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Jürgen Hubert
post Aug 20 2005, 01:45 PM
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From Bull's "What is SR4" thread:

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Technomancers are neat in that they can hack without the use of hardware, if they need to. their brain is configured to detect Augmented Reality and to connect to other systems wirelessly. They would still use a commlink to store data and the link, but they don't need it for programs or anything.


So the brains of Technomancers now work as radio emitters. Interesting. I wonder which part of their brain works like that?

And are there any animals in nature whose nervous systems also emit measurable radio signals?
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blakkie
post Aug 20 2005, 03:17 PM
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QUOTE (Jürgen Hubert @ Aug 20 2005, 07:45 AM)
From Bull's "What is SR4" thread:

QUOTE
Technomancers are neat in that they can hack without the use of hardware, if they need to. their brain is configured to detect Augmented Reality and to connect to other systems wirelessly. They would still use a commlink to store data and the link, but they don't need it for programs or anything.


So the brains of Technomancers now work as radio emitters. Interesting. I wonder which part of their brain works like that?

And are there any animals in nature whose nervous systems also emit measurable radio signals?

Don't think it is just the brain since any essense loss cuts into Resonance and a drop in Resonance drops their range. So it is a whole-body antenna deal.
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apple
post Aug 20 2005, 03:19 PM
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Somebody is a fan of Tad Williams Otherland, hm?

SYL
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Jürgen Hubert
post Aug 20 2005, 03:25 PM
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QUOTE (blakkie)
Don't think it is just the brain since any essense loss cuts into Resonance and a drop in Resonance drops their range. So it is a whole-body antenna deal.

Huh? Now that's new... and might also hint that Technomancer abilities are at least partially magical in ability.
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blakkie
post Aug 20 2005, 03:25 PM
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QUOTE (apple)
Somebody is a fan of Tad Williams Otherland, hm?

SYL

Or is a fan of not having chromeheads running rampant putting the head-zap on electronics.
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blakkie
post Aug 20 2005, 03:27 PM
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QUOTE (Jürgen Hubert)
QUOTE (blakkie @ Aug 20 2005, 03:17 PM)
Don't think it is just the brain since any essense loss cuts into Resonance and a drop in Resonance drops their range.  So it is a whole-body antenna deal.

Huh? Now that's new... and might also hint that Technomancer abilities are at least partially magical in ability.

It is buried in the Tisoz thread i think.

But no, it doesn't nessasarily mean it is magic. Like i said if the body is the antenna then altering the body can screw with that.
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Rotbart van Dain...
post Aug 20 2005, 03:41 PM
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As one could easily state that Shadowrun always was (and probably will be...) a setting featuring the ultimate victory of the technocracy, the thought that this ability is magick isn't that far stretched... ;)
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Ellery
post Aug 20 2005, 05:08 PM
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There are no known animals that emit or detect radio frequency communications, nor are there any known biological processes that operate with the temporal resolution necessary for frequencies useful for high-bandwidth data transfer.

If technomancers are living radio antennas, it is necessarily magic.
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Nerbert
post Aug 20 2005, 05:12 PM
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There's actually another option that those of you with a more humanist bent might find attractive. Instead of being actually magic in the Shadowrun sense of the term, it could be the result of an advanced biological function like ESP. Technomancers learned to use 100% of their brains and lo did they emit radio waves.
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blakkie
post Aug 20 2005, 05:15 PM
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QUOTE (Ellery @ Aug 20 2005, 11:08 AM)
There are no known animals that emit or detect radio frequency communications, nor are there any known biological processes that operate with the temporal resolution necessary for frequencies useful for high-bandwidth data transfer.

If technomancers are living radio antennas, it is necessarily magic.

It would be understandable that radio-frequency hasn't evolved on earth. There hasn't really been much in the environment driving the development of reception, which would lead the evolution.

So that alone doesn't preclude being able to artifically alter a biological system to allow it.

QUOTE
Technomancers learned to use 100% of their brains and lo did they emit radio waves.


... or purposely altered [by an AI] to enable it.
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Jürgen Hubert
post Aug 20 2005, 05:17 PM
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QUOTE (Nerbert)
There's actually another option that those of you with a more humanist bent might find attractive. Instead of being actually magic in the Shadowrun sense of the term, it could be the result of an advanced biological function like ESP. Technomancers learned to use 100% of their brains and lo did they emit radio waves.

Sounds like magic by another name to me.
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Nerbert
post Aug 20 2005, 05:20 PM
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It is. But "Magic" isn't a good enough reason for most people. So you have to dress magic up in fancy names like Electricity.
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mintcar
post Aug 20 2005, 05:37 PM
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I´m with blakkie on this one. They are geneticly altered cyber-freaks created as a part of the AI´s plot for world domination.
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Edge2054
post Aug 20 2005, 06:48 PM
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I'm guessing Technomancers are the adepts of the sixth world.

If you look at mages, shamans, phys ads, all of these could work in the fourth age. Technomancers may just be an evolution of adepts as they interact with the technology of the sixth world.
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Ellery
post Aug 20 2005, 07:03 PM
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How would you genetically alter a biological organism to give it the capability to sense radio waves, given that nothing we know has genes that impart any such ability?
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blakkie
post Aug 20 2005, 07:31 PM
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QUOTE (Ellery)
How would you genetically alter a biological organism to give it the capability to sense radio waves, given that nothing we know has genes that impart any such ability?

Ya, that is more nanotechnology.....wait a minute. ;)
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Darkness
post Aug 20 2005, 07:33 PM
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Well how would you genetically alter a biological organism to give it the capability to sense mana, given that nothing we know has genes that impart any such ability?

I would say, because it is a fictional reality we are talking about, in which "seeing" emotions this is already possible. So why shouldn't they be able to perceive electromagnetic waves?
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Raskolnikov
post Aug 20 2005, 07:35 PM
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So you want Technomancers to be magical then.
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Darkness
post Aug 20 2005, 07:37 PM
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That's not what i said.

I only said, if it is possible to perceive magic, why should it be impossible to interact with radio emanations?
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Ellery
post Aug 20 2005, 07:42 PM
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Because physics didn't change in SR. Magic just got added on.
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SL James
post Aug 20 2005, 07:44 PM
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Sure physics changed. Look at that map of California.
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Darkness
post Aug 20 2005, 07:53 PM
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QUOTE (Ellery)
Because physics didn't change in SR. Magic just got added on.

Well the SR physics were never like "real" physics. If that were the case, some of my players would never had withstand a 20 story fall with some psycho holding on his back, who happend to detonate a bomb on his belly during the fall, which would have leveled the story, and survived without a scratch. He just stood and said something like "oh my". And we were playing by canon rules at this time.

If this could happen then, Technomancers can happen now.
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Jürgen Hubert
post Aug 20 2005, 07:59 PM
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QUOTE (Nerbert)
It is. But "Magic" isn't a good enough reason for most people. So you have to dress magic up in fancy names like Electricity.

Electricity isn't "magic", it is "sufficiently advanced technology". :P

(And only all that "advanced" for people who didn't pay attention in physics class at school. The basic concept is rather simply, though the devil is, as always, in the details...)
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Nerbert
post Aug 20 2005, 08:06 PM
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QUOTE (Jürgen Hubert)
QUOTE (Nerbert @ Aug 20 2005, 05:20 PM)
It is.  But "Magic" isn't a good enough reason for most people.  So you have to dress magic up in fancy names like Electricity.

Electricity isn't "magic", it is "sufficiently advanced technology". :P

(And only all that "advanced" for people who didn't pay attention in physics class at school. The basic concept is rather simply, though the devil is, as always, in the details...)

Heh, I could commont more along these lines, but dumpshock is not a suitable place for philosophy. Sufficite it to say that paid plenty of attention in physics class.
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Ellery
post Aug 20 2005, 08:18 PM
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Darkness--I agree that the rules don't model real-world physics very well. Nor would you want them to, since then you may as well just do stuff in the real world.

However, when it comes to developing the setting, then as a game designer you should think about whether you want to foster a sense of this being like the real world or not. If you want it to be a fantastic, amazing world, where rivers flow backwards and mice spring forth, spontaneously, from grain, then there's no point paying attention to real-world physics. If you're trying to develop a near-future, partly sci-fi setting, then you have to pay some attention to the "sci" part, or you'll leave people behind who know anything about "sci".

For example, you wouldn't believe a realistic, nonmagical, present-day setting where trees grew from seed to 60' tall in minutes. Trees don't grow that fast--there is something really unusual here. If the author had never been around trees, they might write that, and if the audience had never been around trees they might accept it. ("Wow. Trees grow fast! Cool.") But an audience who knows something about trees would probably not be so amused. ("Yeah. Right. And the earth is flat, too, for real.")

Since a lot of people who are interested in tech and science fiction are interested in real tech and real science, you can't assume that they don't know anything about science, just like you can't assume that your audience doesn't know anything about trees. One doesn't have to choose to do hard science fiction, or even soft science fiction. One can just make up random stuff, string together important sounding words, and hope the audience is amused. But if one does a little more work, you can put together nonrandom stuff that isn't obviously bizarre to those who know and which is more engaging to people who don't know because you can draw on the tremendous backstory of "the real world", which is much more rich and varied than an author's imagination.
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