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> Initiative and running speed, Does Mr. Wired run faster?
Shadowmeet
post Jan 19 2006, 10:32 PM
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In my opinion, yes, that is possible. You can move and then strike. But wiser heads may say I am wrong
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Corporate Raider
post Jan 20 2006, 01:04 AM
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Depending on how many IPs you decide to divide everyone's movement by, no one may be able to melee that opponent 25m away. If the GM, as suggested above, decides to always divide movement over 4 IPs, then its possible that no one will be able to melee that opponent, since it very possible that no one in the group has 4 IPs.

That really wouldn't bother me, though. In a three second turn, I don't have a problem with most people being unable to run 25m and strike an opponent.
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Space Ghost
post Jan 20 2006, 01:27 AM
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Sounds good. As long as it's fair i don't mind. Always dividing your speed by 4 means that the mere presence of someone with more IPs won't change how Joe moves. Human movement would be 6 per pass, which is fine.
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FrankTrollman
post Jan 20 2006, 02:30 AM
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QUOTE (Cang)
one more question. If i have a player who is human (running an average of 25 m/turn) who wants to attack someone with his sword that is 25 meters away and he has one IP and his other team mate has 3, can the person with the 1 IP say he wants to attack the goon across the room and run on the first IP, second IP and reach his target and hit it on the third IP (for he will be using one complex action and a free action to do this)?

This is pretty much what i am trying to figure out for my axe wielding player.

What you can do is delay your action until the 3rd IP and make your attack at that point.

The time it takes you to close can be used by cybered people with guns to repeatedly shoot you right in the face, but you can make your attack within the turn.

-Frank
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Moon-Hawk
post Jan 20 2006, 02:49 PM
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Sounds good to me.
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Cang
post Jan 20 2006, 02:51 PM
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thank you very much everybody, now i get it.
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