Interesting Simsense Application |
Interesting Simsense Application |
Sep 22 2003, 04:01 PM
Post
#1
|
|
Running Target Group: Members Posts: 1,049 Joined: 24-March 03 Member No.: 4,323 |
Idea: Make/order a simsense recording of an individual in a sensory deprivation chamber. Buy a Sony Beautiful Dreamer simsense deck for 200 :nuyen: each. In the event of an unwilling extraction or other situation in which you must hold someone captive, play recording back, looped.
If my understanding of simsense is correct, this would act to not only prevent a captive from seeing, hearing, or otherwise noticing anything he or she is not supposed to notice, but also act as a convenient restraining system, as the captive would not be capable of actually moving. A possible flaw would be if simsense playback can be shut off via neural input from the user (as is the case with deckers and riggers), and I dont know if this is mentioned anywhere specifically. However, this feature (if it exists) could probably be removed via a moderately difficult Electronics B/R test. Are there any other problems with the idea? |
|
|
Sep 22 2003, 04:10 PM
Post
#2
|
|
Moving Target Group: Members Posts: 944 Joined: 19-February 03 Member No.: 4,128 |
Definately intriguing.
It would likely be useful for long term captivity, but when you plan to lug the guy out, it's hard to beat a tranq patch. |
|
|
Sep 22 2003, 04:16 PM
Post
#3
|
|
Prime Runner Group: Retired Admins Posts: 3,929 Joined: 26-February 02 From: .ca Member No.: 51 |
I personally don't think that Simsense by itself would have such an effect, although I don't have the books handy to cross-reference this with the necessary text. BTL chips, perhaps.
|
|
|
Sep 22 2003, 05:05 PM
Post
#4
|
|
Moving Target Group: Members Posts: 291 Joined: 26-February 02 Member No.: 806 |
Yeah, I've never imagined Simsense as a "UV-host". IMO the RAS only remove the "physical feel" of your body, you can still move your limbs as you want to, but only because you've done it millions of times before.
I.e. you wave your arm and see it moving, but your whole body just feel water flowing around you and the sensory input from your arms tell you that they are working a swim. On top of this, your vision is a blur of RL and the POV of a swimming person. This "double body" experience is what gives a person +8 target to all physical actions while experiencing Simsense. Again, this is just my understanding of the concept. But sneaking the chip into a person who's asleep, in addition to disabling the victim's vision... Dunno, could work. Still wouldn't prevent the person from thrashing with his/her limbs; Just from realizing s/he were doing so. |
|
|
Sep 22 2003, 05:57 PM
Post
#5
|
|
Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Actually, the RAS override specifically exists to stop someone from sunconsciously moving or "mimicing" whats happening in the sim IIRC. Just make sure the deck used has a functional RAS override.
|
|
|
Sep 22 2003, 09:53 PM
Post
#6
|
|
Moving Target Group: Members Posts: 214 Joined: 8-June 03 Member No.: 4,696 |
But unfortunately for this plan, it makes sense to allow users to shut off simsense mentally. Otherwise, chips with RAS override could never be stopped before the full play length. Of course, you could probably mod the deck to refuse the 'stop sim'/'pause sim' commands.
|
|
|
Sep 22 2003, 10:54 PM
Post
#7
|
|
Moving Target Group: Members Posts: 417 Joined: 12-March 02 Member No.: 2,338 |
It should also be noted that if the sensory deprivation were successful, prolonged exposure would result in psychotic behaviour in the victim when they were brought out of it. I am not sure how permanent that is.
|
|
|
Sep 22 2003, 11:16 PM
Post
#8
|
|
Creating a god with his own hands Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 |
Also, fragmentation of personality (Eg, Multiple personality Disorder) has been known to surface in Sensory-deprived subjects.
One minute, they're trying to kill you, the other, they're blowing bubbles with their spit. Saw a program about MPD. It's wierd shit. |
|
|
Sep 23 2003, 01:01 AM
Post
#9
|
|
Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
There's a huge difference between this and sensory depravation. There is no Depravation here, it's replacement. They have full sensory input and they may not even know its not real. Similar things were hinted at in the Lone Star Sourcebook regarding Simsense Incarceration.
|
|
|
Sep 23 2003, 03:23 PM
Post
#10
|
|||
Moving Target Group: Members Posts: 293 Joined: 27-January 03 From: Kentucky, USA Member No.: 3,958 |
Actually, he's talking about replacing input with no input. It's a virtual deprivation tank, and would have all the trauma associated with such after a while. I think we've found a new way to use SimSense for torture and interrogation. :D |
||
|
|||
Sep 23 2003, 03:44 PM
Post
#11
|
|
Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
yeah, only how does someone judge the passage of time in true sensory depravation? There's nothing to measure it against...
|
|
|
Sep 23 2003, 05:25 PM
Post
#12
|
|
panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
hmm, external ras, just hit someone with a blank loop. nasty...
|
|
|
Lo-Fi Version | Time is now: 3rd January 2025 - 02:21 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.