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  1. New spell idea (16 replies)
  2. Oversite in Matrix? (5 replies)
  3. Getting feedback from players (9 replies)
  4. Things to watch out for (10 replies)
  5. So you want to be a smuggler (40 replies)
  6. Expanding node "width" (6 replies)
  7. Real-world stick-n-shock (38 replies)
  8. Metahuman Questions circa 2070 (22 replies)
  9. Playing an old SR3 campaign (4 replies)
  10. Interacting with the Matrix (6 replies)
  11. Spirit Volume (26 replies)
  12. TM, Hacker trouble (5 replies)
  13. Tripods and Smart fireing platforms (58 replies)
  14. Tips and Tricks for Hackers (33 replies)
  15. Shadowrun Trading Card Game (10 replies)
  16. Decking in Masking Mode (3 replies)
  17. Keeping secrets from players (61 replies)
  18. Making use of the wireless world (2 replies)
  19. Shadowrun Video Game, Gold (100 replies)
  20. italy (5 replies)
  21. China in the 2070s (10 replies)
  22. Object Resistance TN (9 replies)
  23. New adventure (1 reply)
  24. Shapechange to metahuman form? (22 replies)
  25. Looking for Campaign Ideas (1 reply)
  26. Astral Perception (13 replies)
  27. SR4 Plot Arc Critique (5 replies)
  28. Moved: He said - She said (-- replies)
  29. Magesight Goggles and Mages (9 replies)
  30. Classic Traps for Good Samaritans (24 replies)
  31. Seeking Campaign Help (9 replies)
  32. Amusing misconceptions about Shadowrunners (27 replies)
  33. Cyberware and Shapechange (17 replies)
  34. SR outsells BT (35 replies)
  35. Uses for Concealment #37 (2 replies)
  36. "everyone is beautiful..." (20 replies)
  37. Combat Realism (125 replies)
  38. Balancing karma and money (6 replies)
  39. Optimizing an adept? (28 replies)
  40. healing (17 replies)
  41. Positive interaction between GM and players (49 replies)
  42. Eidetic Sense Memory & 3D Memory (57 replies)
  43. Bound Spirits - what good are they? (68 replies)
  44. Claudia Romanov (4 replies)
  45. On the Run (2 replies)
  46. Where are they now? (22 replies)
  47. Vehicle Cargo Capacity (6 replies)
  48. Getting to know your fellow Runners (35 replies)
  49. Illusion Spells, Assensing, and Masking (3 replies)
  50. Cash for Karma (26 replies)
  51. Essence Costs: Bioware and Cyberware (19 replies)
  52. Defending against ranged weapons (8 replies)
  53. Skills and specializations (7 replies)
  54. Free Spirits and Ritual Spellcasting (2 replies)
  55. Format of plot books (72 replies)
  56. An idea shamelessly stolen: good idea? (SPOILERS) (26 replies)
  57. Insect Shamans (10 replies)
  58. Pain and concentration (0 replies)
  59. Campaign idea (16 replies)
  60. Extraterritoriality in RL! (18 replies)
  61. Ares Viper Slivergun (28 replies)
  62. Incompetence (72 replies)
  63. Hacked commlink - how much damage could be done? (40 replies)
  64. Astral Signatures, Background Count, and You (11 replies)
  65. *sigh* Munchkin riggers. (138 replies)
  66. Can someone help me audit this sheet? (73 replies)
  67. What are technomancers? (17 replies)
  68. Need help making a gang. (49 replies)
  69. Erasing astral signatures (4 replies)
  70. Sample Hackers (0 replies)
  71. Inproved Invisibility (7 replies)
  72. Magic v. cyber (20 replies)
  73. Dual nature (12 replies)
  74. SR versus the New Kids On The Block (14 replies)
  75. Need stats for an owl (4 replies)
  76. Upgrading Drones (15 replies)
  77. Latin terms? (6 replies)
  78. Software Q (2 replies)
  79. Paying for Quickening? (25 replies)
  80. Tranq Patches (6 replies)
  81. Services from Spirits (5 replies)
  82. New Magical Tradition (6 replies)
  83. Stacked abilities (5 replies)
  84. Bloodlust and "On The Run" (130 replies)
  85. Biometric scanners (3 replies)
  86. 2070; the Big Ten (3 replies)
  87. Area spells and non-living, non-magic targets (8 replies)
  88. Recoil on Vehicles, and ID Checks (9 replies)
  89. Non-Typical Runner Types (33 replies)
  90. Adventure module help needed (9 replies)
  91. Bringing Characters to Life (45 replies)
  92. Augmentations (26 replies)
  93. Recoil compensation on drones (10 replies)
  94. SR3 Critters (19 replies)
  95. Raygun's Shadowrun & Firearms (27 replies)
  96. - Shadowrun Adventures - (14 replies)
  97. Wher'd CLUE go? (2 replies)
  98. Metaplanar Jail (12 replies)
  99. Weapon Conversions (0 replies)
  100. Things that go bump in the astral (2 replies)
  101. Great Form Power: Endowment (15 replies)
  102. Using SR Rules for Anachronistic Historical Drama (4 replies)
  103. Invoking an ally spirit (9 replies)
  104. technomancers (26 replies)
  105. Magic Legality (32 replies)
  106. Fistful of Data novel is out (65 replies)
  107. Invoking (9 replies)
  108. The CAS needs some love. (7 replies)
  109. Any bored colorists? (1 reply)
  110. Campaign with 8 players.... Help requested (21 replies)
  111. Looking for Runner Net Names... (21 replies)
  112. Crossover Hooks for Seattle/Hong Kong (5 replies)
  113. Drones (11 replies)
  114. Astral Perception (6 replies)
  115. Lucky Edge (7 replies)
  116. On the writing process (11 replies)
  117. logic attribute... who needs programs? (63 replies)
  118. Me = New GM (48 replies)
  119. Matrix Help 2 [SR3] (1 reply)
  120. 'World changing' campaign (12 replies)
  121. Types of music in Shadowrun (61 replies)
  122. Mages and running out of BP and dying (33 replies)
  123. The Chameleon Suit and the Off Switch: (16 replies)
  124. Astral Quests [SR3] (12 replies)
  125. Matrix Help [SR3] (0 replies)
  126. Invisibility vs Astral Perception (20 replies)
  127. Unwired- Resoliciting submissions? (4 replies)
  128. Southern Cal and Aztlan (6 replies)
  129. Thermal Dampening As a Power? (3 replies)
  130. Storyline submittals and critiques. (13 replies)
  131. All they can do is kill. (33 replies)
  132. More money laundering (35 replies)
  133. Flying Cats (48 replies)
  134. Ally spirits, sense link and spirit-summoner-link (22 replies)
  135. Roll Perception: (37 replies)
  136. The Trouble with Technomancers (94 replies)
  137. Commlinks as a router for cyberware firmware (43 replies)
  138. Those who run the shadows (6 replies)
  139. SURGE in 4th Edition (4 replies)
  140. Hacking Defaults (35 replies)
  141. Tir Tairngire (11 replies)
  142. Celtic Double Cross and Man & Machine (5 replies)
  143. What does it take to be a munchkin? (51 replies)
  144. Street Rep Bonuses from High Skills (3 replies)
  145. Commanding Voice, how powerful? (8 replies)
  146. Need some info about the 80s for a campaign (10 replies)
  147. Palming/Pickpocketing (7 replies)
  148. Spirit true names (9 replies)
  149. Scheduled Release Dates (9 replies)
  150. Cha 1 Uncouth Rigger (115 replies)
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