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#101
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
Probably. Any device linked to the PAN can be hacked, and you can edit or command the device (but you should do it quickly, before the device reboots, either manually by the user or automatically by the OS). Of course, just making the device reboot can throw a wrench in the works.
Probably not. You could connect to each and every single guard's PAN as a separate node, with the LAN being the main connection to do it, but you'd have to deactivate each gun individually (unless, for some bizarre silly reason, there is a killswitch code for all smartlinked guns connected to a PAN that is connected to the WAN). You can have a number of nodes "open" in your view equal to your System x 2.
This just means you can find each Sec Guard's PAN from the central hub. That doesn't mean you can killswitch all of the PANs simultaneously from the central hub. You can probably crash the central hub, but the PANs would find some other way to route themselves for communications. Messing with each individual PAN is a separate device or node that you have to subscribe to, and you can only mess with one node at a time.
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#102
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Moving Target ![]() ![]() Group: Members Posts: 293 Joined: 27-January 03 From: Kentucky, USA Member No.: 3,958 ![]() |
Grand Theft Auto: Seattle :D |
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#103
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
make that multiplayer, with a sammie riding shotgun for when the feds pull you over. a hacker to deal with the stuff you dont have time to deal with. and a magican for all those unforseen events ;) hmm, nice way to get a group gatherd, they are hired to steal some wheels for a collector or something, 60's seconds style :love: |
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#104
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Moving Target ![]() ![]() Group: Members Posts: 338 Joined: 17-September 04 From: Pueblo Sector of Denver Member No.: 6,672 ![]() |
What is technomancer threading?
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#105
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
Threading is the ability for a Technomancer to either boost the ratings of existing Complex Forms or create a new "temporary" Complex Form. Threading causes Fading, and takes concentration to sustain (-2 to all dice pools). |
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#106
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Moving Target ![]() ![]() Group: Members Posts: 338 Joined: 17-September 04 From: Pueblo Sector of Denver Member No.: 6,672 ![]() |
Are technomancer's hackable? I know they can hack other's networks, but are their's unhackable because it is all in their mind?
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#107
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
They have a firewall rating. Not sure if that means they are hackable. They can "shut off" their connection to the Matrix in emergencies, which implies that they can be hacked. Note that hacking into a commlink/technomancer is most likely useful because of the devices hooked into the PAN, and not necessarily for the act of hacking into the commlink/technomancer itself. |
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#108
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Moving Target ![]() ![]() Group: Members Posts: 338 Joined: 17-September 04 From: Pueblo Sector of Denver Member No.: 6,672 ![]() |
So can use eletronic warfare vs technomancers? Can I signal jam his mind?
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#109
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
Yes. And they can have ECCM Complex Forms to overcome Jamming. |
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#110
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Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 21-August 05 Member No.: 7,586 ![]() |
sure, a piece of lead will jam up his brain pretty good...... :D |
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#111
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Moving Target ![]() ![]() Group: Members Posts: 338 Joined: 17-September 04 From: Pueblo Sector of Denver Member No.: 6,672 ![]() |
ooh, care to give say how electonic warfare has changed since SR3? Still a nightmare? |
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#112
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
Well... there are many ways to use the Electronic Warfare skill (from Encrypting/Decrypting to detecting "hidden" nodes to intercepting communications). However, Jamming is a simple comparison of ratings. If your Jammer rating equals or exceeds the target's Signal + ECCM, then it's jammed. |
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#113
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Moving Target ![]() ![]() Group: Members Posts: 338 Joined: 17-September 04 From: Pueblo Sector of Denver Member No.: 6,672 ![]() |
Does jamming give technmancers headaches, like a background count or such?
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#114
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
Meh. Probably not. It will certainly make them cranky or perhaps frightened. Imagine suddenly losing your sight or hearing, and you get the idea... if it has happened before, it could be a nuisance (especially for socially well-grounded technomancers or veteran runners), but some technomancers may panic. |
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#115
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Moving Target ![]() ![]() Group: Members Posts: 338 Joined: 17-September 04 From: Pueblo Sector of Denver Member No.: 6,672 ![]() |
What causes a technomancer to take fading? Is it everything they do, and are they alloud to mix programs on their comlink with complex forms? (IE run 1 program and 1 form)
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#116
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
Summoning/Registering Sprites and Threading Complex Forms are the two tasks that come to mind that cause Fading. While technomancers can get a commlink and use programs on that commlink, they will need to get an entirely separate skill to do so, as the Technomancer and Hacker versions are separate skills. p233 |
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#117
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Moving Target ![]() ![]() Group: Members Posts: 338 Joined: 17-September 04 From: Pueblo Sector of Denver Member No.: 6,672 ![]() |
Does this count for coding too? good technomancer coders don't make good holoLisp coders? |
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#118
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
Technomancers have their own version of the following skills: Computer, Cybercombat, Data Search, Electronic Warfare, Hacking, Hardware, and Software. Thus, since they get the Software skill, they can code as a technomancer skill. I don't see any text that limits the Software skill, preventing a technomancer from intuitively coding a project similar to the way a Hacker would write a program. They just would not be able to use said programs to Hack with their Technomancer-version of skills, since the programs aren't Complex Forms and thus do not allow the Technomancer to exercise his/her own mind-machine interface. |
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#119
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Moving Target ![]() ![]() Group: Members Posts: 338 Joined: 17-September 04 From: Pueblo Sector of Denver Member No.: 6,672 ![]() |
Do Technomancers start out smarter than average like otaku did?
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#120
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
there are no stat mods for being a technomancer, except for gaining the Resonance attribute. so, no.
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#121
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 ![]() |
No one seems to have asked:
What about vehicule driving and combat rules?? |
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#122
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,948 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 ![]() |
There is 4.5 pages on vehicles in combat. |
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#123
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
Highly Abstract. There are two types of Vehicle Combat: Tactical Combat and Chase Combat. Tactical Combat takes place in the same turns as meatbody initiative, and is used in situations where vehicles are mixed in with flesh-and-blood characters, like a Drone versus the party or trying to avoid a Citymaster or a biker gang. Use Acceleration as Walking/Running rate of the vehicle (listed as a walk/run number). You can do maneuvers or Ram as the driver of a vehicle. Pretty much analogous to regular initiative and combat, except that in order to do any fancy movement or collisions, you have to make Vehicle tests. Chase Combat takes place in Chase Turns that are 1 minute long, and represents extended engagements between vehicles only. Chase Turns are started with an Opposed Vehicle Test in which the Winner gets to choose one of three "Engagement Ranges", Close (leap from one vehicle to the next!), Short (medium range on ranged weapons), or Long (long range on ranged weapons). The winner (most hits on a vehicle test) gets the choose the Engagement Range against the losers. During the Chase Turn, one can do maneuvers (Swerving to cut someone off, forcing them to crash, trying to out run your pursuers, etc.) or fire weapons, or whatever. In both cases, the driver of each vehicle needs to make at least one Complex Action each turn controlling their vehicle, or risk crashing next Turn (and the vehicle is uncontrolled next Turn, giving a -2 to all actions to the passengers). |
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#124
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 ![]() |
I think I actually like that.
What about the dreaded shooting at vehicules? Do they explode at the mere touch of AV weapons and laugh off regular ammo, unless they are rigged? |
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#125
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 ![]() |
I can so see Nelson, the Bully Hacker hacking into Nelson the Technomancer forcing him to hit himself while saying "Stop hitting yourself, Stop hitting yourself..." |
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Lo-Fi Version | Time is now: 12th March 2025 - 07:32 PM |
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