My Assistant
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Nov 6 2003, 05:56 PM
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#51
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
yep, you bet, absolutely...
:) |
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Nov 6 2003, 07:10 PM
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#52
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Target ![]() Group: Members Posts: 38 Joined: 23-February 03 Member No.: 4,142 |
If Priority is to be in use, Sum-To-Ten should be available. The standard priority system penalizes mundane humans, and any character concept which requires breadth of ability rather than being really good at one thing. Sum-To-Ten is also easy to check, which seems to be the main argument for Priority over Build Point.
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Nov 6 2003, 07:32 PM
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#53
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Sum-to-ten is also not found in any currently printed SR3 book. Which makes it an unappetizing choice at best. If we have to go with an alternate system, I'd rather see the point system put in with a required accounting sheet (like the sample I posted earlier). If you place an extra accounting requirement onto the PC, which makes it as easy for the GM to spot-check as the priority system, I don't see why it wouldn't be a suitable choice.
However, it should be clear that the burden of making sure your character is up to par is on the player. |
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Nov 6 2003, 09:42 PM
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#54
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Target ![]() Group: Members Posts: 13 Joined: 10-October 03 Member No.: 5,705 |
Edges and flaws are easy to min/max. Im currently tinkering with them in NSCRG to build the most Kill stuff street sammy I can.
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Nov 7 2003, 03:15 AM
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#55
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Note that while I think the point system would work fine for a campaign such as this, I agree wholeheartedly with the disallowance of edges and flaws. They are easy to min-max, and in an environment where it is hard for the GM to exploit player flaws, almost 50% of the flaws in SR3 are free points.
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Nov 7 2003, 03:17 AM
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#56
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
I dunno, I played a 'mundane human' for years under Virtual Seattle, and I often ended up kicking the most arse at the table. Then again, the merc / demolitions specialist with mil-spec equipment can do that. :D -karma |
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Nov 8 2003, 12:39 PM
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#57
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Moving Target ![]() ![]() Group: Members Posts: 157 Joined: 26-February 02 From: Perdition Member No.: 108 |
Actually, the main advantage humans get over the other races is karma pool. I'd accept having to build my character using Shadowrun 2nd edition's stats... having a karma pool that's double the other characters' at the table is far worth it. The sum-to-10 system, in my opinion, is just another crutch for people who can't build characters without a ton of points. So's the point build option. In the original Virtual Seattle, those of us who played were given 400,000 nuyen (no resource priorty needed) to build a character. Made it great to play mages -- but a lot of people still played samurai, riggers and I do recall one rigger-decker at 400k of resources. VS 2.0 allowed you to pick up to a 'B' in resources -- and people still played mundanes. They took the limit, and some great characters came from it. Now what I see is a lot of people asking for no limits -- I have an idea: Build some character from what's in Shadowrun, 3rd Edition. You'd be amazed at what limits can do for your concept. If you like to play characters with lots of resources, take Priority B and see what you can do with it. You'd be flat-out amazed at the characters you can make. -Deacon |
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Nov 10 2003, 02:51 AM
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#58
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Target ![]() Group: Members Posts: 48 Joined: 23-September 03 From: Michigan, Teh Mitten State Member No.: 5,640 |
I started Steel back when we got 400K in resources. He was a phys ad and a human. I started with a weapon focus, and a bunch of other minor crap. By the time the VS 2.0 came around, I had a permanent Middle lifestyle, two fake IDs and enough firepower to rack like mad. I also had several skills out the yin-yang. And I sucked compaerd to some of the other people.
So it's quite possible to become a rocking meta and norm. (Troll samurai with an int of 5. Weird, neh?) |
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Dec 17 2003, 02:49 AM
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#59
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Target ![]() Group: Members Posts: 6 Joined: 3-October 03 From: San Angelo, TX Member No.: 5,675 |
Hello,
I just read Bitrunner's post about "Mission Briefing" being played down in Orlando in January. I think that's great. The sooner "SRM" is up and running, the better. Now that there are actual scheduled SRM events coming up next month, will there be character genration guidelines posted soon? and thanks to Bitrunner for all his work in getting this campaign going. |
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Dec 17 2003, 03:53 AM
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#60
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Project Terminus: Soul Hunters ![]() ![]() ![]() Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 |
UM general guidelines are posted at the top of this post. :eek:
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Dec 17 2003, 09:06 PM
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#61
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
to be more specific...
we're a little behind on the adventures, which i feel is more important right now to get us up and running...like i've said in the past, if you create a character using the basic rules, 99.9999% of the time you won't be wrong.... i'm working on SPECIFIC guidelines little by little... i apologize once again for being behind... |
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Dec 18 2003, 03:07 AM
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#62
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Target ![]() Group: Members Posts: 48 Joined: 23-September 03 From: Michigan, Teh Mitten State Member No.: 5,640 |
You could farm out the char creation stuff to people. I'd be willing.
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Dec 18 2003, 04:00 AM
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#63
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Project Terminus: Soul Hunters ![]() ![]() ![]() Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 |
Yes he/they could but as was said if you make a character useing the basic rules found in the main book there is very little chance that you are going to go wrong. |
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Dec 23 2003, 12:01 AM
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#64
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Target ![]() Group: Members Posts: 48 Joined: 23-September 03 From: Michigan, Teh Mitten State Member No.: 5,640 |
True. But what limits on gear? Or do we really want everyone bouncing around with Level 4 tactical computers at start?
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Dec 23 2003, 01:31 AM
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#65
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
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Jan 3 2004, 03:48 AM
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#66
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Target ![]() Group: Members Posts: 5 Joined: 3-January 04 Member No.: 5,952 |
Is this referencing normal Bioware (Muscle Toner for instance) that is bought at the Cultured 'level', Bioware that is only available as Cultured (ala Mnemonic Enhancers) or both? |
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Jan 5 2004, 04:31 AM
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#67
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
As far as I am able to tell from the Shadowrun FAQ, it means any cultured bioware of any sort is banned from character creation, whether or not it is also available in a non-cultured form.
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Jan 5 2004, 02:45 PM
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#68
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
correct - if it has the word "cultured" involved, it is not allowed at character creation...this includes all neural bioware, which is cultured by default, as well as the cultured "level" of "normal" bioware...
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Jan 7 2004, 02:47 AM
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#69
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Target ![]() Group: Members Posts: 5 Joined: 3-January 04 Member No.: 5,952 |
Ack! Well that kinda sucks :(
If I recall the FAQ correctly, that is just a suggestion, and IMHO we should ignore it ;) I was considering making a bioware based merc but that is impossible now as he would not have access to the pieces of bioware that are (again IMO) essential to that archetype. If I might suggest for your consideration (knowing full well that you are the head honcho here and can tell me to bugger off :) ) that the restriction be only for those pieces of bioware that are available in a 'regular' version, and that those that are ONLY available as Cultured be allowed. This would give a bioware enhanced archetype access to the Synaptic Accelerators (or whatever the Boosted Reflexes equivilant is called ;) ) Just to make you feel better if you need to say no, I shan't run off and badmouth SM if this is shot down ;) I'll most likely just move on to some other concept... Maybe I will ressurect my ShaoLin Troll :D |
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Jan 7 2004, 02:54 AM
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#70
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
He's now going to tell you to bugger off.
~J |
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Jan 7 2004, 02:37 PM
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#71
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
hehe, no, i'm actually NOT going to say that...
BUT...remember that we're trying to keep the campaign as simple as possible AND as balanced as possible without jumping forward with uber characters right out of the gate... because of that, had FanPro put out the errata to say as you proposed, then we'd be doing it that way. i, however, have no control over game content - i have to deal with the cards i'm dealt, so to speak... in order to keep it simple, it's an all or nothing option then...i opted to keep the power level of the game lower, and therefore stuck with opting for the full statement. imagine the pain in the rump it would be to say, "ok, you can have bioware that is cultured grade, but not cultured bioware like neuralware, etc." we tried that in VS towards the end, and it confused people to no end... since, unfortunately, not everyone interprets such questionable rules the same way, it has to be cut and dry, so therefore saying "you can't have bioware with the word cultured involved" makes it much more cut and dry. so, you can't have it at character generation, but that doesn't mean you can't have it once the game starts - you just have to find a beta or delta clinic! hehe (yes, there will be multiple opportunities during the year for that, especially during the first two years - you'll understand why soon enough) I hope you can understand the reasoning behind the decision...hey, it could be worse! there were many people that thought we should only allow the core rule book for beginning characters, and only allow access to M&M, CC, and other books once the game had started!! Yes, that would have put many people on an even footing, but i wanted to allow for a little more variety with the characters, and one of the side functions of the campaign *IS* to promote the sale of product, so that means "allow more books"... :D now bugger off!! :wobble: |
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Jan 8 2004, 01:25 AM
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#72
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Target ![]() Group: Members Posts: 5 Joined: 3-January 04 Member No.: 5,952 |
:D
Nah... I totaly understand the reasoning, but you can't fault a guy for trying ;) Mebbe I'll give my merc a try anyhow and hope for a quick trip to the beta clinic in game sometime :) |
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Jan 10 2004, 11:31 PM
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#73
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Target ![]() Group: Members Posts: 48 Joined: 23-September 03 From: Michigan, Teh Mitten State Member No.: 5,640 |
You could always go the cyberware route, then get the bioware when it hits the street. But that might be considered power gaming.... ;)
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Jan 12 2004, 02:16 PM
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#74
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
power gaming? not at all...that's actually smart gaming - you would merely be upgrading your equipment to better yourself...
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Jan 13 2004, 07:14 AM
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#75
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Target ![]() Group: Members Posts: 5 Joined: 22-December 03 From: Atlanta Member No.: 5,927 |
Rich,
Any word on when some form of a Character Generation PDF will be available? Some players and I were talking about this Saturday night after I ran the VS finale for them (Mistaken Identity/Brass Bottle/X), and we'd like to get our ducks in a row before next month. Thanks. R. Timm |
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Lo-Fi Version | Time is now: 13th April 2022 - 12:37 PM |
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