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> Arrrggg, Technomancers
Xenith
post Sep 13 2005, 11:55 PM
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So why bother to reply to it? To make yourself feel important? Lashing out at random does not help. Your anger at a game has apparently been misplaced. Again, grow up.
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Shadow_Prophet
post Sep 14 2005, 12:17 AM
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QUOTE (hahnsoo)
Erm, back to Technomancers and SINs, a regular commlink doesn't necessarily have the actual information of the SIN stored on it (although it might). What it has is references to banks, ID databases, various different locations that constitute your identity (to use 20th century examples, your D/BMV driver's license, your passport, bank accounts, etc.). Whenever someone does an ID check, they aren't comparing against the information on your Commlink (that would be WAY silly)... they are comparing against the identity displayed by your commlink versus a handful (or perhaps a hundred, who knows?) other locations on the Matrix.

On a side note, any time a Technomancer needs storage, they can dump it to a device at hand (an old commlink in the pocket, whatever) or a remote onine location.

EDIT: Oh, and as far as sprites, you can register sprites to have them around effectively "permanently". Unlike spirits, they don't mind being "bound" much.

Um actualy acording to sr4 comlinks DO contain the SIN.

QUOTE
It used to be that one’s SIN and other forms of identifi cation
were all stored on credsticks, pen-sized tubes that served
simultaneously as ID and credit card. Since the Matrix went
wireless, however, all of this information was transferred to the
commlink, and credsticks only survive as certifi ed but relatively
anonymous means of payment. In addition, all of a person’s
credentials and necessary personal data (licenses, credit history,
health insurance, cred accounts, etc.) are stored in encrypted
form on her commlink (with a default Encryption rating of 5).
For privacy reasons, this information is usually not broadcast
as part of their personal profi le for social networking, though
some high-security areas may require that key information
(particularly name & SIN) be broadcast.


And they do compare whats on your comlink vs whats the SIN databases say to verify the information. Like a police officer might take your license to scan through the database to see if there are any outstanding charges against you.

And I'm not sure where you're getting that sprites don't mind being registered. Another quote from SR4

QUOTE
UNCONTROLLED SPRITES
Similar to spirits, most sprites resent an attempt
by a technomancer to script it and force
it into long-term servitude. If during the registering
procedure the technomancer is knocked
out from Fading or rolls a critical glitch, the
sprite goes uncontrolled in the same manner as
an uncontrolled spirit (p. 180). An uncontrolled
sprite owes no further tasks to the technomancer.
Though sprites are not (usually) as
vengeful as spirits and will not attempt to kill
the technomancer who tried to register them,
they do tend to have a mischevious streak and
will take the opportunity to wreak whatever
havoc they can.


They're not as vengeful but that doesn't mean they like it any more or less than spirits do.
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Aristotle
post Sep 14 2005, 01:19 AM
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I don't use them. They don't exist (in my take on Shadowrun). Most, if not all, of the otaku were claimed by the crash.
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hyzmarca
post Sep 14 2005, 01:36 AM
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QUOTE (Fortune @ Sep 13 2005, 04:34 PM)
How does that explain newly-created Technomancers, who never had a Datajack to start with, and were not plugged into the Matrix when the Crash 2.0 happened?

Nanites in bodily fluids?

Anyone who is bitten by a technomancer and survives will become a technomancer on the next full moon.... :cool:
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blakkie
post Sep 14 2005, 02:44 AM
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@hyzmarca

:notworthy: :notworthy: :notworthy:
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blakkie
post Sep 14 2005, 02:51 AM
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QUOTE (Shadow_Prophet)
And I'm not sure where you're getting that sprites don't mind being registered.

I think you missed the word "much" on the end. While that still is likely inaccurate, i think he based it off how they react when freed.

QUOTE
...
Though sprites are not (usually) as
vengeful as spirits and will not attempt to kill
the technomancer who tried to register them,
...


I don't think that really means they are more tolerant of it, more likely it just means they have a somewhat more pleasant temperament. Although that could be the result of being more tolerant of being scripted.
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hahnsoo
post Sep 14 2005, 04:36 AM
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QUOTE (Shadow_Prophet @ Sep 13 2005, 07:17 PM)
Um actualy acording to sr4 comlinks DO contain the SIN.

Not if you are hacker and you've edited this information, probably as part of the usual "spoof datatrail" operation that most hackers will do periodically (along with the usual effect of changing your commlink's access ID). I did say that commlinks didn't necessarily have the SIN information, although they might. It would be absurd if a commlink could not be edited to change your personal information (including no information at all), and it would be absurd if the commlink was the ONLY place your SIN was stored. After all, the SIN is just a number, and if you look on p260, most of the personal information is duplicated across multiple databases. The trick is setting your commlink to duplicate an existing ID (fake or real). If you were a technomancer, it would amount to rote memorization of the details, or simply having the information available in a commlink or a remote data storage.
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Shadow_Prophet
post Sep 14 2005, 02:24 PM
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QUOTE (blakkie)
QUOTE (Shadow_Prophet @ Sep 13 2005, 06:17 PM)
And I'm not sure where you're getting that sprites don't mind being registered.

I think you missed the word "much" on the end. While that still is likely inaccurate, i think he based it off how they react when freed.

QUOTE
...
Though sprites are not (usually) as
vengeful as spirits and will not attempt to kill
the technomancer who tried to register them,
...


I don't think that really means they are more tolerant of it, more likely it just means they have a somewhat more pleasant temperament. Although that could be the result of being more tolerant of being scripted.

Yes well they won't kill you but they'll screw up your day in other ways...they have a mischeviouse streak instead of a violent one.
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Shadow_Prophet
post Sep 14 2005, 02:35 PM
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QUOTE (hahnsoo)
QUOTE (Shadow_Prophet @ Sep 13 2005, 07:17 PM)
Um actualy acording to sr4 comlinks DO contain the SIN.

Not if you are hacker and you've edited this information, probably as part of the usual "spoof datatrail" operation that most hackers will do periodically (along with the usual effect of changing your commlink's access ID). I did say that commlinks didn't necessarily have the SIN information, although they might. It would be absurd if a commlink could not be edited to change your personal information (including no information at all), and it would be absurd if the commlink was the ONLY place your SIN was stored. After all, the SIN is just a number, and if you look on p260, most of the personal information is duplicated across multiple databases. The trick is setting your commlink to duplicate an existing ID (fake or real). If you were a technomancer, it would amount to rote memorization of the details, or simply having the information available in a commlink or a remote data storage.

while that seems somewhat plausible I'm not see where it meshes with the rules there.

I've read things in sr4 about 3 or 4 times in this regard. And I've come to the following conclusions based on the information stated there.

-You store all your personal data, sin, licenses, bank data, on your Commlink.

-In certain security zones you are required to broadcast this and allow the sin and license data to be scaned and verified.

-A fake sin would be just that. A fake sin instead of a real one in that little package of data on your commlink. The fake sin is provided by someone else.

-The datatrail deals with your accessID, which every commlink has and must spoof it to begin with

-Technomancers have no organic storage. Thus on themselves can't store that information, they would atleast need another form of storage.

So if they have to store this information does that device have to take up a subscriber slot just so the technomancer can allow the data to be accessed? Theres no real solid answer I can find in the BBB which is why I ask.
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mfb
post Sep 15 2005, 05:00 AM
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QUOTE (blakkie)
That isn't what i said at all. However simsense can alter the viewer, it is just generally assumed that the permanent changes are more brute force than fine control. But perhaps the Resonance is something that does have the ability in this limited field to alter.

i don't care what you alter, you're not going to get the human brain to produce usable radio signal.
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Halabis
post Sep 15 2005, 05:15 AM
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They. use. magic. I dont realy see any other explanation for it. Not that I mind. I'e always loved the idea that Otaku were just humans adapting to use magic to their new environments.
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mfb
post Sep 15 2005, 05:17 AM
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i've never liked the idea, myself. it seems cheap that after all the crap otaku have to go through to gain their powers, they're just... magic. but that is the best explanation for what otaku have evolved into--the alternatives i've seen presented are complete balderdash.
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Halabis
post Sep 15 2005, 05:22 AM
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I dunno, I just kinda liked the idea that they are astrally projecting into the matrix when they jack in. (which as far as I know was only mentioned in a novel) That one line in a crappy novel always made me like otaku as magic. Just a neat concept.
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Synner
post Sep 15 2005, 07:51 AM
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QUOTE (mfb)
but that is the best explanation for what otaku have evolved into--the alternatives i've seen presented are complete balderdash.

Not entirely true, we've spoken of at least one option and more have come up after a little bit of research - all of which are non magical. But we'll probably have to wait for Unwired to see where it goes.
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nick012000
post Sep 15 2005, 10:57 AM
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Well, in Psychotrope, an astrally projecting mage that watches an otaku jack in notices that his astral signiture goes all strange when he does so (I believe that it was described as threads shooting out in every dimension). I would like to point out that this doesn't neccessarily mean that otaku are magical, after all, mundane disease and the like also show up on your astral signiture.
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Shadow_Prophet
post Sep 15 2005, 02:23 PM
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QUOTE (mfb)
QUOTE (blakkie)
That isn't what i said at all. However simsense can alter the viewer, it is just generally assumed that the permanent changes are more brute force than fine control. But perhaps the Resonance is something that does have the ability in this limited field to alter.

i don't care what you alter, you're not going to get the human brain to produce usable radio signal.

Right. You could also say its imposible for giant dragons. And impossible for intelligent Big Foot. Also say its impossible for a monofilament whip, or a monofilament chainsaw for that matter. But hey you seem to be able to take all of those concepts on faith that shadowrun is a fictional universe, why not Technomancers? What makes them so different, than those other logic defying things.
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warrior_allanon
post Sep 15 2005, 02:33 PM
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you dont have to get it to produce a radio wave MFB, you just have to get the body to create an induction transfer, which it will do naturally, and highten it
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mfb
post Sep 15 2005, 05:01 PM
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giant dragons and bigfoot? that's magic. i already said that magic is the best explanation for technomancer abilities. monofilament whips are possible today, all you have to do is tie a fishing line to a handle. monofilament whips that can cut people in half with the flick of your wrist are a bit trickier, but not outside the realm of possibility.

i'd like to see an induction field with a 400km range.
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Bandwidthoracle
post Sep 15 2005, 05:39 PM
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QUOTE (mfb)
i've never liked the idea, myself. it seems cheap that after all the crap otaku have to go through to gain their powers, they're just... magic. but that is the best explanation for what otaku have evolved into--the alternatives i've seen presented are complete balderdash.

Aww, I'd really hate it if they turned out to be magical. Everything cool in SR is magical, with the exception of soul stealing cyberware. I really wish they'd present magic as more of a vice that will bite you, like anything else in SR, than the enabler of man it seems to be.
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deadline
post Sep 15 2005, 08:12 PM
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QUOTE (mfb @ Sep 15 2005, 12:00 AM)
QUOTE (blakkie)
That isn't what i said at all. However simsense can alter the viewer, it is just generally assumed that the permanent changes are more brute force than fine control. But perhaps the Resonance is something that does have the ability in this limited field to alter.

i don't care what you alter, you're not going to get the human brain to produce usable radio signal.

QUOTE
QUOTE (blakkie)
That isn't what i said at all. However simsense can alter the viewer, it is just generally assumed that the permanent changes are more brute force than fine control. But perhaps the Resonance is something that does have the ability in this limited field to alter.

i don't care what you alter, you're not going to get the human brain to produce usable radio signal.


well my friend youre in for a big shocker: The human brain does emit radio signal and that is a medical proven fact. Its aroun 8 hertz If I am not mistaken. Your brain is filled with ELECTRIC signal that goes from one synapse to another. Anyone who did some physics can tell you that electric signal no mather how faint can produce electromagnetic pulse and fields.As a matther of fact the brain is the ultimate trinary computer (yes/no/ maybe) and the nervous system is also transmiting alond the same wavelengt. Some people have incredibly strong emmission (we had a case of a poor lady that would trigger certain type of security system just by moving nearby) or case of people that can glitch complex electronics when they were near.

so imagine in a world filled with nano cybernetics and magic for almost 2 generations and try to imagine the effect of that on the human body.
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Xenith
post Sep 15 2005, 08:44 PM
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Ooo.... could you give some links to articles with such info? This is getting interesting. :)
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SL James
post Sep 15 2005, 09:07 PM
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Oh, boy! I'm going out right now and I'm going to hack that wi-fi hotspot down the street!
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mmu1
post Sep 15 2005, 09:16 PM
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QUOTE (deadline)
well my friend youre in for a big shocker: The human brain does emit radio signal and that is a medical proven fact. Its aroun 8 hertz If I am not mistaken. Your brain is filled with ELECTRIC signal that goes from one synapse to another. Anyone who did some physics can tell you that electric signal no mather how faint can produce electromagnetic pulse and fields.As a matther of fact the brain is the ultimate trinary computer (yes/no/ maybe) and the nervous system is also transmiting alond the same wavelengt. Some people have incredibly strong emmission (we had a case of a poor lady that would trigger certain type of security system just by moving nearby) or case of people that can glitch complex electronics when they were near.

Wrong. The transmission between synapses is handled by chemical neurotransmitters, not electric signals.

Transmission down nerve axons (which terminate in synapses) is handled via electro-chemical reactions, but any electrical fields generated there are simply the result of ion flow, and you get tons of similar activity in muscle fibers, for example... Wherever there's ion exchange there's electrical charge, but it means exactly squat when it comes to turning the human body into a meaningfully strong radio transmitter. Doing so would require massive, specialized organs (look up electric eels sometime to get an idea of what's needed to generate a decent amount of electricity biologically) - changes so significant you could see them with the naked eye.
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Xenith
post Sep 15 2005, 09:23 PM
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I did a search and found something interesting. If streched real far it could account for receiving and interpetation of radio signals.

http://www.borderlands.com/archives/arch/elf.htm

Heh.... ELF.
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Xenith
post Sep 15 2005, 09:26 PM
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Just remember this is just fun info, not "proof it works".

This one even uses "resonance". Irony. Fun.

http://www.merck.com/mmhe/sec06/ch077/ch077d.html

Edit: After a quick glance, this could... could explain why cyber interferes with resonance... it affects the "signal".
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