Indierect spells why? |
Indierect spells why? |
Sep 14 2005, 05:44 AM
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#1
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Neophyte Runner Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 |
Why use direct spells that is. So um I pay the same drain for casting a worse spell, why would I do that. Don't get me wrong I like clout but its a physical spell that people get more defense against and take less damage. I mean sure if I really need a physical stun spell I guess this is it, but it still sucks. The same deal with all the elemental spells. Sure elemental effects are cool but at best they balance the spell with a direct spell that doesn't deal with reaction to dodge first and the 1/2 impact added to the body to resist. So I pay a ton of drain why again?
In 3e I could accept it because of the TN 4 instead of body. It made it a decent spell against groups where there could be targets with bodies so high you'd be lucky to get a single success. This really looks like a legacy problem or something. They forgot that the TN system changed so both direct and indirect spells now have a TN of 5 so the indirect spells no longer got a advantage in that arena and only have penalties. |
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Sep 14 2005, 05:55 AM
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#2
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
OK, I'm a little unclear as to whether you think Direct or Indirect combat spells are the only way to go. Here's a list of the advantages of a Direct Spell:
*Target gets no armor. *Target gets no reaction roll to dodge your spell. Here are the advantages of an Indirect Spell: *Counterspelling and Body is added to the damage resistance test rather that the to-hit roll, so an opponent with high body or a lot of counterspelling can still take some damage. *The attack bypasses object resistance. *The attack bypasses magical targetting rules and is resolved as a ranged attack, allowing it to be targetted through ultrasound goggles and the like. That being said, I think you'll notice the advantages of Direct Spells more often. Usually you are going to be firing combat spells against enemy metahumans in combat, and they have a strong tendency to have both armor and reactions, but to not necessarily have counterspelling or object resistance ratings. -Frank |
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Sep 14 2005, 09:17 AM
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#3
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Moving Target Group: Members Posts: 158 Joined: 4-August 02 Member No.: 3,064 |
And many Indirect Combat spells have secondary elemental effects, like destroying armor (Acid), causing explosive ammo and grenades to cook off (Fire), or taser-style stunning (Electricity).
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Oct 14 2005, 04:22 AM
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#4
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Moving Target Group: Members Posts: 598 Joined: 12-October 05 Member No.: 7,835 |
Can you tell me where it says this? I checked the Combat Spells section regarding direct and indirect spells and could not find this. Further,
It makes sense that spells that use indirect means to damage something may be targeted indirectly. I just want to find the rule so I can show people. |
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Oct 15 2005, 06:42 PM
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#5
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Running Target Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 |
I personally believe that the Punch/Clout/Blast family should be an elemental attack, given that in SR3 "Blast" is considered a secondary elemental effect. Additionally, if you'll notice, that family is the only set of indirect non-elemental attacks. I imagine P/C/B doing double-damage against barriers and being useful for knocking opponents down/backwards or causing them to fall, whereas the direct combat spells just kinda "zap" them.
However, I've just been treating P/C/B as the rules indicate until the next magic supplement can (hopefully) shed some light on it. Insofar as pure numbers go, the spell is a weaker, more easily resisted, higher drain alternative. |
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