![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Moving Target ![]() ![]() Group: Members Posts: 600 Joined: 31-August 05 Member No.: 7,659 ![]() |
How would you resolve a called shot to the head? It seems you have to choose between ignoring the armor jacket (for instance) and taking -8 to your attack, or doing more damage at -4 but +4 DV but then they still get armor right?
So is there a way to both ignore armor and shoot a vulnerable unarmored part of the body? Would you have to stack the two together for -12 dice to hit a guy in the face both ignoring armor and doing more damge? Not that I'm trying to find an easy way to min/max but my pistol guy in sr3 had low-damage pistols and usually just used a TON of dice to aim for the face in order to take down opponents. Not sure how my staple attack works in SR4. |
|
|
![]()
Post
#2
|
|
Moving Target ![]() ![]() Group: Members Posts: 829 Joined: 26-February 02 Member No.: 770 ![]() |
You really weren't supposed to be able to avoid armor in SR3...
The bypassing armor rules were intended for use in melee, and extended to chemical weapons - which is why the rules specifically mentioned 'impact armor' every time it was mentioned. (Reminds me of when my group switched from SR2 to SR3 - our shaman was upset that his spell pool could no longer be used to summon spirits...not that the rules ever supported the use of that die pool for summoning, even in SR2.) |
|
|
![]()
Post
#3
|
|
Moving Target ![]() ![]() Group: Members Posts: 600 Joined: 31-August 05 Member No.: 7,659 ![]() |
What? Full body armor covering the face? Odd...
|
|
|
![]()
Post
#4
|
|
Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 ![]() |
The hit, damage, and armor rules in SR3 are abstract, they were never meant for called shots. It was a tack on that broke the system. Is it a realistic system? Not really. But it works as long as you keep it abstract.
Called shots should only ever be used for trick shots, shooting pistols out of hands, hitting the elevator button etc. |
|
|
![]()
Post
#5
|
|
Moving Target ![]() ![]() Group: Members Posts: 600 Joined: 31-August 05 Member No.: 7,659 ![]() |
Full round burst from an AK to the face breaking the system? Never! :)
Okay, so you can't shoot a vulnerable area unprotected by armor and have it still count as both ignoring the armor and also +4DV? |
|
|
![]()
Post
#6
|
|
Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 16-December 05 From: new jack city Member No.: 8,077 ![]() |
so does it mean that if my player called shot someone in the face, he would get to hit someone without worring about armor? It kinda makes the bypass armor rule useless unless the person has a face shield. any comments?
|
|
|
![]()
Post
#7
|
|
Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
If the SL allows it, that would be bypassing armor and increasing DV.
So, basically, it would result in -12 dice. |
|
|
![]()
Post
#8
|
|||
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 ![]() |
Which, if you're rolling in the 17 - 18 dice range still leaves you with 5 dice firing a 10P Predator against an unarmored opponent. Kick ass. |
||
|
|||
![]()
Post
#9
|
|
Target ![]() Group: Members Posts: 22 Joined: 28-December 05 From: Redmond Barrens Member No.: 8,108 ![]() |
...Which makes a lot of sense, when you think about it.
Spending 8 dice to bypass armor isn't so bad of an idea, although it wouldn't be worth it against weakly armored targets. Sacrificing another 4 dice to increase your DV is well worth the investment. Essentially the -12 dice just means you're taking a whole lot of effort and split-second layout mapping in your head in order to make that perfect shot or two to the dome. |
|
|
![]()
Post
#10
|
|
Moving Target ![]() ![]() Group: Members Posts: 129 Joined: 3-November 05 Member No.: 7,923 ![]() |
and the target will roll reaction, preemptivly go full defense, and use edge. If he isn't a chump, he can probably get more successes than the shooter
|
|
|
![]()
Post
#11
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 ![]() |
The ignore armor called shot is basically pointless. Every die you subtract subtracts a die from your opponent's resistance test. The average damage stays exactly the same, but the chance of both you and the target glitching increases, as does the chance of missing outright.
Glitching on the resistance check doesn't do anything, glitching on the attack roll does. Mathematically, you are worse off in absolute terms by taking a called shot to ignore armor. Raking a called shot for extra damage on the other hand, causes you to do on average more damage in exchange for a higher chance of missing. That kind of called shot is either a good idea or not depending upon how likely you are to hit and how tough your opponent is. -Frank |
|
|
![]()
Post
#12
|
|||
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
I missed that one, where is that? P.S. Called shot for extra damage is a tool of the Devil, munchkins, and other assorted riff-raff. :) |
||
|
|||
![]()
Post
#13
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 ![]() |
I thought glitching on resistance tests meant you sprained an ankle, have internal bleeding, or have some other equally unpleasant damage side effect (I'd hate to see a mage with a concussion...ugh).
|
|
|
![]()
Post
#14
|
|||
Moving Target ![]() ![]() Group: Members Posts: 210 Joined: 6-January 06 Member No.: 8,137 ![]() |
You're correct. it's on page 153. |
||
|
|||
![]()
Post
#15
|
|||
Target ![]() Group: Members Posts: 4 Joined: 19-December 05 Member No.: 8,080 ![]() |
That's not pointless, it just varies according to the situation. IE: if you end up reducing your dice pool by 20%, but the opponent's resistance test by 50%, you've just increased your average damage against them. |
||
|
|||
![]()
Post
#16
|
|
Target ![]() Group: Members Posts: 16 Joined: 13-January 03 Member No.: 3,902 ![]() |
No, actually you have not. Your increased damage is nill.
Edit: As far as I can see you would only ever do this is you have, say a dice pool of 4, call a shot getting -8, then going for a long shot. Thereby granting you 4 extra dice. |
|
|
![]()
Post
#17
|
|
Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 16-December 05 From: new jack city Member No.: 8,077 ![]() |
so a head shot would be considered more of a bypass armor test then anything else.
|
|
|
![]()
Post
#18
|
|
Moving Target ![]() ![]() Group: Members Posts: 129 Joined: 3-November 05 Member No.: 7,923 ![]() |
you might by pass armor if someone has (somehow) hardened armor
(hmm, could you use this to by pass vehiclar or drone armor? what about spirits?) or if you don't want to do stun to them, you want to KILL them. or, and this is probably the best, is to by pass specal armor like insulated. an insulated +6 dice vs electricity vest is only -4 dice to shoot past, but that bypasses both the 1/2 impact and the extra 6 dice. same thing for chemical with a super soaker |
|
|
![]()
Post
#19
|
|||
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
You would have greatly increased their chance to Glitch, pushing them towards turtling with Full Defense (which takes away their next IP chance to attack you) or spending Edge (which can reduce both their future offense & defense) if they even have Edge. Normally though the extra damage is the best way to go because it is so out of wack with dmg vs. penalty. |
||
|
|||
![]()
Post
#20
|
|||
Moving Target ![]() ![]() Group: Members Posts: 297 Joined: 26-February 02 Member No.: 248 ![]() |
There's another thing to be considered. By reducing your pool to bypass the armor you decrease your chance to hit in the first place as their reaction stays the same. And if you do hit, your damage is essentially the same. But yes you do increase their chances for a glitch, but not as much, as that i would see it as a worthwile tactic. |
||
|
|||
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 18th February 2025 - 07:48 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.