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  1. Setting Up For a First Run (21 replies)
  2. 30 million Seatlle (32 replies)
  3. Edge and Glitches (368 replies)
  4. New Adept Power (3 replies)
  5. New Magical Tradition...ish (7 replies)
  6. Convert SR chargen BP to Pathfinder and D20 systems (46 replies)
  7. Will a power focus give an adept additional power points? (8 replies)
  8. Using tutor sprite proficiency power (4 replies)
  9. In Tune lifestyle quality and sprites (5 replies)
  10. TM Autosoft complex forms (3 replies)
  11. Living Cheap (38 replies)
  12. Programmable Cyberlimbs (7 replies)
  13. Ok, so wha'ts the general opinion on cyber vs bioware? (16 replies)
  14. cyber limbs (6 replies)
  15. Detecting concealed weapons (52 replies)
  16. Successful test of 'Counter-Electronics' weapon (0 replies)
  17. Afghan Nuke!? (12 replies)
  18. DakkaDakkaDakka! (298 replies)
  19. For an orignal char conept, I am thinking about adding cyberarms (32 replies)
  20. How obvious is an obvious cyberarm? (19 replies)
  21. So, what is Tarislar like, anyway? (15 replies)
  22. spell needed fora grifter (6 replies)
  23. New Campaign (0 replies)
  24. Collapsible stock conceal modifier? (7 replies)
  25. Frangible Rounds (6 replies)
  26. Questions about Diagnostics & Proficiency Sprite Powers... (6 replies)
  27. Firing a mortar? (22 replies)
  28. Item attunment metamagic (3 replies)
  29. Shadowrun: The Heist. Campaign idea help, please. (7 replies)
  30. Run idea: Advice requested. (34 replies)
  31. How many printings of SR4? (0 replies)
  32. The dutch art hiest, a shadowrun job? (9 replies)
  33. Trolls and the duel wield rule (82 replies)
  34. Grasping the idiot ball (28 replies)
  35. Increasing Maximum Natural Charisma... (3 replies)
  36. The boys are back in town! (8 replies)
  37. New to techies, so the TM and the hacker (24 replies)
  38. What makes a fixer (22 replies)
  39. High power chambering (5 replies)
  40. Dirty Secrets (0 replies)
  41. Your favorite runner type, either one you played or played with (6 replies)
  42. Help me work out hobbys (9 replies)
  43. Fun with Glitches (35 replies)
  44. Shadowrun - SUPERHEROES (27 replies)
  45. Item attunment metamagic (2 replies)
  46. Shadowrunners: sanity not required? (37 replies)
  47. The Idiot Troll who wasn't: (9 replies)
  48. Retired runners (4 replies)
  49. Stupid Questions : Dwarves. (24 replies)
  50. The Zombie Apocalypse (34 replies)
  51. Silly Shadowrun Reference? (14 replies)
  52. Be prepared (30 replies)
  53. Speed Limits (31 replies)
  54. Androids? (59 replies)
  55. Matrix Questions (2 replies)
  56. Vehicle Sensors (45 replies)
  57. Any new Echoes or toys for Technomancers lately? (1 reply)
  58. Identifying marks and scars (22 replies)
  59. Whatever happened to the Seattle Underground book? (2 replies)
  60. Sweet Jeebus w/ a chainsaw.... (8 replies)
  61. Initiative Passes (36 replies)
  62. Question about the Traceroute Echo in Unwired... (16 replies)
  63. After 1 month of 2050 (0 replies)
  64. I don't want to get shot at any more! (28 replies)
  65. Weapon brands - You WANT the ARES Alpha...why? (18 replies)
  66. How to earn/purchase more contacts (15 replies)
  67. Non-stay in the van rigger possible in SR3? (40 replies)
  68. Command rigger vehicles (12 replies)
  69. Motion sense? (34 replies)
  70. Breaking out of Knight Errant HQ (37 replies)
  71. Just a little section for discussion on archtype (12 replies)
  72. Converting Matrix systems to 3rd Ed? (5 replies)
  73. What does Seattle's LTG look like to you? (37 replies)
  74. Martial Arts Questions (19 replies)
  75. HK XM-30 - How is it built? (34 replies)
  76. Sixth World Location: St. Louis (54 replies)
  77. Unarmed stronger then melee weapons? (157 replies)
  78. Mathematical Analysis of Daka (57 replies)
  79. Shadowrun Photoshoot (46 replies)
  80. Manservant to Otomo (24 replies)
  81. Combat on runs (41 replies)
  82. Beta grade obvious Cyberlimbs (19 replies)
  83. Multiple Hackers? (24 replies)
  84. Give me you strange character concepts (94 replies)
  85. [SR 3] How can I do this? (24 replies)
  86. astral link to astral forms (5 replies)
  87. Second-hand 'Ware (10 replies)
  88. Help me name my 'Runner team? (35 replies)
  89. Imagining The Avengers (28 replies)
  90. Other package deals (1 reply)
  91. Killing time (22 replies)
  92. Troll & Swords (55 replies)
  93. Poor self control and adrenal regulator (18 replies)
  94. Run Idea, Thoughts? (9 replies)
  95. Brainstorming security (and other) response rules (53 replies)
  96. Where does it say... (17 replies)
  97. Reaction a dump stat? (91 replies)
  98. Voice Control adept power (14 replies)
  99. 2050 Rigger Issues? (8 replies)
  100. Real Life Vehicle Hacking (7 replies)
  101. 2e or 4e/2050? (72 replies)
  102. Shadowrun Borderlands 2 Guns (28 replies)
  103. SR3.01(D) - Manabolt/-ball (31 replies)
  104. Converting SR3 MItS Mentor Spirits to SR4A (1 reply)
  105. Top 3 'fluff' books (1st-3rd) (14 replies)
  106. Interesting RL artifact. (24 replies)
  107. Phantasms in Shadowrun (8 replies)
  108. Skillsofts (59 replies)
  109. A matter of flying materialised elementals? (2 replies)
  110. Character Roles (4 replies)
  111. Low-Power Character Creation (17 replies)
  112. Camera neutralizers and burners (10 replies)
  113. Sports rifles v Sniper rifles (123 replies)
  114. All talent, no skill (37 replies)
  115. Planing a Nairobi Campaign (0 replies)
  116. What level is your game? (23 replies)
  117. The Land of Promise (147 replies)
  118. Smartsight(tm) (6 replies)
  119. USS Missouri (73 replies)
  120. Perception Pools (83 replies)
  121. How much Karma do you need to be a "Professional" (131 replies)
  122. Cybereyes (32 replies)
  123. Improvised Melee Weapon: Metahuman Body (14 replies)
  124. Archetypes (208 replies)
  125. Most efficient & effective way to control a flock of birds? (21 replies)
  126. Machine pistol blues (32 replies)
  127. Homebrew shapeshifters (22 replies)
  128. Cyberdeck questions (9 replies)
  129. GMing advice? (12 replies)
  130. Bows and Modifications (66 replies)
  131. Custom Shapeshifter - Octopus (9 replies)
  132. Nerve Strike Wording Query (61 replies)
  133. Talk to me about your Leaders (14 replies)
  134. Stacking initative boosters, reaction boosters and Initative Pass boosters. (33 replies)
  135. Some questions on Matrix usage in SR4... (3 replies)
  136. Enhanced Articulation (15 replies)
  137. Day Jobs (23 replies)
  138. How much Nuyen can a runner make without running (268 replies)
  139. Quick question about Weapon Mounts (2 replies)
  140. Questions about Parabotany (6 replies)
  141. Smartlink done by software (30 replies)
  142. Stat Boosting Bio and Cyberware (9 replies)
  143. Cognition & Somatic Control (7 replies)
  144. What's worth fighting for? (16 replies)
  145. Shadowrun Fiction to Explain the Wireless Matrix (9 replies)
  146. A Silly idea Mystic Adept+Rigger (5 replies)
  147. "Supernova" SR4 Conversion (7 replies)
  148. Your houserule canon (103 replies)
  149. Shadowrun 5ed (47 replies)
  150. Gnome Rigger, New Player to Shadowrun (22 replies)
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