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Aug 22 2005, 08:19 PM
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#1
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Target ![]() Group: Members Posts: 36 Joined: 7-August 03 From: Irvine, CA Member No.: 5,357 |
Since no product I've ever known of has been completely free of errors I'd invite you to post ones you've noticed here.
Please include page numbers when you have them at hand. I'll start us off with the ocular drone. It's capacity cost is listed as 68. This should be 6. I'll get the page number later. |
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Aug 22 2005, 08:39 PM
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#2
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
Ocular drone, page 332: aforementioned capacity, also description links to Lone Star iBall, page 241, should be page 341.
I wonder if Availabilities for Flare comp (24), Low Light (24) and Thermo vision (24)page 332, Wired Reflexes 2 (16) page 334 are correct as all are beyond recommended chargen availability and have been pretty standard for street sams. The Essence, capacity, availability, cost headers on page 336. |
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Aug 22 2005, 08:56 PM
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#3
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Shooting Target ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 1,784 Joined: 28-July 04 From: Cleveland, OH Member No.: 6,522 |
Gah, something bad happened to the availability column of the chart on p332. It looks like two columns were accidentally merged. Going vertically, it should read:
- 4 6 8 4 4 4 4 12 4 16F 8R 4 Ratingx3 4 |
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Aug 22 2005, 10:13 PM
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#4
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
Maybe they're available as contacts now? Low-Light was in State of the Art. But, yeah, that's crazy. |
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Aug 22 2005, 10:13 PM
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#5
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Grumpy Old Ork Decker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
Stickied the topic. Meant to start this thread up last night as well, and plum forgot. :)
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Aug 22 2005, 10:20 PM
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#6
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
p11, 2nd column, near the top in the Initiative section: "Initiative and End" should be "Initiative and Edge"
p195 1st column, in the Range section says that the radius of area spells is equal to the Caster's Magic rating, but the reference on p173 says that the radius of area spells is equal to the Force. Later on, in p203, the Light spell says its radius is based on Magic, but the next page, p204, the Shadow spell says its radius is based on Force. Which one is it? p300 1st column, 2nd paragraph: States that the maximum availability at character creation is 8. It should be 12. |
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Aug 22 2005, 10:51 PM
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#7
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Doesn't one of the sample PCs have them, in Alpha no less? So even if Avail 16 is correct i think that counts an error in the sample PC. |
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Aug 23 2005, 02:42 AM
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#8
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
Page 264, under Improving Attributes, first paragraph, the example says to multiply new skill of 5 by 5 instead of by 3 as stated in previous sentence. Also has an extra ")" or a missing "(".
Page 175, first sentence under Requirements: All members taking part in the ritual must be of the same tradition and mus know the spell. |
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Aug 23 2005, 03:42 AM
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#9
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Target ![]() Group: Members Posts: 8 Joined: 6-May 03 Member No.: 4,546 |
Page 316-317, Shock Frills is listed under Exotic Melee Weapons and Described on the next page as needing to be used with Nonconductivity but does not have a cost listed as either an add-on or otherwise.
- Jackal |
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Aug 24 2005, 05:06 PM
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#10
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Hacker For Hire ![]() Group: Dumpshocked Posts: 98 Joined: 15-March 05 From: Cyberia Member No.: 7,165 |
Damn you're fast ;7
--//[改]> |
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Aug 24 2005, 09:16 PM
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#11
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Originally posted in the magic thread. Under Initiation on p. 189 it lists that only those with the Magician or Adept qualities can initiate. I hope that it was an oversight that Mystic Adept was left off of this list.
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Aug 24 2005, 09:51 PM
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#12
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
p100 lists the Sprawl Ganger as having a Reaction of 3(4), but he doesn't get any bonuses to Reaction. It should be only a 3, with Agility being 4 (5) due to Muscle Replacement.
Also, the Street Sam on the next page, p101, should have an Agility of 5(7) because of his Muscle Replacement. |
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Aug 24 2005, 10:25 PM
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#13
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Moving Target ![]() ![]() Group: Members Posts: 422 Joined: 26-February 02 From: Columbus, OH Member No.: 875 |
I know the first printing has just come out, but does anyone know when updated printings with fixed errata usually come out? I'm waiting to buy this book when it is more fixed so it doesn't end up like my SR2 and 3 main books filled with pen marks and margin writing.
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Aug 24 2005, 11:26 PM
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#14
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
When the current print run sells out. So if everyone waits it will take a long time. |
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Aug 25 2005, 12:01 AM
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#15
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
The Unarmed Combat Attack table on p338 for Bone Density shows the damage progression going something like +0, +2, +1, +3 (all cases are Physical damage, with Strength/2 round up as the base). I think this is probably a mistake, as it should probably be a linear progression of +0, +1, +2, +3.
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Aug 25 2005, 07:34 AM
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#16
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
Page 324-325 Audio Enhancement and Select Sound Filters are described as having ratings, but there is a single price and availability listed for each piece of equipment.
Page 327, Autopicker lists ratings 1-6 but a single price. |
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Aug 25 2005, 08:27 AM
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#17
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Target ![]() Group: Members Posts: 85 Joined: 26-May 02 Member No.: 2,769 |
When looking up starting gear availability I looked in the "creating a character" section and the gear chapters, in the first chapter it said availability was 12 and in the second it said it was merely 8. Which is correct?
Also the called shot modifier that negates armour reduces attacker dice by the defender armour amount equally. How is that.. well balanced, because as it stands why use it when it gives no real bonus? unless there will be *another* smartlink 2 that helps out with called shots? That is all for now :) |
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Aug 25 2005, 01:37 PM
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#18
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
The 12 is correct, according to Bull. It also is in line with most (but not all) of the starting characters.
It does give a bonus. It negates armor. Otherwise, any damage that you do would be turned from Physical to Stun damage if the armor is high enough. Sure, the penalty is high, but the effect is even greater (reducing dice on damage resistance and such). Also, there may be times when you want to breach the armor (Narcoject dart) in order to get the effect you desire.
A note for future postings: Please keep true Errata in this thread, and questions about "How things work" in the other stickies so we can keep this organized. |
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Aug 25 2005, 04:21 PM
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#19
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
Should probably explicitly state if a skill group is taken at chargen, then you may not raise a skill from it any further at chargen.
Might also state a melee parry will not allow the defender to inflict damage. |
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Aug 25 2005, 11:25 PM
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#20
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
The Matrix Combat Summary on p 232 is incorrect. It says that Hacking + Attack Program is used for Personas who want to attack. It should be Cybercombat + Attack Program. Also, on Defense, it says Response + Firewall is to "dodge" the attack, when p230 says Response + Stealth. I'm not sure which one is totally correct. We're going to play it as Response + Stealth for now (going with the Program + Attribute line of thinking)
Under p226, it says the related skill for the Attack program is Hacking. While this is true (for crashing Systems) it should also be linked to Cybercombat. Same with Black Hammer and Blackout. |
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Aug 26 2005, 05:43 PM
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#21
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
wow. lots of confusing errors.
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Aug 26 2005, 05:52 PM
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#22
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Looks almost like we need a second printing before the first printing is fully for sale.
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Aug 26 2005, 06:02 PM
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#23
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Moving Target ![]() ![]() Group: Members Posts: 257 Joined: 26-February 02 From: Los Coronados | San Ysidro CA Member No.: 106 |
Errata or Confusion?
Pg 110 under "Skill Groups", the "Tasking (Resonance)" group. No where in "the Wireless World" (pg 205 - 240) are those skills used. Sorry to say, but it seems kinda sad to have skills that are not used. Compiling (pg 234 is Resonance + Software) Decompiling (pg 236 is Software + Resonance) Tasking (Registering) (pg 235 is Resonance + Software) Uh??? |
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Aug 26 2005, 08:06 PM
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#24
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
Errata. Anywhere it says "Software" on p234-236 when it describes Sprites should have the appropriate skills involved instead of the Software + Resonance references. For example, to summon a sprite, you need Compiling + Resonance. To "banish" a sprite, you use Decompiling + Resonance. To "bind" a sprite for services (similar to Binding under the Conjuring Skill Group), you use Registering + Resonance. In effect, the Tasking skill group is the Conjuring skill group for Technomancers. Most of this information can be found in p119. |
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Aug 26 2005, 08:51 PM
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#25
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
Page 291. Wolf only has essence 3?
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