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stevebugge
Basically the premise of this thread is this:

Imagine Fanpro had a raffle and the top prize was the right to design, at least generally, one of the Shadowrun Products for upcoming production, what would it be?

For me, being a geography information enthusiast it would be the CIA World Factbook 2071 edition, with some shadowland annotation. Basically a country by country rundown, with a graphic for a map and flag and containing the basic info for the countries listed in a fashion similar to the actual CIA World Fact Book with a little room for Shadowtalk been there run that blurbs at the bottom. Basically a whole world briefing on the countries, but not the in depth history included in the Shadows of ... Series.



EDIT: One afterthought here, if your answer is just going to be something along the lines of "A rules system that makes sense" or "A return to the old rules" please don't add it, I'm hoping to see new creative ideas not a revival of the old The rules in X edition suck compared to the rules in Y edition argument. In other words focus on the fluff not the mechanics.
emo samurai
Epic level handbook. biggrin.gif

What happens when you move beyond 4 initiative passes.
nezumi
Mr. Studd!!!

Oh, you mean like a sourcebook. Hmm...

Probably redo R3 so it's a tad less complex. Also I'd love to see SR3.5 come out : )

edit: Sorry, didn't read the whole original post. Well... my opinion still stands! I'm reasonably likely to buy R4 for SR4 even though I don't play SR4, just because R3 is too complicated for my tastes. I'm sorry, Kage.
mdynna
nezumi grabbed my answer, I would like to write Rigger 4 and not name it Rigger 4. Something a little more interesting like, "Glass and Steel." That kind of sucks but its all I could come up with right on the spot.

My runner-up choice would be to write the SR4 Corporation sourcebook.
UndeadPoet
QUOTE (emo samurai)
What happens when you move beyond 4 initiative passes.

Most obviously, your street name instantly is changed to "emo samurai" and you turn into a ninja.
L.D
A history book that explains a bit more of what happened between 2065 and 2070.
Shrike30
Something like Fields of Fire... the military/mercenary-scale equipment. Maximum Metal from CP2020 is another good example.

Give me APCs, MBTs, powered armor, full borgs, guns intended for the "larger" user, attack helicopters with integrated mage-sight systems, mortars, rocket launchers, sentry guns... all that stuff that makes a GM cackle and dream. vegm.gif
nezumi
Oh, I completely forgot. I *STILL* want a book of non-runner only cyberware (like mr. studd). CP2020 had a lot of good stuff that's great for corp execs and the like, but pretty limited in use to runners. just legal, common stuff, the cyber version of the ssg. Again, I'd buy an sr4 version of that.

Also a new rocker handbook would be supercool.
stevebugge
QUOTE (nezumi)

Also a new rocker handbook would be supercool.

I've kind of wondered about that too. Shadowbeat was the only book I can remember devoted entirely to popculture, news, and entertainment. Did it just bomb sales wise? Let's put it this way if Nezumi won and got his rocker book I'd probably buy it too smile.gif
jklst14
I would love to see a Shadowrun version of the old CP2020 sourcebooks Wildside: The Cyberpunk Sourcebook for the Street.
Kyoto Kid
...my first choice would be a new rigger/vehicle supplement on the lines of Rigger 3 but (as mentioned in other posts) a bit less complicated. Definitely would include vehicle design rules.

I was only able to whip out new vehicles from R3 because I worked up an Excel spreadsheet where I just had to plug the custom components in. and let the formulae do the all the grunt work.

My second choice would be a new CC. With more guns, specialised arrows, comprehensive tables for improvised weapons (both melee & thrown), custom concealed gear rules (ala SOTA 2064 - love all that "spy toy" stuff), martial arts rules, and more armour including Formfit and the Zoe line of high fashion armoured clothing.
WyldKarde
I'd like to see a Shadows of The Void sourcebook, detailing the various facilities, vehicles and skills for space operations, along with things like space station squatters (remember the cool Rastafarian commune living in an abandoned space station in Neuromancer) and runner bars in Z-O etc. After the probe race the various AAA corps will have greatly expanded in their aerospace abilities and endeavors and I'd like to see how that could pan out in an extended setting.
Kanada Ten
Wyld Karde, you may like Target: Wastelands. It has space, ocean, desert, and toxic locations - more flavor than rules. Set in 2063, IIRC, but it gives you an idea of the corp curve. Construction of the space railgun should be complete by 2070 since they solved the Kilimanjaro issue. Oh, and Yamatetsu landed a manned mission to Mars back in 2064.

I guess I'd like a SotA/NAG2RL/SSG after all the expected supplements.
emo samurai
I know! A Shadowrun RPG for the Wii. That would rock so hard.

QUOTE (UndeadPoet @ May 17 2006, 02:53 PM)
QUOTE (emo samurai @ May 17 2006, 01:32 PM)
What happens when you move beyond 4 initiative passes.

Most obviously, your street name instantly is changed to "emo samurai" and you turn into a ninja.

I have more than 4 initiative passes? SWEET!!!
SL James
QUOTE (stevebugge)
Basically the premise of this thread is this:

Imagine Fanpro had a raffle and the top prize was the right to design, at least generally, one of the Shadowrun Products for upcoming production, what would it be?

Cities of Intrigue - something along the lines of the most politically... ah... competitive locations in Shadowrun, to match Runner Havens and the other planned location books (feral places, mystic places, corp zones, or whatever they're really called).
pragma
I'd like to see an industry sourcebook in which some of the technological systems and infrastructure of Shadowrun is fleshed out. It could contain some information on what exactly is inside the laboratories runners are always stealing from, how 2060-70's academic, industrial and governmental interactions play out and what's hot and what's not in the technology community at large -- for example it could give some suggestions about what kinds of work is going on to improve optical chips or commlink security.

It would also be kind of neat if it included an under the hood look at the security industry to see how the technological systems runners deal with are put together and exactly who pays security guards what to protect their property.
mdynna
pragma, everything you talk about there is in SOTA:2063 and SOTA:2064. They're decent enough books that you should be able to "extrapolate" their material into the 2070 setting. Remeber, just because "canon" says it happened in 2063 doesn't mean you can't say its happening in 2070 instead! (Especially if you or your players haven't read the book before)
stevebugge
I'm going to put in a second entry: Shadows of the Past

This book would detail archaeological hotspots providing both the publically available data, and the quieter shadow speculation. I would ask for some heavy ED-SR linkage in the Shadowtalk for in this one.
FanGirl
All I want is something that tells me how to hotwire a car. I'd really rather "borrow" Joe Sarariman's car, letting his insurance company pick up the tab, than plunk down thousands of nuyen for a car of my own, only to see it smashed to into teeny tiny bits. SR4 doesn't say anything specific about hotwiring, though, so I'm stuck. frown.gif
stevebugge
QUOTE (FanGirl @ May 17 2006, 02:51 PM)
All I want is something that tells me how to hotwire a car.  I'd really rather "borrow" Joe Sarariman's car, letting his insurance company pick up the tab, than plunk down thousands of nuyen for a car of my own, only to see it smashed to into teeny tiny bits.  SR4 doesn't say anything specific about hotwiring, though, so I'm stuck. frown.gif

Hopefully the answers you're looking for will be in Unwired. Unfortunately that probably means waiting until October or later for those answers.

[Edit]Maybe considerably later I just checked the Fanpro Catalogue and it wasn't even listed there for this year.
emo samurai
What would an epic level handbook have in it?
Smilin_Jack
SR4: Plots and Hooks

Details every metaplot that happened from 2050 to 2070 all in one nice portable book. So I don't have to keep lugging around or referring to SR1, SR2, or SR3 books. A one book (or PDF) solution to this problem.

SR4: High Tech Low Life Redux

Basically reissued taking into account AR and VR.

SR4: Seattle Web Extras

A page on fanpro that re-introduces places from the SR1 Seattle Sourcebook and brings them up to date for 2070. New Seattle missed some of them, and I doubt Runner Havens is going to have all of them either. Including a downloadable (and printable!) Seattle Downtown map updated to 2070.
BookWyrm
SR4: Magic in the Shadows-2070 (working title)
Basically, the SOTA book for Magic, brings the best of the SR3 magic info into SR4.

SR4: Montezuma's Vengeance
No, not the intestinal disorder. This is a Harlequin's Back-style adventure that tells us what happened when Aztechnology took the Big Dive, but didn't go down peacefully. Mayhem, sabotage, double-, triple-, multiple-crossing & back-stabbing that has the player's teams hip-deep in drek...or is that blood?

SOTA-2070
Yes, I know this idea may be stillborn, but why not revive it? A yearly book that gives us the latest in magic, tech, chrome & toys.
Aaron
QUOTE (BookWyrm)
SOTA-2070
Yes, I know this idea may be stillborn, but why not revive it? A yearly book that gives us the latest in magic, tech, chrome & toys.

One of the things I think Shadowrun has historically suffered from is its own version of feature creep, to the detriment of the game. I'm truly digging SR4, but I fear that the same thing will happen to it; that future expansions will make the mistake of adding more power, rather than more options. If I recall correctly, some of the last FASA books more or less avoided this problem, but the potential is still there.

True, one could argue that I could just ignore the stuff I didn't like. But it would still be canon; once the midichlorians are out of the can, you can't put them back in.
FanGirl
QUOTE (Aaron)
...once the midichlorians are out of the can, you can't put them back in.

I never quite understood why people are so vehemently opposed to the concept of midichlorians. I get that things like Force abilities kind of lose their mystique when they have a "scientific" explanation, but I think that the idea of little cellular organisms that give you superpowers is awesome. I certainly wouldn't mind having those little critters swimming around inside me. But I digress.
emo samurai
Star Trek is pseudo-scientific social critique, Star Wars is mythology. Yes, midichlorians rock, but the thing about the Force isn't that it's like blaster rifles or cyberware; it is the triumph of the mind over matter. Once you anchor that power in matter, it loses any sort of metaphysical and moral authority it once had.
Muskie
I've got my sights set on Unwired, myself. I just hope it expands on Miracle Shooter, gives us some rules on it.
Serbitar
QUOTE (emo samurai)
Star Trek is pseudo-scientific social critique, Star Wars is mythology. Yes, midichlorians rock, but the thing about the Force isn't that it's like blaster rifles or cyberware; it is the triumph of the mind over matter. Once you anchor that power in matter, it loses any sort of metaphysical and moral authority it once had.

\signed
fistandantilus4.0
QUOTE (Muskie)
I just hope it expands on Miracle Shooter, gives us some rules on it.

frickin' Miracle Shooter. It's a game within a game with nothing more than a name and it's actually catching on! Just the concept is this popular! I can only imagine what this would be like in RL.
Ancient History
"You can't always get what you want...
yes you can!"
--Old flatvid jingle
JongWK
QUOTE (Kyoto Kid @ May 17 2006, 05:52 PM)
...my first choice would be a new rigger/vehicle supplement on the lines of Rigger 3 but (as mentioned in other posts) a bit less complicated.  Definitely would include vehicle design rules.

I was only able to whip out new vehicles from R3 because I worked up an Excel spreadsheet where I just had to plug the custom components in. and let the formulae do the all the grunt work.

My second choice would be a new CC.  With more guns, specialised arrows, comprehensive tables for improvised weapons (both melee & thrown), custom concealed gear rules (ala SOTA 2064 - love all that "spy toy" stuff), martial arts rules, and more armour including Formfit and the Zoe line of high fashion armoured clothing.

From FanPro's 2006 catalog:

QUOTE

Arsenal (3rd Quarter)

All of the gear, guns, and wheels your runner could ever want. Arsenal has everything from armor and drugs to advanced electronics and spy toys to the latest state-of-the-art drones. Also includes advanced combat rules such as martial arts as well as rules for modifying weapons and vehicles.

Stock #: 26007 ISBN: 1-932564-70-5


Is this what you want?
Moon-Hawk
QUOTE (emo samurai)
I know! A Shadowrun RPG for the Wii. That would rock so hard.

QUOTE (UndeadPoet @ May 17 2006, 02:53 PM)
QUOTE (emo samurai @ May 17 2006, 01:32 PM)
What happens when you move beyond 4 initiative passes.

Most obviously, your street name instantly is changed to "emo samurai" and you turn into a ninja.

I have more than 4 initiative passes? SWEET!!!

emo samurai gets 7 IPs, but only one can be used for physical actions. Four of them are dedicated to thinking up zany but awesome ideas, one is for posting them, and only emo knows what that last one is used for, but I can assure you, it's awesome.
NightHaunter
I would have a difinative history of everything shadowrun.
Constantly updated as the timeline progresses.

So i could look up anything at all and get an answer.
stevebugge
QUOTE (NightHaunter)
I would have a difinative history of everything shadowrun.
Constantly updated as the timeline progresses.

So i could look up anything at all and get an answer.

Kind of an official NERPS site?
NightHaunter
Yeah.
Wanna see what happened to McDonalds? It'd be in there.
emo samurai
The last IP would be used to conjure an earth elemental, channel it, and fuse with Verjigorm to make the world's first Battlemech.

Oh, and Sharingan eye the next dude into submission.
Kyoto Kid
QUOTE (JongWK)

From FanPro's 2006 catalog:

QUOTE

Arsenal (3rd Quarter)

All of the gear, guns, and wheels your runner could ever want. Arsenal has everything from armor and drugs to advanced electronics and spy toys to the latest state-of-the-art drones. Also includes advanced combat rules such as martial arts as well as rules for modifying weapons and vehicles.

Stock #: 26007 ISBN: 1-932564-70-5


Is this what you want?

...I guess there is light at the end of the tunnel and it isn't a speeding Conestoga Road Train either.

As comprehensive as it sounds, it would have to be at least as thick as the core rulebook.

Zolhex
QUOTE (BookWyrm)
SR4: Magic in the Shadows-2070 (working title)
Basically, the SOTA book for Magic, brings the best of the SR3 magic info into SR4.

Um that would be street magic due out this quarter?
Grinder
I want shadowtalk. In ever book. As much as possible. Shadowtalk gave the old sourcebooks it's unique flair and the lack of it made the newer ones (like CC, M&M) so boring. One of the few good things FanPro Germany did was to create new shadowtlak for the german versions of it.

So give me shadowtalk and I'm happy.
Smilin_Jack
QUOTE (Grinder)
I want shadowtalk. In ever book. As much as possible. Shadowtalk gave the old sourcebooks it's unique flair and the lack of it made the newer ones (like CC, M&M) so boring. One of the few good things FanPro Germany did was to create new shadowtlak for the german versions of it.

So give me shadowtalk and I'm happy.

I definately agree with that.

Also....

Corporate Download: 2070s Web Enhancement wink.gif

Details the plots, plans, mover-n-shakers of the corps. Detailing at least what's changed and new over the past 9 years from 2061.






Oracle
I second (actually third wink.gif) Grinder's request.
-X-
The consolidated histories and metaplot sounds pretty good.

I'd love to see Threats 3. Especially with a section on what previous threats are up to now. (is Winternight completely toast? What are the AI's doing? How are the bugs coming along with their 'more human than human' project? etc etc.)

The uber rigger book would definitely be my kind of thing as a player. Something that would let you effectively reverse engineer a Gorgon, Medusa, Banshee or Rapier for instance. It should also explain more clearly just how far a Technomancer can duplicate what a rigger can do. (Maybe a new technomancer type sort of equivalent to a Mystic Adept)

Also Hoi! (First post)
Witness
QUOTE (FanGirl @ May 17 2006, 11:46 PM)
I think that the idea of little cellular organisms that give you superpowers is awesome.  I certainly wouldn't mind having those little critters swimming around inside me.  But I digress.

Actually FanGirl, you do. They're called mitochondria, and they are the intracellular symbiote-turned-power-station that have made most higher (eukaryotic) lifeforms possible. Plants go one further, with an extra lineage of intracellular-symbiotes-turned-solar-power-stations called Chloroplasts.
Mitochondria? Chloroplasts? 'Midichlorians'? Geddit?
Yeah I always thought that was a pretty weak and unnecessary rationalisation of the Force. But anyway, back to the topic.

I'd certainly love the Shadows of the Past / consolidated histories and metaplot book, and I think it's high time. AH's stuff is great, but we need more of it!

I'd also love to know more about space, the moon, Mars etc in 2070.

QUOTE (Aaron)
One of the things I think Shadowrun has historically suffered from is its own version of feature creep, to the detriment of the game. I'm truly digging SR4, but I fear that the same thing will happen to it; that future expansions will make the mistake of adding more power, rather than more options.

I'm with you here. Let's hope it's options more than power. We don't need tonnes more weaponry and cyberware that just up the number of dice you roll- SR4 doesn't expand well into higher dice pools- but new weapons and gadgets that can be used in cool and imaginative new ways would be very welcome.

And I want to see lots of pictures of said gadgets, dammit!

I want Shadowtalk too. But I have seen, in earlier books, Shadowtalk just chucked in for the sake of it, taking up space but not really giving much in return. If Shadowtalk is used wisely, to hint at plots or dispute facts, then it should be there. Otherwise, not.
If space is a constraint, why not format the Shadowtalk a little differently so it takes up a lot less space? (And it would stand out more then as well). Make it much-smaller-print footnotes or something.
Aaron
QUOTE (Witness)
If space is a constraint, why not format the Shadowtalk a little differently so it takes up a lot less space? (And it would stand out more then as well). Make it much-smaller-print footnotes or something.

I agree; the shadowtalk was wiz. Although I think it slipped away as the various sourcebooks moved away from the in-game format. I'm recalling a book of mostly firearms that was formatted to look like a catalog, hacked to include the shadowtalk, with game information added to the bottom of each page. I think the move to more formal sourcebooks precluded the addition of shadowtalk; I mean, how could the usual suspects hack a game book from the 90s and 00s?
Witness
According to Synner here:
QUOTE (Synner)
QUOTE (Kremlin KOA @ May 2 2006, 09:15 AM)
Synner ya want feel
BRING BACK SHADOWTALK


All the recent sourcebooks have included liberal amounts of shadowtalk. The introduction of a core group of shadowtalkers will address some of the lack of personalization that came with Shadowland's open post system.

QUOTE
Especilly in the gear books

Sorry to say this is unlikely. FanPro is doing its best to cram all the material it can into just 4 additional rulebooks - for instance Arsenal has to compress all the material from Cannon Companion, the SOTAs, Rigger 3, the stuff littered through-out the Target books and of course some new stuff. Shadowtalk normally doubles the wordcount for a typical gear entry and there just isn't enough room.

Sounds like the decision has been made, but if they can a) use it more carefully and sparingly, and b) just make it smaller, then I don't see why it shouldn't still appear now and then.
Valentinew
QUOTE (stevebugge)
I'm going to put in a second entry: Shadows of the Past

This book would detail archaeological hotspots providing both the publically available data, and the quieter shadow speculation.  I would ask for some heavy ED-SR linkage in the Shadowtalk for in this one.

Yes, please! As a History major myself, it's always frustrated me that the historical/archaeological sites/discoveries seem to get glossed over.

You could put in sections from The Atlantean Foundation, The Draco Foundation, country-specific digs/sites, plus a section on stuff that's absolutely not public, but rumored in the shadows, like Antarctica.

This sort of book would also lend itself to a lot of Shadowtalk, imo.
coolgrafix
QUOTE (BookWyrm)
SR4: Montezuma's Vengeance
No, not the intestinal disorder. This is a Harlequin's Back-style adventure that tells us what happened when Aztechnology took the Big Dive, but didn't go down peacefully. Mayhem, sabotage, double-, triple-, multiple-crossing & back-stabbing that has the player's teams hip-deep in drek...or is that blood?

Ok, I'm curious about this as the reference is escaping me. Could you or someone elaborate about Aztechnology's "Big Dive?" Is that something detailed in System Failure or one of the SOTA's I've missed? Or are you simply talking about Operation Reciprocity from the main rulebook?
Cheops
Gamemaster Screen
Some sort of Matrix Book
Gamemaster Screen

in that order (extra screen added for emphasis)
Synner
QUOTE (coolgrafix @ May 23 2006, 06:28 PM)
QUOTE (BookWyrm @ May 17 2006, 08:11 PM)
SR4: Montezuma's Vengeance
No, not the intestinal disorder. This is a Harlequin's Back-style adventure that tells us what happened when Aztechnology took the Big Dive, but didn't go down peacefully. Mayhem, sabotage, double-, triple-, multiple-crossing & back-stabbing that has the player's teams hip-deep in drek...or is that blood?

Ok, I'm curious about this as the reference is escaping me. Could you or someone elaborate about Aztechnology's "Big Dive?" Is that something detailed in System Failure or one of the SOTA's I've missed? Or are you simply talking about Operation Reciprocity from the main rulebook?

I believe Bookwyrm is suggesting a book he would like to see, not anything that's currently canon. As of 2070 Aztechnology is well and thriving, it has put an end to the Yucatan debacle, helped Aztlan make some inroads into California, though it might have set itself up for a world of hurt for executing a well-known feathered serpent on live trid....
PenAgain
I would really like to see a supernatural threats book for SR4- especially one that deals with the Enemy. They may not be big-poo Metaplot right now, but collecting the history of the SR-version of the Enemy into one book, with story hooks and *rules*, would rock.

Also an Insect book... they could be 86 pagers even, just Adversary books to add whole new types of threat to your game, doubling as metaphysical history of the 6th World texts.

That's my wishlist.

--PenAgain
Trying a new outlook on life today after my somewhat harsh rantings.
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