Slap Fight!, The Pathos of Wiz Gang Clashes |
Slap Fight!, The Pathos of Wiz Gang Clashes |
Sep 7 2005, 09:01 PM
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#1
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
Here's how Counterspelling works when you have a bunch of mages on your side:
The character with the highest counterspelling skill adds a number of dice to all spell defense rolls made by anyone in the group. Every other character makes a test with a number of dice equal to their Counterspelling skill. Every success they get adds 1 die to spell defense rolls made by anyone in the group. So if you have 6 Mages with Counterspelling 3 and 1 Magicican with a Counterspelling of 4, you are on average throwing an extra 10 dice to defend against anyone throwing a spell on anyone in the group. This means that when two Wizgangs go up against each other, they are seriously better off running into close combat and punching each other than trying to drop each other with spells. So when the Magisters fight the New Merlins on the streets of London, they do so by whacking each other with staves like the geezer fight in Lord of the Rings. -Frank |
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Sep 7 2005, 09:07 PM
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#2
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Or they use their abilities to buff Bubba the Love Troll so he can have some quality cuddle time with them. Indirect support is your mage busting friend.
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Sep 7 2005, 09:14 PM
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#3
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Karma Police Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
Counterspelling has increased extremely in power.
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Sep 7 2005, 09:25 PM
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#4
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Target Group: Members Posts: 98 Joined: 26-July 05 Member No.: 7,517 |
Pah, I'd give counterspelling, ritual sorcery, and centering to have the old version of Shielding back. +1 die AND +1 TN for every die allocated? Now that was near-immunity to magic.
OSUMacbeth |
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Sep 7 2005, 09:28 PM
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#5
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Karma Police Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
Now a single mage can protect an army.
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Sep 7 2005, 09:34 PM
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#6
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
I'm not so worried about that. Although i think that they should have done something along the lines of Dodge with an -2 dice penalty for each separate spell Counterspelled (even if you use the Counterspelling for multiple targets of the same spell they only count as one spell) past the first in a given Combat pass. EDIT2: Nevermind about Counterspelling, that's not so bad using the Teamwork mechanism. You have to have a lot of dice up front to generate the hits. Roughly 9 dice from secondary mages for every single Counterspelling Hit from them. |
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Sep 7 2005, 09:37 PM
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#7
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Karma Police Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
Just one of those things that you can employ if a situation becomes silly. They canīt write every modifier down, after all.
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Sep 8 2005, 02:27 AM
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#8
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
as long as he can keep the army within LOS yes... |
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