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> Of Medkits and Medicine
Narmio
post Sep 15 2005, 11:55 PM
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So, can medkits and autodocs be used for Medicine tests, as well as First Aid tests?

The Street Gear entry for Medkits would suggest otherwise (p329):

QUOTE
Medkit: The medkit includes drug supplies, bandages, tools,
and a (talkative) doctor-expert system that will advise the user on
techniques to handle most typical medical emergencies (including
fractures, gunshot wounds, chemical wounds, and poisoning, as well
as offering advice for the treating shock handling blood loss, and of
course performing resuscitations). The medkit’s rating adds to the
dice pool of all First Aid Tests, and it must be refilled regularly (usually
after every mission, gamemaster’s discretion).


It specifically talks about "medical emergencies" and only mentions First Aid.

The Autodoc doesn't mention anything of the sort either (p341):

QUOTE
CrashCart AutoDoc: The autodoc is a mobile stabilization
unit—it immediately stabilizes any character hooked up to it
(see p. 244). The AutoDoc is equipped with a Rating 4 medkit.


However, if we go to the section on Medicine (p244):

QUOTE
If a trained medtech uses a medkit/autodoc when healing a
character, she receives a dice pool modifier equal to the device’s
First Aid or Medicine autosoft rating. If the character is untrained,
she can still make the test using her own attribute and
the device’s rating in place of her skill. If the device is hooked up
to a patient and left unattended, simply roll the device’s rating
for any tests.


So, if you're shot up bad, and you get your team to drop you off at your pad for a week of hard earnt bed rest, and you crawl into bed, stick yourself with the medkit's nano-injector, whack a biomonitor on, and visit the Metaplane of Nod, do you, or do you not, get the Medicine test?

If that works, then alternatively you could stay conscious and treat yourself, assuming your Logic+Medicine is high enough to cancel out the wound modifiers. But does treating yourself count as "rest"? From a realism standpoint, splinting, patching and dosing yourself before collapsing will mean you heal faster, but in game terms, the Medicine test means you're actively using a skill for the entire time, and that's not "rest"...
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evil1i
post Sep 16 2005, 12:48 AM
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QUOTE (Narmio)
So, if you're shot up bad, and you get your team to drop you off at your pad for a week of hard earnt bed rest, and you crawl into bed, stick yourself with the medkit's nano-injector, whack a biomonitor on, and visit the Metaplane of Nod, do you, or do you not, get the Medicine test?

I would say not although if you justified it more you could:

crawl into bed, stick yourself with the medkit's nano-injector, whack a biomonitor on, and visit the Metaplane of Nod

that would be just using the medkits rating for the test.

crawl into bed, consult the medkit for a treatment plan then stick yourself with the medkit's nano-injector, whack a biomonitor on and check then adjust the medkits dosage/timing/treatment plan, set the systems alert and alarm warnings to an appropriate volume and sensitivity then welcomingly visit the Metaplane of Nod

that would be using both your skill and the medkits and still allowing you the needed rest to actually heal.
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Taki
post Sep 16 2005, 07:55 AM
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I prefer an valid teammate to practice first aid on me when I have been shoot up bad !
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Rotbart van Dain...
post Sep 16 2005, 09:24 AM
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QUOTE (Narmio)
So, if you're shot up bad, and you get your team to drop you off at your pad for a week of hard earnt bed rest, and you crawl into bed, stick yourself with the medkit's nano-injector, whack a biomonitor on, and visit the Metaplane of Nod, do you, or do you not, get the Medicine test?

As this is left a bit in the open, for the sake of gameplay and given the advance of medtech, I would say you do.
In the worst case, you would have to feed a Medicine Autosoft to the Medkit.
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