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  1. standard equipment for typical Lone Star officer (40 replies)
  2. How do you get a Meta Link or CMT Clip to function (58 replies)
  3. direct access to your brain (9 replies)
  4. SURGE (52 replies)
  5. Node idea (5 replies)
  6. Player ego. (27 replies)
  7. Thought Form (7 replies)
  8. Possessed by a spirit... (20 replies)
  9. Celedyr's role in NeoNet (21 replies)
  10. So, you can handle 400 points, but... (47 replies)
  11. Shadowrun on the Orient Express (15 replies)
  12. Blood Magic Metamagic Questions (14 replies)
  13. No more flavor text? (38 replies)
  14. The New Revolution Coup (9 replies)
  15. Comlink vs. Corporate Node/Host (52 replies)
  16. Mind Probe VS Sleeping target (19 replies)
  17. How would you represent .50 beowulf in Shadowrun? (22 replies)
  18. What do people think of Technomancers? (74 replies)
  19. Foci: inactive subject to astral perception? (43 replies)
  20. AOE spells and drain (5 replies)
  21. Change to combat spells (70 replies)
  22. sustained area effect spells (13 replies)
  23. Putting the 'run' in Shadowrun (45 replies)
  24. Inhabitation and conjuring (12 replies)
  25. connection as capability (10 replies)
  26. GM ingenuity? (44 replies)
  27. Ammunition... (42 replies)
  28. In Hong Kong, looking for Far East/Asian names. (26 replies)
  29. Corporation RPG (0 replies)
  30. Fun with magic (5 replies)
  31. Increased Attribute Spells Limits (3 replies)
  32. Possible Context for Layering Armor (4 replies)
  33. sprite loophole (23 replies)
  34. Alternate System and Response (8 replies)
  35. Release Dates (55 replies)
  36. CharGen Program Output? (8 replies)
  37. synapse headset (7 replies)
  38. Direct Combat spells: Common misconception WRONG? (94 replies)
  39. Movement and Actions in Combat (16 replies)
  40. Calling all Riggers (27 replies)
  41. Muggers.....on your Mark! (45 replies)
  42. Anti-Human racial slurs (11 replies)
  43. The Fiddler (47 replies)
  44. Increased anti-terrorist activity in the aftermath (12 replies)
  45. Learning Lessons the HARD Way. (41 replies)
  46. Player on Player Conflicts (36 replies)
  47. Ah Ha! I fixed cyberlimbs (47 replies)
  48. New Negative quality (22 replies)
  49. The Commlink (70 replies)
  50. The complete critter list (16 replies)
  51. Is Fanpro planning PDF increases? (18 replies)
  52. Revovlers II (58 replies)
  53. Proposed Negative Quality (25 replies)
  54. Magic in 4th Edition (8 replies)
  55. Masking vs. Foci & Quickened/Sustained Spells (11 replies)
  56. 9mm vs. .45 ACP realism question re suppression (15 replies)
  57. Real Life Shadowrun Gone Wrong? (8 replies)
  58. This is Halloween (8 replies)
  59. Quick question: Shadowrunners and Mr Johnson (19 replies)
  60. So I started a test campaign tonight.... (37 replies)
  61. How much is a Seattle Sourcebook worth? (9 replies)
  62. Question regarding defaulting... (16 replies)
  63. Ghostwalker's Stats (42 replies)
  64. Masking: what does it effect? (19 replies)
  65. First Aid (66 replies)
  66. [News] International crime threatens African state (1 reply)
  67. Tir Tairngire (36 replies)
  68. Seattle, currently (5 replies)
  69. So... What about Philly? (28 replies)
  70. Best magic skill? (59 replies)
  71. Revolvers. (43 replies)
  72. Spirit Power Effectiveness (3 replies)
  73. calculating modified Armor Value (1 reply)
  74. Magical Guard (6 replies)
  75. possession questions (0 replies)
  76. Unwired Date (17 replies)
  77. Technomancers and Softs (26 replies)
  78. Street level mage (15 replies)
  79. Getting into Orbit (12 replies)
  80. Improved Skill adept power (38 replies)
  81. Podcast interviewing Rob Boyle (0 replies)
  82. Emergence (11 replies)
  83. channeling question (8 replies)
  84. new gm and i need help (19 replies)
  85. Wires and 'Softs (44 replies)
  86. Moved: dysfunctional player's redux (-- replies)
  87. Moved: Dysfunctional players (-- replies)
  88. Thinking of a new bit of Cyberware. (15 replies)
  89. Give some advices for a newbie (22 replies)
  90. TM's System limited by Response? (16 replies)
  91. Calling Raygun, Austere, and others of their kind (78 replies)
  92. Acid rain (29 replies)
  93. Technomancer and system rating (4 replies)
  94. Gene Splicing (5 replies)
  95. Question about Attunement (Item) in Street Magic (16 replies)
  96. What autosofts are available? (2 replies)
  97. SURGE for SR4 (15 replies)
  98. tenochtitlan map 2063 (1 reply)
  99. Runner Havens - Where the heck are they? (4 replies)
  100. Charisma & Etiquette, Negotiation in SR3 (24 replies)
  101. limiting/gimping astral recon? (48 replies)
  102. My SR screenplay. (1 reply)
  103. The Warez "Scene" in SR4 (36 replies)
  104. Ghoul Talk (118 replies)
  105. movement of the possessed. (5 replies)
  106. What to do with this swag. (39 replies)
  107. Since it seems a number of you frequent only here. (0 replies)
  108. Universal translator (24 replies)
  109. My idea on Martial Arts (30 replies)
  110. Gender roles amongst the cyberpunks (33 replies)
  111. Mundane's and spell resistance... (56 replies)
  112. Limiting Spellcasters (30 replies)
  113. Sacrificing the Blood of the Divine (9 replies)
  114. Spell creation discussion (25 replies)
  115. Spell Locations (7 replies)
  116. Fear (15 replies)
  117. Colonel Keiji Saito (38 replies)
  118. ED->SR Hypothesizing (68 replies)
  119. Essence, what is it good for? (11 replies)
  120. Alternative to the Dragonheart Trilogy. (63 replies)
  121. Cloaking, but just on one frequency band. (3 replies)
  122. Shedim and Mr. Darke (7 replies)
  123. Help me out here, you Hackers (13 replies)
  124. Noob Mage v. Great Dragon (45 replies)
  125. Loyalty and Contact Behaviour (28 replies)
  126. Street Magic Errata (sort of) (31 replies)
  127. questions on vessels (2 replies)
  128. The biggest spell ever (27 replies)
  129. Novel Use of the chemical gland (10 replies)
  130. How would a Catholic Magician Work? (75 replies)
  131. Nuclear Explosions (145 replies)
  132. Cost effective? (44 replies)
  133. Shadowrun 4th Edition, Online (47 replies)
  134. Optimal Team Makeup (26 replies)
  135. Is specifying the number of rounds for autofire... (11 replies)
  136. Campaign models (43 replies)
  137. This one is a cheesy cheat I'm thinking of doing (26 replies)
  138. North American Border Security (36 replies)
  139. Well that was the easiest extraction I ever pulled (15 replies)
  140. Is Magic overpowered or am I imagining things? (127 replies)
  141. Great internet shadowrun resource (7 replies)
  142. Channeling and physical drain. (8 replies)
  143. What kind of runner are you? (63 replies)
  144. cyber coils? (17 replies)
  145. Martial Arts (90 replies)
  146. how much to initiate (9 replies)
  147. Stacking of +rea? (7 replies)
  148. Wireless Smart Weapons (54 replies)
  149. What would an idealized SR4 videogame be like? (41 replies)
  150. Dual wielding Machine Pistols? (73 replies)
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