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> Arrrggg, Technomancers
Shadow_Prophet
post Sep 20 2005, 06:14 PM
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QUOTE (blakkie)
...
In 2070 trodes are just as good as a datajack. It isn't explicitly stated anywhere, but i just ran on the assumption that trodes advanced enough to make datajacks unnessasary. *shrug*

Yup considering you can run in hot sim mode in VR on the trix with trodes they are as good if not better than a datajack because you don't have to have anything implanted AND you can have them painted onto your body (nanopaste trodes) or have it be on the inside of your hat brim like a bandana...
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blakkie
post Sep 20 2005, 06:16 PM
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QUOTE (Fortune @ Sep 20 2005, 12:05 PM)
Didn't think of Essence loss, but if it follows along from previous thinking on the matter, there shouldn't really be any. Losing things doesn't usually cost Essence, it's when they are replaced that it becomes a factor. I don't think being hooked up to tubes would count as replacing things in the spirit of the Essence rules.

You are clearly into house rule only territory (no matter how you rule it), and not counting essense loss for having your innards replaced by a machine and your skull peeled away to float your brain in a bath of synthetic fluid certainly puts you in very questionable house rule territory. So basically if you make up your own ruling one way on that then you have full power Technos in a jar. *shrug*
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mfb
post Sep 20 2005, 06:24 PM
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definitely a house rule, yes, but also very definitely in keeping with the existing rules.
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snowRaven
post Sep 20 2005, 06:25 PM
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QUOTE (hobgoblin)
or the confusion can be the same as the SR world feels as they dont have all the facts and are working on 50% or more guesswork.

allso, only place i know of that technomancers show up outside of SR4 is system failure (and then only as some story on the shadowland board or something). was there any rules/info on how to play them in there?

and if so, how does it differ from SR4 stuff in flavor?

thing is that as the matrix is all around them carryed on the airways, the otaku no longer have to jack in to enter the deep resonance. ie, they can be it 24/7 if they want to.

then there is the question if there was any residual effects of crash2.0 and how it can have affected the deep resonance effect.

No rules for how to play a technomancer (but there was limited rules suggestions for playing a 'ghost in the machine'), but it states fairly explicitly that they were created by something in and/or after the crash.

People who got 'trapped' in the matrix and 'came back' to their bodies discovered they could interact with the new wireless systems put in (there's a chapter of a person in stockholm being treated for psychic problems as she claims to have visited places in the matrix even though her jack is stopped and she has no deck, and she alters the temperature of the room with a thought. She can also see strange entities in the matrix, which she calles 'Idols'. (Stockholm already had wireless matrix access in place before the crash, and was among the first to start to run wireless after it)

5 years pass, and still we get no info whatsoever on these new technomancers, really, or what happened to the resonance/dissonance, really - or the AIs, or what these 'Idols' are.

Basically, it's as if they had given us Otaku rules back when the Denver sourcebook came out and said - 'here's how to make an otaku, they are strange children that deck without a deck' and left it at that. We lack enough background to make it possibly to really play a technomancer effectively - even if they don't understand their abilities, there should've been more 'in-character' info on the different ways they 'awaken', and what it is to be a technomancer. Or, they should've left them as NPC-only until the Unwired book came out and they got more explanation.
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blakkie
post Sep 20 2005, 06:29 PM
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QUOTE (mfb)
definitely a house rule, yes, but also very definitely in keeping with the existing rules.

Reaching in, pulling out organs, and replacing their function with machines? Er, only in keeping with the rules because the book can't reach out and wack you with a dead fish.
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mfb
post Sep 20 2005, 06:34 PM
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that's not how cyberware works. cyberware is connected to the body. if it's not connected, it costs no essence. for instance, that's how nanites work.
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blakkie
post Sep 20 2005, 06:39 PM
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However that isn't an exhastive list of how you can lose essense. EDIT: Page 61.
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mfb
post Sep 20 2005, 06:42 PM
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soaking in a nutrient bath under a doctor's care doesn't strike me as chemical abuse or toxin damage. you might be able to get away with negligence... but i dunno. lopping off an arm isn't negligence, apparently.
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blakkie
post Sep 20 2005, 06:53 PM
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QUOTE (mfb)
lopping off an arm isn't negligence, apparently.

Where does it say that? Or are you going back to the "If my leg gets cut off in an accident will it already be in heaven waiting for me" discussions that SR3 tried to address?

Because you can't really go by that stuff so much anymore, essense is different now. For example Bioware actually reduces essense.

I wasn't refering to that part. I was implying that i would find having someone remove my liver "invasive". :P

Further on page 61: It represents the body’s cohesiveness and holistic strength. If as a GM you find that a body still has all it's "cohesive and holistic strength" when reduced to a brain floating in a jar.....that is an interesting take.
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mfb
post Sep 20 2005, 06:56 PM
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i'm going back to the game rule that losing a limb doesn't cost you any essence.
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blakkie
post Sep 20 2005, 07:05 PM
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QUOTE (mfb @ Sep 20 2005, 12:56 PM)
i'm going back to the game rule that losing a limb doesn't cost you any essence.

....which isn't explicitly in SR4, and which was added in SR3 as part of with the rest of that misguided attempt to in detail explain IC the IC absurdness created by the purely balancing game mechanic driven Essense attribute, while still allowing the "blind mage" type of concept. An attempt that mostly created more questions than answers, and killed a few more trees in the process. :P
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mfb
post Sep 20 2005, 07:11 PM
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there aren't any rules at all in SR4 relating to limb loss. it's not unreasonable to assume that the rules for it should be the same as in SR3--though, of course, it wouldn't be unexpected if they're different.
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Shadow_Prophet
post Sep 20 2005, 07:22 PM
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QUOTE (mfb)
there aren't any rules at all in SR4 relating to limb loss. it's not unreasonable to assume that the rules for it should be the same as in SR3--though, of course, it wouldn't be unexpected if they're different.

Welllllllllllllllllll actualy I would say it would be unreasonable to assume its like sr3 considering that essence works differently in sr4, and well its a entirely new eddition :D. But thats just me and my take on things. ;)
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FiveVenoms
post Sep 20 2005, 10:01 PM
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I had a *thought*- Pardon if someone covered this already, but there seemed to be an awful lot of you suck/no YOU suck going on, and I skipped ahead. I was debating a theory that could sort of explain the Technomancer theory, but would, naturally, have to be fleshed out.

Now, part of my understanding is, in sourcebooks of the last ten or so years, there are references to the "resonance" in the matrix-a force, that influences the matrix in a quasi-mystical way. They may have cleared this up at some point, which would invalidate this whole theory,but if so, it is in one of the many, many sourcebooks I haven't read. Bear that in mind. Could it be assumed that the powers of Technomancers work more on a matrix-side way of doing things? They aren't "shooting radio waves" at devices, but rather, this resonance is reacting to their immediate brain waves and actions-with a wireless matrix in place, I could assume that the "regions" of AR are reacting to the Technomancer's actions/brain activity. Where goes an AR network, so goes the resonance/matrix (which would explain why Technomancers 'freak out' in regions with no matrix). A technmancer perceives these things because he's being hit with the same signals as a commlink would be, but the Signal/range of the device doesn't apply-it could, insofar as how distant/powerful the Technomancer's connection is with the Resonance.

I'll stop now, and move on for clarification later in case I've missed some critical point, but does that come across as slightly more plausible than someone shooting high range radio signals out of their eyes?
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snowRaven
post Sep 20 2005, 10:40 PM
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Yeah, FiveVenoms - this is similar to what I'm leaning towards as well.
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hahnsoo
post Sep 20 2005, 11:21 PM
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It simply isn't plausible to influence light in that manner. Radio, like other forms of light, isn't like water... you can't muck about in it and expect to make meaningful ripples. In order to influence wireless devices, you have to be able to send a wireless signal, and one that can encode information relevant to the wireless matrix. Their ability to manipulate the Matrix isn't in question (as it's one of the key assumptions you have to make about otaku as well, even though they happen to do it using an ASIST converter and a DNI interface)... it's the ability for a human body to send out meaningful radio waves to act upon the Wireless Matrix. I'd buy it if they provided SOME form of reasonable explanation (a "relay" Sprite, magic, a new organ, being able to relay their abilities through a skin-linked commlink, etc.), but they don't.
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FiveVenoms
post Sep 20 2005, 11:37 PM
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I realize that. My "jump" here was assuming that in the event of a making the matrix wireless, we were no longer talking about radio waves, etc, as it applies to Technomancers. That seems to be the major stumbling block of most of these theories that could explain a Technomancer's powers. Instead I make an assumption about the "resonance" of the Matrix, and that is in fact, what the Technomancer is interacting with, in accordance with their personal abilities (Resonance is the Technomancer attribute, right? higher attribute=more influence with the Resonance/Matrix). Since the radio waves, data streams, etc., are flowing in the space around the character, interacting with commlinks, thusly so is the "resonance" of the matrix. So technomancers interact with that directly, instead of light/radio waves. I'll admit it's a bit of a leap of faith, but it works for me as an adequate personal explanation-unlike "radio brains".
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hahnsoo
post Sep 21 2005, 12:11 AM
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Again, light/radio doesn't work like that. There aren't "streams" of data or a "pool" of radio (both of which are simple metaphors for far more complex phenomena) that you are "resonating" with (thus, my statement "Light is not like water"). To be able to influence light in that manner would take even more suspension of disbelief than to assume that technomancers have the ability to emit radio (through magical or mundane means).
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FiveVenoms
post Sep 21 2005, 12:28 AM
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Hmm. Maybe I'm not being clear about my theory; I'm not talking about light or radio, since I'm aware (although definitely not acutely) of the physics phenomena you're talking about. The only aspect of the Matrix (and the accompanying signals) that I'm referencing is the "Resonance". Problem of course being, that I really couldn't tell you (other than the ways in which SR sourcebooks and such cite it) what it is. However, I'm assuming it is similar to neither radio signals or particles/frequencies/etc. of light. One would have to assume in my theory (and this is part of why I said it was half thought out: I was hoping that with discussions like this one, we could find a quasi plausible way of figuring out Technomancers), that the Resonance doesn't operate like the signals that carry to comlinks and other wireless devices. It would have to be translateable as a 3-D "space" accompanying AR, or at least that's how the brain perceives it. In fact, now that I think about it, maybe that would be the answer; the resonance translates as a signal that the brain could interpret, and your personal resonance, serving the same purpose as a magical rating (essentially), but being inherently non-magical, determines the extent to which these resonance "signals" are influenced. I could see some apprehensions on the "mystic" aspect of this theory, but again, it seems like you almost have to go that route for any explanation.
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Fortune
post Sep 21 2005, 12:41 AM
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Or, you could just say it's Magic! :D
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FiveVenoms
post Sep 21 2005, 12:49 AM
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Yeah, but then what would I do with my spare time?
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Kremlin KOA
post Sep 21 2005, 02:05 AM
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QUOTE (blakkie)
QUOTE (mfb @ Sep 20 2005, 12:56 PM)
i'm going back to the game rule that losing a limb doesn't cost you any essence.

....which isn't explicitly in SR4, and which was added in SR3 as part of with the rest of that misguided attempt to in detail explain IC the IC absurdness created by the purely balancing game mechanic driven Essense attribute, while still allowing the "blind mage" type of concept. An attempt that mostly created more questions than answers, and killed a few more trees in the process. :P

okay then blakkie, since you seem to he a source of such

what is the esse4nce of someone born with a limb missing?

does the amount vary if it is a mutation or just a birth drformity caused by the conditions of the womb?
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hobgoblin
post Sep 21 2005, 08:18 AM
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QUOTE (FiveVenoms)
Yeah, but then what would I do with my spare time?

:notworthy:
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hahnsoo
post Sep 21 2005, 02:22 PM
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So you are thinking of "subspace" or some other technobabble (not disparaging the idea, but that's the most appropriate term)... basically, all devices on the new Wireless Matrix are part of the Deep Resonance, and the communication between a technomancer and Deep Resonance operates on an unmeasurable level (akin to "subspace frequencies" on Star Trek).

*shrugs* Might as well say it's "Magic" (edit: Probably more akin to "the Force"), but only because the idea simply reiterates that mystic forces beyond our ken are involved (i.e. Deep Resonance). Don't get me wrong, I think the idea is a good one as an explanation, and if FanPro came out and said it, I'd consider it a hard pill to swallow, but I'd buy it. I think, in my mind, it conveniently discards years of fiction in the SR universe that focused on the mind-machine interface, specifically with children. The implication over the years was that otaku, while special, were also entirely mundane, more related to the Autism Spectrum Disorders than the Magus Factor. The Technomancer concept throws that out the window. I'm not sure that I (and my gaming group) like it, and our house rules regarding technomancers reflect this.

The other issue is "what happened to all the cyberware"? If there are otaku out there that survived (as implied by the fiction about technomancers in SR4, although I will note that System Failure states that many of them die during the Matrix Crash 2.0) and there were technomancers born out of the Matrix Crash (from being jacked in during the Crash, as stated in the technomancer piece in System Failure), then what happened to all of that cyberware? Or are there whole generations of technomancers that lose Resonance for simply having a little datajack?
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blakkie
post Sep 21 2005, 02:29 PM
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QUOTE (Kremlin KOA @ Sep 20 2005, 08:05 PM)
okay then blakkie, since you seem to he a source of such

what is the esse4nce of someone born with a limb missing?

does the amount vary if it is a mutation or just a birth drformity caused by the conditions of the womb?

Yes, that is a good example of a silly question that helped spawn the mess of essense handwaving in SR3.

Another good example is what happens with the huge range of brain sizes in people, approximately +/-15% covers the majority of the range, but there are definately a number outside that range that are functional humans (and definately some that are not).

Of course the answer is staring right at you on page 61, in the Essence explaination, and page 54.....if you actually wanted it.

P.S. In anticipation of the next silly question: When you die your leg you accidentally lost was already waiting there in heaven for years for you. Jesus had it on ice and reattaches it. :wobble:
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