. That's just me, though. |
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Aug 2 2005, 04:00 PM
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#37
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Target ![]() Group: Members Posts: 77 Joined: 21-July 05 From: San Francisco native Member No.: 7,511 |
It was true in first edition, and almost so in second. |
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Aug 2 2005, 04:04 PM
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#38
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Target ![]() Group: Members Posts: 77 Joined: 21-July 05 From: San Francisco native Member No.: 7,511 |
Even more so - it's the player's job to be a team player and to go along and accept the night's planned plot. Once you're in it, shake it with roleplay - but if you walk, expect and deserve to get no game. |
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Aug 2 2005, 04:27 PM
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#39
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
hmm, i like this...
i might as well step up and admit, wholely, that i'm the GM of this game. However, with SD's charcter "issues" that were were sorting out and helping with, the game didnt get rolling until an hour late, so instead of doing anything "planned" I wing'd it.... and appearently, right into a mountain side. I will admit, i made more goofs than i should have. One thing i would have stuck with, would have been the payment method. As a point though, i would've made sure they would've gotten enough in telesma/art to make the 30K each, net, not gross. I also offered to let the charactersact as "sellers" for the corporation to sell the works, instead as independant sellers of their own goods. The reason is that i forsee this particular research company (the same the J works for, they're not major, or even named at this point) didn't forsee the need for something this catostrophic as this happening... as they were told in the meet, there are defenses there, so any sort of "natural" occurence should have been able to be dealt with. As for the reaction, the J sort of expected someone to be late, so the "greeters" outside waited for a bit longer, and this would've been en exchange the others already inside wouldnt have seen. The J had no intention of backtabbing them, oh and for upfront money, they never asked, IIRC, and if a J can get away with not paying anything up front, and potentially lossing that money to deaths, why would he? And besides, now i've got a kickin reason to unleash some real hell on the game if i want to.. "so, uh, you guys remember that one run you turned down to investigate that research facility? uhh yea, well, what was there, got out..." |
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Aug 2 2005, 04:33 PM
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#40
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
It does help to have multiple characters per player with different priorities and such. That way, when the professional PC you first picked decides to walk, he can comment "I know this ork who is much less picky about his employments. Give me a finder's fee out of his pay and I'll see that he meets up with the rest of your group in time for the planning phase." Then, put away your professional character sheet and pull out "Neil the Ork Barbarian the Player Character" (not to be directly confused with the trid show).
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Aug 2 2005, 04:53 PM
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#41
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
No. It is the player's job to play a character. To some extent there are sacrifices that must be made to make the game fun for everyone, but if the in-character personality clashes are that big sometimes it's time to walk and switch characters (even if it's to one almost identical mechanically but significantly different personality-wise). Bandwidthoracle: I'll elaborate when I have time later today. ~J |
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Aug 2 2005, 05:06 PM
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#42
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 |
And yet the player plays within a group, in a setting that is (professionally!) supposed to be team-oriented.
Edit: Oh, and agreeing with that last part, Kagetenshi: although I'd question any character that is made so tightly that there are some jobs one PC can accept and not another. I'm more of the school of creating a single PC that is compatible with the group (crucial! including the GM) and is flexible across scenarios that the group is likely to play. Creating multiple PCs so as to have specific compatabilities in different scenarios (to me!) feels like cheating your way out of a potentially challenging situation. Aku: you might remember me better as Sedna. |
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Aug 2 2005, 05:09 PM
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#43
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Moving Target ![]() ![]() Group: Members Posts: 227 Joined: 6-March 03 Member No.: 4,211 |
It's the player's job to play his character. If his character if of the attitude that that's not how to run biz then he's within his bounds to look for another job.
Here's an example of a set up for a run a GM tried to do over AIM with myself and a few buddies. The J calls our fixers, tells them that if we don't show up for this meet he'll break our legs. Right off the bat my character is pissed about this, but he shows up for the meet anyway, expecting trouble. After the initial meet, and some quick discussion with the rest of the team, we decide to go back in immediately and show these chumps what's up. Break my fraggin legs? My character laughs, loads up his Ares Alpha, and gets ready to tear this Barrens Bar into a slaughterhouse. Did it ruin the GMs plans for the night? Surely. Was if fun anyhow? It would have been had the GM not vanished completly before we pulled it off. Aside from that, in our TT games we used to do the whole team at the table thing. After some convincing and with some patiance I've gotten the crew to work more cohesively. We send the team leader, the adept, and the face to the table. We've got a number of high end runs under our belts so we also feel we can afford to be upfront with the J about what we expect payment wise, both upfront, and after the fact. Starting off we didn't work that way, but now we do. Aku's right though in one regard, it's up to the characters to ask for payment upfront, if they don't the J's within his rights surely to not offer. |
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Aug 2 2005, 05:13 PM
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#44
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 |
Can't help but notice that your example used the word "we" throughout, Edge2054, and not "I". That's the only point I'm trying to make.
And definitely yes to that last: if the characters don't ask, there is no requirement by the Johnson to give. A recent team of my acquaintance recently discovered this truth for themselves :vegm: |
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Aug 2 2005, 05:20 PM
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#45
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Man In The Machine ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
IMO, it was well played. In the course of the game I ran, I didnt ever have a charcter (IC or even a player in ooc chatter) mention about stepping away. If you think that is what a reasonable professional would do, then thats what should have happend. There was too much that was just flaky about how things where comming tougther.
However, it is also imperitive that you let the GM know (either at the time, or afterwards) that it was something that was just begging for a setup, and your charcter thought hed much rather stay poor and alive. |
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Aug 2 2005, 05:22 PM
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#46
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
"I" becomes "we" when the characters are all compatible enough to stick together for future jobs. It should never be the default unless declared so previously by the GM, which was not the case here (which, incidentally, isn't really a style I'm keen on most of the time—though for one-shots and non-shadowrunning games it's often the best method).
~J |
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Aug 2 2005, 05:32 PM
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#47
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 |
Possibly focus on individual characters and not team intended then; and possibly not intended but just a side-effect of inexperience. We don't know enough to be certain which.
I'll also link this in: as a Dumpshock cross-section examining creation priorities from a player vs. group perspective. |
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Aug 2 2005, 05:35 PM
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#48
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Moving Target ![]() ![]() Group: Members Posts: 227 Joined: 6-March 03 Member No.: 4,211 |
*chuckles* Alright, I'll give you that.
Brandt, my current character, has worked with a few chummers he didn't consider to be quite on a proffessional level. One of them has become a consemate pro over the course of the campaign. Another ended up getting ditched in Vegas. So for initial party cohesiveness, I agree, be flexible as a player, as a character, give the rest of the team the benifit of the doubt. If they screw you later have a backup plan to take them out, (I know Brandt does). On the phone call thing, I think that could have been handled differently. Brandt's paranoid about that shit. Uses email and a beeper to let people get ahold of him. Then either emails them back or takes a hike down to a payphone to return the call. If our GM would have said, Brandt's phone rings, I would have said, You mean his pager? He doesn't give his number out otherwise. Now, after the game's gone along, when our GM says, Brandt, your phone rings, I know it's his cell and I know it's his wife calling, which is how I set it up to begin with. Just had to let the GM know that was the case and since then it's been all gravy. As far as walking Talia, you're right, most teams don't walk, most players don't walk. Still though everyone is in there right to do that. With how our group is now it would be a we thing, but if Brandt would have felt he was getting set up on that very first run, he would have walked. with our without the rest of the team. He would have warned them first, told him why he felt sketchy about it. If they would have walked with him, maybe in the future he would have pulled them together as a crew. If they would have told him he was being paranoid, he would have simply shrugged his shoulders and left anyhow.(As a matter of fact we did get set up, had no clue though, and pulled our asses out of the fire together.) |
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Aug 2 2005, 06:22 PM
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#49
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Target ![]() Group: Members Posts: 63 Joined: 22-June 05 From: Candyland Member No.: 7,454 |
i just want to point out that that isn't necessarily true. |
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Aug 2 2005, 06:41 PM
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#50
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Target ![]() Group: Members Posts: 77 Joined: 21-July 05 From: San Francisco native Member No.: 7,511 |
If you show up to a social gathering, you have an implied duty to get along. RPGs are a group affair, about an ensemble cast. No one character is the star of the movie. It's a team affair and you need to make a 'team player'. Not doing so is the mark of a bad player - no matter how good your acting skills. Not having any grace for the awkwardness of the first meeting of a new campaign, or the sillyness of gamer-geekdom, or the difficulty a GM faces in dealing with setting up an initial story for new characters with likely new players... Not having that grace is the mark of an extremely bad player. The burden of making a game work needs to fall equally - you can't put all the weight on the GM's shoulder and then whine and complain when it fails. |
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