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> Shadowrun 4 Errata, Post errors you've noticed here, please
kylleran
post Aug 22 2005, 08:19 PM
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Since no product I've ever known of has been completely free of errors I'd invite you to post ones you've noticed here.

Please include page numbers when you have them at hand.

I'll start us off with the ocular drone. It's capacity cost is listed as 68. This should be 6.

I'll get the page number later.
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tisoz
post Aug 22 2005, 08:39 PM
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Ocular drone, page 332: aforementioned capacity, also description links to Lone Star iBall, page 241, should be page 341.

I wonder if Availabilities for Flare comp (24), Low Light (24) and Thermo vision (24)page 332, Wired Reflexes 2 (16) page 334 are correct as all are beyond recommended chargen availability and have been pretty standard for street sams.

The Essence, capacity, availability, cost headers on page 336.
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the_dunner
post Aug 22 2005, 08:56 PM
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Gah, something bad happened to the availability column of the chart on p332. It looks like two columns were accidentally merged. Going vertically, it should read:
-
4
6
8
4
4
4
4
12
4
16F
8R
4
Ratingx3
4
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SL James
post Aug 22 2005, 10:13 PM
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QUOTE (tisoz)
Ocular drone, page 332

I wonder if Availabilities for Flare comp (24), Low Light (24) and Thermo vision (24)page 332

Maybe they're available as contacts now? Low-Light was in State of the Art.

But, yeah, that's crazy.
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Bull
post Aug 22 2005, 10:13 PM
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Stickied the topic. Meant to start this thread up last night as well, and plum forgot. :)
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hahnsoo
post Aug 22 2005, 10:20 PM
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p11, 2nd column, near the top in the Initiative section: "Initiative and End" should be "Initiative and Edge"

p195 1st column, in the Range section says that the radius of area spells is equal to the Caster's Magic rating, but the reference on p173 says that the radius of area spells is equal to the Force. Later on, in p203, the Light spell says its radius is based on Magic, but the next page, p204, the Shadow spell says its radius is based on Force. Which one is it?

p300 1st column, 2nd paragraph: States that the maximum availability at character creation is 8. It should be 12.
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blakkie
post Aug 22 2005, 10:51 PM
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QUOTE (tisoz)
I wonder if .... Wired Reflexes 2 (16) page 334 are correct as all are beyond recommended chargen availability and have been pretty standard for street sams.

Doesn't one of the sample PCs have them, in Alpha no less? So even if Avail 16 is correct i think that counts an error in the sample PC.
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tisoz
post Aug 23 2005, 02:42 AM
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Page 264, under Improving Attributes, first paragraph, the example says to multiply new skill of 5 by 5 instead of by 3 as stated in previous sentence. Also has an extra ")" or a missing "(".

Page 175, first sentence under Requirements: All members taking part in the ritual must be of the same tradition and mus know the spell.
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TheJackal
post Aug 23 2005, 03:42 AM
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Page 316-317, Shock Frills is listed under Exotic Melee Weapons and Described on the next page as needing to be used with Nonconductivity but does not have a cost listed as either an add-on or otherwise.

- Jackal
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Kai
post Aug 24 2005, 05:06 PM
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Damn you're fast ;7

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Dashifen
post Aug 24 2005, 09:16 PM
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Originally posted in the magic thread. Under Initiation on p. 189 it lists that only those with the Magician or Adept qualities can initiate. I hope that it was an oversight that Mystic Adept was left off of this list.
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hahnsoo
post Aug 24 2005, 09:51 PM
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p100 lists the Sprawl Ganger as having a Reaction of 3(4), but he doesn't get any bonuses to Reaction. It should be only a 3, with Agility being 4 (5) due to Muscle Replacement.

Also, the Street Sam on the next page, p101, should have an Agility of 5(7) because of his Muscle Replacement.
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Samoth
post Aug 24 2005, 10:25 PM
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I know the first printing has just come out, but does anyone know when updated printings with fixed errata usually come out? I'm waiting to buy this book when it is more fixed so it doesn't end up like my SR2 and 3 main books filled with pen marks and margin writing.
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tisoz
post Aug 24 2005, 11:26 PM
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QUOTE (Samoth)
I know the first printing has just come out, but does anyone know when updated printings with fixed errata usually come out? I'm waiting to buy this book when it is more fixed so it doesn't end up like my SR2 and 3 main books filled with pen marks and margin writing.

When the current print run sells out. So if everyone waits it will take a long time.
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hahnsoo
post Aug 25 2005, 12:01 AM
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The Unarmed Combat Attack table on p338 for Bone Density shows the damage progression going something like +0, +2, +1, +3 (all cases are Physical damage, with Strength/2 round up as the base). I think this is probably a mistake, as it should probably be a linear progression of +0, +1, +2, +3.
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tisoz
post Aug 25 2005, 07:34 AM
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Page 324-325 Audio Enhancement and Select Sound Filters are described as having ratings, but there is a single price and availability listed for each piece of equipment.

Page 327, Autopicker lists ratings 1-6 but a single price.
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Phoniex
post Aug 25 2005, 08:27 AM
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When looking up starting gear availability I looked in the "creating a character" section and the gear chapters, in the first chapter it said availability was 12 and in the second it said it was merely 8. Which is correct?

Also the called shot modifier that negates armour reduces attacker dice by the defender armour amount equally. How is that.. well balanced, because as it stands why use it when it gives no real bonus? unless there will be *another* smartlink 2 that helps out with called shots?

That is all for now :)
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hahnsoo
post Aug 25 2005, 01:37 PM
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QUOTE (Phoniex)
When looking up starting gear availability I looked in the "creating a character" section and the gear chapters, in the first chapter it said availability was 12 and in the second it said it was merely 8. Which is correct?

The 12 is correct, according to Bull. It also is in line with most (but not all) of the starting characters.
QUOTE
Also the called shot modifier that negates armour reduces attacker dice by the defender armour amount equally.  How is that.. well balanced, because as it stands why use it when it gives no real bonus? unless there will be *another* smartlink 2 that helps out with called shots?
It does give a bonus. It negates armor. Otherwise, any damage that you do would be turned from Physical to Stun damage if the armor is high enough. Sure, the penalty is high, but the effect is even greater (reducing dice on damage resistance and such). Also, there may be times when you want to breach the armor (Narcoject dart) in order to get the effect you desire.

A note for future postings: Please keep true Errata in this thread, and questions about "How things work" in the other stickies so we can keep this organized.
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tisoz
post Aug 25 2005, 04:21 PM
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Should probably explicitly state if a skill group is taken at chargen, then you may not raise a skill from it any further at chargen.

Might also state a melee parry will not allow the defender to inflict damage.
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hahnsoo
post Aug 25 2005, 11:25 PM
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The Matrix Combat Summary on p 232 is incorrect. It says that Hacking + Attack Program is used for Personas who want to attack. It should be Cybercombat + Attack Program. Also, on Defense, it says Response + Firewall is to "dodge" the attack, when p230 says Response + Stealth. I'm not sure which one is totally correct. We're going to play it as Response + Stealth for now (going with the Program + Attribute line of thinking)

Under p226, it says the related skill for the Attack program is Hacking. While this is true (for crashing Systems) it should also be linked to Cybercombat. Same with Black Hammer and Blackout.
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mintcar
post Aug 26 2005, 05:43 PM
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wow. lots of confusing errors.
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Nikoli
post Aug 26 2005, 05:52 PM
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Looks almost like we need a second printing before the first printing is fully for sale.
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NeoJudas
post Aug 26 2005, 06:02 PM
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Errata or Confusion?

Pg 110 under "Skill Groups", the "Tasking (Resonance)" group. No where in "the Wireless World" (pg 205 - 240) are those skills used. Sorry to say, but it seems kinda sad to have skills that are not used.

Compiling (pg 234 is Resonance + Software)
Decompiling (pg 236 is Software + Resonance)
Tasking (Registering) (pg 235 is Resonance + Software)

Uh???
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hahnsoo
post Aug 26 2005, 08:06 PM
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QUOTE (NeoJudas)
Errata or Confusion?

Pg 110 under "Skill Groups", the "Tasking (Resonance)" group. No where in "the Wireless World" (pg 205 - 240) are those skills used. Sorry to say, but it seems kinda sad to have skills that are not used.

Compiling (pg 234 is Resonance + Software)
Decompiling (pg 236 is Software + Resonance)
Tasking (Registering) (pg 235 is Resonance + Software)

Uh???

Errata. Anywhere it says "Software" on p234-236 when it describes Sprites should have the appropriate skills involved instead of the Software + Resonance references. For example, to summon a sprite, you need Compiling + Resonance. To "banish" a sprite, you use Decompiling + Resonance. To "bind" a sprite for services (similar to Binding under the Conjuring Skill Group), you use Registering + Resonance. In effect, the Tasking skill group is the Conjuring skill group for Technomancers. Most of this information can be found in p119.
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tisoz
post Aug 26 2005, 08:51 PM
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Page 291. Wolf only has essence 3?
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