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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 19-March 03 From: Central IL Member No.: 4,278 ![]() |
One of my big issues with SR3 was the huge power spirits had. The gigantic karma pool alone, mayed them god like to starting PCs. Now they are even worse. It is highly possible that a starting mage can summon up a F 12 with service or two. That is a big balance issue. Spirits attributes based on there force can go well beyond the scope of what a PC could have. Take a F12 earth elemental for instance. It could slaughter an entire team, and the only person who would stand a chace against it would be a spellcaster as it would have immunity to virtually any non magic offense. AND it would have a freaing Edge of 12. I plan to house rule them in a few ways. Here is what I am considering.
I plan to use some or all of these if my group allows. The spirits edge is capped at the Summoner's Taking the Max force you can summon down to 1.5xMagic. Changing drain value to Spirits Force. |
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