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> Healing Tests -- Concern/Confused
Hasaku
post Oct 30 2005, 04:19 AM
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It's just positive mental attitude. Your state of mind is reflected in your body (neurotransmitter levels, blood pressure, etc.), and these physiological responses can help/hinder healing.
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Azralon
post Oct 31 2005, 04:33 PM
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QUOTE
-It solves the problem of trolls rolling 18-24 dice for healing outside a hospital, but the high-Bod trolls still have a distinct advantage over ordinary humans.


I personally don't see that as a problem. The role of a troll is to absorb stupid amounts of punishment, and my math above suggests that their proportionate healing rate is only slightly faster than a human's. That solves the old D&D-ish (subjective) issue of the Fighter/Barbarian always taking longer to heal than everyone else just because he has more hit points.

QUOTE
-It integrates Essence into the actual healing test itself rather than adding it in after the fact.


It's already integrated in every healing test: First Aid, the Heal spell, and normal downtime recovery. It provides a direct die modifier just like having more Body does; it's just not weighted as heavily as Body. Well, and it's constructed as a penalty when you have a low Essence rather than a bonus for having a high one; but either way it's a linear factor.

QUOTE
-It makes Essence more important to healing, which I always thought it should be.


Entirely your prerogative. :)
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jervinator
post Nov 1 2005, 05:00 AM
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I think it's funny how reducing Essence hinders healing even if the Essence loss is due to an implant that is supposed to PROMOTE healing (Symbiotes).
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Azralon
post Nov 1 2005, 05:02 PM
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QUOTE (jervinator)
I think it's funny how reducing Essence hinders healing even if the Essence loss is due to an implant that is supposed to PROMOTE healing (Symbiotes).

Yeah, I distinctly remember realizing that after Man and Machine came out. :)

Fortunately standalone Symbiotes themselves stay ahead of the curve with regards to longterm recovery time. It's when you're a fully-loaded death machine that Symbiotes become more of a "catch-up and compensate" measure.
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Fortune
post Nov 2 2005, 01:04 AM
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QUOTE (Azralon)
QUOTE (jervinator @ Nov 1 2005, 01:00 AM)
I think it's funny how reducing Essence hinders healing even if the Essence loss is due to an implant that is supposed to PROMOTE healing (Symbiotes).

Yeah, I distinctly remember realizing that after Man and Machine came out.

That was the subject of Errata in SR3, and I suspect will probably be included in the rules section od Street Magic.
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