Character Advancement Advice |
Character Advancement Advice |
Aug 20 2005, 07:26 PM
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#1
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Running Target Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
Ok... Let's pretend you have a B&E specialist with the following stats:
ATTRIBUTES Body: 6 Quickness: 6 Strength: 4 Charisma: 4 Intelligence: 6 Willpower: 4 Essence: 1.00 Reaction: 6+2d6 Combat Pool: 8 Task Pool: 2 EDGES/FLAWS College Education Double Jointed High Pain Treshold 1 Human Looking Talent: Electronics Allergy (Alcohol) Dark Secret Sensitive Neural Structure SKILLS Active Pistols: 6 Unarmed Combat/Karate: 3/5 (Heard it all before, ok? If offended, talk to my GM ;).) Athletics: 6 Stealth: 6 Computer: 5 Electronics: 6 Electronics B/R: 6 Negotiation/Fast Talk: 3/5 Knowledge Electronics: 5 Safehouse Locations: 5 Security Companies: 4 Security Design: 4 Security Procedures: 6 Security Systems: 6 Languages English: 6 Japanese: 3 Skill Jukebox (Rating 5 / Task Pool 3) Biotech Car Demolitions Diving Etiquette Launch Weapons Lockpick Negotiation Rifles Throwing Wilderness Survival German Japanese Russian Spanish ... and he has 28 Karma to spend. He also has an Encephalon (Rating 2) Do you spend it on: a)Raising his Electronics skill to 8 (allowing him to roll 10 dice at -1 TN, making his really, really good at what he does) b)Raising his Willpower to 6, so he's not going to be a complete victim if faced by mages? c) Electronics to 7 and Willpower to 5? d) Something else? (that can't easily be solved by buying a skillsoft - I'm definitely not spending karma on knowledge skills, for example) |
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Aug 20 2005, 08:16 PM
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#2
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Moving Target Group: Members Posts: 376 Joined: 14-July 03 Member No.: 4,928 |
Knowledge skills as complementary skills.... much cheaper to buy a knowledge skill at 4, than raising an active skill from 6+ to the next level.
You'd get four extra dice to roll, but only gain 1 addition success on your active skill roll per 2 successes rolled on the complementary test; but you must have at least one success with the skill test for the complementary dice to work. |
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Aug 20 2005, 08:22 PM
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#3
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Running Target Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
Except that background skills don't actually count as complementary skills unless the rules specifically note an exception - and even if they did, what other Knowledge skills could I pick up relating to using Electronics to bypass security that I don't already have? |
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Aug 20 2005, 08:51 PM
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#4
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Moving Target Group: Members Posts: 223 Joined: 23-December 03 Member No.: 5,929 |
security devices
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Aug 20 2005, 10:44 PM
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#5
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Etiquette (Corporate) and Disguise to bypass metahuman security. Forgery for making false security passports. Loads of interest knowledge skills so he has some basis for conversation.
Willpower to 5 would be nice, too. |
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Aug 20 2005, 11:10 PM
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#6
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Personally, I would lean towards raising the Willpower to 6 - 5 is decent, but a TN of 6 is twice as hard for an enemy mage. Plus, raising it by 2 points adds a point to your Combat Pool.
The skill ideas are nice, but you already have a lot of high-ranked skills in addition to skillwires, so improving them is less urgent than raising your Willpower. With all of your high skills and Attributes, there isn't much you can use the remaining 6 Karma points on, so I would hold on to them until you get more points. But if it is a pre-game "use them or lose them" situation, then you could raise your fast-talking specialization from 5 to 6. |
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Aug 21 2005, 03:40 AM
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#7
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
It isn't.
~J |
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Aug 21 2005, 04:45 AM
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#8
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Running Target Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
It isn't use it or lose it, or it isn't urgent that I raise Willpower? (the former I know, the latter... well, that'd be good to know ;) )
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Aug 21 2005, 04:46 AM
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#9
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Moving Target Group: Members Posts: 113 Joined: 5-January 03 From: Butte County, CA Member No.: 3,836 |
Heh. What race? Jus' curious.
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Aug 21 2005, 04:47 AM
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#10
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Running Target Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
But, yeah... I'm sort of having a hard time thinking of a good way to advance him meaningfully - and by that I mean making him better at what he was made to do, not just sort of filling in gaps to make him more well-rounded...
I'll porobably raise the Willpower for now, and then start spending points on his B&E skills. |
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Aug 21 2005, 04:47 AM
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#11
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Running Target Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
Dwarf. |
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Aug 21 2005, 04:50 AM
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#12
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Isn't use/lose. You know me well enough to know I wouldn't tell you the latter :vegm:
~J |
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Aug 21 2005, 05:02 AM
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#13
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Target Group: Members Posts: 33 Joined: 22-August 03 Member No.: 5,530 |
Forgery is always good, or those interest skills that were mentioned earlier. You could always get the Seattle Sewers knowledge skill, help if you need to penetrate buildings from the bottom, corporate etiquette, disguise, how about lock picking in case they have regular locks. Maybe the fences knowledge skill if he's going to be stealing a lot of things.
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Aug 21 2005, 05:06 AM
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#14
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Parazoology knowledge skills, to deal with awakened guard dogs. A tthe very least, You'd know what type of meat to choose when you try to old trow a bunch of raw steaks over the fence trick.
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Aug 21 2005, 05:07 AM
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#15
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Running Target Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
He's got Etiquette at 8, though... I really can't envision too many situations in which having a chip slotted would be a big deal. (though I could with other social skills - that's why he actually has Fast Talk at a decent rating, rather than relying on his skillwires there)
There's a Forgery skill? In our games, from what I've seen forging just about anything was a combination of Computers and Electronics. |
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Aug 21 2005, 05:17 AM
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#16
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Guard: The computer says your security badge is valid, but the inks is runny, the picture was obviously taken at a photo booth, and the the corporation's name is spelled wrong.
There is indeed a forgery skill. I don't know what sourcebook it is from or what edition, for that matter. |
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Aug 21 2005, 09:22 AM
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#17
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Etiquettes function is to make you pass as member of the right group in social situations . We do increase TNs if you use the general skill instead of an appropiate specialisation. The situation that matters is where the skill is not slotted. Plan for the worst.
Some knowledge skill concering art and antiques, great for finding fringe benefits on your B&E-jobs. |
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Aug 21 2005, 09:34 AM
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#18
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
Fast talk response: Yes, ever since they outsourced the manufacture of our IDs to {somebody else} the ID quality has been utter crap.
It looks like you are approaching the point of diminishing returns for your character, in that higher skills cost substantially more, but do not do much toward increasing your chances of success Handy Table (Calculated with Handy thingy) ..........4............5..........6............8..........9..........10 4...0.9375..0.8025..0.5177..0.4502..0.3757..0.2939 . 6...0.9844..0.9122..0.6651..0.5923..0.5067..0.4067 . 8...0.9961..0.9610..0.7674..0.6977..0.6103..0.5015 . 10..0.9978..0.9827..0.8385..0.7758..0.6921..0.5811 X of dice on the left, TN on the top, chance of getting 1 or more success in the cells Karma Costs (assuming a stat of 6, calculated by NSRCG) 4: 14 6: 30 8: 60 10: 98 As you'll notice, it's really the karma pool that increases your chance of success, (i.e. ~1.5 times the dice or more), (sometimes known as why metahumans are screwed rule). You are probably better of raising your willpower, as it is still on the mid part of the curve, as far as costs go. Otherwise you are quite possibly better off adding another specialty. |
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Aug 21 2005, 09:05 PM
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#19
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Moving Target Group: Members Posts: 164 Joined: 7-July 03 Member No.: 4,891 |
Another point or two of computers wouldn't have come amiss when you were trying to crack that camera. But given the weird foreshadowing that we got at the end of last game, I think Willpower should be a priority.
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