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> Character Sheet 4.0
Homme-qui-rigole
post Aug 16 2005, 11:33 PM
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Preview of the new character Sheet

First Look:

1)"Initiative Pass" is placed in the Attributes section... What it means? Init pass are now constant???
2)Odd Damage monitor... 16 boxes for physical, (8+Body/2).... each 3 case a damage bring a "-1" modifier (I suppose to the dice pools)... No more Light, Medium, Serious lvl wounds
Stun damage got only 12 boxes (8+Willpower/2)
3)Contacts had Loyalty rating and connection (or connaissance???) rating
4)Stat for weapons are Damage/AP (Armor Percing??)/ Mode / Ammo and Reach for melee... No more conc, unless this the AP rating or it's not included on the sheet
5)Armor still have Ballistic/Impact value
6)Vehicle attributes are: Handling, Acceleration, Speed, Pilot, Body, Armor, Sensor... So not much change from SRIII unless rating are different
7)Deck...err...Commlink are reduced to Response, System, Firewall (very original, isn't?), signal and programs
8)Spell are listed as Type/Range/Duration/Damage
9)Spirits stats are Force, Service, Bound or Unbound, Registred or not (OMG!!! what is that???)
10)Again, Greenish concept... Logo is cool, without the big S in the background

Conclusion: Lot of lost of space, but look better than SR3 character sheet
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mmu1
post Aug 16 2005, 11:37 PM
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That's all the room they have for cyber/bioware? I wouldn't be able to list my current characters' eye mods in there, let alone the whole thing. ;)
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Homme-qui-rigole
post Aug 16 2005, 11:47 PM
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Cyberware? What are you talking about? It's no more cyber, it's no more punk, it all about Yo-style dwarf who hack systems with their MP5 reader equipped with firewall and bluetooth 5.0!

:D
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chevalier_neon
post Aug 16 2005, 11:47 PM
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I might be totaly wrong about Initiative, but from what I could read... I think that Init refers to your dices that you are throwing to know who will have his first action. Init Pass should refer to the number of action as I remember having read somewhere that your cyber will give you a fixed number of actions...
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JongWK
post Aug 16 2005, 11:51 PM
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Damn, it certainly looks far better than the temp-sheet we used for playtesting (the horror, the horror!).
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Taran
post Aug 16 2005, 11:52 PM
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Do we already know what qualities are, or are they something else we find out about tomorrow?
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mintcar
post Aug 16 2005, 11:55 PM
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Im pretty sure I can make a better record sheet, both when it comes to my needs and taste. But then custum made is better most of the time when it comes to rpg record sheets if you´re able to make them.
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JongWK
post Aug 16 2005, 11:55 PM
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Qualities = Edges & Flaws
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Edge2054
post Aug 17 2005, 12:10 AM
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I like the Street Cred, Noteriety, and Public Awareness spots. Hopeing these things will be tracked as Canon now as oppossed to the optional rules on them scattered through two or three books.
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Nerbert
post Aug 17 2005, 12:13 AM
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Does anyone actually use those character sketch boxes? They seem like a big waste of space to me.
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Ellery
post Aug 17 2005, 12:41 AM
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Apparently sprites have force and services and can be bound or unbound? That's rather different.
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hermit
post Aug 17 2005, 12:43 AM
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Apparently Otaku basically use magican rules?
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Ellery
post Aug 17 2005, 12:54 AM
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Well, you do need to conserve space on a character sheet, and if otaku abilities and magical abilities are mutually exclusive, it does make sense to have them overlap. So it could just be that the sprite thing was an afterthought, and the categories only apply to spirits.

Still, if all categories apply to both, then it certainly sounds like otaku use summoning rules. Maybe they take drain, too.

I rather hope not. Any technology sufficiently advanced is indistinguishable from magic, but I enjoy that tech and magic are distinguishable in SR.
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hermit
post Aug 17 2005, 12:57 AM
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QUOTE (Ellery)
Well, you do need to conserve space on a character sheet, and if otaku abilities and magical abilities are mutually exclusive, it does make sense to have them overlap. So it could just be that the sprite thing was an afterthought, and the categories only apply to spirits.

Still, if all categories apply to both, then it certainly sounds like otaku use summoning rules. Maybe they take drain, too.

I rather hope not. Any technology sufficiently advanced is indistinguishable from magic, but I enjoy that tech and magic are distinguishable in SR.

I rather hope not. Technology in SR is far from being sufficiently advanced to count as magic. It's only one step ahead of what we use to post on this forum.
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blakkie
post Aug 17 2005, 01:15 AM
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Registered/Unregistered appears to be the proper lingo for sprites. This does make some sense with their unifying of rules to minimize the number of different incompatible systems.

However keep in mind having a very similar underlying game mechanism doesn't mean that in the game world that they are similar sources of power.

Think of it like an opposed test to cast and resist a spell having the same dice mechanism as having someone shoot at you and avoid getting hit by the slugs. Same types of rolls, completely different types of events from an IC perspective.

QUOTE
Still, if all categories apply to both, then it certainly sounds like otaku use summoning rules. Maybe they take drain, too.


Weren't we already told in that Origins audio release that Otaku DO take drain for at least some of their actions. Or was that someone reporting on what was told at an Origins demo session? I never was able to properly DL that audio.
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hobgoblin
post Aug 17 2005, 01:28 AM
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is that a unregisterd spirit or are you just happy to se me?
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SL James
post Aug 17 2005, 02:12 AM
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Oh, boy! I hope those rep rules are the same ones as in Mr. Johnson's Little Black Book!

Now I can have 250 karma PCs with enough rep to take over Seattle!
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blakkie
post Aug 17 2005, 02:17 AM
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QUOTE (SL James)
Oh, boy! I hope those rep rules are the same ones as in Mr. Johnson's Little Black Book!

Now I can have 250 karma PCs with enough rep to take over Seattle!

This doesn't mean you are going to actually buy SR4, does it? I was hoping not.
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SL James
post Aug 17 2005, 02:23 AM
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Nah. If I'm going to blow my money, I might as well blow it on something I'd use and/or enjoy.
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blakkie
post Aug 17 2005, 02:51 AM
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QUOTE (SL James)
Nah. If I'm going to blow my money, I might as well blow it on something I'd use and/or enjoy.

So could we get a rough estimate for when you plan to stop wasting bandwidth complaining about and wilding bashing something you aren't going to buy or use [or likely read]?
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Nerbert
post Aug 17 2005, 02:55 AM
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Dumpshock, if nothing else, is a welcoming home for master debaters the world over.
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SL James
post Aug 17 2005, 02:57 AM
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Mmm... No.
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Penta
post Aug 17 2005, 03:08 AM
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Adam, why are we doomed not to have an ignore button?
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warrior_allanon
post Aug 17 2005, 03:14 AM
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ummm, because this is an e-bulletin board where anyone who doesnt tick a mod off is allowed to post

personally i didnt like the layout for the SR3 character sheets, and i dont like the layout for this....will make my own....

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Kagetenshi
post Aug 17 2005, 03:59 AM
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QUOTE (blakkie @ Aug 16 2005, 09:51 PM)
QUOTE (SL James @ Aug 16 2005, 08:23 PM)
Nah. If I'm going to blow my money, I might as well blow it on something I'd use and/or enjoy.

So could we get a rough estimate for when you plan to stop wasting bandwidth complaining about and wilding bashing something you aren't going to buy or use [or likely read]?

Unless he's got a very unusual plan for an individual, he isn't paying by bandwidth.
QUOTE
Adam, why are we doomed not to have an ignore button?

Ignore buttons suck. They're severely detrimental to conversation and understanding. If you need an example, consider the following, with Person 1 on Person 3's ignore list:

Person 1: "And so we know that X because of Y because of Z"

Person 2: "Well, yeah, but also because of B."

Person 3: "WTF?"

~J
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