IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Running the Shadows in Nagasaki
Char_Aznable
post Sep 13 2005, 12:02 AM
Post #1


Target
*

Group: Members
Posts: 5
Joined: 20-August 03
Member No.: 5,524



Hello everyone,

I am about to start up a new Shadowrun 3rd game in the city of Nagasaki. Anyone have any suggestions? (And for the record, I've lowered the Background count of Nagasaki in the downtown areas)
Go to the top of the page
 
+Quote Post
Kagetenshi
post Sep 13 2005, 12:10 AM
Post #2


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



Why did you lower the background count? Keep in mind that this fundamentally changes the operation of background count to have it not present (or not present to the usual degree) there.

~J
Go to the top of the page
 
+Quote Post
Taran
post Sep 13 2005, 02:45 AM
Post #3


Moving Target
**

Group: Members
Posts: 164
Joined: 7-July 03
Member No.: 4,891



QUOTE (Kagetenshi)
Why did you lower the background count? Keep in mind that this fundamentally changes the operation of background count to have it not present (or not present to the usual degree) there.

~J

Because otherwise the game would be unplayable, I suppose.

It doesn't seem too fundamental to say 'atomic bombs still inflict background count, but not as much/it falls off faster'. With that said, why Nagasaki over a less-nuked piece of real estate?
Go to the top of the page
 
+Quote Post
hahnsoo
post Sep 13 2005, 02:48 AM
Post #4


Mr. Johnson
******

Group: Dumpshocked
Posts: 2,587
Joined: 25-January 05
From: Berkeley, CA
Member No.: 7,014



QUOTE (Taran)
Because otherwise the game would be unplayable, I suppose.

It doesn't seem too fundamental to say 'atomic bombs still inflict background count, but not as much/it falls off faster'. With that said, why Nagasaki over a less-nuked piece of real estate?

First of all, the nuclear background count or the magical background count? I'm assuming you're talking about the latter, but it's important to make that distinction in a game based around a nuked site. If it is the magical background count, then it only makes the game tougher for Mages... not any different than running in Bug City, really (where active magic just screams "bug beacon").
Go to the top of the page
 
+Quote Post
hobgoblin
post Sep 13 2005, 03:09 AM
Post #5


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



im guessing the background count isnt just from the nuke itself but allso from all the lifes that died in the blast.

remember that places like the nazi death camps still have a background count in 2060 or so (IIRC) and im guessing something similar is hovering over nagasaki.

of one then add that nukes seems to have an ability to generate background counts to it gets realy nasty...
Go to the top of the page
 
+Quote Post
hahnsoo
post Sep 13 2005, 03:12 AM
Post #6


Mr. Johnson
******

Group: Dumpshocked
Posts: 2,587
Joined: 25-January 05
From: Berkeley, CA
Member No.: 7,014



No, that's not what I meant. Background count is a term borrowed from radiation contamination (or astronomy, I suppose... lots of uses, and all of them dealing with radiation). I was talking about either a radioactive background count or a magical one, which is what needs to be defined in the original post.
Go to the top of the page
 
+Quote Post
hobgoblin
post Sep 13 2005, 03:19 AM
Post #7


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



true...

but from recent reports the radiation level of those citys that got nuked at the end of WW2 are allready starting to normalize from the looks of it.

so most likely it will not be much of an issue in SR, but the magical background count from those attacks (as well as maybe the firebombing of tokyo and maybe hamburg, germany) should still be there for reasons i have allready stated.
Go to the top of the page
 
+Quote Post
hyzmarca
post Sep 13 2005, 03:26 AM
Post #8


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



I don't know muhch about Nagasaki in SR3 so if I'm just talking out of my butt please correct me. Background count is just the aspecting of mana toward an "abnormal" paradigm. It is reduced by the presence of "normal" life, which slowly returns the mana toward the namegiver-standard paradigm. Heavily populated areas of Nagasaki should, reasonably, have less background count simply because of the people living there. The greater the number of people living there the faster the mana is aspected toward life again.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Sep 13 2005, 03:43 AM
Post #9


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



By canon Nagasaki has a mana warp in it, same as any other nuclear blast site.

~J
Go to the top of the page
 
+Quote Post
Herald of Verjig...
post Sep 13 2005, 09:53 AM
Post #10


Runner
******

Group: Members
Posts: 3,066
Joined: 5-February 03
Member No.: 4,017



Warp seems overkill. I suggest a background count (magical variety) not more than 6 or less than 3 in the majority of the area. To bump up the amount of resolvable hazards, include some chained spectres of those who died in the blast and had no living relative who tried to appease them afterward. In this case, their chain would actually be their living relatives, but in many cases the knowledge of such a connection would've been lost to both sides.

It seems like it can fit, and I liked the mental image of WW2 era populace materializing and harrassing the runners. Remember, most of the background count would be sustained by the angry dead so they face little or no penalty.
Go to the top of the page
 
+Quote Post
blakkie
post Sep 13 2005, 11:01 AM
Post #11


Dragon
********

Group: Members
Posts: 4,718
Joined: 14-September 02
Member No.: 3,263



QUOTE (Kagetenshi)
By canon Nagasaki has a mana warp in it, same as any other nuclear blast site.

How big a radius though? The bomb itself detonated nearly 600m above ground.
Go to the top of the page
 
+Quote Post
Fortune
post Sep 13 2005, 02:21 PM
Post #12


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (Herald of Verjigorm)
Warp seems overkill. I suggest a background count (magical variety) not more than 6 or less than 3 in the majority of the area.

Technically, a Background Count of 6 is a Mana Warp.
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Sep 13 2005, 07:20 PM
Post #13


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



This is all fasscinating stuff. It makes me wonder, though. What other kinds of places would have background counts. I mean, I heard someone say that people living in normalicy reduces them, but what about more remote places, especially those that saw incredibly great bloody battles? Oakinawa? Iwo Jima? Normandy? Bastogne? Would they be any different than the major cities that saw the most incredible fighting? Stalingrad? Berlin?
Go to the top of the page
 
+Quote Post
Kagetenshi
post Sep 13 2005, 11:16 PM
Post #14


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



There is no evidence that I have seen that people living in an area reduces any sort of background count other than that caused by lack of life (for example, space).

~J
Go to the top of the page
 
+Quote Post
Herald of Verjig...
post Sep 13 2005, 11:26 PM
Post #15


Runner
******

Group: Members
Posts: 3,066
Joined: 5-February 03
Member No.: 4,017



QUOTE (Fortune @ Sep 13 2005, 09:21 AM)
Technically, a Background Count of 6 is a Mana Warp.

Drek, I never remember the cutoff.

As for the potential other background count sites, battlefields and concentration camps are listed as likely sources for +3 or so rating background counts. (claim from memory, may be off by ± 2)

Significantly higher concentrations of death and suffering lead to fairly permanent (centuries) background count with relative ease. It takes a lot more work for the druids to aspect an area toward drunken orgies (not that they mind...).
Go to the top of the page
 
+Quote Post
hyzmarca
post Sep 13 2005, 11:36 PM
Post #16


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



QUOTE (Kagetenshi)
There is no evidence that I have seen that people living in an area reduces any sort of background count other than that caused by lack of life (for example, space).

~J

That is true, but it does fit with everything we know about SR metaphysics. Of course, it is also possible that the background count will corrupt those living there. Living things aspect mana toward themselves and mana, in turn, aspects living creatures (especially those that are dual natured and.or magically active) toward it.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Sep 13 2005, 11:41 PM
Post #17


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



It doesn't actually fit with it. We know of only one case in which life has decreased background count, and that's in an area with an absence of it.

Moreover, we've evidence to the contrary. As I mentioned, per canon Nagasaki and Hiroshima still have heavy mana warps despite people living in them. I'll dig out Target: Wastelands and try to find the reference.

~J
Go to the top of the page
 
+Quote Post
Fortune
post Sep 14 2005, 03:43 AM
Post #18


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (Kagetenshi)
Moreover, we've evidence to the contrary. As I mentioned, per canon Nagasaki and Hiroshima still have heavy mana warps despite people living in them. I'll dig out Target: Wastelands and try to find the reference.

But are they still as big a Warp in 2070 as they were in 2050? 2040? 2011?
Go to the top of the page
 
+Quote Post
Kagetenshi
post Sep 14 2005, 05:12 AM
Post #19


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



I haven't found my copy, but IIRC they were as big a warp in 2050 as in 2060, and in 2040 as in 2050, and in 2012 as in 2040.

~J
Go to the top of the page
 
+Quote Post
blakkie
post Sep 14 2005, 06:39 AM
Post #20


Dragon
********

Group: Members
Posts: 4,718
Joined: 14-September 02
Member No.: 3,263



QUOTE (Kagetenshi @ Sep 13 2005, 05:16 PM)
There is no evidence that I have seen that people living in an area reduces any sort of background count other than that caused by lack of life (for example, space).

Further it is rather dubious to expect a lowering of background to be brought about by high concentrations of people. What with their tendancy to display strong emotions, stab each other to death, and generally muck up the astral constantly creating weak, localized background counts.

Now trees and grass on the other hand....

"A *person* is smart. People are dumb, panicky, dangerous animals and you know it." - K, Men In Black
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Sep 14 2005, 06:49 AM
Post #21


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



Heh, I love that line, Blakkie.


But how do you get rid of background count? I mean, it'd seem to me that by 2060 or 2070, there woulden't be anywhere that didn't have some really heavy background count, if not all-out warp. Especially given the fighting during WWII. I'd think that just about every city from Caen to Stalingrad should be about uninhabitable given all the hell that went down there.
Go to the top of the page
 
+Quote Post
fistandantilus4....
post Sep 14 2005, 06:58 AM
Post #22


Uncle Fisty
**********

Group: Admin
Posts: 13,891
Joined: 3-January 05
From: Next To Her
Member No.: 6,928



there really isn't any precedent, like Kagetenshi said. Try the Nazi death camps for example. They've gotten worst! Auschwitz for example has a background count of 5, and they have to ward the whole damn palce to try to keep all the damn angry ghosts in. And they're starting to get through anyways. Really what it comes down to is that it shouldn't lower but if the GM wants it to for his game, it should.
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Sep 14 2005, 09:36 AM
Post #23


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



Dayum...

That sounds like a good game. But why isen't the whole world infested with vengeful ghosts?
Go to the top of the page
 
+Quote Post
fistandantilus4....
post Sep 14 2005, 09:41 AM
Post #24


Uncle Fisty
**********

Group: Admin
Posts: 13,891
Joined: 3-January 05
From: Next To Her
Member No.: 6,928



it is



but not all of them are strong. And not all of them have chains, and are therefor easier to get rid of. Also, not everyone that dies comes back as a ghost.


That being said. The world is infested with "vengeful ghosts". Haven't you seen Ghostbusters!?
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Sep 14 2005, 10:15 AM
Post #25


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



Hehehe. :)
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 24th April 2024 - 02:20 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.