Character Sheet 4.0 |
Character Sheet 4.0 |
Aug 16 2005, 11:33 PM
Post
#1
|
|
Target Group: Members Posts: 91 Joined: 13-March 03 From: Bunker Gate 7 [CaTCo Compound] Member No.: 4,248 |
Preview of the new character Sheet
First Look: 1)"Initiative Pass" is placed in the Attributes section... What it means? Init pass are now constant??? 2)Odd Damage monitor... 16 boxes for physical, (8+Body/2).... each 3 case a damage bring a "-1" modifier (I suppose to the dice pools)... No more Light, Medium, Serious lvl wounds Stun damage got only 12 boxes (8+Willpower/2) 3)Contacts had Loyalty rating and connection (or connaissance???) rating 4)Stat for weapons are Damage/AP (Armor Percing??)/ Mode / Ammo and Reach for melee... No more conc, unless this the AP rating or it's not included on the sheet 5)Armor still have Ballistic/Impact value 6)Vehicle attributes are: Handling, Acceleration, Speed, Pilot, Body, Armor, Sensor... So not much change from SRIII unless rating are different 7)Deck...err...Commlink are reduced to Response, System, Firewall (very original, isn't?), signal and programs 8)Spell are listed as Type/Range/Duration/Damage 9)Spirits stats are Force, Service, Bound or Unbound, Registred or not (OMG!!! what is that???) 10)Again, Greenish concept... Logo is cool, without the big S in the background Conclusion: Lot of lost of space, but look better than SR3 character sheet |
|
|
Aug 16 2005, 11:37 PM
Post
#2
|
|
Running Target Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
That's all the room they have for cyber/bioware? I wouldn't be able to list my current characters' eye mods in there, let alone the whole thing. ;)
|
|
|
Aug 16 2005, 11:47 PM
Post
#3
|
|
Target Group: Members Posts: 91 Joined: 13-March 03 From: Bunker Gate 7 [CaTCo Compound] Member No.: 4,248 |
Cyberware? What are you talking about? It's no more cyber, it's no more punk, it all about Yo-style dwarf who hack systems with their MP5 reader equipped with firewall and bluetooth 5.0!
:D |
|
|
Aug 16 2005, 11:47 PM
Post
#4
|
|
Moving Target Group: Members Posts: 126 Joined: 17-April 05 Member No.: 7,341 |
I might be totaly wrong about Initiative, but from what I could read... I think that Init refers to your dices that you are throwing to know who will have his first action. Init Pass should refer to the number of action as I remember having read somewhere that your cyber will give you a fixed number of actions...
|
|
|
Aug 16 2005, 11:51 PM
Post
#5
|
|
Shooting Target Group: Validating Posts: 1,618 Joined: 29-January 03 From: Montevideo, Uruguay. Member No.: 3,992 |
Damn, it certainly looks far better than the temp-sheet we used for playtesting (the horror, the horror!).
|
|
|
Aug 16 2005, 11:52 PM
Post
#6
|
|
Moving Target Group: Members Posts: 164 Joined: 7-July 03 Member No.: 4,891 |
Do we already know what qualities are, or are they something else we find out about tomorrow?
|
|
|
Aug 16 2005, 11:55 PM
Post
#7
|
|
Karma Police Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
Im pretty sure I can make a better record sheet, both when it comes to my needs and taste. But then custum made is better most of the time when it comes to rpg record sheets if you´re able to make them.
|
|
|
Aug 16 2005, 11:55 PM
Post
#8
|
|
Shooting Target Group: Validating Posts: 1,618 Joined: 29-January 03 From: Montevideo, Uruguay. Member No.: 3,992 |
Qualities = Edges & Flaws
|
|
|
Aug 17 2005, 12:10 AM
Post
#9
|
|
Moving Target Group: Members Posts: 227 Joined: 6-March 03 Member No.: 4,211 |
I like the Street Cred, Noteriety, and Public Awareness spots. Hopeing these things will be tracked as Canon now as oppossed to the optional rules on them scattered through two or three books.
|
|
|
Aug 17 2005, 12:13 AM
Post
#10
|
|
Moving Target Group: Members Posts: 442 Joined: 23-April 04 From: Pennsylvania Member No.: 6,280 |
Does anyone actually use those character sketch boxes? They seem like a big waste of space to me.
|
|
|
Aug 17 2005, 12:41 AM
Post
#11
|
|
Moving Target Group: Members Posts: 778 Joined: 6-April 05 Member No.: 7,298 |
Apparently sprites have force and services and can be bound or unbound? That's rather different.
|
|
|
Aug 17 2005, 12:43 AM
Post
#12
|
|
The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
Apparently Otaku basically use magican rules?
|
|
|
Aug 17 2005, 12:54 AM
Post
#13
|
|
Moving Target Group: Members Posts: 778 Joined: 6-April 05 Member No.: 7,298 |
Well, you do need to conserve space on a character sheet, and if otaku abilities and magical abilities are mutually exclusive, it does make sense to have them overlap. So it could just be that the sprite thing was an afterthought, and the categories only apply to spirits.
Still, if all categories apply to both, then it certainly sounds like otaku use summoning rules. Maybe they take drain, too. I rather hope not. Any technology sufficiently advanced is indistinguishable from magic, but I enjoy that tech and magic are distinguishable in SR. |
|
|
Aug 17 2005, 12:57 AM
Post
#14
|
|||
The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
I rather hope not. Technology in SR is far from being sufficiently advanced to count as magic. It's only one step ahead of what we use to post on this forum. |
||
|
|||
Aug 17 2005, 01:15 AM
Post
#15
|
|||
Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Registered/Unregistered appears to be the proper lingo for sprites. This does make some sense with their unifying of rules to minimize the number of different incompatible systems. However keep in mind having a very similar underlying game mechanism doesn't mean that in the game world that they are similar sources of power. Think of it like an opposed test to cast and resist a spell having the same dice mechanism as having someone shoot at you and avoid getting hit by the slugs. Same types of rolls, completely different types of events from an IC perspective.
Weren't we already told in that Origins audio release that Otaku DO take drain for at least some of their actions. Or was that someone reporting on what was told at an Origins demo session? I never was able to properly DL that audio. |
||
|
|||
Aug 17 2005, 01:28 AM
Post
#16
|
|
panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
is that a unregisterd spirit or are you just happy to se me?
|
|
|
Aug 17 2005, 02:12 AM
Post
#17
|
|
Shadowrun Setting Nerd Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
Oh, boy! I hope those rep rules are the same ones as in Mr. Johnson's Little Black Book!
Now I can have 250 karma PCs with enough rep to take over Seattle! |
|
|
Aug 17 2005, 02:17 AM
Post
#18
|
|||
Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
This doesn't mean you are going to actually buy SR4, does it? I was hoping not. |
||
|
|||
Aug 17 2005, 02:23 AM
Post
#19
|
|
Shadowrun Setting Nerd Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
Nah. If I'm going to blow my money, I might as well blow it on something I'd use and/or enjoy.
|
|
|
Aug 17 2005, 02:51 AM
Post
#20
|
|||
Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
So could we get a rough estimate for when you plan to stop wasting bandwidth complaining about and wilding bashing something you aren't going to buy or use [or likely read]? |
||
|
|||
Aug 17 2005, 02:55 AM
Post
#21
|
|
Moving Target Group: Members Posts: 442 Joined: 23-April 04 From: Pennsylvania Member No.: 6,280 |
Dumpshock, if nothing else, is a welcoming home for master debaters the world over.
|
|
|
Aug 17 2005, 02:57 AM
Post
#22
|
|
Shadowrun Setting Nerd Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
Mmm... No.
|
|
|
Aug 17 2005, 03:08 AM
Post
#23
|
|
Shooting Target Group: Members Posts: 1,978 Joined: 26-February 02 From: New Jersey, USA Member No.: 500 |
Adam, why are we doomed not to have an ignore button?
|
|
|
Aug 17 2005, 03:14 AM
Post
#24
|
|
Moving Target Group: Members Posts: 775 Joined: 31-March 05 From: florida Member No.: 7,273 |
ummm, because this is an e-bulletin board where anyone who doesnt tick a mod off is allowed to post
personally i didnt like the layout for the SR3 character sheets, and i dont like the layout for this....will make my own.... |
|
|
Aug 17 2005, 03:59 AM
Post
#25
|
|||||||
Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Unless he's got a very unusual plan for an individual, he isn't paying by bandwidth.
Ignore buttons suck. They're severely detrimental to conversation and understanding. If you need an example, consider the following, with Person 1 on Person 3's ignore list: Person 1: "And so we know that X because of Y because of Z" Person 2: "Well, yeah, but also because of B." Person 3: "WTF?" ~J |
||||||
|
|||||||
Lo-Fi Version | Time is now: 16th January 2025 - 03:06 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.