Mixing Cthulhu and Shadowrun, Ia! Ia! Lofwyr ftaghn! |
Mixing Cthulhu and Shadowrun, Ia! Ia! Lofwyr ftaghn! |
Aug 17 2005, 12:47 AM
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#1
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Moving Target Group: Members Posts: 807 Joined: 9-October 04 Member No.: 6,741 |
Well, my GM got the crazy idea of mixing SR and Cthulhu. In spite of the players all getting together and advising the opposite.
Well, we were out to try to stop Cthulhu from being summoned. The temple was guarded by cultists and Elder Things, but our combination of massive amounts of bullets comming from three miniguns and the backup power supplied by sixty drones, two mages, and a panther cannon pretty much reduced that to nothing. We break into the ritual chamber, shoot everything that moves, and get the lovely surprise of finding out we provided the final sacrifice necessary to summon Cthulhu. San saves all around and half of us are suffering from insanity. Then comes a wild idea I had. Me: I want to intimidate Cthulhu. GM: You want to what? Me: Intimidate Cthulhu. GM: Okay, I'll allow it. But this roll better be fucking high. And by high, I mean you must be a minor deity to make it. Me (after a lot of rolling of my puny 4 dice): Will a 63 do? GM: I fucking hate you! Long story short, Cthulhu committed suicide out of terror, we escaped alive, the GM learned his lesson, and now I have to deal with a GM who has vowed vengeance against me. Since I'm GMing next session, his group gets a lovely hike through the Yucaton. Ya know, just to rub it in. Edit: Scroll down a few posts. A houserule I forgot to include that happened for this story, which is another reason the players opposed it. Well, anyone have stories they want to share about this? |
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Aug 17 2005, 01:09 AM
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#2
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Neophyte Runner Group: Members Posts: 2,156 Joined: 15-March 03 From: Fresno, CalFree Member No.: 4,252 |
You rolled ten sixes in a row?
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Aug 17 2005, 01:10 AM
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#3
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Uh, I call bullshit. Because a roll of 63 is extremely unlikely. The % chance of this story being true is really small.
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Aug 17 2005, 01:14 AM
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#4
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Moving Target Group: Members Posts: 807 Joined: 9-October 04 Member No.: 6,741 |
D'oh! I forgot to include the houserule the GM used for this.
Basically, due to him wanting us to have a chance of surviving, he ruled we could add the totals of our dice together. The rolls I got: 24 (I refused to roll it again after the other dice), 11, 15, 13. Note that he did not adjust any other part of the game. It was one of those time where he made a very bad decision and paid for it. So, yeah, the GM was being an idiot. Let's move on. |
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Aug 17 2005, 01:22 AM
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#5
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Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
We had somebody roll a 56 once. It wasn't at a pivotal moment though...it was just a perception test. "No, the window doesn't look to be locked from the inside." |
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Aug 17 2005, 02:16 AM
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#6
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Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
:rotfl: |
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Aug 17 2005, 02:17 AM
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#7
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Running Target Group: Members Posts: 1,379 Joined: 16-April 02 From: the LI shadows Member No.: 2,607 |
Also, if they *do* come across Cthulhu again, just explain it as the last time, they faced off against an avatar of the Great Old One, & not the real thing. The real deal would have leterally blown their minds....out of the back of their skulls.
And, most avatar-creating deities get mighty ticked off if you do away with their little piece of themselves.... |
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Aug 17 2005, 02:24 AM
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#8
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Moving Target Group: Members Posts: 458 Joined: 12-April 04 From: Lacey, Washington Member No.: 6,237 |
"It's not the hand of Vecna" |
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Aug 17 2005, 04:26 AM
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#9
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
had a player roll a 47 to shott down the barrel of a gun once.
"never say no, assign difficutly." Yay! Thread hijcak! |
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Aug 17 2005, 04:28 AM
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#10
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Moving Target Group: Members Posts: 807 Joined: 9-October 04 Member No.: 6,741 |
I once saw someone roll a 43 for a called shot. The TN was only 11 at the time.
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Aug 17 2005, 08:21 AM
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#11
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Moving Target Group: Members Posts: 104 Joined: 26-February 02 Member No.: 1,453 |
I think it is possible to mix Shadowrun and the Cthulhu Mythos without getting too silly.
Good starting points would be Delta Green and Delta Green: Countdown, which feature lots of information on spycraft, companies with dubious moral standards, modern cults, and top-secret government agencies - all perfect fodder for Shadowrun. The question is how much of the "Cycles of Magic" and the Earthdawn backstory you want to incorporate - while the Horrors are already fairly similar to Lovecraftian monsters in many ways, their feeding on human fear and emotions makes them a bit too personal. Most Mythos entities are deeply uncaring about humans, in one way or another. Personally, I'd explain the "Return of Magic" with the gradual dissolution of the Dreamlands - many of the entities from that dimension are reborn on Earth (thus explaining the existence of metahumans), and the resulting influx of magical energies make magic possible without constant threat to sanity (though there should always be a chance of mental problems when you botch a spell). And letting dragons make casual references like "I witnessed the fall of Sarnath" would be cool... |
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Aug 17 2005, 01:57 PM
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#12
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Earthdawn stuff is great for this. I did a big long post combining it with Sumerian Mythology, which adds some more legitimacy and historical interest for geeks like me. In my experience, it really isn't too hard, just don't drop names and don't throw people into constant gun battles. Build up suspense.
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Aug 17 2005, 02:10 PM
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#13
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Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
I like the musty, ancient tomes of profane lore. My grimoires have to be chained to the shelves while the Illdatch and the Darkhold cower forgotten in the corner.
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Aug 17 2005, 06:37 PM
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#14
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Moving Target Group: Members Posts: 124 Joined: 7-February 05 Member No.: 7,063 |
You know, it's a well known fact that Ancient History is a Room Full of Monkeys. Somehow though, I just can't shake the feeling that he's actually a wizard who's been polymorphed into an orangatan. Ancient History has even demonstrated that he has mastered BookSpace, by being able to answer questions in threads all over the place at once. Only problem is that he doesn't get angry when people call him a monkey.... |
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Aug 17 2005, 06:50 PM
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#15
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
With age comes Wisdom (as well as a better banana stock).
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Aug 17 2005, 10:19 PM
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#16
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Prime Runner Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
How do you intimidate Cthulhu? Is how our GM would respond. The thing is 100 feet tall. This is like a caprenter ant trying to intimidate a gorwn human. It shouldbe more than just a role of dice. you should have a usggestion as to what you're doing. Otherwise i think you're gonna be like Hank Azaria in Godzilla.
We've done Cthulhu type stuff but the major difference is in the books-which I love but made a mistake of reading for the first time in college, when I lived alone, in New England, BRRRRR, is that the characters in the books usually are not armed. maybe a revolver but usually just their pitiful wits against the darkness. Not assault rifles armed with APDS or assault shot guns with Big D's temper. Now who wants to go to the clam bake at Innsmouth? |
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Aug 17 2005, 10:45 PM
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#17
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Moving Target Group: Members Posts: 619 Joined: 27-May 03 From: Detroit Member No.: 4,642 |
ook
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Aug 17 2005, 11:37 PM
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#18
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
QUOTE (Snow_Fox @ Aug 17 2005, 05:19 PM) How do you intimidate Cthulhu? Ray, when someone asks if you're a God, you say "Yes"! I'm pretty such it would involve convincingly claiming to be a being more powerful that Cthulhu himself. There are such beings and, given Cthulhu's status as the high priest of his people, it is most likely that he worships some of them. |
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Aug 18 2005, 01:30 AM
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#19
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Prime Runner Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
I think the key word here is "Convincingly"
As duly deputized representative of the city, county and state of New York I must order you to cease and desist all paranornal activity and relocate to the nearest alternate plane or parallel dimension! Thanks, Ray. |
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Aug 18 2005, 01:51 AM
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#20
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
I would argue that making a TN of 63 is pretty darn convincing. The fact that the bluff is so absurd just makes it even more convincing.
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Aug 18 2005, 11:29 AM
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#21
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Prime Runner Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
but by standard rules they didn't beat a 63, they added dice together. A target of 63 means you've got to get a single die to roll a 6 ten times in a row, not start adding up mulitple dice. Heck I've got a sack full of dice. I could roll 100+ each itme, no troublewith that system.
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Aug 18 2005, 02:50 PM
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#22
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
It isn't his fault the GM made a stupid house rule.
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Aug 18 2005, 03:51 PM
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#23
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Target Group: Members Posts: 35 Joined: 17-August 05 From: Atlanta, GA Member No.: 7,565 |
It isn't his fault the GM came up with a stupid hose adventure. This sounds like the way we used to play D&D back in seventh grade. "My fighter has a +500 bastard sword. Yeah, I had to kill Tiamat to get it. Twice." |
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Aug 18 2005, 04:04 PM
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#24
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Moving Target Group: Members Posts: 404 Joined: 22-June 05 From: Canada eh! Member No.: 7,455 |
as I remember fun was the first goal of playing. The occassional quirk and monkey wrench into thrown at the gm or into the game make for some fun play. I would let you have a +500 sword ... for about an hour .. then every artifact hunter in the known multiverse will hunt you down, you either get rid of it ... or die, or it shatters... then you still have people hunting you for it. MUhahahahahaaha. My players know better than to play munchkin with me. Personally I would have not had a God commit suicide, but be banished for a while. |
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Aug 18 2005, 05:50 PM
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#25
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Dumpshock Widow aka Mrs Fisty Group: Members Posts: 2,443 Joined: 3-January 05 From: Next to Him Member No.: 6,929 |
*bows* Thank you, Thank you. No, really.. it's too much. *bows* *curtain falls* |
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