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> Profesionalism, ...or lack thereof...
Kagetenshi
post Aug 3 2005, 02:25 PM
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QUOTE (Mr. Man)
to a certain extent you have to trust the Johnson.

If anyone says this to you in-game, put a bullet in their head and walk away. Clearest sign of unprofessionalism there is.
QUOTE
You are worthless! If Mr. J wants you dead, he gives a gang a dozend Predators, a few hundret NuYen and points them in your general direction. He won't arrange a fake meeting

Might as well shoot yourself, then. If you can't take everything the J can reasonably afford to throw at you, you shouldn't be running.
QUOTE
Mr. J is god! The Zeus/Odin/Ivanova type of GOD! So it's best not to  piss him of.

Mr. J is mortal, and very squishy. Remind him of it if he thinks he's god.
QUOTE
Threatening Mr. J during the initial meet is pissing him of

Always know what your positions are and try not to bluff. If you've got an advantage and will keep that advantage, feel free to let him know.
QUOTE
There is such a thing as too much paranoia. That's the one that costs you the job

You can get all the jobs in the world and it doesn't do you a bit of good if you get pasted. Walking away from a good job is nigh-infinitely better than sticking out a bad job.
QUOTE
Huge Mowhawks, visible tatoos and other easily recognised characteristics are unprofessional unless produced for the run and discarded immediatly afterwards

I agree from a practicality standpoint, but that goes against the SR feel so I'm going to have to reject it. Others may disagree.
QUOTE
Trolls with their unique arrangement of Horns and Plates are unprofessional

Trolls are an excellent way of bringing weapons where no weapons are allowed. Proper use of them is consummately professional.
QUOTE
If you are a team, send one to negotiate. If you are not, don't negotiate as a team.

Send in a few people—one might pick up on something the others' don't, or might convince the Johnson that trying something funny isn't a good idea.
QUOTE
Etiquette isn't nice to have, it's a must.

No more (or less) so than Computers skill.
QUOTE
If in Japan, do as the Japanese! Adressing the Oyabun the same way you adress the Pizzaboy hurts

It sends a message. Just be sure you can back up that message.
QUOTE
Sometimes it's okay to put plastic explosivs in your teammates headsets.

It is never ok to do this, as it offers a chance for the teammate to discover what you've done when you aren't around to off them. The worst-case scenario is that a teammate discovers that you're prepared to off them and you aren't there to immediately follow through.

~J
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nezumi
post Aug 3 2005, 02:38 PM
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I'm surprised these self-respecting gun bunnies don't have anything small enough that they can smuggle it in. There's a reason long coats and hold-outs are listed in the equipment section. I'm even more surprised that someone decided to leave the site altogether when he couldn't get in.

But the question is what was done (or not done) that was unprofessional.

The entire team loses points for not scoping out the place beforehand. They also lose points for not arriving early enough that they could have made other arrangements to get weapons in. Then they lose points for trying to get EVERYONE in (but not so many on that one.)

The gunbunny in question loses points for not being prepared. No hold-out? No melee skills? Not enough time to sneak something in? No etiquette skill or fake registration papers? Who's fault is that? Not the Johnson's.

Then he tries to intimidate the bouncer? Now he's crossing from unprofessional to just straight out stupid. Bribe, sure. But intimidation gets the cops called, and NO ONE wants that.

Going outside and hanging around was probably the smartest thing he did at that point. What was he trying to contribute by being in on the meet? What could be contribute by being outside of the building? Not taking the job was his call, but probably a silly one. The Johnson picking a place where no weapons are allowed is a GOOD thing. That means he's limited in what he can pack too, and a gunfight with holdouts leaves a whole lot more survivors than one with LMGs.

*sigh*
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Talia Invierno
post Aug 3 2005, 02:38 PM
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QUOTE
to a certain extent you have to trust the Johnson. 
- Mr. Man

If anyone says this to you in-game, put a bullet in their head and walk away. Clearest sign of unprofessionalism there is.
- Kagetenshi

If there were in fact absolute mistrust, the role of independent shadowrunner wouldn't exist, because no deal/contract/agreement could ever be made.
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Kagetenshi
post Aug 3 2005, 03:02 PM
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QUOTE (American Heritage Dictionary)
Trust

v.tr.

To have or place confidence in; depend on.

This one must absolutely never be given to the Johnson.
QUOTE
To expect with assurance; assume: I trust that you will be on time.

Within reason, this one is acceptable.
QUOTE
To believe: I trust what you say.

This one should be given very sparingly.
QUOTE
To place in the care of another; entrust.
To grant discretion to confidently: Can I trust them with the boat?
To extend credit to.

Inapplicable.

~J
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Edge2054
post Aug 3 2005, 03:20 PM
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IMO a fixer worth his salt should have some idea of who he's setting the team up with, his reputation lives and dies by drek like that. If he starts to garner a rep for having his runners capped by organ leggers his career, not to mention life, is probably going to end up very short. Of course if the team in question screwed him at some point in the past then it's a whole other ball game.

In Mr. Man's scenerio, I'd look for another GM as well, unless of course the situation was warranted some how. We'd fragged someone over, or our fixer told us, "Hey chums, I don't know about this one, but the fragger's offering a lot of yen so I figured I'd give ya the opprutinity if ya wanted it," etc. *edit* Some sort of either flag that should set off alarms or damn good in-game reason for the set up to be so sound. Granted meeting in a place that's so open is risky to begin with, but a certain level of implied trust is inherent in the fixer/runner relationship. If these things are present, then it's our own damn fault. If not, the GMs just trashing our character sheets. *end edit*

Point being, the idea that a fixer won't put at least a little work into his work is just innane to me. At least any decent fixer. I figure that should be the exception, rather then the rule. I'm not saying take your fixer's word for it, do your own legwork and check these fraggers out, show up at the meet early and prepared, scope the place out long before hand if at all possible, and if you're not comfortable with the locale, set up the meet in a different one. But your fixer should at least have some idea who he's dealing with and be 90% sure he's not getting the team fragged... unless of course he's doing it on purpose. The same blood runs the opposite way as well, if the team goes to a meet and frags up a decent J contact, I would black ball them if I was their fixer.
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arcady
post Aug 3 2005, 04:03 PM
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Another phrasing for professionalims is 'gamer geek with an attitude about their PC's -kewl- factor' - at least, as it was described in the first post of this thread.

It's the sort of player who always needs shades and trenchcoat with his back to the wall and an image of 'The Matrix' running in his mind in order to play...
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Birdy
post Aug 3 2005, 04:05 PM
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Guess what, I disagree with most of Kagetenshis opinions :D

QUOTE (Kagetenshi)
QUOTE (Mr. Man @ Aug 3 2005, 02:55 AM)
to a certain extent you have to trust the Johnson.

If anyone says this to you in-game, put a bullet in their head and walk away. Clearest sign of unprofessionalism there is.



Or a lousy GM. I hated the "...Johnson screws you twice" crap from day one and it didn't change. A (semi)professional criminal underground can't work without some thrust and Johnsons are not the "End-Level monster"

QUOTE


QUOTE
You are worthless! If Mr. J wants you dead, he gives a gang a dozend Predators, a few hundret NuYen and points them in your general direction. He won't arrange a fake meeting

Might as well shoot yourself, then. If you can't take everything the J can reasonably afford to throw at you, you shouldn't be running.



In the SR universe transforming a criminal into a dead criminal is extremly cheap. Even today people are killed for a few hundret bucks or a fancy car. In 2050+ there are many more, much more desperate people. So the runners can never take the quantity that Johnson throws at them


QUOTE


QUOTE
Mr. J is god! The Zeus/Odin/Ivanova type of GOD! So it's best not to  piss him of.

Mr. J is mortal, and very squishy. Remind him of it if he thinks he's god.



Great idea. If you walk away, okay that'll only hurt your reputation (maybe). If you kill Mr. J, you might just as well kill your fixer and than yourself. If J's Bosses won't hunt you down, your fixer will. He has a reputation (delivers professionals!) to defend.

QUOTE


QUOTE
Threatening Mr. J during the initial meet is pissing him of

Always know what your positions are and try not to bluff. If you've got an advantage and will keep that advantage, feel free to let him know.



Politely using an advantage is not pissing of the Johnson.

QUOTE


QUOTE
There is such a thing as too much paranoia. That's the one that costs you the job

You can get all the jobs in the world and it doesn't do you a bit of good if you get pasted. Walking away from a good job is nigh-infinitely better than sticking out a bad job.



You can only run away so many times. And jobs don't grow on trees. At least not the ones that pay better than "Go over to Mom and Pops Grosserie and show the Don's displeasure with them not paying insurance"

QUOTE


QUOTE
Huge Mowhawks, visible tatoos and other easily recognised characteristics are unprofessional unless produced for the run and discarded immediatly afterwards

I agree from a practicality standpoint, but that goes against the SR feel so I'm going to have to reject it. Others may disagree.



Some clichees should be burried! Deeply!

QUOTE



QUOTE
Trolls with their unique arrangement of Horns and Plates are unprofessional

Trolls are an excellent way of bringing weapons where no weapons are allowed. Proper use of them is consummately professional.



Not really. Most establishments will be very reluctant to allow a 2.8m / 300+ kg monstrosity to enter. And even if they do so, a Troll crawling on all fours or on his knees is ridiculous, not dangerous. Your universe may vary but in mine few buildings are Troll-height. Max ceiling heigt 2.2-2.3m is more realistic

QUOTE


QUOTE
If you are a team, send one to negotiate. If you are not, don't negotiate as a team.

Send in a few people—one might pick up on something the others' don't, or might convince the Johnson that trying something funny isn't a good idea.



Let's change that to: Pre-plan a negotiation strategy and have a negotiation leader

QUOTE



QUOTE
Etiquette isn't nice to have, it's a must.

No more (or less) so than Computers skill.



I get much further with Etiquette than with computers. SR computers are Mac++ for general use and not being able to do advanced research is a mere inconvenience. Not knowing how to deal with gangs/Oyabuns/Dons/Cops can get me hurt/killed/hunted

QUOTE



QUOTE
If in Japan, do as the Japanese! Adressing the Oyabun the same way you adress the Pizzaboy hurts

It sends a message. Just be sure you can back up that message.



You can't! That's why he is the Oyabun!

QUOTE



QUOTE
Sometimes it's okay to put plastic explosivs in your teammates headsets.

It is never ok to do this, as it offers a chance for the teammate to discover what you've done when you aren't around to off them. The worst-case scenario is that a teammate discovers that you're prepared to off them and you aren't there to immediately follow through.

~J


It's okay if you make sure they don't find out. :D


Birdy
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mmu1
post Aug 3 2005, 04:11 PM
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Our team must have better fixers than average, then... Because they generally don't set up meets for us in places where we'll have to go through an embarassing (for everyone concerned) amount of scrutiny.

My character always comes armed to meets - heavy pistol (with a decent concealability and in a concealable holster, to minimize potential problems), a very high concealability light pistol, and generally also shock gloves - worn or pocketed, depending on the type of place and type of client. If he's asked to turn in his weapons at the door, he does so - it helps that the doormen in our games generally tend to be polite when dealing withe professionally acting heavily wired runners. Of course, if he ever does get invited to a meet at a 4-star restaurant, he's just going to leave the guns in the car and wear a nice suit...

The team also has a pretty decent surveillance capacity, so most of our meetings are well checked-out, and are conducted with rigger overwatch...
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Wiz In Red
post Aug 3 2005, 04:24 PM
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Catch this, we had a meet with a J who called himself Niles something or other...our people looked at each other and kinda grinned and grimaced...new J = more expendable than usual...By the end of the evening, we witnessed his employer politely and calmly shoot him right between the eyes. He hadn't been authorized to hire anyone, and he strained his company's relationship with another company...It was a cherished moment, but I do so miss Niles now and again.

I should note it was the first job our group was "hired" for, so the GM was feeling benevolent in introducing us to the game system (most of us were first timers).
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Clyde
post Aug 3 2005, 04:26 PM
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Maybe these gun bunnies should get cyberguns. A cyber heavy pistol can't be taken away, after all.

And shouldn't this trust stuff go the other way, too? The Johnson has to trust the runners to do his job - and not to talk about it. He could be damaged in lots of ways - pissing off the violent criminals he's hiring through petty exercises of personal power that are purely temporary is an extra problem he doesn't need.

If the Johnson is cool about meeting, he's liable not to get shot at in the first place. After all, the runners don't get paid unless they play along. If they want to rob him, he can just hand over the money and then have the runners killed later. Maybe he only knows you through your fixer, but your fixer knows who you are. Think about this from the fixer's point of view - "The team I recommended for this job just went out and murdered their potential employer. Unfortunately, that guy worked for Ares and now my house is going to get hit with a Thor shot unless I make it VERY CLEAR that I had nothing to do with it. Thus, I will definitely be sending the home addresses of those runners to Ares right away."

Really, if the Johnson has all this power why the hell would he worry about a couple of pistols? He needs to unpucker and just get down to business if you ask me.
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Birdy
post Aug 3 2005, 04:32 PM
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QUOTE (Clyde)
Maybe these gun bunnies should get cyberguns. A cyber heavy pistol can't be taken away, after all.

And shouldn't this trust stuff go the other way, too? The Johnson has to trust the runners to do his job - and not to talk about it. He could be damaged in lots of ways - pissing off the violent criminals he's hiring through petty exercises of personal power that are purely temporary is an extra problem he doesn't need.

If the Johnson is cool about meeting, he's liable not to get shot at in the first place. After all, the runners don't get paid unless they play along. If they want to rob him, he can just hand over the money and then have the runners killed later. Maybe he only knows you through your fixer, but your fixer knows who you are. Think about this from the fixer's point of view - "The team I recommended for this job just went out and murdered their potential employer. Unfortunately, that guy worked for Ares and now my house is going to get hit with a Thor shot unless I make it VERY CLEAR that I had nothing to do with it. Thus, I will definitely be sending the home addresses of those runners to Ares right away."

Really, if the Johnson has all this power why the hell would he worry about a couple of pistols? He needs to unpucker and just get down to business if you ask me.

You forget the cute elfin secretary he has waiting back in his company appartment.

Getting killed by some streetscum really is bad for your "little Johnsons" performance. Even Viagra 2060 won't fix that problem... :D
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mmu1
post Aug 3 2005, 04:32 PM
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QUOTE (Birdy)
In the SR universe transforming a criminal into a dead criminal is extremly cheap. Even today people are killed for a few hundret bucks or a fancy car. In 2050+ there are many more, much more desperate people. So the runners can never take the quantity that Johnson throws at them

(...)

Great idea. If you walk away, okay that'll only hurt your reputation (maybe). If you kill Mr. J, you might just as well kill your fixer and than yourself. If J's Bosses won't hunt you down, your fixer will. He has a reputation (delivers professionals!) to defend.

Johnsons are not omnipotent and don't have unlimited resources. Neither are the companies they work for.

A Johnson is just a corporate employee, and killing one - with good reason, such as self defense - is no different than the hundred kinds of hurt runners inflict on other corporations in the course of their work. In fact, your typical Johnson is a lot less valuable than - for example - a scientist the team might forcibly extract from somewhere, but snatch-and-grab jobs aren't widely considered to be a death sentence, are they?

Second, fixers work for the runners just as much - if not more so - than for the Johnsons, and if they're stupid enough to try to have runners killed, or routinely side with double-crossing Johnsons rather than runners - well, guess who probably has the best idea where the fixer lives?

Of course, you could have a strung-out-junkie campaign in which the characters say "how high" every time someoene with a few :nuyen: says "jump", but I imagine that's hardly the dafault SR setting for most people...
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Birdy
post Aug 3 2005, 04:54 PM
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QUOTE (mmu1)
QUOTE (Birdy @ Aug 3 2005, 11:05 AM)
In the SR universe transforming a criminal into a dead criminal is extremly cheap. Even today people are killed for a few hundret bucks or a fancy car. In 2050+ there are many more, much more desperate people. So the runners can never take the quantity that Johnson throws at them

(...)

Great idea. If you walk away, okay that'll only hurt your reputation (maybe). If you kill Mr. J, you might just as well kill your fixer and than yourself. If J's Bosses won't hunt you down, your fixer will. He has a reputation (delivers professionals!) to defend.

Johnsons are not omnipotent and don't have unlimited resources. Neither are the companies they work for.

A Johnson is just a corporate employee, and killing one - with good reason, such as self defense - is no different than the hundred kinds of hurt runners inflict on other corporations in the course of their work. In fact, your typical Johnson is a lot less valuable than - for example - a scientist the team might forcibly extract from somewhere, but snatch-and-grab jobs aren't widely considered to be a death sentence, are they?

Second, fixers work for the runners just as much - if not more so - than for the Johnsons, and if they're stupid enough to try to have runners killed, or routinely side with double-crossing Johnsons rather than runners - well, guess who probably has the best idea where the fixer lives?

Of course, you could have a strung-out-junkie campaign in which the characters say "how high" every time someoene with a few :nuyen: says "jump", but I imagine that's hardly the dafault SR setting for most people...

"With good reason" is something I can agree on. If it's "You or Mr. J" it's okay for the runners to kill Mr. J. But not just because the feel like doing so!

As for the Fixer: I see Runners as "semi-professional scum" and the fixer has more than one team. He get's his money from Mr. J, not the runners and if runners kill Mr. J "just because they can" or "feel treated wrong", than he will side with the company. And while the runners might! know where he lives, so does Mr. Js boss.


As for the scientist: There is always another team to take the job unless the Mr. J is a total ideot (typically seen in the 24h rush job) That leads me to another rule:

+ If you get less than 72 hours to plan a job, walk away!

As said, walking away meight (not will) hurt your rep but is normally totally acceptable.

Birdy
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Nikoli
post Aug 3 2005, 04:58 PM
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Though this brings to mind something else.
Just how does a Johnson gain a rep?
The Name Mr. Johnson protects them, in theory, from being known. There is no mechanic in the game to tell one Johnson from another prior to a face to face meet (even that is unreliable with magic)
In fact there is no way to know that each and every Johnson you have ever worked with isn't the same guy with different, powerful disguises.

It's not like there is a Urban Resource Management Local 4122 that they have to become members in in Seattle that allows runner and fixers to know what each one is like and if they are worth the time time and risk to show up for.
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Birdy
post Aug 3 2005, 05:07 PM
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QUOTE (Nikoli)
Though this brings to mind something else.
Just how does a Johnson gain a rep?
The Name Mr. Johnson protects them, in theory, from being known. There is no mechanic in the game to tell one Johnson from another prior to a face to face meet (even that is unreliable with magic)
In fact there is no way to know that each and every Johnson you have ever worked with isn't the same guy with different, powerful disguises.

It's not like there is a Urban Resource Management Local 4122 that they have to become members in in Seattle that allows runner and fixers to know what each one is like and if they are worth the time time and risk to show up for.

I actually never played it that way. It simply won't work. There are three variants I used:

a) You never see Mr. J [Borrowed from Walter Jon Williams "Hardwired"]

All things are handled through your Fixer who in turn knows a Fixer that... until some low level corp guy is involved. Payment is often in equipment (Drugs are well-liked) or in various corp-script, valuabels (Gold) or classic paper money (Still in use IMU), bearer bonds etc.

b) Virtual Meeting place

Again, this involves a fixer handling the money (and taking a cut) and the meeting is "in the Matrix", typically in a Fixer-supplied system or something like the Nexus

c) Mr. J has a name [Think Oceans 11]

You know the guy you'll be working for by name. He might be a company man, he might be another fixer but he has a face and a name


Now granted, my runners never have a SIN, can't use DocWagon and exist outside the system since my cons are not exterritorial. Cons get political power the old fashioned way: They buy some politicians

Birdy
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Velocity
post Aug 3 2005, 05:17 PM
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QUOTE (Nikoli)
Just how does a Johnson gain a rep?
The Name Mr. Johnson protects them, in theory, from being known. There is no mechanic in the game to tell one Johnson from another prior to a face to face meet (even that is unreliable with magic)

To a large extent what you're saying is true, but there are exceptions. In the campaign I GM for instance, there's a few Johnsons who go by an actual name, eschewing the whole "Johnson" slang altogether. Now, the name they go by is an alias as well, but it's a steady alias connected to a steady face. Some of them are clearly known to the shadow community as being affiliated with a particular company, while others have more obfuscated connections.

Regardless, these Johnsons (who are a minority, admittedly) have established themselves as reliable 'anonymizers' for employers in need of covert operatives. Word on the street is that their jobs are on the up-and-up, the pay scale is equitable and they don't brook any shit. Sounds like someone I'd work for.

This works to their advantage as well: they've built up a network of fixers who respect the fact that they're dealing with relatively honest businesspeople who can be relied on to honour contracts. In exchange, when a "shadow RFP" is sent out, the fixers don't hesitate to call up runners in their stables and pass along the job.

Everyone wins.
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Nikoli
post Aug 3 2005, 05:21 PM
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that is much better than the traditional Mr. johnson idea set in the first three editions. Though they could have just said that they are referred to as Mr. Johnson outside of the meet and in the text but the actual alias changes form Johnson to Johnson.
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Birdy
post Aug 3 2005, 05:22 PM
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QUOTE (Velocity)
QUOTE (Nikoli)
Just how does a Johnson gain a rep?
The Name Mr. Johnson protects them, in theory, from being known. There is no mechanic in the game to tell one Johnson from another prior to a face to face meet (even that is unreliable with magic)

To a large extent what you're saying is true, but there are exceptions. In the campaign I GM for instance, there's a few Johnsons who go by an actual name, eschewing the whole "Johnson" slang altogether. Now, the name they go by is an alias as well, but it's a steady alias connected to a steady face. Some of them are clearly known to the shadow community as being affiliated with a particular company, while others have more obfuscated connections.

Regardless, these Johnsons (who are a minority, admittedly) have established themselves as reliable 'anonymizers' for employers in need of covert operatives. Word on the street is that their jobs are on the up-and-up, the pay scale is equitable and they don't brook any shit. Sounds like someone I'd work for.

This works to their advantage as well: they've built up a network of fixers who respect the fact that they're dealing with relatively honest businesspeople who can be relied on to honour contracts. In exchange, when a "shadow RFP" is sent out, the fixers don't hesitate to call up runners in their stables and pass along the job.

Everyone wins.

Might also be a retirement position for a former PC Fixer and some other characters (as his bodyguards/drivers/researchers)

Sound interesting...


Birdy
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Velocity
post Aug 3 2005, 05:47 PM
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QUOTE (Nikoli)
Though they could have just said that they are referred to as Mr. Johnson outside of the meet and in the text but the actual alias changes form Johnson to Johnson.

That's pretty much how I handle it: no-one calls a Johnson "Johnson" to their face; it's a slang term used in conversation, but not something you actually say to the person you're dealing with. Most "Johnsons" are anonymous or use some other alias if they really need to.

The "chain of fixers" idea that birdy mentioned is also one I use in my game. It works like any subcontracting arrangement, with progressively smaller fish taking their bites out of the payoff until finally some arrives in the runners' pockets.
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mmu1
post Aug 3 2005, 05:48 PM
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QUOTE (Birdy)
As for the scientist: There is always another team to take the job unless the Mr. J is a total ideot (typically seen in the 24h rush job)

That's not really what I meant - I was still talking about the risks involved in killing a Johnson.

A highly competent corporate scientist is a very valuable employee - much more so than a typical Johnson. It's not unheard of for runners to get a job involving the kidnapping or killing of such a valuable asset, and such a job is not a death sentence, despite the amount of damage being done to a corportation. Why then, would killing a Johnson - who might be important but is actually more likely to simply be a low-level employee tasked with this sort of dirty work, or a prefessional face - pose such a huge threat to the runners? Sure, if they make a habit of killing Johnsons it'll make it rather hard to get work and eventually someone might take notice and react in a very negative way, but it's not a big deal in and of itself.

Once you get involved in the shadows, you're fair game, just like everyone else - that suit is not a magical cloak of invincibility.
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Talia Invierno
post Aug 3 2005, 05:55 PM
Post #46


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Maybe make a distinction between the corporation being out to get you, and never working for that corporation (and possibly others, word-of-mouth) again?
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Velocity
post Aug 3 2005, 06:03 PM
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QUOTE (birdy)
Might also be a retirement position for a former PC Fixer and some other characters

Actually, one of the recurring NPCs in my campaign is a well-connected Johnson who used to run the shadows out east. She came to Seattle to "retire" to the relatively safe occupation of talent fixing: she's a link between corporate Johnsons and the streets. She's got a good rep: she's known to be professional, discrete and (as a former runner herself) not likely to intentionally knife the team she's working with. She's also a stickler for details and has a "my way or the highway" attitude which turns some runners off, but hey--perfection is as perfection does, right?
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nezumi
post Aug 3 2005, 08:21 PM
Post #48


Incertum est quo loco te mors expectet;
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Seems like J anonymity could go either way.

If the Johnson is purely anonymous, working through a series of fixers and virtual meeting places, he and his corp are safer. But the price is going to go way up (it's far pricier for a virtual meeting place, much less a chain of fixers, than the back room of your local drinking establishment.) The quality of runners will go down (sounds like a perfect backstab situation for me) and loyalty will diminish (how can you be loyal to someone you don't know?)

The guys who are willing to put themselves out on the street will get rep. Even if his pay is worse, it's safer and that alone means less work on the runner's side. I'd prefer to work for a Johnson who has a reputation on the line for $20k than for one who doesn't for $30k, everything else being equal.

Generally, the fixers in my game try to smooth things out on all sides. He tells as much as he can tell, even if it's that he can't tell anything. If the Johnson knows what the runners are like and what they're good at, he'll feel more confident that he's getting a good deal. If the runners know the guy has a reputation the fixer can back up (or the fixer has never seen him before, or even that the guy has a rep for betrayal) the runners will trust that fixer twice over. They'll refer more people to him and they're more likely to buy his stuff and follow his advice, maybe even put their own necks out for him once or twice. And if any side finds out the fixer knew an important detail he intentionally left out that cost the job or lives, he loses that business permanently.

Trust is someting earned, not freely given, and its worth more than gold. A fixer no one trusts is out of the job. A runner no one trusts is relegated to distractions and knee breakings. A Johnson no one trusts gets the desperate and insane. Doesn't work well for anyone.
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Yoan
post Aug 3 2005, 08:59 PM
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I don't know. I usually play low-key SR campaigns-- where the PCs begin as little above petty gangers in the food chain. Mohawks, tattoos and tattered armour jackets are in abundance. I find it incredibly boring, to begin as 'professional', high runners with Wired Reflexes 3 and a strong, strict set of rules/morales/guidelines. It all depends on the campaign. If the Jonhson is a top of the line Ares exec then ('Gunderson' VS. 'Vigore', for Genesis players), yeah, he won't be hiring low-class 'runners with no reputations or, uh, decent hair cuts.
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Kagetenshi
post Aug 3 2005, 09:15 PM
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I'm working on a longer, more in-depth reply, but I wanted to say a few things right quick:

Nezumi: loyalty is a non-starter. Corps have in-house teams and company men. The only reason the job will hit the street in the first place is if anonymity is more important than loyalty. The Johnsons aren't looking for it, the runners aren't giving it.

Talia: that's not a good distinction. I see no reason a corp that could even vaguely be described as "professional" would refuse to work with runners that offed one of their Johnsons, or for anyone else to. If they betrayed the Johnson they'll probably still work with them—they'll just get the Ares guy from Corporate Download's replacement. Only if they get a reputation for killing Johnsons at the meet for no particular reason will they be flat-out not dealt with, IMO. There's nothing to be gained and quite a bit to be lost any other way.

~J
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