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#126
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
Getting hit by AV missles seems like it will be tough on them. Check out the Combat thread, there are details there on how it works and numbers for it all. I didn't seem much in the way of examples though, and haven't tried to work them out yet. Good news is that for cars and larger it looks like they are going to have many more boxes of damage to survive. For example a Citymaster will have 16 boxes in it's condition monitor. |
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#127
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 ![]() |
Large creatures and vehicles are what proves the usefulness of variable condition monitor size.
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#128
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 ![]() |
Yeah! Now you´re talking!! No more The Punisher combat vans in my campain. Could it actually be possible to remove the Q branch cheesiness of most runner groups? I want street level hardcore criminals now, not super hero spies. |
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#129
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
should not be to hard. just limit the number of buildpoints so that they cant afford that tricked out bison with cromed armor plates :P |
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#130
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Moving Target ![]() ![]() Group: Members Posts: 338 Joined: 17-September 04 From: Pueblo Sector of Denver Member No.: 6,672 ![]() |
What determines how many drones a rigger can have active now?
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#131
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 ![]() |
Max starting money is 250,000 now. And while costs have dropped, vehicles is one area where all the costs I've seen posted are about the same or only a little cheaper. I suspect even if you max out your cash you wont have incredibly tricked out suer vans at the games start in 4e. Also the basic cyber for a rigger was never expensive so any reduced costs there are negligible. Maybe a rigger can have better rigger cyber at the start for the same cost. Without the book(curses) I can't see what you can get, but it seems that the money allotted is fairly street level as is. Maybe limit it to 25 max build points if someone wants it even more street so a max start cash of 125,000. My concern with this is it would seem to hit riggers the hardest since there area of expertise is the area that hasn't gotten large price cuts. At 125,000 a sam can probably still fully trick themselves out, but the rigger would be very limited car wise. So it would be a normal sam and super street level rigger. |
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#132
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 ![]() |
With less build points in the hardware the rigger would be more skilled though. Getting a hold of fancy weels could be accomplished in game.
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#133
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
VCR-1 was pretty cheap, 60K i think for standard grade. But you were looking at dropping a huge amount of cash to get at least Alpha above VCR-1. VCRs were very essense hungry. |
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#134
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 ![]() |
I never bothered to alpha it unless I had spare cash. I had a vcr, a datajack, a smartlink, and maybe I'd take some eyes or ears for the heck of it. So my essense sucked, I just didn't care. And besides it wasn't street sam essence suck. It may limit the other types of cyber I could add in but since I never planned o adding in other cyber it wasn't a problem for me. |
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#135
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
Just for comparison on the price drops for drones, Steel Lynxes are only 5,000 nuyen now! And they are the most expensive drone available.
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#136
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Moving Target ![]() ![]() Group: Members Posts: 124 Joined: 7-February 05 Member No.: 7,063 ![]() |
Has anybody actually set up a Matrix run yet to try the new rules out in detail? If so, I'd be interested in how smoothly it went and a summary of what you did.
Once again, mad props to everybody who's answering our questions while we await our own books. |
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#137
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
So far, things are going smoothly in our group. We've only tackled a handful of situations so far, though. |
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#138
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 ![]() |
You can actively subscribe to 2 X System Rating Drones, nodes, etc. at any time, if memory serves. |
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#139
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Moving Target ![]() ![]() Group: Members Posts: 124 Joined: 7-February 05 Member No.: 7,063 ![]() |
Good to hear. I know that everybody is just starting to take things apart, so any news about what works as intended is good.
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#140
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Target ![]() Group: Members Posts: 11 Joined: 18-July 05 Member No.: 7,504 ![]() |
On Technomancer can they use skin link to download data?
Also can they use mentor spirit, to use sprite instead? |
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#141
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Moving Target ![]() ![]() Group: Members Posts: 519 Joined: 27-August 02 From: Queensland Member No.: 3,180 ![]() |
SR1 had 1 minute vehicle turns. The number of combat turns was reduced from the typical 20 per minute. Does SR4 do this too? If not, I don't think you'll ever see more than 1 chase turn, everything will be shot to shit before then.
One problem seems that if you get a -1 penalty for every 3 boxes of damage, a 12 or 13 box troll with 1 box left will have more severe penalties than the average 8 box pedestrian with 1 box left. Is this how it works? |
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#142
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Grumpy Old Ork Decker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 ![]() |
Just a technical note, the minimum number of boxes you can have is 9, since it's 8+(stat/2, rounded up). Anyways, to answer your question, yes. An average pedestrian will likely have 10 boxes (3 body), so at 9 boxes of damage, he's one below dead, and looking at -3's. A troll with a 13 body could have 12 boxes of damage and be one below dead, but suffer -4's. So yeah, the troll is hurting worse... But, by the same token... He's also taken enough damage to kill the lesser man. While the human has dropped dead from damage, the Troll is still on his feet. WOozy, hurting, but he's still standing enough for a last ditch manuever or to possibly drag his sorry carcass out of there. Bull |
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#143
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Moving Target ![]() ![]() Group: Members Posts: 257 Joined: 26-February 02 From: Los Coronados | San Ysidro CA Member No.: 106 ![]() |
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#144
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Moving Target ![]() ![]() Group: Members Posts: 257 Joined: 26-February 02 From: Los Coronados | San Ysidro CA Member No.: 106 ![]() |
I presume you mean the touch link, and I presume that a Technomancer can use it (their version of a "secure link" IMO). As for the Mentor Spirit/Sprite question, I'm not sure I follow you. Can you elaborate what you mean a bit for the rest of us please? |
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#145
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
I think he's asking if you can get a Mentor Spirit for Technomancers. The answer to this is no. Mentor Spirits are for Awakened Characters. However, I can definitely see a way to make the equivalent rules for Technomancers (different philosophies on Resonance/Dissonance and the like), but this would be house ruling it.
Also, a Skin Link (different from a Touch Link, which is simply a way to receive Touch-related data from AR directly through a cybernetic connection) is a plausible way to connect with your devices, I guess, but folks are still going to hack into your "Commlink" first under SR4 rules (in the case of Technomancers, this is their Living Persona). |
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#146
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Moving Target ![]() ![]() Group: Members Posts: 338 Joined: 17-September 04 From: Pueblo Sector of Denver Member No.: 6,672 ![]() |
Make the AI's technomancer totems! I can see it: Maegara gives you +1 to access opperations. M16...does whatever it is he does Deus gives you +1 for going crazy But seriously it could be cool |
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#147
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Target ![]() Group: Members Posts: 11 Joined: 18-July 05 Member No.: 7,504 ![]() |
How does a technomancer download data? :)
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#148
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Moving Target ![]() ![]() Group: Members Posts: 124 Joined: 7-February 05 Member No.: 7,063 ![]() |
A technomancer could just stash the info in a personal hidey-hole on the Matrix somewhere.
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#149
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Grumpy Old Ork Decker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 ![]() |
Most technomancers will still have a Commlink, as that still contains their ID, "credstick", phone, etc. And any onboard memory for that can be used as storage space.
Bull |
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#150
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Target ![]() Group: Members Posts: 31 Joined: 12-August 02 From: Madison WI Member No.: 3,087 ![]() |
That's what I was thinking. Scary of course. I think the Technomancers would likely be vulnerable to the AIs more than anyone else. I was thinking about hacking PANs and how since everyone is connected all the time, then everyone has a sort of network ID, so tracking people should be theoretically easier (unless you are using SW/ forms to spoof your network ID/ address which sounds like a good idea). I guess more effort is going to need to be made to protect yourself from hackers in this new wireless world. |
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