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> Cyberware Vs. Bioware, I'll miss you wired reflexes
HappyDaze
post Sep 18 2005, 04:02 AM
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I've changed Wired Reflexes to 1.5 Essence and 15,000 :nuyen: per level, Synaptic Booster to 0.5 Essence and 75,000 :nuyen: per level, and the Adept version to 1.5 power points per level. It all seems fine for my purposes.

Jay
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FrankTrollman
post Sep 18 2005, 06:21 AM
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QUOTE (HappyDaze)
I've changed Wired Reflexes to 1.5 Essence and 15,000 :nuyen: per level, Synaptic Booster to 0.5 Essence and 75,000 :nuyen: per level, and the Adept version to 1.5 power points per level. It all seems fine for my purposes.

Jay

That's a reasonable enough cost point. There are a couple of things I don't understand:

1. Why did you drop the cost of Synaptic Boosters? I didn't know anyone was complaining that they were too cheap

2. Why did you leave Wired Reflexes at costing enough essence that Betaware was not a good investment compared to the Bioware version?

If Wired Reflexes costs 1 Essence per point, it isn't worth getting at delta when compared to Synaptic Boosters, but is still justifiable at beta (where you pay somewhat more essence but less moneys). If Wired costs more than that, it isn't worth buying at Beta either.

So what made you pick those price points? Personally, I don't give a crap what delta clinic attendees do because none of my players ever are one. So the price point where only delta is a bad deal is pretty reasonable to me. But I do want people to take Betagrade Wired as a serious option, if only so that there will be more options.

Without resorting to the Delta Clinic plot device, there are six grades of initiative enhancement that people can get for their characters, each costing more :nuyen: and less essence than the one before it:

Wired Reflexes
Alpha Wired Reflexes
Beta Wired Reflexes
Synaptic Booster
Alpha Synaptic Booster
Beta Synaptic Booster

Under my house rules, the cost looks like this:

Wired Reflexes 11k, 1 Essence
Alpha Wired Reflexes 22k, .8 Essence
Beta Wired Reflexes 44k, .7 Essence
Synaptic Booster 80k, .5 Essence
Alpha Synaptic Booster, 160k, .4 Essence
Beta Synaptic Booster, 320k, .35 Essence

Each version costs about twice as much as the one before, and each version costs about 80% of the Essence of the previous version. That seems like a pretty good setup to me. What was your reasoning? This isn't a challenge, I'm genuinely curious.

-Frank
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booklord
post Sep 18 2005, 06:31 AM
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QUOTE: Frank Trollman
QUOTE
Wired Reflexes 11k, 1 Essence
Alpha Wired Reflexes 22k, .8 Essence
Beta Wired Reflexes 44k, .7 Essence
Synaptic Booster 80k, .5 Essence
Alpha Synaptic Booster, 160k, .4 Essence
Beta Synaptic Booster, 320k, .35 Essence


You can take alpha, beta, and delta grades of bioware? I thought Synaptic Booster was bioware. What's more unless the rules have changed considerably because the booster is part of the brain it has to be cultured bioware. Is this still true?
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Kagetenshi
post Sep 18 2005, 06:34 AM
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It's still Cultured, but bioware can now be taken in standard, alpha, beta, delta for some bizarre reason.

It is implied that Cultured Bioware is not standard-grade, but nowhere is this followed up on.

~J
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booklord
post Sep 18 2005, 06:46 AM
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QUOTE
It's still Cultured, but bioware can now be taken in standard, alpha, beta, delta for some bizarre reason.


Wow. I know that SR4 was making everything work the same for simplicity sake, but that's right down mind boggling. I'm going to have to think for a while before I figure out how I'll respond to this.
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apple
post Sep 18 2005, 10:16 AM
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Perhaps ... you could just use it? "Alpha" etc are just quality grades, "cultured" is a "production" method. Normal bioware can be produced in advance from standard sample cells, cultured bioware needs your cells as a sample.

SYL
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Brazila
post Sep 18 2005, 10:21 AM
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Yeah, that is how I took it too. I was suprised by this change but pleased with it.
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booklord
post Sep 18 2005, 03:04 PM
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Okay, I've thought about it.

Potential Bioware House Rules
---------------------------------------
For the sake of keeping some of the spirit of SR3.

Alpha Grade is refered to as cultured
Beta Grade is refered to as clonal
Delta grade is refered to as clonal + gene therapy

Bioware that is part of the brain or nervous system must be at least be cultured.

A delta clinic does not automatically have the capacity to provide and implant bioware. Some high end clinics work with high-end cyberware exclusively, some work with high-end bioware, and some work with both.
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Squinky
post Sep 18 2005, 04:00 PM
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Bioware that is part of the brain or nervous system are already called cultured. This may lead to some confusion if someone gets cultured alpha bio in your game.
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Fortune
post Sep 18 2005, 04:01 PM
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Personally, I really don't see any need to change it.
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Kagetenshi
post Sep 18 2005, 04:07 PM
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I think the implication is that everything that is already called Cultured is automatically Alpha-grade (with the cost and reduction factored in, and no basic grade available). Increase from there.

~J
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WorkOver
post Sep 18 2005, 04:58 PM
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oops.
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WorkOver
post Sep 18 2005, 05:00 PM
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QUOTE (booklord @ Sep 16 2005, 11:14 PM)
Sounds rather clunky to me.  Did they just take all the reaction booster tech ( bio and cyber ) and make them all work the same?

If synaptic accelearators work just as good as wired reflexes then how do the others match up?

What about boosted reflexes?
What about move by wire?

What about those reaction enhancers?

Dude, wait until you buy the book or the PDF before ya complain.

also, if you wanna keeo the spirit of SR3, just play SR3.
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booklord
post Sep 18 2005, 06:45 PM
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QUOTE
Dude, wait until you buy the book or the PDF before ya complain.

Actually this is proving very useful for me. I'm learning about the parts I don't particularly care for and learning about other pitfalls in the system. It'll be of good use when I actually do get the book. ( It's on order )

QUOTE
also, if you wanna keep the spirit of SR3, just play SR3.

Because there are things in the SR4 that I do like? For example I like that the bio index is now history. I like that much of the gameplay appears to be faster and more efficient. I'm kind of under the belief ( or is it delusion? ) that with some house rules SR4 can be made to more resemble SR3 while still maintaining the streamlined functionality of SR4.
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Blitzen
post Jun 15 2006, 07:07 AM
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QUOTE (booklord)
QUOTE
also, if you wanna keep the spirit of SR3, just play SR3.


Look this is Shadowrun, regardless of it being 3rd or 4th maintaining a coherent and consistant universe is key to maintaining long-time loyal fanbase. That doesn't mean there can not be change, it does mean the changes need to reflect the previous incarnations in spirit in order to be a true successors.

The fact that bioware triumphs cyberware in a CYBERpunk game makes little sense, though the game being cyberpunk alone is not the only cause for agnst. Cyberware physically replaces the weaker meat portions of one's body with implanted machinery which will always be more powerful than meat. Having bioware reach the same capacity as cyberware doesn't make a lick of sense. The lower essence cost, yes that makes sense but why in Valhalla would bioware be as powerful as cyberware?
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Nim
post Jun 15 2006, 03:34 PM
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QUOTE (Blitzen)
The fact that bioware triumphs cyberware in a CYBERpunk game makes little sense, though the game being cyberpunk alone is not the only cause for agnst. Cyberware physically replaces the weaker meat portions of one's body with implanted machinery which will always be more powerful than meat. Having bioware reach the same capacity as cyberware doesn't make a lick of sense. The lower essence cost, yes that makes sense but why in Valhalla would bioware be as powerful as cyberware?

Your assumption that a cybered part will always be 'more powerful' than a bioengineered part is...well, very broad. It depends entirely on what part you're talking about. From the way you wrote that, I'm imagiing that the sort of thing you have in mind is, say, the grip strength of a mechanical hand versus a meat one. For that specific comparison, you're probably right...at least in a cyberpunk setting where we're assuming the existence of some small, light, very powerful energy source to give the thing juice.

But on the example of reaction speed, for instance...'combat drugs' that give the user accelerated reactions are a staple of the cyberpunk genre. they probably show up in about as many books and movies as the hardware 'implant wires to parallel the nerves' approach. Once you've accepted THAT, it's a tiny step to an implanted bioware gland that produces the same drug.

Some things will always be better as cyber, of course. Bioware implant weapons probably won't ever beat out a literal 'hand cannon' :)

The 'augmented human' side of the cyberpunk genre doesn't have to be about machines, specifically. It's about people changing themselves with technology and becoming more (and maybe less) than they were before. It doesn't matter all that much whether the technology in question goes 'beep' or 'squish'.
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Tarantula
post Jun 15 2006, 03:35 PM
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The same way that a moderately strong troll is stronger than a human with maxxed out cyber arms.
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Tetsuyama
post Jun 15 2006, 03:48 PM
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Maybe the conversion from neuron to wire to neuron (cyber) is expensive enough time-wise that compared with a well-engineered neuron (bio), the two are approximately the same speed over the entire length, brain to motor neuron or muscle. There's gotta be some pretty nifty stuff on either end of the "cybernerve" which takes a non-zero amount of time to convert signals back and forth.
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Teulisch
post Jun 15 2006, 04:39 PM
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Its interesting that the debate is on reflexes. If anything, i think the real problem is with limb replacement.

so we have F bone lacing vs legal bone density. muscle replacement vs muscle toner+augmentation. dermal plating vs orthoskin.

looking at the way the rules have changed for dermal armor... I think its a fair bet that dermal sheathing is going to add to body to resist damage in the same way it used to add armor. the only difference between body to resist damage and armor, after all, is the break point where P bcomes S.
the current half the essence for 6 times the cost seems a bit odd to me, but whatever. the trick here is that you get the SAME essence loss for either type if you have more bioware than cyberware. alphaware dermal plates become a superior choice in that case on both money and essence.

with your bone enhancement... technicaly you could get both. aluminum+bone density is cheaper than titanium. the big kicker is you set off MAD and cannot get a permit for it.

for the muscles... 40% the essence loss for 3x the cost is a great deal. alphaware replacement when you have more bio than cyber is actualy equal in essence cost, and a way to save a little bit of cash.

we notice the reflexes because its such a much larger difference. I think a lot of wired stayed the same to balance out with adepts. that and you never see wired as cheaper/better than synaptic, just more affordable.
plus its usefull if you want to use SR4 rules to run a game in 2050 with less of the fancy cyberware availible (at least until SOTA advances).
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