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> wierdest and/or most creative game moments
danbot37
post Sep 24 2003, 04:12 AM
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Alright, just to see how zany the rest of ya are compared to people i have played with, what are some of the wierdest ideas you've seen out there? For example, one time, an idea was brought up for a dwarven projectile throwing tree-bucket (trebuchet) to get inside some high security fencing. Never went into production (thank god), but it was a quasi serious suggestion at the time from one of my players. And yes, we had just watched Monty Python and the Holy grail the night before (with the cow).
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Siege
post Sep 24 2003, 04:34 AM
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Dude, what else was a troll designed for, except for tossing dwarves with ropes tied to their belts?

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NightWind
post Sep 24 2003, 06:34 PM
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Wierdest moment? *thinking thinking thinking* Oh Yeah... here's one that actually was done.

Here's the Scene:

Three people are hired to hunt down a cybered Barghest that has been set out into an area to terrorize and do nasty things to people.

Yours truly was riding a Scorpion at the time the Barghest actually howled. The GM told me I could still move, but I was terrified. Okay. Now, I'm not yer normal everyday person that would run away screaming.

I basically cracked the throttle wide open and, seeing as it was aimed in the right direction, we had a nice little trip across the clear area to use the beast as a skid pad. There was barely enough of it left for the rest of the crew to end it's life. hehe

I, however, had to lay the bike down so as not to hit something solid. But hey, I got to have fun.

And that's my wierd event for the day,
NightWind
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Ed_209a
post Sep 24 2003, 06:47 PM
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Hmmm. A Gnome Adept twinked out to be a grappling hook...
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EVLTIM
post Sep 24 2003, 06:51 PM
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Alright . I was playing my French Troll Pepe Le Pew.

We went into a town house to pull an extraction , and walked into a major ambush . Our street sam on point hit Deadly on the first turn of combat going thru the door so I dragged him out and poped him on my shoulder so we could retreat . Right when I turned around our Mage screamed that her watcher spotted som more shooters across the street in a van . As they where deploying one of them pooped a gernade in our direction . Thinking fast I popped our sam down , and swung with the full glory of the babe , and pulled 4 success above 10 to pop the gernade right into the van useing him as a bat .
Unfortantly I forgot I was still in the door way but troll strength put him right thru the wall , and he went from mosetly dead to realy dead .
I got a few Karma for laughs , and he was even laughin g so hard he didn't care that he just bought it .
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AIM-54
post Sep 24 2003, 07:39 PM
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One of the weirdest/fun things we ever did was during a wetwork run. After a coupla failed plans (which never reached the point of actually threatening the target), someone mentioned dropping a safe on the mark. We seriously considered doing that (we had a rigger with a yellowjacket, if I recall correctly) for a coupla hours before ditching the idea...
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Daishi
post Sep 24 2003, 09:26 PM
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QUOTE (AIM-54)
One of the weirdest/fun things we ever did was during a wetwork run. After a coupla failed plans (which never reached the point of actually threatening the target), someone mentioned dropping a safe on the mark. We seriously considered doing that (we had a rigger with a yellowjacket, if I recall correctly) for a coupla hours before ditching the idea...

Strangely enough when I was running a campaign this summer, the team was also seriously considering dropping a safe or piano on the mark. Honestly, it probably was the best plan they came up with since it would completely bypass the security surrounding the mark. The back up plan of sniping him failed with the bullet struck the barrier...

We usually have vile but creative plans. I think I'm most partial to pumping the top 10 floors of an office building full of propane under the guise of air conditioning maintenance. Then sneaking back in after the explosion dressed as firefighters to make sure sufficient damage had been done. So wrong...
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Catsnightmare
post Sep 25 2003, 01:40 AM
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Using a water balloon slingshot/launcher, as an improvised morter to launch hand grenades into a remote compound as a cover distraction.
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Fygg Nuuton
post Sep 25 2003, 01:56 AM
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QUOTE (EVLTIM)
one of them pooped a gernade in our direction .

hahaha thats one of the best typos ever!

"i was keepin it nice and warm!"
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Namer18
post Sep 25 2003, 02:32 AM
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My player tried to mug someone on the street with a sledge hammer. Go Corr

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Userlimit
post Sep 25 2003, 07:55 AM
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Realized mid-run that they didn't have anyone on the team that could open a safe, so, they blew it out of the wall and had the troll carry it back to their war wagon which then scraped it's way (under the weight) back to the safe house.
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Traks
post Sep 25 2003, 08:06 AM
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Well, I have a couple of weirdos in my group.
So, situation:
Enemy agent snuck in building, disabling a couple of guards and threw in gas grenade in room with people and information she needed. Then she used a respirator and went in.

Patrolling mage (PC, they were hired as additional security) sees room full with smoke, and no one has come out. What he does? He says "I go closer and try to smell what that gas is".

Well, he learned that it was neuro-paralytic gas :)
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EVLTIM
post Sep 25 2003, 08:55 AM
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QUOTE (Fygg Nuuton)
QUOTE (EVLTIM @ Sep 24 2003, 11:51 AM)
one of them  pooped a  gernade in our  direction .

hahaha thats one of the best typos ever!

"i was keepin it nice and warm!"

:eek:
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Abstruse
post Sep 25 2003, 09:26 AM
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I had quite a pair with me one time. Only two people in the area played Shadowrun, so I came up with a quick in-and-out snatch job. The plan they came up with? Enter the building. During the day. On a weekday when the office is full.

That's not even the fun part. This is the fun part. They need to get to the roof to get what they need to get. How do they do that? I made the mistake of letting one character buy about 1000 kilos of C-XII. Instead of bothering going upstairs to get what they needed and wade through all the security, they decided to bring it downstairs to them.

1,042 were killed or seriously injured in the blast that brought the building down.

Oh, then there was the clerk at the Stuffer Shack that gave a PC mage some lip. He did a quick mind probe and figured out the guy was allergic to plastics. So he took his cigarette lighter, melted the tip of his credstick, and smeared it on the guy's upper lip.

The Abstruse One
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AIM-54
post Sep 25 2003, 05:50 PM
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QUOTE (Daishi)

Strangely enough when I was running a campaign this summer, the team was also seriously considering dropping a safe or piano on the mark. Honestly, it probably was the best plan they came up with since it would completely bypass the security surrounding the mark. The back up plan of sniping him failed with the bullet struck the barrier...

We usually have vile but creative plans. I think I'm most partial to pumping the top 10 floors of an office building full of propane under the guise of air conditioning maintenance. Then sneaking back in after the explosion dressed as firefighters to make sure sufficient damage had been done. So wrong...

Actually, there's nothing strange about it all. I'm just surprised that you didn't get the reference in my handle. I'm so disappointed. :silly:
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Crimson Jack
post Sep 26 2003, 12:46 AM
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I once had a player use a jar of grape jelly to kill a baddie in the alley 5 stories below him. His Throwing roll was so good that I storied it in that he beaned a perfect spiral all the way down, square into the fraggers noggin. The jar shattered and lacerated the poor schmo's head all to pieces. We laughed good and hard about that one. :grinbig:
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NightWind
post Sep 26 2003, 02:24 AM
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Hey Abtruse,

That's what I call Bringing Down the House. Or in this case, the Office?

My question would be, Did they get what they wanted? :grinbig:

NightWind
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Abstruse
post Sep 26 2003, 09:58 AM
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Yep, they got it. They also got a borderline-great feathered serpent hunting them down for it. And an assassin from TT...

The Abstruse One
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Birdy
post Sep 26 2003, 10:14 AM
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Funny, well stuff like:

A group posing as a maintenance team (after snatching the real team) using their passcards but failing to check wether the metatypes match? And realizing only when standing at the gate with alert guards checking them?

A group sneaking through a building having killed the guard accompaning them and put one of theirs in the armor. Great idea unless an all american runner group does a job in germany and the guy in the armor is the only one not! speaking german!

A group dropping a container with the prime component of a high-powered glue down a stairshaft, adding component two after the guards took up position


Birdy
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Daishi
post Sep 26 2003, 08:21 PM
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QUOTE (AIM-54)
Actually, there's nothing strange about it all. I'm just surprised that you didn't get the reference in my handle. I'm so disappointed. :silly:

heh. Figures. The yellowjacket threw me for a loop. I forgot there was a yellowjacket involved in the crew. I think I was mostly distracted by the whole him getting arrested thing...


And honestly, I don't get the handle.

*pause just before posting*

SMACK. Never mind. I just needed the context to recognize it. It doesn't come up in everyday conversation, yo. Well, at least not when you're away...
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BigBlacksmith
post Sep 26 2003, 08:55 PM
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One of the quickest run I saw... The players really surprised me. They had to "terminate" a target, and started hanging out at his bar to start gathering info. Late one night, the target went to the bathroom. The team was in a corner, with the two trolls kinda hiding the mage and the physad. The mage projected to see if he was alone; not only was he alone, but sitting on the throne as well. The players looked at each other, started smiling, and I started sweating. The mage casted an Improved Invisibility spell on the physad, one of the trolls got up and went to take a wizz, the physad climbed on his back. The physad jumped into the booth, killed the target by surprise. I was totally dumbfounded and swore at myself for weeks on end.
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Siege
post Sep 27 2003, 02:57 AM
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I have to admit, that was one of the more colorful approaches to a situation.

-Siege
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Dice
post Sep 27 2003, 04:27 AM
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Not sure how good this is, but it had our GM in stitches of laughter last week...

Its an unorthodox campign in which we are all Magically active (Adepts & Mages etc) employed as Troubleshooters for the Atlantean Foundation, currently tasked with tracking down and acquiring various spirit jars that form part of a powerful magic artefact. The latest run has seen us find out that one of the jars is in the possesion of a corp wageslave who has inherited it forn a deceased relative. We find this out and break in to his empty apartment in San Fransisco only to find evidence that he has left to trade it to agents of Winternight.

The catch is that the trade is to be done during the course of a six week carribean cruise some time before it reaches St Kitts... the ship leaves from Miami the next day.... so I say I'll ring the office to let them know that the team of 5 is booking Sub Orbital flights to Miami on the next flight, as well as a 6-week carribean cruise and suitable clothing... all on company expenses! 8) :nuyen: :nuyen: :nuyen: :D

For some reason the GM just burst into a fit of laughter before saying that they reluctantly agree...

It seems he expected we would pay for it out of our own pocket ... :silly:
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Traks
post Sep 27 2003, 05:55 AM
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Ahh, one additional stuff which happened as players just started to play and were unsure of how to handle system. But that was more of their own stupidity that led to TPK.

I am giving them "quick run" with infiltration and chip stealing, almost canonical, with slightly weakened defenses. Mind you, they were 3 players and I have fnished this run being on team of two.

So, they come in, so far so good. Proceed to room where security guard is sitting and watching monitors/guarding doors where their AK weapons are.
Team is leaving all good weapons that they took on run in janitor's toolbox they carried around and attack guard... almost unarmed.

One player tries to wound the guard, hitting with knife his body armor, second one tries to kick him in face almost without unarmed combat skills. They see no result and go for grapple, and end up one choking the guard for 1 stun/round (he was kinda weak, but guard did not make the checks safely) and second one takes his holdout pistol that is tied to his leg (as last resort) and starts shooting the guard in head. Without using dice pool, and having low skill on pistols, resulting in 1 physical/turn. So they fought for many rounds and at last killed the guard, but of course arrived all security team and wiped them out, because now they were alerted. Now they have learned that dice pools should be used, and that planning is appropriate before action.
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Siege
post Sep 28 2003, 12:03 AM
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And another bit of wisdom:

<ancient old wise sage voice> Do not attempt kill in which you have no skill</sage voice>

-Siege
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