IPB

Welcome Guest ( Log In | Register )

17 Pages V  « < 11 12 13 14 15 > »   
Reply to this topicStart new topic
> Shadowrun 4 Errata, Post errors you've noticed here, please
KosherPickle
post Oct 24 2005, 03:38 AM
Post #301


Moving Target
**

Group: Members
Posts: 212
Joined: 1-July 02
From: Santa Maria, CA
Member No.: 2,921



QUOTE (FrankTrollman)
Considering that the entire population of the PCC with Los Angeles is less than the populaion of Los Angeles all by itself, I prefer to think that the typographical error is the Map rather than the location of Horizon.

I don't care if Horizon is in Los Angeles. It is most certainly, however, not in California Free State.
Go to the top of the page
 
+Quote Post
FrankTrollman
post Oct 24 2005, 06:26 AM
Post #302


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



QUOTE (KosherPickle)
QUOTE (FrankTrollman @ Oct 23 2005, 03:36 AM)
Considering that the entire population of the PCC with Los Angeles is less than the populaion of Los Angeles all by itself, I prefer to think that the typographical error is the Map rather than the location of Horizon.

I don't care if Horizon is in Los Angeles. It is most certainly, however, not in California Free State.

The point being that when the PCC supposedly conquered Los Angeles, its population did not grow. Los Angeles has over 16 million people in it. It's one of the 10 largest metropolitan areas on the planet. You can't conquer that region without having your population change noticeably. That would show up in the population dynamics of even modern day China or India.

The entire PCC has less people than just that metroplex. Therefore, while there has certainly been something badly in need of errata, the text that Los Angeles is in Cal Free is quite possibly not it. The economic and population figures that have been handed out ever since the entire storyline began simply do not reflect that storyline ever having taken place - which leads me to believe that rumours of PCC involvement in LA are grossly exagerated.

-Frank
Go to the top of the page
 
+Quote Post
Teulisch
post Oct 30 2005, 02:14 AM
Post #303


Moving Target
**

Group: Members
Posts: 565
Joined: 7-January 04
Member No.: 5,965



p.84, top right. theres an example of how you find essence.
the problem is, they claim 2.5 + .75 = 2.75
the correct way would be Either =3.25 Or 2.0 cyberware.

On p. 303, bottom right, theres a line about 'exception of cultured', refering to p. 339 where the implied information does not exist. From context, we can conclude that while everything else is listed as 'standard', cultured bioware is listed at the alpha minimum.

Go to the top of the page
 
+Quote Post
FrankTrollman
post Oct 30 2005, 02:50 AM
Post #304


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



QUOTE (Teulisch)
p.84, top right. theres an example of how you find essence.
the problem is, they claim 2.5 + .75 = 2.75
the correct way would be Either =3.25 Or 2.0 cyberware.

Um... the example is that after losing 2.5 and .75 you have 2.75 left. You start with 6. The example is spot on.

-Frank
Go to the top of the page
 
+Quote Post
Feshy
post Nov 7 2005, 01:28 PM
Post #305


Moving Target
**

Group: Members
Posts: 715
Joined: 4-September 05
From: Metaplane GEPLK136 (The one with the lizards. You remember the lizards, don't you?)
Member No.: 7,684



The lightning bolt spell has the following characteristics:
QUOTE

Type: P • Range: LOS • Damage: P • Duration: I • DV: (F ÷ 2) + 3



It also has the following text in the description:
QUOTE

These spells create and direct vicious strikes of electricity
that cause Electricity damage (p. 154).



And wouldn't you know it, but page 154 contradicts the first line:
QUOTE

Spells and critter powers such as Lightning Bolt and Energy Aura cause similar effects. Electrical damage is treated as Stun damage and resisted with half Impact armor (rounded up)


These lines contradict each other. It isn't clear if Lightning bolt is stun or physical damage.
Go to the top of the page
 
+Quote Post
puke
post Nov 9 2005, 05:39 AM
Post #306


Target
*

Group: Members
Posts: 33
Joined: 11-October 05
Member No.: 7,831



both, actually. the spell does physical damage, and it also does electrical damage. electrical damage is treated like stun, but has a chance to knock a target out.

just like tasers or stick-n-shocks.

its a little unclear, but i think its accurate.
Go to the top of the page
 
+Quote Post
Feshy
post Nov 9 2005, 07:03 AM
Post #307


Moving Target
**

Group: Members
Posts: 715
Joined: 4-September 05
From: Metaplane GEPLK136 (The one with the lizards. You remember the lizards, don't you?)
Member No.: 7,684



QUOTE (puke)
both, actually. the spell does physical damage, and it also does electrical damage. electrical damage is treated like stun, but has a chance to knock a target out.

just like tasers or stick-n-shocks.

its a little unclear, but i think its accurate.

Tasers and Stick-n-Shock clearly do Stun Damage, not Physical. Neither list Physical damage anywhere in their codes. So I'm not sure at all what you're saying?
Go to the top of the page
 
+Quote Post
Vector
post Nov 9 2005, 01:23 PM
Post #308


Moving Target
**

Group: Members
Posts: 112
Joined: 26-February 02
Member No.: 1,896



It sounds like he's saying that it should do physical and in addiition also have the electrical effect of stun and chance of knockout.

Seems over-powered to me.
Go to the top of the page
 
+Quote Post
Teulisch
post Nov 11 2005, 04:51 AM
Post #309


Moving Target
**

Group: Members
Posts: 565
Joined: 7-January 04
Member No.: 5,965



skillwires are availible up to rating 5
Activesofts are availible up to rating 4.

Is this a typo, or is the only advantage of the rating 5 skillwires that they can run 2 more activesofts at the same time?
Go to the top of the page
 
+Quote Post
BlackHat
post Nov 11 2005, 01:43 PM
Post #310


Great Dragon
*********

Group: Members
Posts: 5,486
Joined: 17-March 05
From: Michigan
Member No.: 7,180



QUOTE (Teulisch)
skillwires are availible up to rating 5
Activesofts are availible up to rating 4.

Is this a typo, or is the only advantage of the rating 5 skillwires that they can run 2 more activesofts at the same time?

Also, that when you later upgrade your skillsoft, your skillwires can handle it - without having to go "back under the knife".

Commlink's are capped at response 5, but you can get System 6 programs - but when you run them, they run as rating 5 (due to the response)... again, the advatage is that when you upgrade yoru response, your OS will run at it's real rating.
Go to the top of the page
 
+Quote Post
PlatonicPimp
post Nov 11 2005, 05:03 PM
Post #311


Running Target
***

Group: Members
Posts: 1,219
Joined: 26-February 02
From: Lofwyr's stomach.
Member No.: 1,320



Well, that and you can use a reality filter to boost your response to 6 at chargen.
Go to the top of the page
 
+Quote Post
RunnerPaul
post Nov 11 2005, 07:36 PM
Post #312


Neophyte Runner
*****

Group: Members
Posts: 2,086
Joined: 26-February 02
Member No.: 364



QUOTE (BlackHat)
Also, that when you later upgrade your skillsoft, your skillwires can handle it - without having to go "back under the knife".

What are you upgrading to? As Teulisch points out, the highest rating activesoft described by the book is Rating 4. There is no upgrading to Rating 5 later, because there is no Rating 5. (Note that Skillsofts do not appear on the Coding Software Table, so it's also not possible to up the rating yourself).

While it's possible that Rating 5 activesofts might appear in an expansion, it'd earn the prize for lamest thing to be held out of the core rulebook so that it could be later included in an expansion ever in the history of SR.
Go to the top of the page
 
+Quote Post
BlackHat
post Nov 11 2005, 07:47 PM
Post #313


Great Dragon
*********

Group: Members
Posts: 5,486
Joined: 17-March 05
From: Michigan
Member No.: 7,180



QUOTE (RunnerPaul)
There is no upgrading to Rating 5 later, because there is no Rating 5.

:eek: OMG, I totally missed that. :-) Well, nevermind that idea then. I hadn't looked hard at the activesoft stuff (since its always seemed too expensive to be worth it, IMO) - I just thought he ment activesofts of 4 because of availability or something...
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Nov 11 2005, 09:47 PM
Post #314


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



:sleepy:

Folks, Skillwires support Ratingx2 Points of SkillSofts total - so getting 5 means you are able to run more at a higher Rating at the same time.
Go to the top of the page
 
+Quote Post
puke
post Nov 12 2005, 12:07 AM
Post #315


Target
*

Group: Members
Posts: 33
Joined: 11-October 05
Member No.: 7,831



QUOTE (Vector)
It sounds like he's saying that it should do physical and in addiition also have the electrical effect of stun and chance of knockout.

Seems over-powered to me.

why? tasers do stun plus electrical. why shouldnt lightening do physical plus electrical?

there's slim enough reason to eat drain for physical manipulation magic, as it is.
Go to the top of the page
 
+Quote Post
Fortune
post Nov 12 2005, 01:22 AM
Post #316


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



Because all other sources of electrical damage do Stun. Why should the Lightning Bolt spell differ?
Go to the top of the page
 
+Quote Post
ThatGuy
post Nov 12 2005, 08:02 AM
Post #317


Target
*

Group: Members
Posts: 8
Joined: 12-November 05
Member No.: 7,952



My brain just popped! Ignore.

That lightning bolt definitely needs an errata on its damage.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Nov 14 2005, 05:59 PM
Post #318


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



Well, now there is a German Errata.
Go to the top of the page
 
+Quote Post
puke
post Nov 14 2005, 09:36 PM
Post #319


Target
*

Group: Members
Posts: 33
Joined: 11-October 05
Member No.: 7,831



QUOTE (Fortune)
Because all other sources of electrical damage do Stun. Why should the Lightning Bolt spell differ?

youre right. arc welders only stun steel, and lightening only stuns oak trees.
Go to the top of the page
 
+Quote Post
RunnerPaul
post Nov 14 2005, 09:50 PM
Post #320


Neophyte Runner
*****

Group: Members
Posts: 2,086
Joined: 26-February 02
Member No.: 364



QUOTE (puke)
youre right. arc welders only stun steel, and lightening only stuns oak trees.

And the damage codes for arc welders and weather generated lightning are on what page again?
Go to the top of the page
 
+Quote Post
Jaid
post Nov 14 2005, 11:07 PM
Post #321


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



QUOTE (RunnerPaul @ Nov 14 2005, 04:50 PM)
QUOTE (puke @ Nov 14 2005, 04:36 PM)
youre right.  arc welders only stun steel, and lightening only stuns oak trees.
And the damage codes for arc welders and weather generated lightning are on what page again?
well, since you asked...
QUOTE (page 326-327)
Miniwelder: This portable device creates a small
electric arc to melt metals and other materials in order to
separate them or weld them together. Its power supply provides
it with a running time of 30 minutes. While creating
an intense heat, the arc is much too small to make a good
weapon (you might as well try to use a lighter). When used
to cut through barriers, its Damage Value is 15.
don't know where the rules for weather generated lightning bolts are, but i should point out that *any* exception to the electric damage rule indicates that it is possible for the spell to do physical damage.
Go to the top of the page
 
+Quote Post
Fortune
post Nov 15 2005, 12:29 AM
Post #322


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



I still don't see any exception.
Go to the top of the page
 
+Quote Post
Azralon
post Nov 15 2005, 05:31 PM
Post #323


Shooting Target
****

Group: Members
Posts: 1,651
Joined: 23-September 05
From: Marietta, GA
Member No.: 7,773



Old discussion, and I see some names here that have already been in the other threads on this.

Conceptually speaking, it's possible that Lightning spells could do either Stun or Physical. Tazer effects use electricity to do Stun damage. Arc welders and Momma Nature's lightning do Physical damage (since they both damage inanimate objects).

Realistically speaking, high voltage tazes you and high amperage fries you (technically it's the heat from the ohms since humans are poor conductors). The two are not mutually exclusive from a physics standpoint, and in fact each zap contains elements of both.

So what those two paragraphs above mean is that any arguments based off of the properties of real-world electricity just won't decide anything constructive. Shadowrun pigeonholes all damage into one of two arbitrary types and we need to know which flavor they decided that this spell uses.

So then we can turn to drain code analysis. Lightning Bolt has the same drain code as Flamethrower & Acid Stream while doing the same damage; it just uses a different element type. Historically, spells that do Stun damage have a lesser drain code (circumstantially supported by Stun Bolt versus Mana Bolt), but since Lightning Bolt has the same damage code as its sibling spells we might assume that it too does Physical damage.

The flipside of that is the fact that electrical attacks have a way cool (and quantifiable) secondary effect compared to fire, cold, and acid. We can imagine that possibly the developers intended to give a Stun-damage Lightning Bolt a higher drain code because of that effect, but this is more of a "gut feeling" supposition than anything we can actually prove.

Attempting to dismiss any guesswork leaves us with the RAW saying that electrical attacks are all Stun, while the Lightning Bolt damage code says it does Physical. Since both cannot be true, all we have is guesswork until an errata tells us otherwise.
Go to the top of the page
 
+Quote Post
maeel
post Nov 19 2005, 04:24 PM
Post #324


Moving Target
**

Group: Members
Posts: 239
Joined: 21-August 05
Member No.: 7,586



p.314

Fragmentation Rocket --> availability 16F should be 12F since the 'weapons specialist' sample char has one.
Go to the top of the page
 
+Quote Post
Jaid
post Nov 19 2005, 07:37 PM
Post #325


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



i'm pretty sure that's an example of the character itself having been done wrong (which, for the record, tends to be the case with all the sample characters. i wonder if they made the characters before the rules were finalised or something... )
Go to the top of the page
 
+Quote Post

17 Pages V  « < 11 12 13 14 15 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 7th September 2025 - 04:45 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.