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> "What is SR4" Demo, My booth demo in text format
booklord
post Aug 21 2005, 06:09 AM
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QUOTE
THere are 6 types of spirits: Fire, Earth, Air< Water, Man, and Beasts. Each Tradition can summon 5 of the 6 (Shamans can't summon Fire, Hermetics can't summon Beasts). These seem to really represent spirit categories that individual spirits fall under now... So a hearth Spirit, City Spirit, and the like all fall under Spirits of Man, and now all have the same stats. Likewise an Air Elemental, Wind Spirit, and a Sky Spirit are all the same.


fire -> Fire elemental, Salamander
sky -> Air elemental, Slyph, Spirits of the Sky
earth -> Earth elemental, Gnome, Spirits of the Land
water -> Water elemental, Undine, Spirit of the Waters
????-> Manitous
Man -> Spirits of man
Beast -> ???????

Beast appears to be new. ( and how domain rules work them is a mystery to me ) And Hermetics able to summon spirits of Man also appears to be new. did I miss anything?
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apollo124
post Aug 21 2005, 06:09 AM
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Hey Bull thanks for the info. It's what we were all clamoring for months and months ago. Just enough to calm at least some of my fears, and give me a little to think about until I can get my copy.
:D
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Bandwidthoracle
post Aug 21 2005, 06:52 AM
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QUOTE (booklord)
Beast appears to be new. ( and how domain rules work them is a mystery to me ) And Hermetics able to summon spirits of Man also appears to be new. did I miss anything?

Yah, how does domain work?
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hahnsoo
post Aug 21 2005, 07:01 AM
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I think they did away with domain restrictions now. I'd have to read more carefully, though. It appears that conjuring is much more homogenized, in that any tradition can summon spirits "spontaneously" like Shamans and any tradition can bond spirits like Hermetics. Also, Shamans do not automatically get totems (it's a special Edge called "Mentor Spirit", which implies that Hermetics can get it as well).
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Bandwidthoracle
post Aug 21 2005, 07:38 AM
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QUOTE (hahnsoo)
I think they did away with domain restrictions now. I'd have to read more carefully, though. It appears that conjuring is much more homogenized, in that any tradition can summon spirits "spontaneously" like Shamans and any tradition can bond spirits like Hermetics. Also, Shamans do not automatically get totems (it's a special Edge called "Mentor Spirit", which implies that Hermetics can get it as well).

Cool! I think this opens the door for a lot of more roleplaying in magic!
Any rule about requiring something to summon? Or is it all free now (AKA no insense to get an air elemental?)

I hate to use a DnD term, but no material components?
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hahnsoo
post Aug 21 2005, 07:50 AM
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It appears that summoning a spirit (Spontaneous summoning, like the old nature spirits) uses a Complex Action, while binding a spirit (binding an elemental) costs 500 nuyen per force point. You have to summon a spirit first before you bind it. The gear section, however, says that conjuring materials for binding a spirit costs 1,500 nuyen per force point. There are two mentions of the 500 nuyen per Force Point in the actual description of binding, so I'm not sure which is the typo, but I'm leaning toward the listing in the gear section to be wrong.
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Bandwidthoracle
post Aug 21 2005, 07:52 AM
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QUOTE (hahnsoo)
It appears that summoning a spirit (Spontaneous summoning, like the old nature spirits) uses a Complex Action, while binding a spirit (binding an elemental) costs 500 nuyen per force point. You have to summon a spirit first before you bind it. The gear section, however, says that conjuring materials for binding a spirit costs 1,500 nuyen per force point. There are two mentions of the 500 nuyen per Force Point in the actual description of binding, so I'm not sure which is the typo, but I'm leaning toward the listing in the gear section to be wrong.

Do spirits get irate when bound? Familars created in the same way?
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hahnsoo
post Aug 21 2005, 08:00 AM
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QUOTE (Bandwidthoracle)
Do spirits get irate when bound? Familars created in the same way?

They can get irate, especially if you roll a glitch. I'd imagine that there would be a lot of roleplaying opportunities for this type of relationship.

No rules for Ally Spirits at all in this book.
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Bandwidthoracle
post Aug 21 2005, 08:10 AM
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QUOTE (hahnsoo)
QUOTE (Bandwidthoracle @ Aug 21 2005, 02:52 AM)
Do spirits get irate when bound? Familars created in the same way?

They can get irate, especially if you roll a glitch. I'd imagine that there would be a lot of roleplaying opportunities for this type of relationship.

No rules for Ally Spirits at all in this book.

So, are they both charisma linked, or is one of them intelgence linked?

Like you talk the spirit into giving you a favor, but you trap it in a bond?
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hahnsoo
post Aug 21 2005, 11:00 AM
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The roll for Summoning is an opposed test of Magic + Summoning vs. the Spirit's Force. Drain is equal to twice the Spirit's hits.

The roll for Binding is an opposed test of Magic + Binding vs. the Spirit's Force x 2 (binding is harder). Drain is equal to twice the Spirit's hits.

Neither are linked to Logic or Charisma, although your GM may apply modifiers based on roleplaying and situation (perhaps give you extra dice based on a Charisma test, with extra dice equal to the number of hits, or if you take a long time with lots of burning incense and a boring ritual, give you extra dice based on a Logic test), but that would be your GM's call.
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blakkie
post Aug 21 2005, 01:28 PM
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QUOTE (hahnsoo)
It appears that summoning a spirit (Spontaneous summoning, like the old nature spirits) uses a Complex Action, while binding a spirit (binding an elemental) costs 500 nuyen per force point. You have to summon a spirit first before you bind it. The gear section, however, says that conjuring materials for binding a spirit costs 1,500 nuyen per force point. There are two mentions of the 500 nuyen per Force Point in the actual description of binding, so I'm not sure which is the typo, but I'm leaning toward the listing in the gear section to be wrong.

Could it be that you need the 1500 :nuyen: /FP materials which are not expendable (like the old Lodge), and then an extra 500 :nuyen: /FP of expendable stuff every time you bind a spirit?

P.S. The more and more i hear the more i think Trolls and such are not going to be as limited as mages as in past editions.
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hobgoblin
post Aug 21 2005, 01:59 PM
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QUOTE (hahnsoo)
The roll for Summoning is an opposed test of Magic + Summoning vs. the Spirit's Force. Drain is equal to twice the Spirit's hits.

The roll for Binding is an opposed test of Magic + Binding vs. the Spirit's Force x 2 (binding is harder). Drain is equal to twice the Spirit's hits.

Neither are linked to Logic or Charisma, although your GM may apply modifiers based on roleplaying and situation (perhaps give you extra dice based on a Charisma test, with extra dice equal to the number of hits, or if you take a long time with lots of burning incense and a boring ritual, give you extra dice based on a Logic test), but that would be your GM's call.

drain equal to 2 x spirit hits? :eek:

sounds like the number of high level free spirits may well increase in the times ahead :rotfl:
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blakkie
post Aug 21 2005, 02:02 PM
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QUOTE (hobgoblin @ Aug 21 2005, 07:59 AM)
QUOTE (hahnsoo @ Aug 21 2005, 01:00 PM)
The roll for Summoning is an opposed test of Magic + Summoning vs. the Spirit's Force.  Drain is equal to twice the Spirit's hits.

The roll for Binding is an opposed test of Magic + Binding vs. the Spirit's Force x 2 (binding is harder). Drain is equal to twice the Spirit's hits.

Neither are linked to Logic or Charisma, although your GM may apply modifiers based on roleplaying and situation (perhaps give you extra dice based on a Charisma test, with extra dice equal to the number of hits, or if you take a long time with lots of burning incense and a boring ritual, give you extra dice based on a Logic test), but that would be your GM's call.

drain equal to 2 x spirit hits? :eek:

sounds like the number of high level free spirits may well increase in the times ahead :rotfl:

A Will 6 caster with no Stun can take 11 boxes. That's a lot of hits, like an average of 33 dice (unless the Spirit gets to use Edge :vegm: ). I assume a mage gets to soak drain somehow?
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hahnsoo
post Aug 21 2005, 02:03 PM
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Shamans use Magic + Charisma to soak drain. Hermetics use Magic + Logic.
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hobgoblin
post Aug 21 2005, 02:08 PM
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QUOTE (hahnsoo)
Shamans use Magic + Charisma to soak drain. Hermetics use Magic + Logic.

so basicly the mage punch logical holes in the spirits mental assualt? :rotfl:
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hahnsoo
post Aug 21 2005, 02:19 PM
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QUOTE (hobgoblin)
so basicly the mage punch logical holes in the spirits mental assualt? :rotfl:

More like your memorized formulae, rigid mental procedural structure, and your ability to calculate variables quickly bolsters your sheer grit and willpower so you sustain less damage from the drain of magical activitie. But you know, whatever... it really doesn't matter mechanics-wise.
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hobgoblin
post Aug 21 2005, 02:41 PM
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or maybe the shaman see dissonance/bad notes in the magical flow so that he can apply his own to defuse or deflect the blow, while the mage see logical weaknesses so that he can push the right spots to have the attack fall apart.

two ways of looking at it, same basic outcome :P
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hahnsoo
post Aug 21 2005, 02:55 PM
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This is assuming that drain is from the spirit "fighting" the summoner, which is true in the case of Banishing, but not necessarily true in the task of summoning or binding (although being bound may not sit right with free-thinking sapient beings of mana). It could be a negotiation, with a Shaman trying to cajole and beg a catlike Spirit of Man to help him for a longer period of time (promising bribes of cream and rotted meat), or a Hermetic having a debate with a "projection of his unconscious psyche, made manifest in mana".
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blakkie
post Aug 21 2005, 03:55 PM
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QUOTE (hahnsoo @ Aug 21 2005, 08:03 AM)
Shamans use Magic + Charisma to soak drain. Hermetics use Magic + Logic.

Ah, that's how they avoid the double weighting from Will regarding Stun drain. I think that still sounds better for characters with a penalty in the attribute associated with their tradition than in SR3.

It also seems to give Shamans a slight edge in Conjuring as i seem to remember the number of spirits you have under your control is related to your Cha.
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Cochise
post Aug 21 2005, 04:34 PM
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QUOTE (blakkie)
QUOTE (hahnsoo @ Aug 21 2005, 08:03 AM)
Shamans use Magic + Charisma to soak drain. Hermetics use Magic + Logic.

Ah, that's how they avoid the double weighting from Will regarding Stun drain. I think that still sounds better for characters with a penalty in the attribute associated with their tradition than in SR3.

It also seems to give Shamans a slight edge in Conjuring as i seem to remember the number of spirits you have under your control is related to your Cha.

I guess this part about drain will be the first thing subject to house ruling in my games ...

I would have prefered to see different attributes additionally to willpower based upon the type of magic used instead of personal tradition (e.g. Logic for Spellcasting and Charisma for Conjuring) ...

Also makes me wonder how that "tradition" build system is going to work out: I'll have to decide which attribute will affect drain. Let's say we have a "Wujen" ... Drain like shamans or like a hermetic?

Negative point on my current list ...
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booklord
post Aug 21 2005, 05:05 PM
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QUOTE
Also makes me wonder how that "tradition" build system is going to work out: I'll have to decide which attribute will affect drain. Let's say we have a "Wujen" ... Drain like shamans or like a hermetic?


One of the characters in the group I GM is a Fox Shapeshifter Wujen. I got the feeling I'll be making a lot of this character conversion up. However given that this character is more a monk-style mediatation type I think I can discount Logic right away. I'm sort of split between Charisma or Intuition as the attribute which will affect conjuring drain. I'll decide once I actually get the book.

I suggest you do the same with any wujen characters you've got. Make your choice over which stat seems appropriate.

Shamans, Houngan : Charisma
Hermetics, Tir Na Nog Path magicians : Logic
Wujen : Intuition

( I'm liking the intuition Wujen idea more and more, now that I think about it. So Unless there's a substantial reason why not then that is the direction I'm going. )

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post Aug 21 2005, 05:17 PM
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At first glance, Intuition would be where I'd lean for many of the Asian traditions too, though not all of them. Charisma would probably work better for the early folk traditions (Shinto, Bon, etc.) and I could see Logic being used for some traditions like Neo-Confucianism.
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Bull
post Aug 24 2005, 11:45 PM
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"bump" :)
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TheJackal
post Aug 25 2005, 01:33 AM
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You're an admin and you bumped the thread by posting *bump*.

Only you Bull, only you.

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Sijal
post Aug 25 2005, 06:23 PM
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Bull, Can I have you're permisiion to steal this and use it for an Intro to SR4 spiel at a local con we got comming up in october?

www.gamercon.com <-----------Shameless plug for my friend.


I wanted to do the Intro to SR4 demo's there, but dont even have my copy yet, and wanted to get on as much of a head start getting this down as possable.
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