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> Cyberware and SR4 characters
mmu1
post Aug 19 2005, 08:50 PM
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Don't trouble yourself with these complicated questions, just believe. ;)
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mintcar
post Aug 19 2005, 08:53 PM
Post #52


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Unless thereīs something in the fluff that justifies technomancers not needing a device, that might be one thing I do change. It seems to me that itīs just cooler if they have to have a commlink, but it doesnīt really matter how good. Just that they deal with real physical technology and just not airwaves would justify their name more, I think.
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Sabosect
post Aug 19 2005, 08:55 PM
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Defeats the flavor. Technomancers are always billed as people so in tune with technology they seem to do magic with it. Thus, why the "mancer" part of the name.
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mmu1
post Aug 19 2005, 08:59 PM
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The big issue will actually be whether there are enough mechanical differences between a technomancer and a standard decker to justify their existence.

If - as they seem to have done with a lot of things, like magic - they made the rules very generic and the only difference will be a bit of flavor text, then technomancers are pointless Neo-clones, and screw with the magic/tech dichotomy for no good reason.
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Nikoli
post Aug 19 2005, 09:01 PM
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Ya know, I just looked at the blank Char sheet.
By all that is holy I dispise that thing.
There is a reason why professional form builders, when they use section names, put them at the TOP of the section when creating it for a primarily top to bottom, left to right reading audience.
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blakkie
post Aug 19 2005, 09:01 PM
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QUOTE (mmu1)
The big issue will actually be whether there are enough mechanical differences between a technomancer and a standard decker to justify their existence.

If - as they seem to have done with a lot of things, like magic - they made the rules very generic and the only difference will be a bit of flavor text, then technomancers are pointless Neo-clones, and screw with the magic/tech dichotomy for no good reason.

I think the area of Sprites might be a place to look.
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mintcar
post Aug 19 2005, 09:02 PM
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Yeah. Maybe Im just not understanding the full impact of the "overlayed reality". Technomancers will be such because they can look at a toaster and command it, without any aids. I guess the explenation is that all technology is now so complex and communicative that the human mind can interface with it by thought alone.
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Sabosect
post Aug 19 2005, 09:03 PM
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Actually, I think it's the melding they have been attempting for quite awhile. Ever since the book Never Deal With a Dragon, I've seen several minor signs that SR is moving in a direction that has magic and technology start to meld. It has to happen sometime.

In any case, this may actually be a type of mage, one whose power works in the unusual way in that it interacts directly with technology. Or, these people could be the result of Deus's Arcology experiments.
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mintcar
post Aug 19 2005, 09:05 PM
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Nikoli: Use my character sheet instead
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mmu1
post Aug 19 2005, 09:05 PM
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QUOTE (mintcar)
Yeah. Maybe Im just not understanding the full impact of the "overlayed reality". Technomancers will be such because they can look at a toaster and command it, without any aids. I guess the explenation is that all technology is now so complex and communicative that the human mind can interface with it by thought alone.

Which - given what little we've heard so far about sprites - just makes technomancers seem like magicians that can only affect things with a Matrix connection.

Which would make the whole archetype feel like a class from a cyberpunk MMORPG - you're a magician with your serial numbers filed off, your spells are called programs, your summoned monsters are sprites...
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blakkie
post Aug 19 2005, 09:06 PM
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QUOTE (tisoz)
Found the info on Technomancers, page 232. They need no cyber or electronics at all.

Ick. *sigh* Well their ingame fiction has always sort of left that door open. Still not the path i would have taken.

I wonder if putting them under the knife now will screw with their Resonance?
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Bandwidthoracle
post Aug 19 2005, 09:08 PM
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QUOTE (Sabosect)
Actually, I think it's the melding they have been attempting for quite awhile. Ever since the book Never Deal With a Dragon, I've seen several minor signs that SR is moving in a direction that has magic and technology start to meld. It has to happen sometime.

In any case, this may actually be a type of mage, one whose power works in the unusual way in that it interacts directly with technology. Or, these people could be the result of Deus's Arcology experiments.

I sure hope that Otaku end up needing at least a jack or something, the way a decker does. It'd be a real buzzkill if Otaku are magic
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Sabosect
post Aug 19 2005, 09:09 PM
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Umm, unless I'm wrong, hackers don't need jacks...
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mintcar
post Aug 19 2005, 09:09 PM
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If they are mages that can only effect thing with a matrix connection, that limit would be weighed up by the fact that they will also effectively be hackers. Might actually be a rather cool new concept after all.
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mmu1
post Aug 19 2005, 09:09 PM
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QUOTE (Sabosect)
Actually, I think it's the melding they have been attempting for quite awhile. Ever since the book Never Deal With a Dragon, I've seen several minor signs that SR is moving in a direction that has magic and technology start to meld. It has to happen sometime.

No it doesn't. Considering how closely magic is tied to living things and Essence, a nice and easy melding of magic and tech makes no sense - ever. It's part of the fabric of the SR world. There's a reason, why cyberzombies (for example) are so incredibly fucked up.
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Sabosect
post Aug 19 2005, 09:12 PM
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Mmu1, that makes as much sense as saying that humans will never gain the skills to alter life before it's born. We've already got those. In the continued advancement of tech, biotech, and magic, eventually you will get a merger. They will start to incorporate ways to detect magic and astral beings into technology. Hell, you already see the merger in how magical and technological defenses are used in SR.
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Req
post Aug 19 2005, 09:13 PM
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QUOTE (blakkie)
Page 56

Umm, what?
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Kagetenshi
post Aug 19 2005, 09:14 PM
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And conversely "It has to happen sometime" makes about as much sense as saying "Rocks have to start talking to us sometime".

~J
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Sabosect
post Aug 19 2005, 09:15 PM
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Page 56 has the Rule of Six subheading. It's the TOC.
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blakkie
post Aug 19 2005, 09:16 PM
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QUOTE (Req)
QUOTE (blakkie @ Aug 19 2005, 10:41 AM)
Page 56

Umm, what?
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blakkie
post Aug 19 2005, 09:17 PM
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QUOTE (Kagetenshi)
And conversely "It has to happen sometime" makes about as much sense as saying "Rocks have to start talking to us sometime".

~J

You can't hear them?
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mintcar
post Aug 19 2005, 09:18 PM
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I dont think the developers agree with you when you say magic and tech are metaphysicly opposite in Shadowrun. That might have been the case at one time, but it isnīt anymore.

In recent fluff, dragons (Dunk and Celedyr) have been working to merge the two, just to mention one sign.
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Bandwidthoracle
post Aug 19 2005, 09:19 PM
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QUOTE (Sabosect)
Umm, unless I'm wrong, hackers don't need jacks...

So somehow we lost all the cool DNI tech from SR3? Sure the jack might be wireless, but wy wouldn't you have DNI equipment?
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JongWK
post Aug 19 2005, 09:25 PM
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You can still go full DNI/VR, if needed.
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Req
post Aug 19 2005, 09:27 PM
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QUOTE (blakkie)
QUOTE (Req @ Aug 19 2005, 03:13 PM)
QUOTE (blakkie @ Aug 19 2005, 10:41 AM)
Page 56

Umm, what?

Yeah, I got that. I just wondered what the Rule of Six has to do with my chagrin at the "the GM should just decide what happens, using his Magical Storytelling Powers" idea.
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