MK Ultra
May 27 2006, 06:11 PM
QUOTE (Vegas @ May 27 2006, 08:06 PM) |
MK: I wanna try to touch base with you about the wrap up of the HQ fight and LS's reaction/involvement so I can tie it into what I'm cooking up ahead of time... I'll try to drop you a PM or something later this afternoon. |
You are wellcome
*joins in bouncing a bit (was smiling allready
)
EDIT: *feels tempted to change the post-icon, but can´t whip the broad grin away
EDIT 2: Eager to read the others IC soon, too
TinkerGnome
May 27 2006, 11:59 PM
QUOTE (Rokur) |
I wanted to take a look at the houserules of networks and hacking and such. As the rules stand now, people basically with the use of a commlink and a slave list can have all the benefits of having completely wireless systems for everything (smartguns, glasses, earbuds, bike, house, drones, and everything else albeit you'd have to rotate currently used slave list) while not having any of the drawbacks. |
This isn't a house rule but a clarification. There is nothing in the rules that lets you hack a slaved device. Some people draw from the rules that let you spoof orders to a drone and agents to let you spoof anything. I don't buy in to allowing that kind of access so long as there is an active master device in range of its slave.
The misconception that this somehow makes it impossible to hack PAN devices is based on Bronzewyrm failing to hack a rating 5 com in one initiative pass. Given a full three passes, she would probably have succeeded, but one pass was far too short, as it really should be (if this were common, can you imagine the destruction a hacker built under the normal chargen rules could cause?).
QUOTE (Rokur) |
So now, riggers won't have to monitor their drones and send as many as it can slave without worrying about anything but someone cracking their comm. It makes skinlinks on our glasses, earbuds, smartguns, and even CD's bike completely POINTLESS... and this I don't like. |
No. Drones are covered under the existing spoof rules. What I laid out didn't help them at all (or rather, it wouldn't, I might not have written that out explicitly). The whole point of skinlink isn't security, it's mostly for jamming resistance. You can't hack a set of earbuds from more than a couple of meters away (from the signal rules), but even mild jamming will cut your connection with them.
WinterRat1
May 28 2006, 04:33 AM
Argh, could not get to posting today, probably won't get to it until monday (wedding tomorrow). Just letting you all know.
Dranem
May 28 2006, 06:30 AM
QUOTE (ES_Sparky) |
About IRC:
I think it is creating a schism in the game of tight IRC folks and stragglers, like me, who don't keep up with you guys.
|
As one who's thoroughly addicted to IRC, I'm sorry you feel that way Sparky. It's been a way for some of us to chat in the dead periods and hash out some details without clogging up OOC boards. As I always have one instance of myself in the chat, all conversation is logged, so if there's ever a debate as to what was going on, I always have the backlog to refer to...
Don't need to be in IRC as much as some of us are.. just nice to see people now and then.
QUOTE (ES_Sparky) |
About the wiki:
I will kick around some ideas this weekend and come up with some schemes.
To be right up front, I have NO interest in keeping up with the story part in the updating it sense. Dranem, MK and others have been doing a bang-up job, so that's a load off.
|
As WR1 has also requested this, yes I would like to be added to the Wiki to help out with maintenance when I can ... seeing as I spend
way too much time on the Internet and love web publishing...
I know I've pretty fallen behind a bit when it comes to the story up to date per location... I'll endeavour to catch up shortly, probably by mid next week when I have my next days off.
I'll also put my foot forward to help out with character sheet maintenance. Like Sparky, I have this craving for well sculpted sheets. Not only does it help the player find information, but it also greatly helps the GM to quickly check sheets for stats and and such.
Rokur
May 28 2006, 11:33 PM
QUOTE (TinkerGnome) |
QUOTE (Rokur) | So now, riggers won't have to monitor their drones and send as many as it can slave without worrying about anything but someone cracking their comm. It makes skinlinks on our glasses, earbuds, smartguns, and even CD's bike completely POINTLESS... and this I don't like. |
No. Drones are covered under the existing spoof rules. What I laid out didn't help them at all (or rather, it wouldn't, I might not have written that out explicitly). The whole point of skinlink isn't security, it's mostly for jamming resistance. You can't hack a set of earbuds from more than a couple of meters away (from the signal rules), but even mild jamming will cut your connection with them.
|
actually you specifically did not allow us to spoof drones/vehicles, because that was Wyrm's initial action.. and YOU said that she couldn't.... so then she tried to hack into the comm. Once found out how tough the resistance is, she made the SMART move and decided to get while the going was good.
And again, the point I was making was that the rules should be looked at. I agree jamming works, and thus skinlinks are still useful here....
But with the rule of allowing PANs slaved to other comms.
broken example 1)
Auran's comm slaves to Shades comm which in turn slaves to Raven's comm which in turn slaves to JAX's comm which slaves to CD's comm. So to hack Auran's comm and find out any info on her. One must first Hack CD's comm to access her PAN and slave network, then hack JAX's comm, to access his PAN and slave network, then hack Raven's comm and access her PAN and slave network, then crack Shades comm to access his PAN and slave network then hack Auran's comm to access her slave network.
So, fine, if you wanna keep the comms linked to comms, and use Canon rules for slave lists and PANs... then be my guest, but I think it's broken, and will deter a lot of hackers. Noone needs to buy personal agents, just put agents in each of the top 3 comms, and have them slaved to one another, in order. And we can protect our whole gang as long as they are in active range.
Wounded Ronin
May 28 2006, 11:38 PM
QUOTE (MK Ultra) |
I personally would like the Idea of Slam just missing
We micht find out later, what´s up with him. Either the Spikes draged him away, or the Star took him, or somebody else, maybe he even made it away on himself. Either he´s dead, or in hospital, or in prison or held hostage, or just laying low, or maybe he simply left.
That way, Slam would be available for further Hooks, but out of the way for some time. |
I think it would be cool if we found his head on a pike. It would be dramatic.
Dranem
May 29 2006, 02:58 AM
QUOTE (TinkerGnome) |
This isn't a house rule but a clarification. There is nothing in the rules that lets you hack a slaved device. Some people draw from the rules that let you spoof orders to a drone and agents to let you spoof anything. I don't buy in to allowing that kind of access so long as there is an active master device in range of its slave.
The misconception that this somehow makes it impossible to hack PAN devices is based on Bronzewyrm failing to hack a rating 5 com in one initiative pass. Given a full three passes, she would probably have succeeded, but one pass was far too short, as it really should be (if this were common, can you imagine the destruction a hacker built under the normal chargen rules could cause?). |
I think there's something missing out of your 'clarification' TG.
You're networking rules
are broken.. As a long standing SR player of hackers and a real life computer tech, your interpretations of the rules frustrated me beyond belief, let me explain:
To slave devices to your personal PAN so that they are not hackable you have to have 1 of the following connectors: Fibre cable, skinlink, DNI. If the device's wireless feed is still transmitting it
should be hackable. As long as the hacker is within range of the device's signal rating. In full VR that is very possible.
To create a private network, 2 comms would have to be either directly connected to one another, or running a close proximity tight beam encrypted signal (either IR or the SR equivalent of Bluetooth). The hackable comm can be running open, while the networked devices in the subscription list are running silent, closing all ports but the encrypted connection. Note, these are
networked devices, meshed in either a peer setup or client-server setup - not slaved. (otherwise the non-server commlinks would not be operable by their wearers, only the main comm)
The first hacking attempt to find an exploitable connection in the comms, should have at least given me a connection I could roll to hack. Yet I got not response to my roll... which further frustrated me, as I felt - even though I'd threaded and taken physical damage - it was a total waste of time. I probably didn't help that I unfortunately forgot my +2 bonus to dice while in full VR, but I should still have gotten at least 'something' on that go...
The last, nearly final straw that nearly made me drop this game entirely was the 'discovery' that there was possibly a technomancer in the group. In the Virtual World, a TM's living persona is a persistant presence - they are
always online. While they don't have a commcode I can hack. And I can only enter into Matrix combat only with their icon while they are meshed in VR, I should still have been able to
detect a technomancer, much how you can detect other WiFi emitters today... or in SR terms much how Mages can detect other awakened creatures. Think of this much the same way how Otaku could detect the presence of other Otaku in the Matrix in 3rd Ed. Something about the way they interact with the digital world is different from your average Hacker (outside the fact that they don't need equipement anymore
)
Like many Dumpshockers, I am
very much looking forward to Unwired, which will
hopefully clear up the lack of clarity they provide to hacking in the BBB. My interpretation of the rules stems from my experience from hacking in 2nd, 3rd as well as my understanding of computer techonogies in the real world. I'm actually impressed with 4th Ed, as they've come so close to how computer tech is going today, that it makes it easier than any other edition to make the connections.
Rokur
May 29 2006, 03:02 PM
dang double post.... ignore please.
Rokur
May 29 2006, 03:04 PM
Hey MK... for that last post... I'd say Roll Initiative... but that's just me....
if MJ wants to allow it and have the new Felix get whooped by Tao... that's fine... Not really my call necessarily, but a spell, a tackle, and 3 punches seem a bit much without any reactions....
WinterRat1
May 29 2006, 03:47 PM
I concur with Rokur.
Mister Juan, please let us know if you want MK Ultra's last post to stand or not. If you do not, then everyone there (Halo, TF, and Felix) please roll initiative and make surprise rolls. Consider TF to receive the ambush bonus to his surprise roll, since he obviously planned to throw the stunbolt.
This is a small enough scenario that I think we can do it in the OOC thread, but I'll leave it up to the Combat GMs to determine.
Combat GMs - If a fight breaks out (i.e., surprise and initiative rolls are necessary) I'll leave it to one of you to supervise it. Looks like you might be going to work already!
MK Ultra
May 29 2006, 04:19 PM
I PMed Juan about it of cours and will edit if necessary. The rational however is the following.
1 Round
1st IP
Tag casts controll emotions
Halo idles
Tao´s spirit whitnesses spell ('forces his mind on her' was just a general phrase for using magic against her, which is plane to see even without assensing, I think)
Tao´s action goes to waste
2nd IP
Halo idles
Spirit materializes and tells Tao
Tao´s action goes to waste
2nd Round
1st IP
Tag casts phantasma or whatever
Halo idles
Spirit idles
Tao casts Stunbolt (btw, I forgot in the OM, it was force 6, 4 hits, no drain)
2nd IP
Halo idles
Tao charges/punches (one unarmed attack, this is an abstract system, the 3 punches where just illustration)
that´s about it
Vegas
May 29 2006, 04:56 PM
Just for the roll, but Halo's gonna be pretty "Deer in the headlights" I think for the "surprise" round.
CODE |
Cram REA Bonus (1) + REA (4) + INT (3) = 8 dice [5] [5] 1 3 [6] [5] 3 [6] Hits:5 |
+1 IP from Cram.
Rokur
May 29 2006, 05:58 PM
Summary of IRC so we don't flood the boards with posts... hope noone really objects... believe me it was a PAIN to be combat GM and explain surprise and calculate rolls so IRC made it much much easier.
Round 1 - Init - TF first, Felix second
Surprise test, TF - 5 hits, Felix 1 hit
IP1 -
TF stunbolts Felix (complex action) - surprise modifier, counts as success test. (counterspelling not running yet) 4 hits on Spellcasting test - TF spent edge to re-roll failures.
Felix dam. resist = 2 hits
net 8S for felix
Felix is surprised and is hurt -
Felix dives back into the shadows of the mission, and gets lost amid the debris of old furniture and books losing Tao in the darkness. (getting 2 hits on infiltration with Tao's opposed 1 hit on perception)
Now waiting on Halo.... in case she wanted to act now.
Vegas
May 29 2006, 08:23 PM
I'm writing up my post while on break, but I won't be able to get it up till after my shift. no way in hell am I typing it out on my phone, this was hard enough.
for planning (MK and JC) Halo's gonna flip and try to stop you both from doing any more harm to one another. whether she succeeds is up to you both, I'm NOT gonna rolll for negotiations or something like that.
MK Ultra
May 29 2006, 08:53 PM
As I allready told Rokur, all it takes to stop Tao from Fighting, is Halo to say a word. Since she´s still got an action in IP1, Tao won´t do anything aggressive after that. He will just move to shield her with his body, ask if she´s allright and what hapened and hold his action, standing in a nonagressive posture (no weapons drawn or fingers pointed).
After that (if nothing happens) he will ask Felix if he´s ok, but we should handle this IC.
Kartijan
May 29 2006, 10:59 PM
Nurse helping her Dad take care of Auran when Auran first arrives:
Nurse's Dad's first aid (6) + his logic (5) + aide from Nurse (3) + Nurse's Dad's Medkit (4) + patient is adept (-2) = 16 dice
Using edge (3), bringing total dice up to 19:
CODE |
[5] 4 4 2 2 [5] 1 [5] [5] [5] 1 3 [6] [5] 3 [6] [6] 1 [6] 3 4 [5] 1 Hits:11
|
Rokur
May 29 2006, 11:10 PM
I love your dad.... hahaha! way to go Doc Blue!
So... then, cool Auran's sitting at 9S damage... so I guess she won't be needing raven's help after all
.
edit: corrected from an oversight of mine, and through a message from Rat... Auran is healed for 6.... so she's at 9S... heh. still good to me.
WinterRat1
May 29 2006, 11:19 PM
OK, now that I’ve had a chance to sit down and write a reply to all these posts, here are some more thoughts.
1. Character Generation, House Rules, and Recruitment:
First, we need to look at the House Rules and Character Generation rules that our current characters were created under. I freely admit that in regards to the most contentious point (Hacking and the Matrix) I know absolutely nothing.
Rokur and Dranem – As the Hacking GMs, would you two please put your heads together and come up with Hacking rules and Character generation rules you both can agree on as being acceptable (note that I’m perfectly ok with a simple return to canon). Please feel free to continue your discussion with Tinkergnome in the process. After you do this, we’ll modify any current hacker/technomancer characters as necessary to adjust for the rules we decide upon as being permanent, and to reflect what the characters would have been made like if the rules we decide upon had been in effect the entire time.
After that, we’ll assess the current roster at that point and whether or not we’re taking any more mages, adepts, or technomancers.
As Tinkergnome pointed out, we’ll also need to update the requirements as well, but that should be done also as a function of cleaning up the wiki.
2. Contacting inactive Players
Sparky – I think you covered everyone on your list, go ahead and contact them. Also, ask if any of them mind/are ok with their characters being killed if they don’t plan on coming back. Personally, I’d like at least a few deaths to drive home the significance and emotion of the fight with the Spikes, so if any of them are ok with it, I’d like to at least have the option available to the next Story GM. Doesn’t mean we have to take it, I just want to know if the option is there, and for whom. Thanks!
3. Character Sheet Maintenance
Dranem and Sparky – I also have an OCD about character sheet format. If you two would like to take charge of developing and installing a standard character sheet format for the wiki, and then helping everyone get their sheets up in that format, that would be great. I think it’ll make things a lot easier for all GMs, and it’s good to have all that information in one place. Please include a section for keeping track of character advancement.
4. New Character Approval
I will take care of it when we do the recruitment Sparky, but I will probably ask people to help me out, especially the various specialist GMs.
5. Character Advancement: Important!
The game has officially been running from March 17, 2006, through present day. Assuming karma is given out weekly, from March 17 through May 26 is 10 weeks. At 3 karma per week for an active player, that is 30 karma maximum.
Effective immediately, characters will only receive 1 karma per week (beginning June 2, 2006)
I’m also going to be thinking about using training times to create more measured advancement.
The basic reason for the karma change and training time addition is because as a long-term game, I don’t want people to advance overly quickly. Keep in mind that the relatively short nature of the story arcs will ensure that additional karma will be coming in, and with the volume of free time the characters have, training shouldn’t be too much of an issue.
The point is that an increase in ability is definitely a material event, and as such is worthy of at least one, if not more IC posts. So by requiring training times, that will help create more IC post material in addition to making advancement more of a developed thing and less of an instantaneous process.
When Dranem and Sparky put up the standardized character sheets, please post your ORIGINAL character sheet. All karma spending will be posted in a separate section. This will help us see what the original character was and what changes you want to make.
I realize among other questions, one very good question is ‘what about karma already spent’? I need to think about this more and explore some options to be fair to everyone, but I wanted to put this up at the least to inform people of the change in karma awards and the fact that if you have some things you want to advance, start putting up training posts/being prepared to put up training posts.
Various Notes:
I’m working on some character advancement policies, as well as writing out the job descriptions.
For now though, character advancement policy will take precedence, since that will affect people immediately.
Please keep commenting with your thoughts, because I’m working on things based on the comments, thoughts, concerns, ideas that I’m seeing posted, so that will dictate to a large degree what I get to and when. Thanks!
Rokur
May 29 2006, 11:35 PM
QUOTE (WinterRat1) |
5. Character Advancement: Important!
I’m also going to be thinking about using training times to create more measured advancement.
The basic reason for the karma change and training time addition is because as a long-term game, I don’t want people to advance overly quickly. Keep in mind that the relatively short nature of the story arcs will ensure that additional karma will be coming in, and with the volume of free time the characters have, training shouldn’t be too much of an issue.
The point is that an increase in ability is definitely a material event, and as such is worthy of at least one, if not more IC posts. So by requiring training times, that will help create more IC post material in addition to making advancement more of a developed thing and less of an instantaneous process. |
will this take precedence over the original "learning curve" style that TG was employing? I'm not sure what it was called. But there was a system to stop too rapid of an advancement.
Originally: When we increase something with karma the first time, it's a natural improvement of our skills gained through experience. After this though, we had to wait a period of New Rating*3 weeks in RL time before we could reimprove that same skill or attribute.
So my question was... is this original rule now nixxed and replaced with whatever you are going to decide for training times? Or are we using both the training times and the learning curve?
WinterRat1
May 29 2006, 11:50 PM
QUOTE |
will this take precedence over the original "learning curve" style that TG was employing? I'm not sure what it was called. But there was a system to stop too rapid of an advancement.
Originally: When we increase something with karma the first time, it's a natural improvement of our skills gained through experience. After this though, we had to wait a period of New Rating*3 weeks in RL time before we could reimprove that same skill or attribute.
So my question was... is this original rule now nixxed and replaced with whatever you are going to decide for training times? Or are we using both the training times and the learning curve? |
I was not aware of this. I like it though. I'm probably going to stick with this or something similar, I just want to see if it's good as is or if it'll need tweaking. Thanks for bringing this to my attention Rokur.
Rokur
May 30 2006, 01:51 AM
Continuation of combat via IRC
IP1:Halo: Free: talk. Complex: Grab Tao's wrists.
IP2:
Halo: Observe in detail: 1 hit, still unseen felix.
TF: Free: talk. Simple1: Issue mental command to watcher. Simple 2: Observe in detail - 3 hits, sees felix.
Round 2: Init order: TF, Halo, Felix
IP1:TF: Holding.
Halo: Holding.
Felix: Casts Phantasm: Spellcasting roll: 4 hits
TF opposed will: 1 hit, Halo opposed will: 2 hits.
And the "how it went down" you can read in IC
TinkerGnome
May 30 2006, 05:18 AM
QUOTE (Rokur) |
actually you specifically did not allow us to spoof drones/vehicles, because that was Wyrm's initial action.. and YOU said that she couldn't.... |
I don't recall that and a quick look around didn't give me any refresher. Vehicles and drones aren't the same thing. If the vehicle has a pilot rating, it's a drone. The Spikes didn't have any drone capable bikes. I do recall some confusion about electron storm or the like, but that was a direct problem with the sprite power and not a rules thing.
On your example, I probably didn't make it clear enough, but once a device is slaved, it has no defenses against its master, and this cascades on down. So, if you slave your comm to your friend's comm who slaves it to someone else's comm, if the first comm gets hacked, that's it. The person now controlling the master can access all three comms without further firewall rolls. I didn't mean for there to be a huge amount of layered securty involved with it, simply to reinforce a statement that s already in the book that says you must go through a commlink to access a subscribed device.
@Dranem
The thing that I don't like about the "hack anything" rules is that there's no sort of error checking, handshaking, or other things one would expect in such a network. You hack into the guy's smartgun link and tell it to eject the clip... the smartgun doesn't send any sort of request for confirmation to its controlling device? And the controlling device, seeing an errant "did you ask me to do this?" query doesn't send a denial to the slaved device? If that's the case... the idea of the Matrix 2.0 is utterly and completely insane.
I dislike the "hack absolutely anything" idea, but at the same time, I probably could have presented my intentions better and more fairly. I meant to present a hacking challenge with the gangers. It should have been "doable", but only just. It would have been just as easy to have them all using skinlinks for everything. I left it semi-open to allow for the possibility of using it as a means of attack. In retrospect, giving them all commlinks running in hidden with firewall 4 or so would have worked about as well.
The technomancer thing was an oversight on my part as were any ignored rolls. I understand your frustration, but that's just part of what was going on at the time.
[edit] Honestly, I'd suggest you blow out all of the house rules on hacking (including the technomancer stuff) and just start from scratch. I'd like to see something that encourages people to hack through commlinks rather than directly attacking subscribed devices, but if that's not how you want to do it, don't do it that way. The issue there, though, is balance. If the power level of hacking is such that you find yourself "who in their right mind would use a wireless smartlink", then it's probably too strong. I agree that Unwired is going to be a godsend in that department.
WinterRat, I'd go so far as suggest you might want to completely roll back karma and reduce it to 15 points for the game so far. That'd be one point per week plus a five point story award at the end of the first arc. No one has been able to spend karma for a month, anyway, so it should pretty much even out. Toward the end there, I realized that it was getting out of hand, but, you know, deck chairs, Titanic.
I did suggest a training time rule, but was shouted down by a lot of folks and it never got put into place. I like the idea, though.
Fresno Bob
May 30 2006, 06:17 AM
Just want to let any judges/GMs know that if they think it would be interesting to have some La Raza challenge Aziz as he tries to leave, I would be down for that.
HeySparky
May 30 2006, 04:01 PM
Howdy folks. I'm way behind in this game and having trouble mustering the wherewithal to put together OOC posts, let alone IC posts.
I am sending out the 'What do we do with your PC' messages to folks and will let you know what comes of it. But I'll hand over all other (wiki) responsibilities.
And, I'll say that JAX died, ensuring CD, JJ and the others could get out of the Y.
It's been fun. See you folks in other games.
Vegas
May 30 2006, 04:15 PM
Eeek! Sparky, don't go!
JAX is such a great character and someone we need in the gang! Plus it's pretty damn cool having you around too!
I understand if things are too overwhelming, but I really would love to see you stick around, or keep JAX on the backburner to get back into the game if you want later.
Rokur
May 30 2006, 04:42 PM
QUOTE (ES_Sparky) |
Howdy folks. I'm way behind in this game and having trouble mustering the wherewithal to put together OOC posts, let alone IC posts.
I am sending out the 'What do we do with your PC' messages to folks and will let you know what comes of it. But I'll hand over all other (wiki) responsibilities.
And, I'll say that JAX died, ensuring CD, JJ and the others could get out of the Y.
It's been fun. See you folks in other games. |
WAAAaaaaaAAAaaa
Thx for all your help.... (But now who's gonna lead the gang.... )
We'll definitely be missing JAX and you as well.
HeySparky
May 30 2006, 04:48 PM
QUOTE (Rokur) |
WAAAaaaaaAAAaaa
Thx for all your help.... (But now who's gonna lead the gang.... ) We'll definitely be missing JAX and you as well. |
Certainly never JAX, Rok.
All right. I've sent out all the messages to inactive players about their PCs. I will feed the replies as they come in.
MK Ultra
May 30 2006, 06:01 PM
QUOTE (Vegas) |
Eeek! Sparky, don't go! JAX is such a great character and someone we need in the gang! Plus it's pretty damn cool having you around too!
I understand if things are too overwhelming, but I really would love to see you stick around, or keep JAX on the backburner to get back into the game if you want later.
|
I can only second that! It was cool to have you around, without you, the game wouldn´t have become, what it is now (which I mean as a good thing ;P). Thanks for all the work!
@ WinterRat1
What do we do with the Garage, now? (Has JAX any closer living relatives then Robot Yi?)
Vegas
May 30 2006, 06:05 PM
Willpower Roll:
CODE |
WIL (3) = 3 dice 3 2 4 Hits:0 |
Wheee!
MK Ultra
May 30 2006, 06:07 PM
@ All players heading out to scout the Y. please poste your rout, as well as fro which point you are observing (and how).
Then do an Infiltration each and a Shadowing* and Perception* roll, please. *for these use teamwork rolls.
Edit: please timestamp the point, from where you start scaning the scene.
WinterRat1
May 30 2006, 06:19 PM
Rokur - You make the call, are we leaving yet or are Shade and Auran going to wait for Raven?
HeySparky
May 30 2006, 06:20 PM
QUOTE (MK Ultra) |
Has JAX any closer living relatives then Robot Yi? |
Actually... I think you wrote in that YOU'RE his cousin.
MK Ultra
May 30 2006, 06:23 PM
QUOTE (ES_Sparky @ May 30 2006, 08:20 PM) |
QUOTE (MK Ultra @ May 30 2006, 12:01 PM) | Has JAX any closer living relatives then Robot Yi? |
Actually... I think you wrote in that YOU'RE his cousin. |
I know, but only by 3rd degree or so, and the conection is running through Uncle Bob so he´s closer. Besides TF has no valid SIN, so he probably can´t legally inherit the garage, without some huge bureaucratic hasstle (though Uncle Bob might help with that).
EDIT: BTW, would you give me some info about the deceased father of JAX and that creepy basement, if you allready typed it down
WinterRat1
May 30 2006, 06:33 PM
Sparky - Are you sure you want JAX to die? I am very disappointed you're leaving the game, and should you ever want to come back and/or find time to return, it'd be really nice to have to JAX waiting for you. Of course if you want to come back with a new character instead, you'll always be welcome here.
I understand your decision, but if we can make an 11th hour appeal for you to change your mind, let us know and I am sure we'll be happy to do so.
Rokur
May 30 2006, 07:23 PM
QUOTE (WinterRat1) |
Rokur - You make the call, are we leaving yet or are Shade and Auran going to wait for Raven? |
I'd say give Thanee till the end of today to find out if she's coming... then we'll calculate routes then...
WinterRat1
May 30 2006, 07:27 PM
Rokur - Works for me.
If on top of our little scouting mission Halo, TF, or Felix gives Wyrm a call, or if Wyrm gets wind of the situation at the Mission and relays it to Shade, this could turn into a really busy evening really quickly.
DireRadiant
May 30 2006, 07:28 PM
Bizarrely, I'm beginning to feel my only motivation to keep posting is to go through the motions to not have my character die off. That would be kind of final.
Without some clear context it's a little hard to fit my own IC posts in with all the others that are going on. Integrating any IC post with the ongoing plotlines and events is especially tricky. There is the obvious technique of creating a scene that stands alone, but the drawback is that it might take months before the rest of the IC posts catch up enough to allow the next post.
Vegas
May 30 2006, 07:40 PM
Just a thought, with JAX's criminal background he could always have gotten hurt and picked up by the 'Star, landing him another short stay in jail. That is if our pleas to keep Sparky (and now Dire too!
) in the game work. I'm sure there'd be a way to keep CD alive too and available to come back into the fold if your motivation returns.
I don't want to see you guys leave, I'd really like to keep the group we still have together. What can we do to keep you guys around? I totally didn't want our little RP thing to drive a wedge between everyone. :-\
EDIT: WR1, don't expect a call from Halo
she's a bit busy pissing in her pants and running away right now
Rokur
May 30 2006, 07:41 PM
there don;t seem to be many stories going on... just the 3 people scene at the mission....
The other was me, waking up and FINALLY posting yay.... after being knocked out for a month.... And after doing a little talking to my rescuer I was gonna go solo to go stake out our HQ.... but then Shade arrived and asked to tag along....
If you want... I'm sure you could just tag along as well, or just meet up with whoever is closest to you from your agent's tracking of us.... we're just all ICing out our regrouping... so I think some are just laying low, like Aziz, and JJ, and Felix was before this scene and etc etc
edit: besides this all happened yesterday... so we're waitiong on Thanee to post if Raven wants to tag along... if you want, you can just jump right in.... We'll be waiting for ya Outside the clinic.... "flashing our steel" at each other heh
WinterRat1
May 30 2006, 08:02 PM
QUOTE |
Bizarrely, I'm beginning to feel my only motivation to keep posting is to go through the motions to not have my character die off. That would be kind of final.
Without some clear context it's a little hard to fit my own IC posts in with all the others that are going on. Integrating any IC post with the ongoing plotlines and events is especially tricky. There is the obvious technique of creating a scene that stands alone, but the drawback is that it might take months before the rest of the IC posts catch up enough to allow the next post. |
Dire - As a suggestion, why don't you write up CD calling around to find out where the others are? A narrative post describing her escape and then a call to the others is perfectly reasonable. Wyrm would easily be able to direct you to either the clinic or Shade, since she's kind of coordinating things, and Shade and Auran, as Rokur pointed out, are out and about, available to meet up with.
Shade would have a particularly strong interest in making sure CD was safe, since he just discovered less than a day ago that she's his half-sister.
Either way, that would link her into other people without worrying about holding up the group later on.
QUOTE |
EDIT: WR1, don't expect a call from Halo she's a bit busy pissing in her pants and running away right now |
Vegas - Didn't expect one, just commenting that this regrouping thing is getting tricky to pull off.
Dranem - Suggestion, perhaps Wyrm should broadcast to everyone that we're meeting at the clinic at 00:00:00 so everyone who doesn't already know IC can now be aware of this. What do you think?
Everyone - In case it's not obvious yet, remember that the only reason we're all posting right now is because people did not want to skip forward to 00:00:00 on Monday, April 14 (our designated post limit) and just say the gang regrouped. Since it was generally agreed upon that everyone wanted to keep playing while we sorted stuff out, all we're doing is posting the role-playing and interaction of regrouping.
If you need help, suggestions, or other ways to get linked back into the story so you can get up and running again, please post here so people can help you. Since we've been transitioning (both IC and OOC), significant amounts of independent initiative have been required in the past few weeks. That's ok, and if someone (DireRadiant) wants to write a solo scene, that's perfectly fine! As long as your posts get you back to the clinic by 00:00:00, whether they're solo posts or posts with others, if you end up in the right spot at the right time in the end, it's cool. Does that help everyone?
Silo
May 30 2006, 08:08 PM
I've been unable to keep up with the IC and OOC threads. I've tried to catch up IC, but keep getting side tracked or losing interest.
Part of my losing interest, I think stems from seeing the large amounts of inner thoughts for the other characters. I just can't get in to reading that type of stuff.
I'm undecided at the moment if I am in or out.
Mister Juan
May 30 2006, 08:14 PM
<---- Me crying
Vegas
May 30 2006, 08:22 PM
Eh, if it will keep some people from leaving the game and to jump right to the regrouping scene at the Clinic at 00:00:00, then I'd be willing to do that.
Like WR1 said, I think a lot of us got off on this "tangent" of introspective posting because it kept things going for us instead of sitting here idle for even LONGER after the combat while we hashed out the details of this transition of "power" behind the game. Jumping forward to the timestop wouldn't do us any good if we were sitting here waiting for things to get worked out behind the scenes. Besides some of this has already tested the potentials of handling future smaller combats.
Maybe it makes sense for everyone to post what they want to get out of the game and what their expectations are? I mean if we're all looking for something different, then all the hashing out of details behind the scenes isn't going to help us.
HeySparky
May 30 2006, 08:24 PM
Not *wanting* to keep up is why I'm leaving. And it started well before the most recent flurry of RP.
Don't feel bad for posting. Just keep at it!
Vegas
May 30 2006, 08:40 PM
QUOTE (Voorhees) |
Just want to let any judges/GMs know that if they think it would be interesting to have some La Raza challenge Aziz as he tries to leave, I would be down for that. |
I'd be willing to do something with ya, to get my feet wet and the like.
Let me know if you still wanna run with it and I'll put something up later tonight.
Silo
May 30 2006, 08:42 PM
Yeah, I don't want to try to stop anyone from posting a certain way. This is my second forum game to be in and I just don't know if I like seeing what all the other characters are doing and thinking.
Hehe. It is just different than what I am used to and it has been tough for me to get in to it. I did like all the interaction though before the HQ shootout. Back when there were plenty of short posts.
Seems most are few and lengthy now, though.
WinterRat1
May 30 2006, 08:58 PM
Perhaps it just needs to be said out loud, but I am wondering, why are people saying they are having a problem keeping up with the IC posts? I can understand a problem with the OOC posts, but the only IC posts you need to read are the ones that directly or indirectly involve your character.
No one needs to read or catch up on the TF/Halo/Felix IC posts except MK Ultra, Vegas, and Mister Juan. The rest of us can read them or not at our leisure, because none of our characters are directly or indirectly involved. In fact, outside of those three characters, no one even knows there's a situation over there. So if someone doesn't like a particular style of posting, or character, or story, or whatever, and you don't need to read it...then don't read it.
I'm also confused as to where people are having a problem with having things to post. I can think of multiple (at least two, if not more) things for each character that they easily could post about that is entirely within that character's personality. If someone wants more interaction, or more opportunities to post, or a particular style of posting, or whatever, the door is wide open right now for pretty much any type of posting, so I'm having trouble understanding where/what the issue is.
One of my favorite posts in the whole game was Aziz sitting in the alley by himself, thinking back on what just happened. It was a perfect picture of a guy trying to sort stuff out in his head. It was relatively brief, involved no interaction with any other characters (or even anything meaningful outside of Aziz's own thoughts) and it gave a great insight into Aziz. But if I didn't like it, I could not read it, and it wouldn't affect Shade at all either in terms of Shade IC or my own ability to post.
Anyway, those are just some thoughts I wanted to toss out because I'm not understanding how to address those particular issues in any other way, so I want to make sure I am correctly understanding the issues people are presenting.
HeySparky
May 30 2006, 09:05 PM
I'm leaving so my input probably doesn't matter... but I'll give it anyway, since it's relevant.
Since the game was to be collaborative fiction and all of our lives are intertwined to a greater or lesser extent I *AM* interested in what everyone else is doing. Because I can riff off of that. And work it into posts of mine.
Paying close attention to everything and weaving ourselves closer and closer together (for good or ill) is what I think this game is about.
So, while it might be fine to just gloss over posts, I don't like doing that.
WinterRat1
May 30 2006, 09:12 PM
Just a quick clarification, I'm not saying people should gloss over posts. I'm not saying it's ideal for them to gloss over posts. I'm simply saying they can gloss over posts if they need to. Therefore, because that option is there, not being able to keep up with reading the IC posts should not be the driving reason for someone dropping out, since there is rarely a need for someone to be entirely up to date on ALL the IC posts.
That said, I agree with you Sparky that it is by far preferable and ideal to be able to read all the IC posts and work off of them, weaving all the characters closer together in the process.
MK Ultra
May 31 2006, 09:37 AM
@ Voorhees
did Aziz sustain any damage from the fight against the Spikes? if so, he might want to have it treated by Doc Blue.