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  1. What is your Seattle like? (24 replies)
  2. elemental effect. (19 replies)
  3. Empty Vessals (10 replies)
  4. Shadowrun Modules (11 replies)
  5. [Spoilers]Shadowrun/Earthdawn Crossovers (10 replies)
  6. FanPro D Newsletter Apr. 2007 (19 replies)
  7. Specialties (6 replies)
  8. Inspiration for a shadowrun (14 replies)
  9. Psychologically traumatized NPCs (23 replies)
  10. Electronic Paper is One Step Closer (1 reply)
  11. software copying and functioning (11 replies)
  12. Online character creator? (1 reply)
  13. The Caribbean League (15 replies)
  14. How Sociopathic should Shadowrunners be? (75 replies)
  15. Most Dystopian (9 replies)
  16. shadowrun board game? (6 replies)
  17. Defaulting Dodge skill (32 replies)
  18. are spirits effected by electrical damage? (131 replies)
  19. Unexplained Genetic Expression (41 replies)
  20. ROC Novels (2 replies)
  21. Questions about Karma Only Char Gen (4 replies)
  22. Healing The Hole (17 replies)
  23. Vehicle damage system (0 replies)
  24. Real Life anti-wifi paint! (3 replies)
  25. Charisma and technomancers. (16 replies)
  26. Question: What has changed in FANPRO's version? (8 replies)
  27. Question about called shots (21 replies)
  28. Wi-Fi Blocking Paint (2 replies)
  29. Security Procedures for Dummies (33 replies)
  30. Astral Space Question (26 replies)
  31. Are Elves Daisy Eatters? (47 replies)
  32. Orc/Troll Shadowrun music video creation help (3 replies)
  33. Final char Build (2 replies)
  34. Why cast above force 1? (5 replies)
  35. SR4 Cheat Sheets (12 replies)
  36. Edge before or Edge after (31 replies)
  37. Ghost in the Station Wagon (3 replies)
  38. Back in Print? (34 replies)
  39. T.U.S.K. (0 replies)
  40. Lone Star Seattle - an SR fiction (1 reply)
  41. Shadows of Latin America (12 replies)
  42. Large scale vehicle damage (13 replies)
  43. New Character (29 replies)
  44. Technomancer (5 replies)
  45. essence cost (8 replies)
  46. Safe houses in SR4 (87 replies)
  47. New books - official? (54 replies)
  48. Supplements... (63 replies)
  49. Simsense Safety Device (3 replies)
  50. Hacker in a box (12 replies)
  51. Team Extended checks and Agents (5 replies)
  52. Sample Character w/ Cyberlimb? (76 replies)
  53. Checking for Interest (9 replies)
  54. Free Ally Spirits... (12 replies)
  55. Armor and damage (15 replies)
  56. Checking for interest (16 replies)
  57. Clarification on Social skills? (11 replies)
  58. Info on... Russian cities 2070... (4 replies)
  59. Elementals - Noob Question (5 replies)
  60. Thoughts on the Orc Underground (25 replies)
  61. What does Buenos Aires 2070 look like? (6 replies)
  62. Ghouls (16 replies)
  63. How messed up is chi-town now? (2 replies)
  64. A Cap for Edge? (94 replies)
  65. AugReal in Stranger than Fiction? (1 reply)
  66. SA does it again (5 replies)
  67. Military Contractors (64 replies)
  68. Smartdrones (15 replies)
  69. Who initiates dice rolling in your group? (14 replies)
  70. bbc world's click showing working AR! (5 replies)
  71. Augmented Reality for SR3 (8 replies)
  72. Moved: Astral Space, Essence, and the Awakened (-- replies)
  73. Moved: Astral Space, Essence, and the Awakened (-- replies)
  74. Moved: Cyberware (-- replies)
  75. Moved: Ranged Combat (-- replies)
  76. Moved: New Gear (-- replies)
  77. Moved: Time, Pool, and the Flow of Combat (-- replies)
  78. Moved: Decking (-- replies)
  79. Moved: Augmented Reality for SR3 (-- replies)
  80. Sensor targeting (11 replies)
  81. Restricting Extended Tests (16 replies)
  82. Kid Stealth (8 replies)
  83. The New CLUE Files (117 replies)
  84. My little interpretation on Pilot Program (8 replies)
  85. I give you...ShadowTrav! (17 replies)
  86. No Honor Among Thieves (37 replies)
  87. Short Shadowrun Fiction (28 replies)
  88. A Challenge (17 replies)
  89. Astral Perception and the -2 dice (46 replies)
  90. Bringing 2020 to 2065 (95 replies)
  91. The Technomage (0 replies)
  92. Don't Patronize Me! (24 replies)
  93. Multitasking and dual wielding guns (20 replies)
  94. Dual Citizenship (5 replies)
  95. Publishing 'Runs (12 replies)
  96. Critique my campaign (10 replies)
  97. Precursor to Time, Pool, and the Flow of Combat (8 replies)
  98. The combat relevance of the marsupial (10 replies)
  99. magical issues (5 replies)
  100. RL Horse racetrack and sabotage (1 reply)
  101. Contract Binding (4 replies)
  102. What the hammer? What the chain? (8 replies)
  103. Progrems & and sharing between PCs :cyber: (21 replies)
  104. Sensor Enhanced Gunnery and Sharpshooter (6 replies)
  105. trolls are gross (25 replies)
  106. Program rating idea (28 replies)
  107. What is "soy" in the 6th world? (107 replies)
  108. Notoriety (32 replies)
  109. Mexican Standoff (34 replies)
  110. Armored suburbans (12 replies)
  111. Tir info? (11 replies)
  112. How the mighty have fallen (16 replies)
  113. Jackpoint shadowposters? (15 replies)
  114. The Babycart of Doom (1 reply)
  115. From Zeroes to Heroes? (22 replies)
  116. Nanite Cutters (40 replies)
  117. loading ammo termonology 101 (84 replies)
  118. Insect Mother/Queen Spirits (5 replies)
  119. Knights of Rage (2 replies)
  120. Character Histories (10 replies)
  121. Getting Shadowrunners involved... (19 replies)
  122. SR needs a Skul [sic] Gun! (13 replies)
  123. DV of Bows (78 replies)
  124. Holostreets (7 replies)
  125. One take on what happened to cyberpunk. (23 replies)
  126. Anti-materiel rifle against main battle tanks (15 replies)
  127. Moved: New Shadowrun 4th PbP game (-- replies)
  128. [SprawlSG] Real-life (23 replies)
  129. Level Based SR? (46 replies)
  130. [Bug City] Translation issue (33 replies)
  131. Shadowrun Variants (26 replies)
  132. Converting Nuyen to Dollars (19 replies)
  133. Shadowrun D20 modern? (62 replies)
  134. SmartSpotter(TM) (14 replies)
  135. Resisting Direct Combat Spells (58 replies)
  136. Actively counterspelling range (9 replies)
  137. Campaign Idea (27 replies)
  138. Possession (46 replies)
  139. Uses of Elemental effects (12 replies)
  140. Landmates in shadowrun? (66 replies)
  141. Loki - Mystic Adept (10 replies)
  142. Magician Build Help (17 replies)
  143. Improved Physical Attribute (13 replies)
  144. Technomancer Adept? (10 replies)
  145. Does Daylight Savings Time exist in Shadowrun? (27 replies)
  146. CAS/UCAS Question (3 replies)
  147. Gremlins (9 replies)
  148. Hypothetical Question about Neural bioware (3 replies)
  149. SMGs (62 replies)
  150. ello guvnah (6 replies)
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