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> Slap Fight!, The Pathos of Wiz Gang Clashes
FrankTrollman
post Sep 7 2005, 09:01 PM
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Here's how Counterspelling works when you have a bunch of mages on your side:

The character with the highest counterspelling skill adds a number of dice to all spell defense rolls made by anyone in the group.

Every other character makes a test with a number of dice equal to their Counterspelling skill. Every success they get adds 1 die to spell defense rolls made by anyone in the group.

So if you have 6 Mages with Counterspelling 3 and 1 Magicican with a Counterspelling of 4, you are on average throwing an extra 10 dice to defend against anyone throwing a spell on anyone in the group. This means that when two Wizgangs go up against each other, they are seriously better off running into close combat and punching each other than trying to drop each other with spells.

So when the Magisters fight the New Merlins on the streets of London, they do so by whacking each other with staves like the geezer fight in Lord of the Rings.

-Frank
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blakkie
post Sep 7 2005, 09:07 PM
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Or they use their abilities to buff Bubba the Love Troll so he can have some quality cuddle time with them. Indirect support is your mage busting friend.
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mintcar
post Sep 7 2005, 09:14 PM
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Counterspelling has increased extremely in power.
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OSUMacbeth
post Sep 7 2005, 09:25 PM
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Pah, I'd give counterspelling, ritual sorcery, and centering to have the old version of Shielding back. +1 die AND +1 TN for every die allocated? Now that was near-immunity to magic.

OSUMacbeth
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mintcar
post Sep 7 2005, 09:28 PM
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Now a single mage can protect an army.
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blakkie
post Sep 7 2005, 09:34 PM
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QUOTE (mintcar @ Sep 7 2005, 03:28 PM)
Now a single mage can protect an army.

I'm not so worried about that. Although i think that they should have done something along the lines of Dodge with an -2 dice penalty for each separate spell Counterspelled (even if you use the Counterspelling for multiple targets of the same spell they only count as one spell) past the first in a given Combat pass.

EDIT2: Nevermind about Counterspelling, that's not so bad using the Teamwork mechanism. You have to have a lot of dice up front to generate the hits. Roughly 9 dice from secondary mages for every single Counterspelling Hit from them.
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mintcar
post Sep 7 2005, 09:37 PM
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Just one of those things that you can employ if a situation becomes silly. They canīt write every modifier down, after all.
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hobgoblin
post Sep 8 2005, 02:27 AM
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QUOTE (mintcar @ Sep 7 2005, 11:28 PM)
Now a single mage can protect an army.

as long as he can keep the army within LOS yes...
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