Rokur
May 23 2006, 02:50 AM
funeral first! recruiting second!
But if we maybe establish an interim/transition gm.... they could maybe post a second recruitment thread to get some real members. This way when we flesh out our own major structure issues and IC issues, they would be ready to join?
we'd have to ICly initiate them all or something. No offense to us... but with these dwindled numbers, we've been seriously weakened.
Vegas
May 23 2006, 03:35 AM
Remember Goliath posted up a sheet a LOOOOOOOONG time ago before or right when the combat started, if we're gonna recruit, it seems only fair to give him "first dibs" or something

Assuming he's still interested.
Does it make sense to while we're plotting and planning IC'ly about what's going to happen, that we kind of take apart what happened with combat and where it broke down and what we think/propose would make it better next time?
Not in the sense of pointing fingers or assigning blame, but just clarify "house rules" or remove them and go back to cannon stuff...
I dunno, I'm sleep deprived and probably not making enough sense to post, but I'm trying
WinterRat1
May 23 2006, 04:08 AM
Few quick thoughts.
1. Mister Juan brings up a good point. Dranem mentioned this in the wiki and I concur, I'd like to flesh out our gang's turf in more detail. I don't think anyone would be against this, and I think the reasons are obvious, so I'm just going to toss it out onto our list of things to do.
2. Before we recruit anyone, I think we really need to have our structure reasonably in place. We're going to have a hard enough time coming to a consensus among our current group, let alone adding new people and new opinions to the pile. If we try to recruit while playing the current game while also trying to totally revamp, revise, and update our existing structure into a new one, we're just asking for chaos.
3. No matter how we do this, one way or another we're going to have to establish some kind of final decision making authority. It is extremely impractical to sit and discuss until we all agree. Frankly, that might never happen. Whether we go with one (or several) Head GMs, or a democratic procedure of majority decides, or whatever, we need to determine how we can make final decisions, because without a system in place to institute concrete decisions we all agree to abide by, all we're going to be able to do is talk endlessly.
Personally, I'm in favor of having one or several Head GMs as the final decision making authority, because I think central authority is both more efficient and more effective. Thoughts?
Dranem
May 23 2006, 05:02 AM
I'd like to propse a 24hr timestope say once a week, perhapse two. This would allow everyone to post at least for that IC day without having to need to check the boards every RL day.
Rules: As gimped as I feel some of them are, for fareness of the gang, I think we should keep the character creation rules - otherwise new characters will seriously outclass the vetrans. If we nix some of the character generation rules, then vetrans should regain BP to fortify character traits they truncated due to not having enough resources. This does not mean rebuilding your character - merely having build points at chargen level for things they left out.
New rules that were added on to 'present challenges' (such as the overly complicated networking rules) I think could be dropped upon a poll system. Just cause I don't like a rule here or there, doesn't mean everyone doesn't... so putting a vote to amended houserules should be fair.
Rally Points: So far, the wounded are all gathering at the Shadow Clinic. (which by the way is Nurse's Father's not hers... some people seem to think that it's Nurse's)
Appart from that Wyrm will suggest we hang out at the Zoe till we gather resources to build or rebuild an HQ. (we'll have to come to concensus as to the cost, scope, and repair time to rebuild the current HQ should that be the decision)
Money Ideas: Money making ideas hadn't been hashed out yet, cause we were tossed into this whole muck-up. No one seemed to want to work out such details, as we were still uncertain how many - if any - were going to live through this. Race betting pools, drag racing, protection money I can see as the primary income makers for the gang. When we need extra dough, then car jacking and reselling cars to chop shops will be great. We don't want to do it too often and in too narrow of an area, else the Star will eventually peg us. I can see carjacking into other gang turf as a means of creating friction between hoods. Not to mention fun when you steal from one gang, and peg the blame on another. (Wyrm could get pretty busy here changing comm IDs and Matrix signatures to match rival gangs... we got what 2 rival tags already, right?)
Those are my 2

for now
MK Ultra
May 23 2006, 05:22 AM
I don´t think the Zoe is any more valid to hang out at, then the Y. The Spikes have been ther, too.
Still any temporarry hangout should be on out turf, so we maintain the homeground advantage (in an IC sense mostly, but mechanics come into play here, as well).
On the House Rules (CharGen, especially). We should consider throughly, what we keep and what we change, as some PCs are probably bult with these rules in mind.
DireRadiant
May 23 2006, 12:41 PM
| QUOTE (WinterRat1) |
3. No matter how we do this, one way or another we're going to have to establish some kind of final decision making authority. It is extremely impractical to sit and discuss until we all agree. Frankly, that might never happen. Whether we go with one (or several) Head GMs, or a democratic procedure of majority decides, or whatever, we need to determine how we can make final decisions, because without a system in place to institute concrete decisions we all agree to abide by, all we're going to be able to do is talk endlessly.
Personally, I'm in favor of having one or several Head GMs as the final decision making authority, because I think central authority is both more efficient and more effective. Thoughts? |
Who wants to be a "Head" GM?
If it's only one person it's pretty easy. More then one, then I think it might be easiest to leave it to the "Head" GM group to figure out how they resolve conflict.
WinterRat1
May 23 2006, 01:46 PM
Thanee, Ronin - I'm open to any of us moving the trio onward to the Shadow Clinic, so if either of you wants to do it, go ahead. Otherwise, I'm ok with doing it myself, but I wanted to make sure you both were ok with it first.
WinterRat1
May 23 2006, 02:37 PM
I'll put out tentatively that I'm willing to be a 'Head' GM, but I cannot do it alone. The administrative/organizational/structural aspect of creating large scale games is something I'm used to and (I like to think

) fairly competent at, so I would like to offer my assistance in that area. But between LITS and um, life, I cannot handle everything needed in the 410 Crash by myself, so unless I can get some assistance, I will have to withdraw myself from 'Head GM' consideration.
Mister Juan
May 23 2006, 03:03 PM
Well, I would be more than willing to help GM things along. Since I proposed the whole "protection racket system", I could always put it up and keep track of it. I wouldn't mind GMing a small group, for when the gang splits up and goes off on little adventures in the sprawl

Thing is, this would be my first time GMing in english. I know it's probably not a big deal, but it's just to say that I'm not 100% comfortable
DireRadiant
May 23 2006, 03:04 PM
GM Candidates so far.
WinterRat1
Vegas
(ES_)Sparky aka the410crash_AGM
Rokur
MK_Ultra
Mister Juan
Anyone else?
WinterRat1
May 23 2006, 03:10 PM
DireRadiant - If it's not too much trouble, would you mind separating the GM candidates into the type of GM they volunteered for? I believe some specified Active Story, or Assistant, or Rules, or Head GM, which may or may not end up making a difference. If you don't mind, it might be easier to read and track that way. Thanks!
DireRadiant
May 23 2006, 03:16 PM
What I envision, as a player idealy, is a kind of event timeline of the near future. this gives me a framework within in which I can post.
So as a player I might see a schedule of the next couple of IC days "timestops", and I can pick and choose and "write" myself in or out of them as appropriate. While I can post -past- a timestop, it will be with the understanding I am missing, or wrting myself out of, that event.
If I want to create an event for my character, e.g. I want to steal a car, I can post my desire OOC, and the event gets added to the event schedule and a GM assigned.
During each event the GM handles the scene, NPC, and rolls resolutions.
Rules Gurus, schedulers, wiki updaters, these can all be done by pretty much anyone who wants to contribute. Though I might designate a final rules arbiter to shorten discussion.
Somewhere in the background there is a metastory, it probably doesn't need to be extremely elaborate, against which each "event" is run. This is simply to keep NPC individuals and groups reactions and conditions consistent and persistent as we switch between event GM's.
DireRadiant
May 23 2006, 03:25 PM
| QUOTE (WinterRat1) |
| DireRadiant - If it's not too much trouble, would you mind separating the GM candidates into the type of GM they volunteered for? I believe some specified Active Story, or Assistant, or Rules, or Head GM, which may or may not end up making a difference. If you don't mind, it might be easier to read and track that way. Thanks! |
WinterRat1 - Head GM or nothing!
Vegas - Misc or Wiki (Miss Wiki!)
(ES_)Sparky aka the410crash_AGM - Assistant GM
Rokur - rotated GM (GM on a spit?)
MK_Ultra - Deputy/PartTime
Mister Juan - Assistant GM
TinkerGnome - GM Emeritus
By default I think all the part time and assistant = Story GM, and no one specified Rules. Though I notice MK_Ultra responds to a lot of die rolls posts.
Anyone I missed on this list?
WinterRat1
May 23 2006, 03:33 PM
Thanks much DireRadiant, appreciate it!
(Way to make me sound power hungry there...

)
| QUOTE |
What I envision, as a player idealy, is a kind of event timeline of the near future. this gives me a framework within in which I can post.
So as a player I might see a schedule of the next couple of IC days "timestops", and I can pick and choose and "write" myself in or out of them as appropriate. While I can post -past- a timestop, it will be with the understanding I am missing, or wrting myself out of, that event.
If I want to create an event for my character, e.g. I want to steal a car, I can post my desire OOC, and the event gets added to the event schedule and a GM assigned.
During each event the GM handles the scene, NPC, and rolls resolutions. |
This...is a GREAT idea. I love this. If I am elected as (one of) your Head GM(s), I will do my best, no wait, I
promise to get this to happen! Even if it goes against another promise I may have to make! When I say 'promise', what I mean is 'try really hard'. And when I say 'try really hard', what I really mean is 'as long as it's convenient and/or beneficial to me'.
What do you all think? Do I have a promising career in politics or what?

Ahem, back to my usual somber and boring self, I think that's a very solid idea, and I think whoever is in charge should attempt to incorporate that or a very similar procedure, because I think it'd be very helpful.
MK Ultra
May 23 2006, 06:38 PM
I really like DireRadiant´s timestop/timeline/shedull idea, too!!
To claryfy what positions I´d be ok with.
What I´d like to do:
As DireRadiant noticed, I usually try to check rolls/rules and will probably give my 0.02

about this stuff in the future, too (wanted or not

). So that (along with my reluctance to take up any reall responsibility, that can be easily described and called in, if missed

) would probably qualify me as a Miscelllanious GM, which I´d really like (wothout wanting to take away from Halo).
I would probbably like to do a scenario now and then, as a storry GM, but don´t want to fill this position on a regular basis.
I have a vision of cleaning up the IC logs and crosslinking them with anchors. I.e. Person X leaves Location Y for Location Z => 1st half of the post will be loged in the Y-thread and anchored to 2nd part of the post in the Z-thread. This will be much work however and I don´t know if I find the time.
What I´d be willing to do:
With deputy GM I meant generally any position (storry, rules, wiki or organizational) short of full time Head GM.
I feel capable, to handle any position suggested besides Misc AGM, too, if needed.
I´d also be ok with being a Rules Guru, if needed. Maybe I´d even like it.
What I don´t like to do:
Regarding rules GM´s however, I wouldn´t wanat to handle combat (because it´s boring AND much work).
I don´t want to be full-time storry GM or part of a Storry-GM-Board (if something like this gets installed).
I don´t want to be in any head position on the wiki, though I´d be ok to help out.
MK Ultra
May 23 2006, 07:10 PM
My suggestion for handling all of this would be to put up a 'representative democracy' of sorts, as this is a good complomis between fast decisionmaking and involving everyone.
What this means is, that any 'Head offices' should be legitimated by poll from among the guys in any given group of AGM´s/Gurus.
I.e. the Head Guru is appoint from among the Rules Gurus and legitimated by poll (in which all players participate). sHe passes final judgement in case of a disput about any house rules/rules interpretations.
The Head Mechanics AGM is appointed from among all the Mech AGMs and has final say on all disputed roll-modifires/threshholds for PCs and not storry related NPCs (storry GM has final say about his NPCs).
The Wiking Cheaftain is appointed from among the wiki staff and will have final say about any disputed wiki issues (layout, etc.).
The Head DSF Postman is elected from among the staff that sorts out the posting-standards for IC & OOC. I don´t know if this position is needed, but a staff to sort these things out is needed, to speed things up!
The Head Storry GM is appointed from among any players that apply for the office (i.e. WinterRat1), as storry GMs will rotate in and out frequently. This position has to approve any storry arc (and bring storry GMs into contact, who´s storrys might interact/interfer in good or bad) but won´t have anything to do with mechanics, organization, etc..
Any Head Office can be droped at any time or change hands when anyone else gets a majority in a new poll (any player can call for a poll).
If the load for any Head Office becomes to much for one person (i.e. for WinterRat1 if he becomes HSGM), the office holder appoints any assistent for his position, on his own (no poll needed).
Any major decisions can be polled upon by all players, but the staff has to flash out a small number of alternatives, first.
I.e. What should the Timstamp color be? vote on blue, cyan or orange.
Thoughts?
HeySparky
May 23 2006, 07:18 PM
Cyan and Orange.
I like standards, so if I'm the Posting/Standards/wiki AGM that works for me.
I need help with a scheme for the wiki, I think it's pretty poorly organized ATM. Anyone who wants to open a discussion on that with me is welcome to.
Second WinterRat1 for HeadGM.
TinkerGnome
May 23 2006, 08:22 PM
For rules, if you guys want to revamp the chargen rules, feel free. Just be aware of how big a difference a few points can make. The only thing that I strongly suggest fixing is replacing the Home Turf edge with something that gives bonuses that make a lot more sense.
For the house rules:
I like the modifications to called shots, but that's just me. Ditch them if you don't like them.
The cyberlimb rules really don't affect anyone, so feel free to ditch those as well.
The complex forms, threading, and VR rules affect technomancers and riggers and I'd suggest allowing technomancers to rebuild their characters if you change those rules around.
Drugs are just an updated listing.
Extended tests are an optional rule from the main book. I'd suggest keeping it, though.
Glitches can be put back to normal if you guys want. I only saw a couple of them crop up in all of that
The Spirit rules I also suggest keeping, but feel free to explore other methods of preventing a spirit swarm.
The networking rules really weren't anything new. They were just a clarification of the existing rules which even allowed for additional methods of attack which aren't present in the base rules.
WinterRat1
May 23 2006, 09:09 PM
So far it seems we've had the same several people chime in with their thoughts on this process thus far. There's been a lot of great ideas, and we're starting to see some solid progress being made. If anyone has anything else to say, now would be the time, or else we should probably start wrapping up this discussion into a more directly productive stage.
For what it's worth, after looking at all the suggestions and volunteers, I'm starting to see a basic structure evolving, and people to fill that structure as well.
I am not going to type out or finish my presentation on the structure until we have the Head GM(s)/decision making authority set, because I don't have that kind of time to spend on a project that may be summarily rejected. If I'm not in the Head GM spot that's more than fine (just means more free time on my hands, whoo hoo!

); I stand ready to lend my assistance to whoever ends up with the job. So far I haven't seen any other suckers...er, volunteers besides myself for the job, so why don't we wrap that up so we can begin getting definitively organized and get cracking for real.
Thoughts?
Rokur
May 23 2006, 09:16 PM
Quick question, when you say you wanna head GM... does this mean no more rotating head gm?
Wounded Ronin
May 23 2006, 09:24 PM
| QUOTE (WinterRat1) |
| Thanee, Ronin - I'm open to any of us moving the trio onward to the Shadow Clinic, so if either of you wants to do it, go ahead. Otherwise, I'm ok with doing it myself, but I wanted to make sure you both were ok with it first. |
Go for it.
WinterRat1
May 23 2006, 09:35 PM
No no no no no no no NO! (Did I state that strongly enough?)
Hahahahahhaha. Believe, me, one of the best ideas that's come out so far (in my opinion) is the rotating GM idea. I have every intent to keep that idea, and if I thought for a second I was volunteering to be Head GM in the sense that Tinkergnome was, I would RUN, not walk, away from the job.

To me, Head GM is the one responsible for coordinating all the various tasks and jobs, overseeing things, and generally making sure the ship is running smoothly. His/her primary function is structure, organization, administration, delegation, and basically being able to step in on an 'as needed' basis for any of the roles. But mostly, I see it as the person who is ultimately responsible for keeping things flowing smoothly and the game rolling merrily along.
If you're familiar with the LITS-verse, it's similar to the Universe Coordinator position.
Technically speaking, the Universe Coordinator/Head GM has the final decision making authority and responsibility. I stress technically because if you ask anyone from the LITS-verse, I almost never get to use the authority part. I do however get stuck with the responsibility part quite frequently.

EDIT: It hasn't happened yet, and hopefully it never will, but the other joy of being Number One (in LITS) is I also get to be the Scapegoat when things go wrong.
In practice, I (as the Universe Coordinator in LITS) delegate things all the time, assist the GMs and players whenever they need something, make sure the essential aspects of the game are covered and rolling along, help resolve various issues and rules questions when the GM Staff wants a second opinion, facilitate discussion among the GM staff and help the staff work towards a consensus, issue a final ruling/call on the rare occasions it's been necessary, check in on people to make sure they're good, make sure the game is running smoothly and people are posting, etc. Basically, the responsibility to make sure the game continues, because the game must go on! (I'm sure you all know where that's from)

I won't get into a long speech about what I believe the Universe Coordinator/Head GMs job is, but suffice to say for now as a potential Head GM, my job would be to empower and assist whoever was the Current Story GM in any way possible, NOT to remove the position of Rotating Story GM and not to take over and create a permanent Story GM.
Did that answer your question?
DireRadiant
May 23 2006, 09:46 PM
| QUOTE (Rokur) |
| Quick question, when you say you wanna head GM... does this mean no more rotating head gm? |
See how fast you made WinterRat1 spin?
WinterRat1
May 23 2006, 10:12 PM
Hardy har har.

I feel like I'm running for office here. That's not good, because I'm a lousy politician. I try to actually keep my word. I hear that's detrimental to one's political career.
MK Ultra
May 23 2006, 10:20 PM
| QUOTE (WinterRat1 @ May 23 2006, 11:09 PM) |
| I am not going to type out or finish my presentation on the structure until we have the Head GM(s)/decision making authority set, because I don't have that kind of time to spend on a project that may be summarily rejected. |
Being no native english speaker, I don´t quiet understand, what you mean, by 'summarily rejected'. But my understanding is, that any 'presentation on the structure' can still be compleatly rejected, if people (the majority of all participants) don´t like it, no metter who proposes it
I hope this dosn´t kill your enthusiasm, though.
Another annotation. The position you describe as Universe Coordinator/Head GM seems to merge 2 of the Head Offices I proposed (along with some other responsibilities). I think these are 3 seperate jobs, that don´t need to be combined (though one person could hold all 3 positions at once).
Just to point out, that people who might be reluctant to apply for Universe Coordinator/Head GM, could well take over a position, that handles part of the tasks you described. See my previous post for further description of the responsibilities.
1. 'Head Postman'/Head Structure GM
ES Sparky was interested in this position, if I read his latest post correctly

2. Head Storry GM
This position would handle the storry coordination part, but have nothing to do with posting structure or game mechanics.
3. Don´t know a catchy title for this one OTTOMH
Was not presented in my previous post. Handles all the other stuff you mentioned, not related to structure, storry or mechanics and arbitrates between different offices if any disputes should ever occure (structure vs mechanics vs storry). and as you posted, 'check in on people to make sure they're good, make sure the game is running smoothly and people are posting, etc.'
Rereading your post, I realize, that you actually mixed in Rules and Mechanics in the Head GM position, as well. I think it isn´t necessary (or even practical) to combine all of these into one position.
Rokur
May 23 2006, 10:22 PM
Oh cool... well then I feel that I wouldn't mind Head GMing. I may not have the reputation for handling structure as Rat does. But I am a very efficient person, and am good at working with and maintaining systems.
This is all true UNLESS Head GMs can't exist as players.... then that would stink, and I would not want to completely sacrifice my chances in being a player in this game.
WinterRat1
May 23 2006, 10:50 PM
| QUOTE |
Being no native english speaker, I don´t quiet understand, what you mean, by 'summarily rejected'. But my understanding is, that any 'presentation on the structure' can still be compleatly rejected, if people (the majority of all participants) don´t like it, no metter who proposes it I hope this dosn´t kill your enthusiasm, though. |
'Summarily Rejected' could best be described as 'rejecting something out of hand' or 'rejection without consideration'. Hope that clears it up.
| QUOTE |
Another annotation. The position you describe as Universe Coordinator/Head GM seems to merge 2 of the Head Offices I proposed (along with some other responsibilities). I think these are 3 seperate jobs, that don´t need to be combined (though one person could hold all 3 positions at once). Just to point out, that people who might be reluctant to apply for Universe Coordinator/Head GM, could well take over a position, that handles part of the tasks you described. See my previous post for further description of the responsibilities.
1. 'Head Postman'/Head Structure GM ES Sparky was interested in this position, if I read his latest post correctly
2. Head Storry GM This position would handle the storry coordination part, but have nothing to do with posting structure or game mechanics.
3. Don´t know a catchy title for this one OTTOMH Was not presented in my previous post. Handles all the other stuff you mentioned, not related to structure, storry or mechanics and arbitrates between different offices if any disputes should ever occure (structure vs mechanics vs storry). and as you posted, 'check in on people to make sure they're good, make sure the game is running smoothly and people are posting, etc.'
Rereading your post, I realize, that you actually mixed in Rules and Mechanics in the Head GM position, as well. I think it isn´t necessary (or even practical) to combine all of these into one position. |
And that's a great example of the basis for my preference of vesting authority in a few central figures, and why I believe there should not be a voting procedure.
Simply put, the problem with a democratic system is that it presumes that everyone is equal. While arguments can be made as to whether or not our opinions are equal, what cannot be argued is that not all our work or contribution to the game is equal.
Suppose we had a voting procedure, and I were Head GM (assume only 1 Head GM for example's sake). I would probably spend X hours writing things up, organizing my thoughts, researching the thread for comments, opinions, etc. I would try to find the best way I could come up with to implement things to make everyone happy, incorporate suggestions, experiment with few models, go through a couple drafts, and write a final one to submit to the group. Let's assume I don't think my proposal sucks, and so therefore I vote for my own proposal.
Now someone who has done nothing, said nothing, been mostly silent and to this point offered no material contribution to the game comes along, reads the proposal, decides he/she doesn't like it for whatever reason, and votes against it. Their vote has now just canceled mine out. That is absolutely ludicrous, not to mention stupid.
I will grant that person has a right to their opinion, and I will grant that just because I did all the work and that person did nothing, that doesn't automatically make me right.
The problem is that removes any and all incentive for me to work hard. Why should I work my butt off to do the best I can for the game when I know that someone's random opinion, despite the fact that they have contributed nothing, is worth just as much as my opinion, even though I've done all the work? That's inefficient for me and an inequitable system, and while we could get into a long argument about how that applies to American Society today, the point is that's no way to run a game.
Every RPG I've seen is set up as an autocracy for a reason: because there has to be a final authority to which all others submit. Now don't get me wrong, autocracy does not mean being a tyrant. If the GM only does things the way they want them done, they won't have a game. The GM's JOB is make the game fun for everyone (in addition to other things, of course, but that's an essential part of it), and so they should take into account everyone's thoughts and try to make it the most fun for the most people.
Unfortunately, there will always be people who think they could do a better job, but never actually put in the work to do that better job. There is no good argument for allowing those people an equal voice as those who are working hard to make things happen.
Now that said, I want to be clear that this DOES NOT apply to MK Ultra, who has done a fine job of contributing to the game.
His post, however, highlights why there has to be a central authority. He and I have some similar ideas, some different ones. If one us is the Head GM, he can listen to the other's thoughts, implement them to his own as he sees fit, and move right along. If he and I are working together as Head GMs, we can discuss until we come to a compromise, and implement said compromise. However, if the Head GMs (whoever he/she/they are) have to keep extending that compromise to integrate everyone's opinions, it will either never happen or be so inefficient that it may as well never happen.
We can't even get everyone to answer a roll call; note that several of the players whose characters are still alive and in the gang have not even checked in nor offered their opinions on a subject that obviously directly concerns them and their characters. We're supposed to expect them to educate themselves on what the GMs are working on and vote on it too? We'll be lucky to even get the vote completed, let alone have all the voters have a complete understanding of what the heck they're voting on.
In the end, there has to be a set group of people who have the right to make the final decision and say, 'this is the way it's going to be', and it my mind, the only people who have the right to make that decision are the ones who are working hard to make it happen.
You will note that when I initially presented my suggestions, Tinkergnome took very few of them. I don't know why, that's his business. But you know what? It was his game, it was his right, and I support his right to use, or not use, whatever opinions or ideas that were presented to him as he saw fit.
No matter how we move forward in the game, I think we need a GM (or GMs) who have that same authority and responsiblity entrusted to them, or else this will either turn into a situation where the GMs have to constantly be aware of shifting political tides (which is ridiculous for them to have to do in addition to everything else they have to do) or everyone's opinion becomes equal, which is ridiculous because it's not only extremely inefficient, but given that some people have clearly done more work than others, inequitable as well.
WinterRat1
May 23 2006, 11:01 PM
| QUOTE |
Oh cool... well then I feel that I wouldn't mind Head GMing. I may not have the reputation for handling structure as Rat does. But I am a very efficient person, and am good at working with and maintaining systems.
This is all true UNLESS Head GMs can't exist as players.... then that would stink, and I would not want to completely sacrifice my chances in being a player in this game. |
Rokur - If I was a/the Head GM, I was going to tap you heavily anyway, so if you want to jump onboard as another Head GM, by all means, go for it!
And I most definitely would not sacrifice my (or anyone else's) ability to play in this game, since that's the whole reason I want it so badly to succeed, to play in it! I'm working on a structure that allows everyone to be fully involved as a player, with the exception of the Current Story GM, whose character will be part PC, part NPC while they're GMing. Of course since that would be a rotating duty, it shouldn't be too much of a problem. Like I said, working on the details.
MK Ultra - In case I wasn't clear, I am not bashing you, your ideas, or your opinions. I took the fact that we had differing opinions to make a point on why I think we need central authority, and not voting.
We have some similiar and different ideas, and if I'm a/the Head GM, I will most certainly take your ideas seriously. If we work together, I'm willing to compromise. If you are in charge, you're more than welcome to take what I propose and use it as you choose with no hard feelings on my end.
All - In case it isn't clear, I don't
want to be Head GM in the sense of 'I really desire the opportunity to do this'. I am volunteering because it didn't seem like anyone else really wanted/was willing to do the job. I know I have the ability and experience, and I am willing to contribute that for the sake of the game. If there are other people who really want to do it or think they've got a great system or whatever, by all means, take it!
I'm more than willing to step back and simply assist whoever's in charge without having to take on the burden of responsibility as well. So if people really don't want me to do it, or think their ideas are that much better than mine and don't want to trust me to implement a structure they can live with, by all means either step up and be a Head GM to work with me, or take over the job yourself, because I have no qualms about stepping aside for someone else to be in charge.
Note: That is not at all directed to any person, comment, post, idea, or thought in particular. I am simply reiterating my reasons for stepping up and my willingness to step right back down for the good of the game.
Dranem
May 23 2006, 11:21 PM
Ok, is it just me, or are posts getting really cyclic here...?
This constant need to repeat oneself is really making it hard for some of us to follow what the hay is going on. You don't have to write a page long essay to prove your point in 3 different views, honest.

As for Judges (or Assistance GMs):
- I'll put my hand in for Magic. (seeing as I'm not awakened, it won't affect my judgement)
- I'll also put in a co-judge hand in for Matrix, Rigging and other electronics for rules questions. Seeing as Wyrm is a hacker, I cannot take a full seat in the position, for conflict of interest.
- I'll also help out in the Wiki has I have in the past.
As I currently GM already two games, I abstain from taking any Head Judge or Story Judge positions, I just don't have the time for it.
WinterRat1
May 23 2006, 11:26 PM
| QUOTE |
Ok, is it just me, or are posts getting really cyclic here...?
This constant need to repeat oneself is really making it hard for some of us to follow what the hay is going on. You don't have to write a page long essay to prove your point in 3 different views, honest. |
Part of that is my fault and I apologize for that. I am trying to address the various concerns, comments, questions and issues that keep arising, but you are right, it has gotten to the point where we're starting to go around in circles.
I've said what I can say to be clear by now, some things people agree on, other things they disagree on. Let's decide now (by vote, general acclaim, whatever) who's ultimately responsible for organizing things and getting this ship together and move on.
Thanks for saying that Dranem!
HeySparky
May 23 2006, 11:39 PM
To get even more cyclic, what I see emerging is:
***
HeadGM - Chiefly a facilitator- Determines what needs to be done in a broad sense (Let's discuss chargen/house rules. ...time passes, discussion ensues... Okay, we've churned enough, let's move on.)
- Delegates responsibilities to other GMs (Newly appointed AGM1 and AGM2, we just decided that that we need to adjust house rules for summoning - AGM1 you take a crack at the rules, AGM2 you make sure they're posted all tidy at the wiki)
- Steps in to actually GM occasionally, but not as HeadGM (I want to start and run a plot about a Romeo & Juliet plot, "Two gangs, both alike in dignity..." ...IC ensues)
- Fills in (or assigns another GM to fill in) for GMs who have to take leave on request or at need (GM vanishes without warning).
***
OtherGMs- 'Experts' with responsibilities for certain areas of the game that StoryGMs call on for help (Combat, rules-generalists, magic, wiki)
- Let a StoryGM know that they need to get a certain kind of roll or start collecting rolls/arbitrating mechanics if asked by a StoryGM.
***
StoryGMs- Anyone that wants to GM an active thread for the gang.
- StoryGM's games would be approved by Tinkergnome or WinterRat1 or some OtherGM with responsibility for the overarching plot and balance
- Responsible for coming up with a plot, filling it out and running it with help from the OtherGMs.
- We should discuss what a GM does for karma when their character is being 'NPCed.'
***
I actually think Tinkergnome would be a fine HeadGM as we have now defined it (taking nothing away from Tink's prior efforts - I think we all agree that this has been really fun).
And so would Rat. Or Rokur. I feel like Tink should be our first choice, unless he's (he?) too burnt, since he's the reason we're here and all. I just think we need to carefully and thoughtfully lay out a structure that doesn't put all of the repsonsibility solely on one person's shoulders.
I'll say again (with apologies to Dranem for repeating myself

), I think Rat's experience with a game of this scope/scale is invaluable and if he's not HeadGM, I would strongly suggest that the HeadGM let WR guide the setup of the structure.
Rokur
May 23 2006, 11:54 PM
in spirit of getting the ball rolling... a wiki poll is up! Please vote, once we get a majority then perhaps we can get the other GMs assigned and then poll for the next story gm.
I've only listed 3 choices as of now, if anyone else wants to call candidacy please edit yourself into the poll, and we will allow editing of votes to keep it fair.
If you wanna turn this into a political thing I suppose each "candidate" could put in a short blurb of why they should be elected, but that's rather boring and perhaps unneccessarily elongating the process.
Now, PLEASE VOTE! I don't care WHO you vote for, I just ask you that you make up a decision in your heads and put it on the wiki, so we can get this game back off the ground!
And on the third day, the temple will be raised!
MK Ultra
May 24 2006, 12:13 AM
About Autocracy vs Democracy
In my mind this game is a colaborative effort, so major decisions should be made collaboratively. There will allmost never be a Yes or No poll, as you described it, there will allways be an Either Or. Meaning that someone will put up a counterproposal and everyone should have a chance to vote, which theylike best. If you are the only one who puts up a proposal, it will probably be accepted.
The way you want to handle it, the Head GM would be the only one motivated to flash out a proposal.
About voting for Head GM
I think we should first iron out the responsibilities of the office. Maybe I´m the only one, not a fan of WR1´s definition of Head GM. But many didn´t have a chance to voice their opinion about it, yet!
WinterRat1
May 24 2006, 01:14 AM
| QUOTE |
About Autocracy vs Democracy In my mind this game is a colaborative effort, so major decisions should be made collaboratively. There will allmost never be a Yes or No poll, as you described it, there will allways be an Either Or. Meaning that someone will put up a counterproposal and everyone should have a chance to vote, which theylike best. If you are the only one who puts up a proposal, it will probably be accepted. The way you want to handle it, the Head GM would be the only one motivated to flash out a proposal. |
I'm sure we could discuss this endlessly and go back and forth for many more posts to come, but I don't know if that would result in either of us changing our opinions (not to mention we would probably bore everyone else out of the game

). Perhaps we should just agree to disagree?
| QUOTE |
About voting for Head GM I think we should first iron out the responsibilities of the office. Maybe I´m the only one, not a fan of WR1´s definition of Head GM. But many didn´t have a chance to voice their opinion about it, yet! |
Head GM is just a term used right now, from what I can see. It is my understanding that whoever ends up being 'Head GM' will end up largely defining the office, its role and its responsibilities themselves. If you don't agree with my definition, that's cool.
Rokur took the initiative of putting up that wiki to vote, announce your candidacy, get elected, and then determine the responsibilities of the office as you see fit. Great job taking initiative Rokur!
MK Ultra
May 24 2006, 01:22 AM
No, thaks, I won´t run for an office, that is not defined, yet and I´m very reluctant to vote on it, either.
Rokur
May 24 2006, 01:36 AM
The job is pretty dang defined....
It's final say over any and everything, in order to maintain order and a standardized set of rules. Some1 has to have final say eventually. No matter how many people wanna be designated over something. 1 person has to have final say on any and everything. (Now the right to veto a ruling still always applies especially with backing from the masses. But generally what the Head GM says should go.)
edit: this is for all OOC matters really, what your chars do IC is always up to a player and never up to a GM in the end.
DireRadiant
May 24 2006, 01:21 PM
Whomever wants to do the work should end up doing the work. There can be endless discussion on the organizational chart, zones of responsibilities and defining position descriptions, but if you have 4 people for 7 predefined slots, the works going to get sliced up in ways that you never thought of regardless of your pretty diagrams.
Regardless of the procedure used to determine a "Head GM", the game is simply going to pass or fail based on the acceptance of those persons efforts.
This is very much a volunteer effort, whomever wants to the work is more then welcome to do it. And they should be. The players will vote with their feet, or pens, or keystrokes. It's not like whomever gets stuck in as Head GM will be drawing a salary that the rest of us will be paying for the next four years.
Besides, it's not like we can't pass along the responsibility later if it doesn't work out... in fact what are discussing right now?
DireRadiant
May 24 2006, 01:24 PM
... the first sucker to come along and is willing to take charge of this game is welcome to it by me.
DireRadiant
May 24 2006, 01:29 PM
| QUOTE (ES_Sparky) |
| I need help with a scheme for the wiki, I think it's pretty poorly organized ATM. Anyone who wants to open a discussion on that with me is welcome to. |
I have some ideas, how do you want to handle working on this? It might be entertaining to alternate changing the main page radically as we each do an edit.
WinterRat1
May 24 2006, 01:56 PM
| QUOTE |
Whomever wants to do the work should end up doing the work. There can be endless discussion on the organizational chart, zones of responsibilities and defining position descriptions, but if you have 4 people for 7 predefined slots, the works going to get sliced up in ways that you never thought of regardless of your pretty diagrams.
Regardless of the procedure used to determine a "Head GM", the game is simply going to pass or fail based on the acceptance of those persons efforts.
This is very much a volunteer effort, whomever wants to the work is more then welcome to do it. And they should be. The players will vote with their feet, or pens, or keystrokes. It's not like whomever gets stuck in as Head GM will be drawing a salary that the rest of us will be paying for the next four years.
Besides, it's not like we can't pass along the responsibility later if it doesn't work out... in fact what are discussing right now? |
I agree that people will vote with their responses to the person or person’s work. However, without some reasonable assurance to the ‘Head GM’ that what work they bring to the table will be adhered to (unless their ideas are clearly not working), that brings us right back to the issue of putting the people doing the work at the whim of unsubstantiated opinion. Acceptance needs to be based on whether or not the ‘Head GMs’ ideas work, and NOT on whether or not people like it or agree with it.
There were those who didn’t like or agree with several things Tinkergnome did, but it didn’t stop the game from working. If they could have said, ‘Wait, I don’t like it, let’s do it this way’ and been able to force discussion and subsequent restructure, the game never would go anywhere.
Tinkergnome, as a GM, needed to be able to say ‘I realize you might not like or agree with the way things are, but that’s the way it is and you need to accept it and play under those rules so we can move on’ and know that the game wouldn’t fall apart under the weight of internal dissension if he said that.
Right now, without that authority and general backing by everyone else in the group, anyone who works hard is at the mercy of someone else saying, ‘Wait, I want to do it my way for no reason other than that I don’t like your way.’ It doesn’t matter if the original idea works or not, it doesn’t matter if the other person is just splitting hairs; it doesn’t matter if they’re just being difficult. All that matters is that they have a different opinion which is just as valid (in their eyes) as the other person’s, and that’s enough to argue, debate, and discuss endlessly. That is not a sustainable way of running any RPG, let alone one with the size and scope of this one.
Maybe I’m just not reading people’s posts/comments correctly, but it seems to me there’s an aversion to having a central authority (this is NOT specifically directed to DireRadiant; this is a summation of my observations from several posts). I don’t understand what the problem is. In any other game, there would be a strong central authority (the GM). So what is the issue with having that same type of authority here?
In a nutshell, all we’re trying to do is appoint someone to take Tinkergnome’s spot everyone can live with and empower that person to get us back on track! Everything else is just various thoughts, suggestions, comments, and ideas for how this person can do that.
In the end, whoever takes Tinkergnome’s place SHOULD have the power and ability to do whatever they believe is necessary to get us back on track. That’s the GM’s whole job, to run the game! Why is it so difficult to either
a) Let someone step up or
b) Vote them in to do it
and then trust them enough to stand back and let them do their job? Am I missing something or am I not understanding the crux of the arguments correctly?
HeySparky
May 24 2006, 04:13 PM
<rant>
I do NOT think we should be killing off absent player's characters.
If only because many of them put just as much work into creating their characters as the rest of us did and could return (and should be welcome to) at any moment.
What would you think as Frank if you returned to find Cammy dead?
Would you reroll? Would you be upset? Would you like someone to have contacted you about it? Would you leave the game?
Regardless of whether folks gave notice or not, this is a loose game, that should have a lot of players - we won't build that by killing off PCs when they idle out. If Frank wants to pop in and have Cammy nail things to other things once every few months - that's fine by me.
Some of you have expressed dismay at the thought of losing characters in this 'gritty' game - well, speaking as an advocate for the voiceless in this - I think all inactive PCs should be moved in as special NPCs who are idling and not collecting karma - rather than killed off by the consent or silence of active players.
</rant>
For action, I will be reorganizing the wiki and hopefully enhancing its usuability. One of the things I will add is an Idle PC section that we can shuffle people to when they go inactive. We can assume they are around the neighborhood, but are keeping a low profile for one reason or another.
MK Ultra
May 24 2006, 05:09 PM
I second ES Sparky´s post about idle PCs, as I have voiced these same concerns, when the topic came up the last time at the beginning of the battle and have not changed my oppinion on this one.
Mister Juan
May 24 2006, 05:17 PM
Yea but do remember that some people, like Frank, posted like twice, and hasn't been giving any sign of life since BEFORE the stuffer shack fight. So thats like.... a good bunch of MONTHS. Same for Knives and Thyn.
Mister Juan
May 24 2006, 05:17 PM
And to my knowledge, Tashio (who plays 2by4) posted once.... maybe....
I think it's fair that if you don't play the game, then you won't be kept around. If you say: "hey, I'll be unable to post for a few weeks/months, but I'll be back" thats cool. But if you just vanish... well... I say "too bad, your guy's dead".
Fresno Bob
May 24 2006, 05:19 PM
I disagree. Its too much of a hassle to have to keep track of other people's characters if they're just going to come in every couple months and make a couple posts, then pop off again. Unless somebody wants to pick another character to play as, and keep them rolling along, I'm in favor of them leaving the gang, although they don't have to die.
DireRadiant
May 24 2006, 06:07 PM
| QUOTE (Mister Juan) |
| I think it's fair that if you don't play the game, then you won't be kept around. If you say: "hey, I'll be unable to post for a few weeks/months, but I'll be back" thats cool. But if you just vanish... well... I say "too bad, your guy's dead". |
I'm kind of curious as to the rationale for this attitude.
I am of the firm opinion only Active PC and GMPC should die IC.
If someone "vanishes" from posting, so what? The only significant issue I have seen with this so far is the minor, and easily verifiable, book keeping task of tracking karma awards for characters who post infrequently. An intermittent player is going to cause some headaches in tracking this. Ow. Hurts so much we must kill off character? Or is it because we now will have too many well developed PC characters sitting around providing background and foils for the active characters? Idle characters are an oppurtunity. They are usually fleshed out, developed, and have known personalities and objectives so they can be used by others in creating story.
It's a disincentive to anyone returning to the game if they know that their PC is dead. Especially if it's is not out of choice. Someone returning to the game, or re activating should have some choice in returning as a new or character or previous character.
This effort is better served by active and continual recruiting, and making it easier for new and returning players to be involved. Everything that works counter to that must be avoided.
DireRadiant
May 24 2006, 06:15 PM
| QUOTE (ES_Sparky) |
| For action, I will be reorganizing the wiki and hopefully enhancing its usuability. One of the things I will add is an Idle PC section that we can shuffle people to when they go inactive. We can assume they are around the neighborhood, but are keeping a low profile for one reason or another. |
I took some liberties, no links lost, but also feel free to revert or change as you will.
MK Ultra
May 24 2006, 07:39 PM
| QUOTE (Voorhees) |
| I disagree. Its too much of a hassle to have to keep track of other people's characters if they're just going to come in every couple months and make a couple posts, then pop off again. Unless somebody wants to pick another character to play as, and keep them rolling along, I'm in favor of them leaving the gang, although they don't have to die. |
Yea, we don´t have to kill them off, to not have them in the way. Just say they idle along or if we don´t like that, send them to hospital, vacation, whatever. Maybe let them vanish and have the player tell us what hapened to the pc, while inactive.
If we keep them (and lit looks like we are keeping at least some, i.e. 0day) we shoulddecide, however, if they are treated like GM-NPCs, free for all NPCs, ignored or whatever (Jaid and Tashi where the only players that sayed they liked their pcs to be integrated into posts by any players. they where allso the only players, who anounced their retreat).
@ Mister Juan
As an aside, Tashio was the only player who asked to keep his pc (2by4) around if possible as he would want to return to the game, if he finds the time. So 2by4 should have been the last one, to kill off.
I know this as all been discussed before, but the discussion was closed, when TG sayed, he had an idea about what to do with the inactives.
WinterRat1
May 24 2006, 09:52 PM
Couple Things:
Regarding the inactive PCs, having been one of the people who was gone for an extended time without a good explanation given, let me say that I fully expected the possibility that I would not be allowed to return, and that it was equally possible that even if I did return, Shade might be dead or otherwise unavailable to me for whatever reason.
If a player is not around and has given no reason for their absence (or possible return), I believe the GM is well within their rights to handle the situation as they deem fit. Since we currently do not have a GM, we should attempt to examine the issue and come to a reasonable compromise.
I think it is fair to say if a player is gone for an extended period of time, has not demonstrated a history of involvement in the game, and has not left any wishes or instructions as to how to handle their character, it is a legitimate to ask whether or not they ever intend to return, and how much attachment they really have to that character in the first place.
That said, I suggest the following compromise.
1. Directly contact the players. Send them a PM and just ask their intentions.
If they do respond, great, we'll adhere to their wishes and relegate them to NPC status. Exactly how that status is defined we can set aside until later, but the point is they'll be alive and well, awaiting the player's imminent return.
If they never respond, then to me we have fulfilled the obligations on our side. Their lack of response is indicitive to me that the fate of their character should no longer be up to them. If they cannot be bothered to respond to a brief PM with a few short sentences, you would be hard pressed to convince me they genuinely have either an intent to return or a significant attachment to the character.
Note that it will be at least a week or two (at best) before we really get organized and moving forward with the story full speed again, so in my mind the players have plenty of time to respond before we
need to address the fate of the inactive PCs. If they don't respond over the course of several weeks...well, see above.
2. For all characters we receive no response on, I think it should be up to our first Story GM to decide how to handle them. No matter what plot or story our first Story GM has in mind, they will have to deal with the aftermath of our battle with the Spikes. Speaking purely with regards to continuity within the story, this is simple common sense. We just got done with
the defining event to date in the (short) history of the
410 Crash. What happens afterwards should certainly be the driving force of the next chapter, particularly since we still have the gun, and it's quite possible our battle with the Spikes isn't over for good just yet.
The Story GM has many options. The inactive PCs can be killed for dramatic/emotional effect, they can decide they want out of the gang and simply leave the life but remain in the neighborhood, they can be held hostage by the Spikes, they can simply be regular gang NPCs (how we handle them as NPCs should be defined by the Head GM in my opinion), the list is endless.
The point is, since what happened to our fellow gangers is directly tied up in the aftermath of our battle with the Spikes, and the first Story GMs story arc will have to deal with the aftermath of our battle to some degree or another, they should be the one to determine what happens to them.
Second, just so everyone knows, I did not vote for myself. I plan on abstaining from the vote because I don't want to come across as power hungry and to be honest, I really don't care who the Head GM is. I just want someone to take the job so we can get organized and moving again. I stepped up when I did because it didn't appear anyone else was going to take the lead, and I'm still not seeing anyone definitively take the lead now. If everyone would please vote soon so we can get this over with and get moving, that would be great.
Otherwise, if the poll just sits there with no one voting, eventually it will get to the point where someone, anyone is simply going to step up and take over, and whoever that is will have my full support. If people have issues with that person taking charge at that point, to me they have no basis to complain, because for those who favor the democratic process, now is the time to make your voice heard through your votes, so do it now or forever hold your peace, in my mind.
PS I want to clarify the somewhat harsh nature of that last paragraph is not directed towards any person or opinion in particular. I simply want to state clearly and strongly that we have a basic mechanism in place to get us rolling, and despite all the comments about 'wanting to move forward', so far remarkably little has been done to utilize the mechanism designed to do just that. So let's use it and keep working on getting back on track. Thanks!
Kartijan
May 24 2006, 10:06 PM
| QUOTE (ES_Sparky) |
<rant> I do NOT think we should be killing off absent player's characters.
If only because many of them put just as much work into creating their characters as the rest of us did and could return (and should be welcome to) at any moment.
What would you think as Frank if you returned to find Cammy dead?
Would you reroll? Would you be upset? Would you like someone to have contacted you about it? Would you leave the game?
Regardless of whether folks gave notice or not, this is a loose game, that should have a lot of players - we won't build that by killing off PCs when they idle out. If Frank wants to pop in and have Cammy nail things to other things once every few months - that's fine by me.
Some of you have expressed dismay at the thought of losing characters in this 'gritty' game - well, speaking as an advocate for the voiceless in this - I think all inactive PCs should be moved in as special NPCs who are idling and not collecting karma - rather than killed off by the consent or silence of active players. </rant> |
HEAR! HEAR!