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> Shadowrun 4: Hacking & Rigging
blakkie
post Aug 26 2005, 04:43 AM
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QUOTE (Backgammon)
I think I actually like that.

What about the dreaded shooting at vehicules? Do they explode at the mere touch of AV weapons and laugh off regular ammo, unless they are rigged?

Getting hit by AV missles seems like it will be tough on them. Check out the Combat thread, there are details there on how it works and numbers for it all. I didn't seem much in the way of examples though, and haven't tried to work them out yet.

Good news is that for cars and larger it looks like they are going to have many more boxes of damage to survive. For example a Citymaster will have 16 boxes in it's condition monitor.
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mintcar
post Aug 26 2005, 11:36 AM
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Large creatures and vehicles are what proves the usefulness of variable condition monitor size.
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mintcar
post Aug 26 2005, 11:42 AM
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QUOTE (hobgoblin)
QUOTE (Kesh @ Aug 25 2005, 05:28 AM)
QUOTE (mintcar @ Aug 24 2005, 05:02 AM)
Rigger adapted vehicles could even be the norm in well-to-do areas. Imagine what that means for your rigger, fellows! No longer does the rigger concept need to be limited to the resource well gear-head that´s welded into his own customized vehicle. You could make a car thief rigger. An all purpouse wheelman that can drive anything. Lots of gritty concepts are now open that doesn´t bring the batmobile to mind.

Grand Theft Auto: Seattle :D

make that multiplayer, with a sammie riding shotgun for when the feds pull you over.

a hacker to deal with the stuff you dont have time to deal with.

and a magican for all those unforseen events ;)

hmm, nice way to get a group gatherd, they are hired to steal some wheels for a collector or something, 60's seconds style :love:

Yeah! Now you´re talking!! No more The Punisher combat vans in my campain. Could it actually be possible to remove the Q branch cheesiness of most runner groups? I want street level hardcore criminals now, not super hero spies.
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hobgoblin
post Aug 26 2005, 12:08 PM
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QUOTE (mintcar)
QUOTE (hobgoblin @ Aug 25 2005, 01:28 AM)
QUOTE (Kesh @ Aug 25 2005, 05:28 AM)
QUOTE (mintcar @ Aug 24 2005, 05:02 AM)
Rigger adapted vehicles could even be the norm in well-to-do areas. Imagine what that means for your rigger, fellows! No longer does the rigger concept need to be limited to the resource well gear-head that´s welded into his own customized vehicle. You could make a car thief rigger. An all purpouse wheelman that can drive anything. Lots of gritty concepts are now open that doesn´t bring the batmobile to mind.

Grand Theft Auto: Seattle :D

make that multiplayer, with a sammie riding shotgun for when the feds pull you over.

a hacker to deal with the stuff you dont have time to deal with.

and a magican for all those unforseen events ;)

hmm, nice way to get a group gatherd, they are hired to steal some wheels for a collector or something, 60's seconds style :love:

Yeah! Now you´re talking!! No more The Punisher combat vans in my campain. Could it actually be possible to remove the Q branch cheesiness of most runner groups? I want street level hardcore criminals now, not super hero spies.

should not be to hard. just limit the number of buildpoints so that they cant afford that tricked out bison with cromed armor plates :P
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Bandwidthoracle
post Aug 26 2005, 04:49 PM
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What determines how many drones a rigger can have active now?
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Shinobi Killfist
post Aug 26 2005, 05:39 PM
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QUOTE (hobgoblin)

should not be to hard. just limit the number of buildpoints so that they cant afford that tricked out bison with cromed armor plates :P

Max starting money is 250,000 now. And while costs have dropped, vehicles is one area where all the costs I've seen posted are about the same or only a little cheaper. I suspect even if you max out your cash you wont have incredibly tricked out suer vans at the games start in 4e. Also the basic cyber for a rigger was never expensive so any reduced costs there are negligible. Maybe a rigger can have better rigger cyber at the start for the same cost.

Without the book(curses) I can't see what you can get, but it seems that the money allotted is fairly street level as is. Maybe limit it to 25 max build points if someone wants it even more street so a max start cash of 125,000. My concern with this is it would seem to hit riggers the hardest since there area of expertise is the area that hasn't gotten large price cuts. At 125,000 a sam can probably still fully trick themselves out, but the rigger would be very limited car wise. So it would be a normal sam and super street level rigger.
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mintcar
post Aug 26 2005, 05:46 PM
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With less build points in the hardware the rigger would be more skilled though. Getting a hold of fancy weels could be accomplished in game.
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blakkie
post Aug 26 2005, 05:58 PM
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QUOTE (Shinobi Killfist @ Aug 26 2005, 11:39 AM)
Also the basic cyber for a rigger was never expensive so any reduced costs there are negligible.

VCR-1 was pretty cheap, 60K i think for standard grade. But you were looking at dropping a huge amount of cash to get at least Alpha above VCR-1. VCRs were very essense hungry.
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Shinobi Killfist
post Aug 26 2005, 06:11 PM
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QUOTE (blakkie)
QUOTE (Shinobi Killfist @ Aug 26 2005, 11:39 AM)
Also the basic cyber for a rigger was never expensive so any reduced costs there are negligible.

VCR-1 was pretty cheap, 60K i think for standard grade. But you were looking at dropping a huge amount of cash to get at least Alpha above VCR-1. VCRs were very essense hungry.

I never bothered to alpha it unless I had spare cash. I had a vcr, a datajack, a smartlink, and maybe I'd take some eyes or ears for the heck of it. So my essense sucked, I just didn't care. And besides it wasn't street sam essence suck. It may limit the other types of cyber I could add in but since I never planned o adding in other cyber it wasn't a problem for me.
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hahnsoo
post Aug 26 2005, 08:10 PM
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Just for comparison on the price drops for drones, Steel Lynxes are only 5,000 nuyen now! And they are the most expensive drone available.
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Toshiaki
post Aug 26 2005, 08:29 PM
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Has anybody actually set up a Matrix run yet to try the new rules out in detail? If so, I'd be interested in how smoothly it went and a summary of what you did.

Once again, mad props to everybody who's answering our questions while we await our own books.
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hahnsoo
post Aug 26 2005, 08:32 PM
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QUOTE (Toshiaki)
Has anybody actually set up a Matrix run yet to try the new rules out in detail? If so, I'd be interested in how smoothly it went and a summary of what you did.

So far, things are going smoothly in our group. We've only tackled a handful of situations so far, though.
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Dashifen
post Aug 26 2005, 08:43 PM
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QUOTE (Bandwidthoracle)
What determines how many drones a rigger can have active now?

You can actively subscribe to 2 X System Rating Drones, nodes, etc. at any time, if memory serves.
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Toshiaki
post Aug 26 2005, 08:46 PM
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Good to hear. I know that everybody is just starting to take things apart, so any news about what works as intended is good.
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ring3tones
post Aug 27 2005, 01:33 AM
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On Technomancer can they use skin link to download data?
Also can they use mentor spirit, to use sprite instead?
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Link
post Aug 27 2005, 12:19 PM
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QUOTE
Chase Combat takes place in Chase Turns that are 1 minute long, and represents extended engagements between vehicles only.


SR1 had 1 minute vehicle turns. The number of combat turns was reduced from the typical 20 per minute. Does SR4 do this too? If not, I don't think you'll ever see more than 1 chase turn, everything will be shot to shit before then.

QUOTE
Large creatures and vehicles are what proves the usefulness of variable condition monitor size.


One problem seems that if you get a -1 penalty for every 3 boxes of damage, a 12 or 13 box troll with 1 box left will have more severe penalties than the average 8 box pedestrian with 1 box left. Is this how it works?
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Bull
post Aug 27 2005, 12:40 PM
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QUOTE (Link)
One problem seems that if you get a -1 penalty for every 3 boxes of damage, a 12 or 13 box troll with 1 box left will have more severe penalties than the average 8 box pedestrian with 1 box left. Is this how it works?

Just a technical note, the minimum number of boxes you can have is 9, since it's 8+(stat/2, rounded up).

Anyways, to answer your question, yes. An average pedestrian will likely have 10 boxes (3 body), so at 9 boxes of damage, he's one below dead, and looking at -3's. A troll with a 13 body could have 12 boxes of damage and be one below dead, but suffer -4's. So yeah, the troll is hurting worse... But, by the same token... He's also taken enough damage to kill the lesser man.

While the human has dropped dead from damage, the Troll is still on his feet. WOozy, hurting, but he's still standing enough for a last ditch manuever or to possibly drag his sorry carcass out of there.

Bull
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NeoJudas
post Aug 27 2005, 05:09 PM
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QUOTE (hahnsoo)
QUOTE (Toshiaki @ Aug 26 2005, 03:29 PM)
Has anybody actually set up a Matrix run yet to try the new rules out in detail?  If so, I'd be interested in how smoothly it went and a summary of what you did.

So far, things are going smoothly in our group. We've only tackled a handful of situations so far, though.

QUOTE
Hey Hahnsoo, I don't suppose one of us HHH.com vets could drop by an watch one of your games sometime?  If I'm reading right, you're across the river from us.... sorry to interupt, but I didn't get any kind of response using personal messages/emails.
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NeoJudas
post Aug 27 2005, 05:10 PM
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QUOTE (ring3tones)
On Technomancer can they use skin link to download data?
Also can they use mentor spirit, to use sprite instead?

I presume you mean the touch link, and I presume that a Technomancer can use it (their version of a "secure link" IMO). As for the Mentor Spirit/Sprite question, I'm not sure I follow you. Can you elaborate what you mean a bit for the rest of us please?
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hahnsoo
post Aug 27 2005, 09:34 PM
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I think he's asking if you can get a Mentor Spirit for Technomancers. The answer to this is no. Mentor Spirits are for Awakened Characters. However, I can definitely see a way to make the equivalent rules for Technomancers (different philosophies on Resonance/Dissonance and the like), but this would be house ruling it.

Also, a Skin Link (different from a Touch Link, which is simply a way to receive Touch-related data from AR directly through a cybernetic connection) is a plausible way to connect with your devices, I guess, but folks are still going to hack into your "Commlink" first under SR4 rules (in the case of Technomancers, this is their Living Persona).
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Bandwidthoracle
post Aug 27 2005, 09:43 PM
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QUOTE (hahnsoo)
I think he's asking if you can get a Mentor Spirit for Technomancers. The answer to this is no. Mentor Spirits are for Awakened Characters. However, I can definitely see a way to make the equivalent rules for Technomancers (different philosophies on Resonance/Dissonance and the like), but this would be house ruling it.

Also, a Skin Link (different from a Touch Link, which is simply a way to receive Touch-related data from AR directly through a cybernetic connection) is a plausible way to connect with your devices, I guess, but folks are still going to hack into your "Commlink" first under SR4 rules (in the case of Technomancers, this is their Living Persona).

Make the AI's technomancer totems!

I can see it:

Maegara gives you +1 to access opperations.
M16...does whatever it is he does
Deus gives you +1 for going crazy

But seriously it could be cool
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ring3tones
post Aug 28 2005, 04:48 AM
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How does a technomancer download data? :)
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Toshiaki
post Aug 28 2005, 07:34 AM
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A technomancer could just stash the info in a personal hidey-hole on the Matrix somewhere.
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Bull
post Aug 28 2005, 08:35 AM
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Most technomancers will still have a Commlink, as that still contains their ID, "credstick", phone, etc. And any onboard memory for that can be used as storage space.

Bull
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Ampere
post Aug 28 2005, 01:17 PM
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QUOTE (Bandwidthoracle)
QUOTE (hahnsoo @ Aug 27 2005, 04:34 PM)
I think he's asking if you can get a Mentor Spirit for Technomancers.  The answer to this is no.  Mentor Spirits are for Awakened Characters.  However, I can definitely see a way to make the equivalent rules for Technomancers (different philosophies on Resonance/Dissonance and the like), but this would be house ruling it.

Also, a Skin Link (different from a Touch Link, which is simply a way to receive Touch-related data from AR directly through a cybernetic connection) is a plausible way to connect with your devices, I guess, but folks are still going to hack into your "Commlink" first under SR4 rules (in the case of Technomancers, this is their Living Persona).

Make the AI's technomancer totems!

I can see it:

Maegara gives you +1 to access opperations.
M16...does whatever it is he does
Deus gives you +1 for going crazy

But seriously it could be cool

That's what I was thinking. Scary of course. I think the Technomancers would likely be vulnerable to the AIs more than anyone else.

I was thinking about hacking PANs and how since everyone is connected all the time, then everyone has a sort of network ID, so tracking people should be theoretically easier (unless you are using SW/ forms to spoof your network ID/ address which sounds like a good idea). I guess more effort is going to need to be made to protect yourself from hackers in this new wireless world.
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