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Shinobi Killfist
post Sep 15 2005, 05:52 AM
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Any idea what will be in it.

Now in 4e basic initiation is at least covered so at least that wont be there. Spell design needs to be in, more initiation abilities, more phys adept powers(I want to throw a peanut through somebody again and hopefully I wont need to be a troll to be effective at this), maybe more mentor spirits, metaplanes, better descriptions of the difference between hermetics and shamans, maybe some new traditions(well old ones actually but new to 4e)

Things I'd like to see are more area of effect types, like maybe a cone effect, and actual example spells for all the spell design options. If weather control is mentioned give some weather control spells, if altering gravity is mentioned ho about an alter gravity spell.(unless levitate is supposed to be it), and maybe a couple more magic specific edges. I'd like a edge like the old focussed concentration -2 die per spell cripples you fast. The starting mage I made wouldn't be able to cover the team with phys mask or invis without edge since by the time he tried to go for the 5th person he'd be out of dice to roll in well everything. I guess I need to get my pool to 9 dice so I'd have at least 1 die to roll for lucky number 5 team mate.
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