SR4 attempted summary, What tisoz et al have told us thus far |
SR4 attempted summary, What tisoz et al have told us thus far |
Aug 27 2005, 02:49 AM
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#76
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Moving Target Group: Members Posts: 338 Joined: 17-September 04 From: Pueblo Sector of Denver Member No.: 6,672 |
I think killing him would be worth a whole extra book! |
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Aug 27 2005, 02:58 AM
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#77
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Moving Target Group: Members Posts: 807 Joined: 9-October 04 Member No.: 6,741 |
Two words: Tactical nuke. Technically, he's been dead in my games since 2062. Had a bad run in with the PCs, a specialized ground force from Aztlan, and the CAS navy at an old US nuclear missile silo (which, incidentally, somehow had nukes in it) in Texas. The PCs and CAS navy survived (due, in part, to the PCs cutting a deal with the admiral of the fleet and using his racism towards the Azzies as leverage). Incidentally, we don't exactly expect another Texas uprising against the Azzies. At least, not from the heavily-irradiated survivors of the nuclear fallout. |
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Aug 27 2005, 03:36 AM
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#78
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
It has generally been established that a nuclear weapon can't kill Harly. They are too easy to detect with a detect nuclear weapon spell. He would see it comming and get out of the way. The best way to do it is during the Harlequin adventure when he is dueling Ehran. Have the characters hold their actions till the end of a combat turn so that the dueling IEs won't have a chance to retalliate with their potentially superior speed. Just unload force 12 manaballs on them. If you have any characters who can't cast spells have them unload panther rounds or whatever they notrmally use. Note that if you don't take them both out in one CT you are dead. A high double to low tripple digit magic rating makes for a lot of spellcasting dice and some very big fireballs. |
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Aug 27 2005, 07:12 AM
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#79
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Moving Target Group: Members Posts: 807 Joined: 9-October 04 Member No.: 6,741 |
If he needed a Detect Nuclear Weapon spell, I would say he had bigger problems. He was standing right beside the nuke when it went off. Tis not my fault the very powerful and extremely important artifact he was looking for was left there by the players.
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Aug 27 2005, 07:52 AM
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#80
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Moving Target Group: Members Posts: 338 Joined: 17-September 04 From: Pueblo Sector of Denver Member No.: 6,672 |
Also, doesn't he need LOS to detect a nuke? By that time it's a little late. |
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Aug 27 2005, 10:08 AM
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#81
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Moving Target Group: Members Posts: 153 Joined: 7-November 04 Member No.: 6,811 |
I'd assume any reasonable immortal magician with high double-digits magic and demonstrated teleportation powers is going to have an anchor focus set up. Force 10 Detect Nuclear Reaction / Force 30 Teleport to Secret Base at the Bottom of the Mariana Trench.
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Aug 27 2005, 11:40 AM
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#82
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
If detect spells required LOS to the object to be detected they would be kind of rudundtant. There is no point in casting detect enemies when you can see the enemy ou want to detect. Detect spells are cast on the subject who will do the detecting. So long so they are sustained they give the subject an extra sense that informs him of the presence of detected objects within a certain radius.
Harly probably cannot teleport. Harly does have access to a metamagic known as Netherwalking.. It allows him to shift his physical body onto the astral Plane and take advantage of astral movement rates. He does follow the rules, he just knows tricks that most most metahuman magicians do not. |
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Aug 27 2005, 01:30 PM
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#83
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
It is a setting evolution, via UMT.....and the SOTA marches on. |
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Aug 27 2005, 06:18 PM
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#84
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Moving Target Group: Members Posts: 355 Joined: 23-August 05 Member No.: 7,590 |
Netherwalking?!? :eek: Now, that is power!!! Where's it from though? Is it described in any SR2/SR3 book? I assume, of course, it is not a technique available to player characters. :P And that it won't be for quite a while - if ever. It'd be a bit of a game-breaker in terms of game balance, to say the least. By the way, in case no one has noticed yet, I am bored out of my mind... I want to start converting characters (or rebuilding them) asap. With everything that's been said about SR4, I'm agonizing waiting for it. |
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Aug 27 2005, 06:21 PM
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#85
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
It's from Earthdawn, and is available to player characters in that game.
~J |
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Aug 27 2005, 06:26 PM
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#86
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Moving Target Group: Members Posts: 355 Joined: 23-August 05 Member No.: 7,590 |
Thanks! Well, the EarthDawn universe had a much higher magic level, if I am not mistaken, so I guess that would make sense. It's probably gonna be another couple hundred or thousand years before SR reaches that level, right? :P
Hmmm... Not relevant to the thread at all. I'll quit rambling. |
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Aug 27 2005, 06:30 PM
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#87
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Oh, it may only be a couple hundred years. Some things sent the cycle careening around a bit, all in all. Regardless, that technique is hardly on the verge of rediscovery—we may as well talk about the Scourge as about anyone who didn't learn it straight from an IE using it now.
~J |
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Aug 27 2005, 07:16 PM
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#88
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Shooting Target Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 |
What can be used can be discovered.
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Aug 27 2005, 07:20 PM
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#89
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Can't free spirits effectively do that for you. Obviously not anchored, but with Gate take your meat astral and then Gate you back to the meat world whereever you have moved to. Or are they limited to bringing you back to the meat where you left?
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Aug 27 2005, 07:26 PM
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#90
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Certainly, but that doesn't make it close to discovery. ~J |
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Aug 28 2005, 07:38 PM
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#91
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Shooting Target Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 |
Meant, only, that the current Shadowrun magic level can't be used as an excuse for non re-discovery.
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Aug 28 2005, 07:41 PM
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#92
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
It can indirectly. Magic in Shadowrun is relatively new, and as such magic-related research not supported by Great Dragons/IEs can only draw on a very limited amount of previous research. Moreover, it is possible that a heightened magic level might increase the chances of discovery by making it easier to achieve. You are correct, however, that if the current magic level were somehow maintained for a greatly sustained time this would not prevent the discovery of this technique, though it might hinder it.
~J |
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