Help - Search - Members - Calendar
Full Version: Shadowrun
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213
  1. Possession (46 replies)
  2. Uses of Elemental effects (12 replies)
  3. Landmates in shadowrun? (66 replies)
  4. Loki - Mystic Adept (10 replies)
  5. Magician Build Help (17 replies)
  6. Improved Physical Attribute (13 replies)
  7. Technomancer Adept? (10 replies)
  8. Does Daylight Savings Time exist in Shadowrun? (27 replies)
  9. CAS/UCAS Question (3 replies)
  10. Gremlins (9 replies)
  11. Hypothetical Question about Neural bioware (3 replies)
  12. SMGs (62 replies)
  13. ello guvnah (6 replies)
  14. Were are they now? (1 reply)
  15. Targeting an active focus from the astral (28 replies)
  16. Moved: Earthdawn Question (-- replies)
  17. Old school runs and new rules (13 replies)
  18. Astral Combat vs Manabolt (6 replies)
  19. Improving Magic with Bioware (16 replies)
  20. Coverting older books into PDFs (2 replies)
  21. Is eberron a DND version of shadowrun? (34 replies)
  22. Social Adept (31 replies)
  23. Creepy creatures. (0 replies)
  24. Ramming Damage with a large weapon mounted (4 replies)
  25. Throwing Grenades (10 replies)
  26. A Few Spell Questions (14 replies)
  27. Grenades and Scatter (5 replies)
  28. Thoughts on Goblinization and Social Prejudice (61 replies)
  29. Possesing a broom (7 replies)
  30. rigger/hacker requirements (31 replies)
  31. Shadowrun Fiction (10 replies)
  32. Line of Sight (33 replies)
  33. Bioware replacement (25 replies)
  34. Oh the HORRORS of it all! (65 replies)
  35. Alternate ways of dealing with cyberware (15 replies)
  36. Space based weapon (22 replies)
  37. 10% of Russia under Organised Crime control (10 replies)
  38. Martyr mentor Spirit (25 replies)
  39. Why does Ares hunt bugs? (25 replies)
  40. Hacking a Commlink... (5 replies)
  41. Is the VHP necessary? (177 replies)
  42. Abbreviations (18 replies)
  43. SR4 ruleset for Fantasy Grounds? (3 replies)
  44. Batman Beyond=Shadowrun (5 replies)
  45. Copying Matrix program from a node? (17 replies)
  46. Animator Vs. Animation (0 replies)
  47. On the subject of probabilities (25 replies)
  48. Computers that run on light (3 replies)
  49. Red Cell: Shadowrun (10 replies)
  50. Be all you can be! (32 replies)
  51. Moved: Which Earthdawn books to pick up? (-- replies)
  52. He went in that creepy house. (46 replies)
  53. What is out there? (3 replies)
  54. Area Spells (23 replies)
  55. Self-Actualization (119 replies)
  56. Shadowrun Fashion! (43 replies)
  57. XM-30 typo? (42 replies)
  58. buying initiation with BP's (7 replies)
  59. Ive come for your money chuck! (24 replies)
  60. Matrix System Question (6 replies)
  61. Drone Propulsion (30 replies)
  62. Pimp my char! (30 replies)
  63. Urban Scavenger hunt? (29 replies)
  64. Form fitting body armor (29 replies)
  65. next, i need a character generator (19 replies)
  66. Magicians & IPs (55 replies)
  67. What's a streetline look like? (11 replies)
  68. Spirit Karma Pool (1 reply)
  69. Moved: Does anyone want to make a SR Deus Ex mod? (-- replies)
  70. Trodes! (4 replies)
  71. House Rule: Movement/Distances (7 replies)
  72. Just me being polite... (17 replies)
  73. Kenshi? (1 reply)
  74. Moved: Looking for PbP (-- replies)
  75. Stun Weapons (14 replies)
  76. Sinsearach Questions (15 replies)
  77. Sr3 Chargen (Online) (0 replies)
  78. The Ultimate Repo Man? (3 replies)
  79. New Knights Templar (18 replies)
  80. Drakes (13 replies)
  81. Dragon Technomancer (34 replies)
  82. SR 4E MUD.. (15 replies)
  83. North Monroe County (1 reply)
  84. Spells and Edge (7 replies)
  85. Hostages (18 replies)
  86. Shadowrun Character robs shop (40 replies)
  87. I spoke to an old vet about M14 versus M16A1 (54 replies)
  88. Getting ready to run SR4-tips? (2 replies)
  89. SR3 Magic in the Matrix (7 replies)
  90. Gazprom like Seretech (13 replies)
  91. Hacking the Firewall (13 replies)
  92. Help me Remake The Cat (29 replies)
  93. RL corp tech (1 reply)
  94. Hacking a Technomancer (34 replies)
  95. Something Awful cyberpunk parody. (1 reply)
  96. Reaction Enhancer ruling in FAQ (22 replies)
  97. Copy Protection Noshing (15 replies)
  98. Noticing Magic (79 replies)
  99. Hardened Armor (25 replies)
  100. HV ammo poll 2.0 for Heavy Angel (23 replies)
  101. FanPro D Newsletter Jan. 2007 (46 replies)
  102. Do GMs have to follow the SR4 rules? (40 replies)
  103. FanPro D Newsletter Mar. 2007 (12 replies)
  104. New Stuff @ Heavy Angel (38 replies)
  105. Archetypes of cybered characters (5 replies)
  106. Implant for mages (13 replies)
  107. Rigger character (17 replies)
  108. Just curious to see. (31 replies)
  109. Aircraft Sensors? (21 replies)
  110. Wards, Spirits and Lodges... (4 replies)
  111. Program/Commlink ratings (10 replies)
  112. The Mad Bomber: a Quirky character concept (19 replies)
  113. Different Sized Weapon Mounts (4 replies)
  114. Cetiah's Hacking Rules (28 replies)
  115. Cetiah's Identity Rules (9 replies)
  116. Running for Dummies (101 replies)
  117. The Shadowrun FPS (73 replies)
  118. Totems of the CAS (6 replies)
  119. Platelet Factory and Drain (44 replies)
  120. New printing? (7 replies)
  121. Need GM feedback on an item for HA (31 replies)
  122. Help with "translation" (3 replies)
  123. Birds! (14 replies)
  124. Terrible movie thematically related to Shadowrun (6 replies)
  125. What does a deadly wound look like (4 replies)
  126. Do we need a decapitation mechanic? (30 replies)
  127. What the hell is up with Dwarves? (6 replies)
  128. The Corps and the riches of the Belt (41 replies)
  129. Sensor Rating for Rigged Security System? (1 reply)
  130. Applying Contacts from the GM's perspective (0 replies)
  131. Crashing programs (5 replies)
  132. ShadowrunnerNights (22 replies)
  133. Reaction Enhancers... (6 replies)
  134. German Releases (2 replies)
  135. New Shadowrun Player (36 replies)
  136. A thought on England (22 replies)
  137. Sustaining Magic and LOS questions (6 replies)
  138. Pictures of Contacts (14 replies)
  139. Should Shadowrun use Hit Locations? (39 replies)
  140. Shedim reference (6 replies)
  141. Spontaneous Casting (29 replies)
  142. Reusing lost essence (15 replies)
  143. edge and extended tests. (2 replies)
  144. Twink Tank (53 replies)
  145. Cyberware compatibilty (25 replies)
  146. Parkour/Free Running Question (26 replies)
  147. FanPro D Newsletter Feb. 2007 (26 replies)
  148. Hit location for SR3 (12 replies)
  149. Low powered Runner settings (5 replies)
  150. Cybermantic Power Systems (9 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012