My Assistant
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Jan 19 2006, 10:32 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 142 Joined: 29-October 05 From: Arlington, TX Member No.: 7,909 |
In my opinion, yes, that is possible. You can move and then strike. But wiser heads may say I am wrong
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Jan 20 2006, 01:04 AM
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#27
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Target ![]() Group: Members Posts: 38 Joined: 26-February 02 Member No.: 1,652 |
Depending on how many IPs you decide to divide everyone's movement by, no one may be able to melee that opponent 25m away. If the GM, as suggested above, decides to always divide movement over 4 IPs, then its possible that no one will be able to melee that opponent, since it very possible that no one in the group has 4 IPs.
That really wouldn't bother me, though. In a three second turn, I don't have a problem with most people being unable to run 25m and strike an opponent. |
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Jan 20 2006, 01:27 AM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 129 Joined: 26-February 02 Member No.: 400 |
Sounds good. As long as it's fair i don't mind. Always dividing your speed by 4 means that the mere presence of someone with more IPs won't change how Joe moves. Human movement would be 6 per pass, which is fine.
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Jan 20 2006, 02:30 AM
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#29
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
What you can do is delay your action until the 3rd IP and make your attack at that point. The time it takes you to close can be used by cybered people with guns to repeatedly shoot you right in the face, but you can make your attack within the turn. -Frank |
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Jan 20 2006, 02:49 PM
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#30
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Sounds good to me.
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Jan 20 2006, 02:51 PM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 16-December 05 From: new jack city Member No.: 8,077 |
thank you very much everybody, now i get it.
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Lo-Fi Version | Time is now: 12th April 2022 - 03:36 PM |
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