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  1. Back in Print? (34 replies)
  2. T.U.S.K. (0 replies)
  3. Lone Star Seattle - an SR fiction (1 reply)
  4. Shadows of Latin America (12 replies)
  5. Large scale vehicle damage (13 replies)
  6. New Character (29 replies)
  7. Technomancer (5 replies)
  8. essence cost (8 replies)
  9. Safe houses in SR4 (87 replies)
  10. New books - official? (54 replies)
  11. Supplements... (63 replies)
  12. Simsense Safety Device (3 replies)
  13. Hacker in a box (12 replies)
  14. Team Extended checks and Agents (5 replies)
  15. Sample Character w/ Cyberlimb? (76 replies)
  16. Checking for Interest (9 replies)
  17. Free Ally Spirits... (12 replies)
  18. Armor and damage (15 replies)
  19. Checking for interest (16 replies)
  20. Clarification on Social skills? (11 replies)
  21. Info on... Russian cities 2070... (4 replies)
  22. Elementals - Noob Question (5 replies)
  23. Thoughts on the Orc Underground (25 replies)
  24. What does Buenos Aires 2070 look like? (6 replies)
  25. Ghouls (16 replies)
  26. How messed up is chi-town now? (2 replies)
  27. A Cap for Edge? (94 replies)
  28. AugReal in Stranger than Fiction? (1 reply)
  29. SA does it again (5 replies)
  30. Military Contractors (64 replies)
  31. Smartdrones (15 replies)
  32. Who initiates dice rolling in your group? (14 replies)
  33. bbc world's click showing working AR! (5 replies)
  34. Augmented Reality for SR3 (8 replies)
  35. Moved: Astral Space, Essence, and the Awakened (-- replies)
  36. Moved: Astral Space, Essence, and the Awakened (-- replies)
  37. Moved: Cyberware (-- replies)
  38. Moved: Ranged Combat (-- replies)
  39. Moved: New Gear (-- replies)
  40. Moved: Time, Pool, and the Flow of Combat (-- replies)
  41. Moved: Decking (-- replies)
  42. Moved: Augmented Reality for SR3 (-- replies)
  43. Sensor targeting (11 replies)
  44. Restricting Extended Tests (16 replies)
  45. Kid Stealth (8 replies)
  46. The New CLUE Files (117 replies)
  47. My little interpretation on Pilot Program (8 replies)
  48. I give you...ShadowTrav! (17 replies)
  49. No Honor Among Thieves (37 replies)
  50. Short Shadowrun Fiction (28 replies)
  51. A Challenge (17 replies)
  52. Astral Perception and the -2 dice (46 replies)
  53. Bringing 2020 to 2065 (95 replies)
  54. The Technomage (0 replies)
  55. Don't Patronize Me! (24 replies)
  56. Multitasking and dual wielding guns (20 replies)
  57. Dual Citizenship (5 replies)
  58. Publishing 'Runs (12 replies)
  59. Critique my campaign (10 replies)
  60. Precursor to Time, Pool, and the Flow of Combat (8 replies)
  61. The combat relevance of the marsupial (10 replies)
  62. magical issues (5 replies)
  63. RL Horse racetrack and sabotage (1 reply)
  64. Contract Binding (4 replies)
  65. What the hammer? What the chain? (8 replies)
  66. Progrems & and sharing between PCs :cyber: (21 replies)
  67. Sensor Enhanced Gunnery and Sharpshooter (6 replies)
  68. trolls are gross (25 replies)
  69. Program rating idea (28 replies)
  70. What is "soy" in the 6th world? (107 replies)
  71. Notoriety (32 replies)
  72. Mexican Standoff (34 replies)
  73. Armored suburbans (12 replies)
  74. Tir info? (11 replies)
  75. How the mighty have fallen (16 replies)
  76. Jackpoint shadowposters? (15 replies)
  77. The Babycart of Doom (1 reply)
  78. From Zeroes to Heroes? (22 replies)
  79. Nanite Cutters (40 replies)
  80. loading ammo termonology 101 (84 replies)
  81. Insect Mother/Queen Spirits (5 replies)
  82. Knights of Rage (2 replies)
  83. Character Histories (10 replies)
  84. Getting Shadowrunners involved... (19 replies)
  85. SR needs a Skul [sic] Gun! (13 replies)
  86. DV of Bows (78 replies)
  87. Holostreets (7 replies)
  88. One take on what happened to cyberpunk. (23 replies)
  89. Anti-materiel rifle against main battle tanks (15 replies)
  90. Moved: New Shadowrun 4th PbP game (-- replies)
  91. [SprawlSG] Real-life (23 replies)
  92. Level Based SR? (46 replies)
  93. [Bug City] Translation issue (33 replies)
  94. Shadowrun Variants (26 replies)
  95. Converting Nuyen to Dollars (19 replies)
  96. Shadowrun D20 modern? (62 replies)
  97. SmartSpotter(TM) (14 replies)
  98. Resisting Direct Combat Spells (58 replies)
  99. Actively counterspelling range (9 replies)
  100. Campaign Idea (27 replies)
  101. Possession (46 replies)
  102. Uses of Elemental effects (12 replies)
  103. Landmates in shadowrun? (66 replies)
  104. Loki - Mystic Adept (10 replies)
  105. Magician Build Help (17 replies)
  106. Improved Physical Attribute (13 replies)
  107. Technomancer Adept? (10 replies)
  108. Does Daylight Savings Time exist in Shadowrun? (27 replies)
  109. CAS/UCAS Question (3 replies)
  110. Gremlins (9 replies)
  111. Hypothetical Question about Neural bioware (3 replies)
  112. SMGs (62 replies)
  113. ello guvnah (6 replies)
  114. Were are they now? (1 reply)
  115. Targeting an active focus from the astral (28 replies)
  116. Moved: Earthdawn Question (-- replies)
  117. Old school runs and new rules (13 replies)
  118. Astral Combat vs Manabolt (6 replies)
  119. Improving Magic with Bioware (16 replies)
  120. Coverting older books into PDFs (2 replies)
  121. Is eberron a DND version of shadowrun? (34 replies)
  122. Social Adept (31 replies)
  123. Creepy creatures. (0 replies)
  124. Ramming Damage with a large weapon mounted (4 replies)
  125. Throwing Grenades (10 replies)
  126. A Few Spell Questions (14 replies)
  127. Grenades and Scatter (5 replies)
  128. Thoughts on Goblinization and Social Prejudice (61 replies)
  129. Possesing a broom (7 replies)
  130. rigger/hacker requirements (31 replies)
  131. Shadowrun Fiction (10 replies)
  132. Line of Sight (33 replies)
  133. Bioware replacement (25 replies)
  134. Oh the HORRORS of it all! (65 replies)
  135. Alternate ways of dealing with cyberware (15 replies)
  136. Space based weapon (22 replies)
  137. 10% of Russia under Organised Crime control (10 replies)
  138. Martyr mentor Spirit (25 replies)
  139. Why does Ares hunt bugs? (25 replies)
  140. Hacking a Commlink... (5 replies)
  141. Is the VHP necessary? (177 replies)
  142. Abbreviations (18 replies)
  143. SR4 ruleset for Fantasy Grounds? (3 replies)
  144. Batman Beyond=Shadowrun (5 replies)
  145. Copying Matrix program from a node? (17 replies)
  146. Animator Vs. Animation (0 replies)
  147. On the subject of probabilities (25 replies)
  148. Computers that run on light (3 replies)
  149. Red Cell: Shadowrun (10 replies)
  150. Be all you can be! (32 replies)
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