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  1. Street Docs (3 replies)
  2. Six legged wall climber (4 replies)
  3. Cracking and Copy Protection in SR4A? (5 replies)
  4. Help Needed With Elf Mage Character (27 replies)
  5. Genetic Heritage (5 replies)
  6. Shadowrun via a intresting system [Recruiting (0 replies)
  7. Matrix assistance (5 replies)
  8. running IC on your commlink (40 replies)
  9. Advice Please? (42 replies)
  10. Monster Tree (7 replies)
  11. Empower Animal Metamagic (5 replies)
  12. Map scale (11 replies)
  13. Playing SRs with a platoon instead of individual PCs (23 replies)
  14. Black Ops Safehouse (33 replies)
  15. Runner's Companion - Karma Build system (10 replies)
  16. A couple of rules clarifications (38 replies)
  17. Suppressive fire (31 replies)
  18. Libya (5 replies)
  19. Question for the Devs (6 replies)
  20. Assult Cannon question (24 replies)
  21. GenCon Thanks! (1 reply)
  22. Need a favor please (47 replies)
  23. Concealability (36 replies)
  24. Top 10 (215 replies)
  25. Really Quick Question (3 replies)
  26. Magic in the Shadows (56 replies)
  27. Help on streamlining a playboy hacker character (9 replies)
  28. [Ghost Cartels] Making things a bit tougher for my players (12 replies)
  29. Limiter (44 replies)
  30. Combining things with other things (9 replies)
  31. details about Sovereign Tribal Council? (2 replies)
  32. move-by-wire reaction bonus (7 replies)
  33. Real life comlink (0 replies)
  34. Inspiration in the oddest places (53 replies)
  35. Custom Technomancer Stuff (7 replies)
  36. Armored Kilt (25 replies)
  37. Some cyber eye questions (28 replies)
  38. FastJack Lore (82 replies)
  39. Canon Check on Isle 3! (21 replies)
  40. Texas Border guards (19 replies)
  41. For those of you who like to have character art.. (24 replies)
  42. Maxing Cyberlimb Capacity (2 replies)
  43. 2e vs 3e (or sell me on 3e, im mostly sold) (22 replies)
  44. Modern Day Shadowrun (1 reply)
  45. Intuition Traditions (20 replies)
  46. Gamer Attitude Calibration (61 replies)
  47. Infected (13 replies)
  48. Wendigo advice please (29 replies)
  49. Fun With Maps! (31 replies)
  50. Newfoundland (7 replies)
  51. What is the best way to die? (27 replies)
  52. "No Sir, I am not a Technomancer" (17 replies)
  53. [SR4] - maximum dice (51 replies)
  54. How'd the freaking eskimos take Iceland? (3 replies)
  55. Spell Force (2 replies)
  56. How Do I Play a Mage? (54 replies)
  57. Wards (19 replies)
  58. Info about San Fran (4 replies)
  59. SR3: Detect Individual (24 replies)
  60. Custom Gear (14 replies)
  61. Shamans and Mages; What's the Difference these days? (14 replies)
  62. ideas for a technomancer build (6 replies)
  63. Last Mission Gear (76 replies)
  64. Runners Companion (24 replies)
  65. What to run? 3rd or 4th edition that is the question... (15 replies)
  66. Cleaning up after ecological disasters. (16 replies)
  67. Not surprising, but interesting it's on CNN (2 replies)
  68. Technomancers and AI (11 replies)
  69. Ranged Combat Tactics (60 replies)
  70. Clones (28 replies)
  71. Bait and Switch (41 replies)
  72. WikiLeaks: Real Life Shadowrun Generaotr (0 replies)
  73. Need help coming up with ideas for a game session (6 replies)
  74. Pimp My Gun (6 replies)
  75. Bands! (14 replies)
  76. Clean Sweep (37 replies)
  77. Sensors and Scatter (5 replies)
  78. Is the matrix getting too magical? (194 replies)
  79. Glasses vs. Goggles (239 replies)
  80. Rocket Damage to vehicles, question (41 replies)
  81. Tell me about your Character's Grimoire (45 replies)
  82. Metagame issues with character behavior (119 replies)
  83. Shadowrun Rules & Alternate Settings (25 replies)
  84. Newbie Questions on Character Build: Vehicle Adept (14 replies)
  85. Rigging Confusion (7 replies)
  86. Character Concept Help - Gone in 60 Seconds Meets SR (6 replies)
  87. Skillsofts - programs or not? (64 replies)
  88. Little Lost Robot (55 replies)
  89. movement and action phases (18 replies)
  90. Question about Max Skill Rating (11 replies)
  91. SR3: Troll Mage Tank (5 replies)
  92. Detection Spells (Dev Response requested) (5 replies)
  93. "Christmas in Shadowrunland" (7 replies)
  94. Hacker's Despair (15 replies)
  95. shapechange & sapient critters (73 replies)
  96. Wolverine (38 replies)
  97. Satellite Links (14 replies)
  98. Demon Hunter (16 replies)
  99. Tachnomancing like a man possessed (23 replies)
  100. Casting LOS Spells via videos (24 replies)
  101. Gear Every Runner Should Have (122 replies)
  102. Karma Spending advice (9 replies)
  103. Dig Out Your Fiction (6 replies)
  104. Spirit Search Power (61 replies)
  105. Minimum needed to be an effective hacker (3 replies)
  106. Aztechnology Series 5 Iron Bomb (24 replies)
  107. The Laws of Sorcery (9 replies)
  108. GM Question: Money (19 replies)
  109. patching programs lifestyle cost help needed (3 replies)
  110. Question about buying programs (5 replies)
  111. How much karma does it take... (2 replies)
  112. Vehicle Launche missiles (16 replies)
  113. WHY can you get extra IP's in AR? (34 replies)
  114. Knasser's Site (65 replies)
  115. Infected + Technomancer (34 replies)
  116. Spirits + Materialization (59 replies)
  117. Aspected Domains (1 reply)
  118. Welcome to AR, steampunk style (37 replies)
  119. "Fluff From the Shadows" (9 replies)
  120. Pre-Awakening Knowledge (27 replies)
  121. Have you ever drawn up a character based on characters from other works? (34 replies)
  122. cannon lifting and carying = Stoopid (17 replies)
  123. It’s a Monkeywrench for Shadowrun Missions SRM3-04! (0 replies)
  124. Help a newb out? (35 replies)
  125. The Perfect Run (20 replies)
  126. Cthulutech Dice Rolling (3 replies)
  127. Armor Penetration Vs Mystic Armor (20 replies)
  128. Tech demos of AR, VR, interactive hologram (5 replies)
  129. Shadowrun - Between Science Fiction and Fantasy (29 replies)
  130. Program Cost (18 replies)
  131. Hollywood has discovered the shift in the mayan calendar (38 replies)
  132. AAA (22 replies)
  133. "The Perfect Run...?" (3 replies)
  134. New CAS flag? (15 replies)
  135. AR/VR GUIs (5 replies)
  136. Info on Tir Tairngire (7 replies)
  137. Aspected Domains (1 reply)
  138. Ammunitions + Armorer Skill? (28 replies)
  139. IC in AR? (13 replies)
  140. Character creation FAQs? (7 replies)
  141. Hacking Remotely - Clarification (23 replies)
  142. Character Idea (3 replies)
  143. Possession Spirits Overpowered (127 replies)
  144. Newb Techno (coming from Hacker) need HELP! (10 replies)
  145. Summoning with magecuffs/mask? (22 replies)
  146. New Player Looking For Advice (49 replies)
  147. hacking your own cyber limb... (24 replies)
  148. Mundanes and Anchoring (15 replies)
  149. Am I the only one here who thought this? (6 replies)
  150. Why Train in Hacking When You Can Default? (55 replies)
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