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> New Update!, SR4 Sample Char: Weapon Specialist
SL James
post Aug 17 2005, 07:48 AM
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QUOTE (JBlades)
On a totally unrelated note, has anyone got any idea why you'd need a combat axe, 2 katanas, AND a survival knife? Or a bow AND a crossbow? Throwing knives AND shuriken? This chick is seriously paranoid!

And yet she doesn't have nearly enough guns.
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JBlades
post Aug 17 2005, 07:53 AM
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QUOTE (SL James)

And yet she doesn't have nearly enough guns.

SO true!
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Sabosect
post Aug 17 2005, 07:55 AM
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Hey, she has about as many projectile launchers as my average street same. Of course, my average street same carries around an Aries Alpha...
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beepeearr
post Aug 17 2005, 07:55 AM
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Is anyone else here actually hoping that sample character is chock full of math errors. I had thought about getting the PDF as soon as it went up for sale, but the more and more I know the more leary I become. Just how goofy are the Bp costs going to be.
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Ellery
post Aug 17 2005, 07:56 AM
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I hope I never said that the first point of a skill was free. That wouldn't make sense, and I didn't mean to say that. Just the first point of an attribute--unless 0 is a valid score for an attribute. And I agree that 5 5 10 10 20 20 would fit the goal of reducing high attributes. But it is contrary to streamlining and simplification. It's not clear to me which goal should take precedence.
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Sabosect
post Aug 17 2005, 07:58 AM
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Huh? Oh, a misread on my part.

Anyway, I'm thinking they'll do here what they did with SR3: All attributes must start out at 1 point, and the first point costs. Didn't matter the official system, it was done with both of them.

Edit: 5 5 10 10 20 20 is actually pretty streamlined. You can easily memorize that pattern and figure out the cost of any score. For example, under that pattern I can, with little effort, determine a stat of 8 costs 150 points total. I can literally count it on my fingers.
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SL James
post Aug 17 2005, 08:02 AM
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QUOTE (Sabosect @ Aug 17 2005, 01:55 AM)
Hey, she has about as many projectile launchers as my average street same. Of course, my average street same carries around an Aries Alpha...

Two pistols, a sniper rifle, and a rocket launcher.

Wow.

She should toss the rocket launcher, combat axe, and crossbow and get three more pistols, two subguns, and an assault rifle. At the least.

I have an explanation for the 3 missing BP in Knowledge Skills: English 3.

The character sheet doesn't distinguish between knowledge and language skills.
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Sabosect
post Aug 17 2005, 08:04 AM
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Ya know, that sounds awfully like the character that caused my group to ban me from playing street sams for a few months...

I swear, it was only half of Downtown Seattle. The northern half is the Downtown half, right?
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Phoniex
post Aug 17 2005, 08:30 AM
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QUOTE (Ellery)
I'm not saying it's impossible. Costs of 5 5 10 10 20 20 would work. It's not as simple, though. It's a pity that the character doesn't have a 5 or 6--we could figure it out then.

Thankyou for your exellent work! And i'm sure the the people at fanpro created and gave this specific template to us early just SO that we could get a taste.. but could not *figure it out*. I feel like Kirk, shouting KHHAAANNN ;)

Also, what if elf racial stat bonuses are not the same? *ducks as smoke comes out of peoples ears* 8)
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Ellery
post Aug 17 2005, 08:34 AM
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But it's so perfect, with "Elf" costing 30 points being a code word for "three more stat points" which cost 10 points each!
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Nerbert
post Aug 17 2005, 08:35 AM
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If we're following the 5 5 10 10 20 20 rule, that doesn't exactly follow for high stats.
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Phoniex
post Aug 17 2005, 08:44 AM
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QUOTE (Ellery)
But it's so perfect, with "Elf" costing 30 points being a code word for "three more stat points" which cost 10 points each!

but that would mean that each metatype costs as much as the bonuses you get. Which would be balanced. I mean everyone loves dwarfs with thier insane + stats and low low pricetag in 3rd, even if you get called stumpy ;) All this means is that they are changing the point cost from being based on gameworld populations to instead being based off of actually game mechanics benifits. Which is kewl, its just different.

I think i could enjoy add up all the stat modifier for a metatype, then that is the cost in BP times 10. :P
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mfb
post Aug 17 2005, 08:53 AM
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actually, it wouldn't quite be perfectly balanced, if you take the various vision types that come with metatypes into account. but it rebalances if humans get a special something, to make up for the lack of better vision.
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SL James
post Aug 17 2005, 08:55 AM
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Oh, great. It'd be Earthdawn all over again.
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Phoniex
post Aug 17 2005, 09:11 AM
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QUOTE (SL James)
Oh, great. It'd be Earthdawn all over again.

How? in earthdawn they tried to balance the tradeoff of karma die verses stat bonuses. Which in general never equaled out. The obsidiman with the D4 and the most stat bonuses was still underpowered compared to a windling with a D10. Because of which stats got the bonuses. DEX INT and WIL are the most important ED stats. Guess who got those bonuses? guess who got the D10 for karma as well. Windlings are EVIL. Just like dwarves in SR3. I guess developers just love the little ones :spin:

In SR4 they can at least say that Low light/thermo/ resistance to disease and pathogens. Might be equal to humans getting an extra point of edge sooner rather than later.

But versatility in ED was the most overpowered talent ever, but thats another discussion and should be in another thread.

Check that, it depends. If astral perception and projection now have costs associated with them( for full mage characters). So should natural low light and thermo, if you want to keep everything balanced.
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Athenor
post Aug 17 2005, 09:12 AM
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QUOTE (SL James)
Oh, great. It'd be Earthdawn all over again.

You know, I know many SR players who would kill to have your last statement be true.

I have confidence it isn't. =) It's not based on hard information.. And personally, I'd kill to be in an Earthdawn game some century... But I just don't see SR4 evolving into a clone of anything.
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Phoniex
post Aug 17 2005, 09:19 AM
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QUOTE (Athenor)
QUOTE (SL James @ Aug 17 2005, 02:55 AM)
Oh, great. It'd be Earthdawn all over again.

You know, I know many SR players who would kill to have your last statement be true.

I have confidence it isn't. =) It's not based on hard information.. And personally, I'd kill to be in an Earthdawn game some century... But I just don't see SR4 evolving into a clone of anything.

While i really liked the flavor and history of the tie between the 6th and the 4th world. The game systems in NO way are compatable. Believe me my group has tried.

IF you want gritty, reality based gameworld and mechanics go with shadowrun, if you want a fantasy hero game where you CAN kill great dragon, go with earthdawn. Althougth ED does have many more great settings, like the archology is in SR. *shudder Parlainth*

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Athenor
post Aug 17 2005, 09:21 AM
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QUOTE (Phoniex)
QUOTE (Athenor @ Aug 17 2005, 09:12 AM)
QUOTE (SL James @ Aug 17 2005, 02:55 AM)
Oh, great. It'd be Earthdawn all over again.

You know, I know many SR players who would kill to have your last statement be true.

I have confidence it isn't. =) It's not based on hard information.. And personally, I'd kill to be in an Earthdawn game some century... But I just don't see SR4 evolving into a clone of anything.

While i really liked the flavor and history of the tie between the 6th and the 4th world. The game systems in NO way are compatable. Believe me my group has tried.

IF you want gritty, reality based gameworld and mechanics go with shadowrun, if you want a fantasy hero game where you CAN kill great dragon, go with earthdawn. Althougth ED does have many more great settings, like the archology is in SR. *shudder Parlainth*

Please don't bring up the horrors of my only time playing SR when I'm not GM'ing...

Defending the Dunkelzahn institute while we were trying to recover the artifacts Dunk had just distributed, while having netherbolts being thrown at your party and growing thorns out of your body... It just isn't fun.
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Phoniex
post Aug 17 2005, 09:32 AM
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QUOTE (Athenor)
Please don't bring up the horrors of my only time playing SR when I'm not GM'ing...

Defending the Dunkelzahn institute while we were trying to recover the artifacts Dunk had just distributed, while having netherbolts being thrown at your party and growing thorns out of your body... It just isn't fun.

Hehe, serves you right for being an elf ;) they do enjoy their thorns. And time travel is just one thing ED has to offer. That and Bone shatter, a spell SO evil that it makes turn to goo look nice :) At least be glad the other GM did not throw a Fear effect, or damage shift, or skin shift.... or cursed luck... at you. Wait, did you live, or just want to die? ;)
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blakkie
post Aug 17 2005, 09:37 AM
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Hmmm, well i see from the equipment list that Novatech survived. Not nessasarily as a AAA. But it's still selling high tech and it's apparently a player in the big new wireless market. So it's likely doing ok for itself.
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mmu1
post Aug 17 2005, 12:28 PM
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Hmm... I'm certainly not impressed with the default power level and the characters it seems to produce, that's for sure.

My first reaction when looking at the numbers was "This character has no cyber, no bio, no expensive vehicles, average stats, her skills average to 3 or less, and those are ALL the skills she has?"

Some of it might be because they rolled combat skills into groups*, but still... She has nothing besides her skills going for her, and while she knows a lot about weapons, she has no athletics, no stealth, no biotech, no electronics, no computers, not a single vehicle skill, no area knowledge skills, no 6th world knowledge... She's completely one-dimensional.

*my guess would be that the "skill groups" are an optional way of buying skills - a lot more expensive than individual skills, but more cost-effective than buying all the skills individually, thus a viable option for a character that wants to be able to use everything in a given area of specialization - sort of the like a Guns! or Drive! skill in GURPS 4E
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Darkness
post Aug 17 2005, 12:40 PM
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QUOTE (mmu1)

knowledge... She's completely one-dimensional.

*my guess would be that the "skill groups" are an optional way of buying skills - a lot more expensive than individual skills, but more cost-effective than buying all the skills individually, thus a viable option for a character that wants to be able to use everything in a given area of specialization - sort of the like a Guns! or Drive! skill in GURPS 4E

Or the Firearms Skill in SR2... :D

She's only one out of 16. I'm hoping for more broader characters with the other 15 archetypes.

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blakkie
post Aug 17 2005, 12:44 PM
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Yes, this is in line with the hints that the standard starting character would be more average Jane/Joe than the standard starting PC in SR3. That attributes above average (3 being average) will be rare. It also seems to suggest that mundanes w/o 'ware can make a go of it. Whether they play like 2nd or 3rd class remains to be seen.

That said she will be rolling 8ish dice for tests involving small arms, shooting and repairing. There are going to be few weapons, if any outside of vehicle mounted, that she isn't trained to use. She also doesn't have any weak attributes. There is the unknown of the Lucky, that cost her 20BP. She also has a non-obvious SL, just not as implanted 'ware.

She also has her full essense left. If buying 'ware is more feasible post-creation than before, with the lower cyberware costs, then that room to grow is important.
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BitBasher
post Aug 17 2005, 01:22 PM
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She doesn't have any week attributes? She has the same attributes as a pedestrian, dead average. This is not a paid professional. This is my momma with a gear hookup from a physically fit point of view. ;)
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mmu1
post Aug 17 2005, 01:22 PM
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QUOTE (Darkness)
Or the Firearms Skill in SR2... :D

Not quite, since the SR2 Firearms skill didn't let you buy individual skills... I guess we'll see.
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