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> Shadowrun 4: Hacking & Rigging
Nikoli
post Aug 23 2005, 12:19 AM
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What do Technomancers use for data storage if they need no devices or cyber?
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hahnsoo
post Aug 23 2005, 12:23 AM
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QUOTE (Nikoli)
What do Technomancers use for data storage if they need no devices or cyber?

Store it online somewhere. Instead of downloading into headware, they transfer it to their "website" or a "Resonance Realm/Well" or whatever. :)
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Nikoli
post Aug 23 2005, 12:24 AM
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That official or arse-ware?
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SL James
post Aug 23 2005, 12:27 AM
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Yeah. I thought I read something about using a commlink for storage memory.
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Nikoli
post Aug 23 2005, 12:31 AM
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Okay. Always thought that was a weakness of Otaku in SR3, no cash for real storage solutions out of th box. A computer ops specialist with no storage is useless to the Johnson in most cases.
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hermit
post Aug 23 2005, 10:36 AM
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Hmmm. Now, to the other character type to be covered in this thread: Riggers.

Q: A rigger is supposed to be better than an average joe with a datajack (or, I guess, a commlink) at driving a vehicle. In SR1 through 3, this was made possible by using a piece of cyber that essentially acted as both a TN modifier (hefty at that) and a wired reflexes while driving the vehicle. Is something comparable available for SR4, or did you just ditch the concept altogether in favour of combining wired and skillwires with a commlink?

Q: If there still is a vehicle control rig of some kind, how does it work now there are no more TN modifiers? Add dice?

Q: Will there be vehicle modding rules? A rigger who's restricted to off the shelf vehicles is pretty useless.

Q: You mentioned that drones use their AI rating for tests. Does that mean rigging drones becomes impossible in favour of, say, a more god's eye way of controlling them (kinda like a PC startegy game)?

Q: Can technomanchers, if there is no more VCR, operate machines as well as hack and crack their way through M2.0?
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mfb
post Aug 23 2005, 12:23 PM
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the VCR concept was pretty much ditched. anybody with hot sim can jump into a drone (at least, the rules i have assume the rigger is using hot sim). the other basic concepts of rigging remain the same, though with obvious mechanical differences. technomancers can be riggers, though they need something to boost their signal rating, usually. oddly, i don't believe there are any rules for controlling drones through the Matrix; you pretty much have to control them directly (eg, using your own transmitter).
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hobgoblin
post Aug 23 2005, 12:43 PM
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well it would be easy to houserule. just say that as long as the drone have access to a wireless connection it can relay the signal across the net :P

or is there some signal booster or relay drone like the hedgehog available in the BBB?
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blakkie
post Aug 23 2005, 12:45 PM
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QUOTE (mfb @ Aug 23 2005, 06:23 AM)
the VCR concept was pretty much ditched. anybody with hot sim can jump into a drone (at least, the rules i have assume the rigger is using hot sim). the other basic concepts of rigging remain the same, though with obvious mechanical differences. technomancers can be riggers, though they need something to boost their signal rating, usually. oddly, i don't believe there are any rules for controlling drones through the Matrix; you pretty much have to control them directly (eg, using your own transmitter).

Technos need a signal boost even if they are in the vehicle? Or just if they try to control the vehicle near or beyond their Resonance based signal range?

EDIT: Oh, and do you have the choice of AR (i suppose this is the old virtual dashboard mode) or VR? What are the benefits of VR over AR? You can still get dumpshock in VR, correct? What about AR, any risk of damaging feedback?
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HotShot
post Aug 23 2005, 12:47 PM
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I dont think anyone asked this so far.

Is it still possible to "RIG" Security systems? I never used it in SR3, but i would like to start using it in SR4.

Thanx
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Nikoli
post Aug 23 2005, 01:12 PM
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QUOTE (mfb)
the VCR concept was pretty much ditched. anybody with hot sim can jump into a drone (at least, the rules i have assume the rigger is using hot sim). the other basic concepts of rigging remain the same, though with obvious mechanical differences. technomancers can be riggers, though they need something to boost their signal rating, usually. oddly, i don't believe there are any rules for controlling drones through the Matrix; you pretty much have to control them directly (eg, using your own transmitter).

So, Riggers don't exist. They all either retired or became Deckers with grease under their fingers.
Lame.
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hobgoblin
post Aug 23 2005, 01:14 PM
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QUOTE (hotshot)
Is it still possible to "RIG" Security systems? I never used it in SR3, but i would like to start using it in SR4.


hmm, good question. at first control of a building was the realm of a decker doing overwatch. then came the sec rigger. and now that rigging and decking have merged i have a feel we are back at overwatch. but maybe a kind of overwatch where one "rigger" goes along with the sec team on patrol while another stays back at base to monitor things.

kinda like those rigger teams from rigger3.

heh, i keep pushing the edge of these threads dont i?
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Nikoli
post Aug 23 2005, 01:16 PM
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Only thing is, there aren't any Riggers anymore. The VCR made the rigger. It was their edge, it's gone. Any jackass with a commlink and drive is a rigger now, at least from what has been released so far. That upsets me greatly as my favorite characters have always been riggers.
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hobgoblin
post Aug 23 2005, 01:18 PM
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no offence but take any rant to a diffrent thread, this is a Q&a thread ;)
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hahnsoo
post Aug 23 2005, 01:20 PM
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QUOTE (Nikoli)
That official or arse-ware?

Official (p233) - Technomancers have no form of organic storage memory whatsoever, so if they want to download a file, they need to mentally transfer it to a physical storage device.

QUOTE
Is something comparable available for SR4, or did you just ditch the concept altogether in favour of combining wired and skillwires with a commlink?

Q: If there still is a vehicle control rig of some kind, how does it work now there are no more TN modifiers? Add dice?
There is a piece of Cyberware called the "Control Rig" which has a 0.5 essence cost. It basically is a VCR (in terms of description), except that it provides a benefit of +2 dice on all vehicle tests when you are using "full-VR" to control a vehicle. It isn't clear to me whether anyone with a Commlink and a Sim Module can do "full-VR" to control a vehicle (and get ginormous benefits to initiative, I might add), but a person with a Control Rig would be able to do it better.
QUOTE
Q: Will there be vehicle modding rules? A rigger who's restricted to off the shelf vehicles is pretty useless.
Probably in the future "Arsenal" supplement. Vehicles and drones literally get one page (front and back), and have two upgrades, Rigger Adaptation and Weapon Mounts (1 mount per Body/3 round down, holds up to an LMG).
QUOTE
Q: You mentioned that drones use their AI rating for tests. Does that mean rigging drones becomes impossible in favour of, say, a more god's eye way of controlling them (kinda like a PC startegy game)?
You can "jump into" a Rigger Adapted vehicle or drone, and still control your other drones (using their Pilot rating for tests).
QUOTE
Q: Can technomanchers, if there is no more VCR, operate machines as well as hack and crack their way through M2.0?
Again, I'm not seeing any text that forbids someone without a Control Rig to "jump into" a vehicle/drone, and certainly a technomancer can spoof commands to a drone to make it do things the current subscriber doesn't intend it to.
QUOTE
Is it still possible to "RIG" Security systems? I never used it in SR3, but i would like to start using it in SR4.
I believe so, if you have a Rigger Adapted building.
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Nikoli
post Aug 23 2005, 01:24 PM
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Thanks. That eases my concerns a great deal.
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Demonseed Elite
post Aug 23 2005, 01:31 PM
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Yep, building riggers are still an available option.
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HotShot
post Aug 23 2005, 01:59 PM
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Thanx for the answers guys. Heres another one.

I know some of you said the rules were more open to interpretation. But lets say my player tell me: " ok i try to unlock the door in front of me so i can escape"

What is the usual roll to do this?

P.S. I'm a new Poster, but i've been watching the forums for a quite a while. It's fun to see that it isn't inside jokes anymore, so i can finally participate :)
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hahnsoo
post Aug 23 2005, 02:00 PM
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QUOTE (Spookymonster)
Also, is there any mention of used cyberware?

No mention of used cyberware at all.
QUOTE
EDIT: Oh, and do you have the choice of AR (i suppose this is the old virtual dashboard mode) or VR? What are the benefits of VR over AR? You can still get dumpshock in VR, correct? What about AR, any risk of damaging feedback?
AR requires a Commlink, and is analogous to astral perception (you can see the Matrix and manipulate it), and you can't get dumpshock, although being attacked with attack programs or viral ware, or being in spam/static zones, can give you penalties. Highly congested areas can also give you a sort of "background count" penalty, similar to spam zones. AR uses meatbody initiative and initiative passes. VR requires a Sim Module and a Commlink, and is analogous to astral projection... your body flops over, and your persona flies off to whereever. Full VR is also used when you "Jump In" a drone or vehicle and take it over... you effectively become the vehicle. In cold sim, you get an extra initiative pass and use Matrix initiative instead of meatbody initiative. In hot sim, you get a bonus to your initiative, another initiative pass (for a total of 3 passes), and +2 to ALL tests done in the Matrix (note: This bonus only applies for Matrix actions, not vehicle tests, although I will note that now you can do Matrix Actions while you are Jumped Into a drone/vehicle without penalty). VR causes dumpshock when you are jacked out, and you take damage from Black IC/Blackout (only Stun damage if in cold sim, Physical Damage if hit with Black IC while in hot sim). VR is basically similar to the old way of decking or rigging.
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maeel
post Aug 23 2005, 03:01 PM
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QUOTE
QUOTE 
Q: Will there be vehicle modding rules? A rigger who's restricted to off the shelf vehicles is pretty useless.

Probably in the future "Arsenal" supplement. Vehicles and drones literally get one page (front and back), and have two upgrades, Rigger Adaptation and Weapon Mounts (1 mount per Body/3 round down, holds up to an LMG).



How many vehicles are on this page? i can't and don't want to believe that they don't intend to integrate vehicle design rules into Arsenal. i mean one front &back page of vehicles... what kinda bullshit is that supposed to be? no one is gonna play rigger anymore...... :mad:

we should send in a team !!! :vegm:
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hermit
post Aug 23 2005, 04:33 PM
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So, there is a sorta VCR that gives you some dice boni, but vehicle riggers have now become much less effective than they were (as in, only one initiative pass)? As in, one initiative pass, no initiatiive boni gained by hot sim or other fast-making matrix ware stuff? I sure hope not. "with five years and a serious jump in technology, riggers became much, much less effetive" really is stupid. Very much so. But they can hack while they rig. Yay.
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hahnsoo
post Aug 23 2005, 05:13 PM
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QUOTE (hermit @ Aug 23 2005, 11:33 AM)
So, there is a sorta VCR that gives you some dice boni, but vehicle riggers have now become much less effective than they were (as in, only one initiative pass)? As in, one initiative pass, no initiatiive boni gained by hot sim or other fast-making matrix ware stuff?

Whoa. I never said that. Vehicle Riggers are automatically using Full VR (cold sim or hot sim) when they are rigging ("Jumped in" a vehicle), which means that they use Response (of their commlink or whatever hardwired system they are running) + Intuition for Initiative and at least one extra initiative pass (two if Hot Sim VR).
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hermit
post Aug 23 2005, 05:54 PM
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QUOTE
Whoa. I never said that. Vehicle Riggers are automatically using Full VR (cold sim or hot sim) when they are rigging ("Jumped in" a vehicle), which means that they use Response (of their commlink or whatever hardwired system they are running) + Intuition for Initiative and at least one extra initiative pass (two if Hot Sim VR).

Ah, so there's basically a high-initiative, three-pass rigger that's the maxiumum now. Still slower tha a VCR 3 Rigger, but it will do, I guess.

And it's wireless. That makes operating drones while in a building easier, I guess. And another guess: Riggers will HAVE to learn hacking skills, if only to defend themselves against any deckhead infiltrating their systems.

Oh well. Guess it will do. Not what I would have liked, but meh.

What's up with hot/cold sim anyway? Does hot sim mean more intensive connection, and does that mean that a rigger who's dumpshocked from a vehicle using hot sim gets physical damage or something like that? (I hope not, that would make hot sim'ed riggers pretty much unable to jump into small body 0 drones, unless they want to die with them if anything hits them - if there still are such small drones, that is).
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Nikoli
post Aug 23 2005, 05:56 PM
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I'm thinking Technomancer/Rigger concepts now.
Sprites to defend the drones whilst you drive or hack the opposition.
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hermit
post Aug 23 2005, 05:58 PM
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Technomancers - the new uber characters. Even if they lose resonance with essence, they still can do what three character classs could do before.
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