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Slithery D
I'd forgotten that. It was more than a little twink, though. You traded the lost ordeal savings (if I belatedly and hazily recall correctly) for saving a point of Magic. If only I could face such an ordeal!

A: "You an initiate?"

B: "Yeah."

A: "Ever take an ordeal?"

B: "Yeah, just last month I initiated another grade and created an ally as my ordeal."

A: "Wow, painful. My last initiation I bought a pimped out Westwind 2000 as my ordeal."

B: "You are so fucking hardcore."
mfb
eh. i don't view it as being twink, so much as being the right way to do things. using an axe instead of a pipe wrench to cut down a tree isn't twink, either, imo. i mean, it's not like ally spirits are cheap, even if you don't sacrifice a point of magic. there's also the cost of not spending any karma until you've saved up enough to both initiate and create an ally spirit. everyone else gets to progress, while you're stuck at the same level of ability for a long, long time.
Mr. Unpronounceable
QUOTE (Serbitar)
QUOTE (Synner @ Aug 14 2006, 06:40 AM)
Let's just say we're working on it...

On a FAQ? Good idea (though, a little late, why not gather questions before publishing a book?).

??

While you're making suggestions, I suppose you should sit down and correct all the typos you're going to make in November, too, right?

Or do you not see the logical flaw in asking for corrections to something the public could not have read yet?
Moon-Hawk
QUOTE (Mr. Unpronounceable)
QUOTE (Serbitar @ Aug 14 2006, 06:11 PM)
QUOTE (Synner @ Aug 14 2006, 06:40 AM)
Let's just say we're working on it...

On a FAQ? Good idea (though, a little late, why not gather questions before publishing a book?).

??

While you're making suggestions, I suppose you should sit down and correct all the typos you're going to make in November, too, right?

Or do you not see the logical flaw in asking for corrections to something the public could not have read yet?

I think (and I may be way off here) but I think what he meant was that they should've answered people's questions regarding the core rules before they created/published even more rules.
Mr. Unpronounceable
Ah, that would make a bit more sense...

sorry

grinbig.gif

I think I should have read this thread before the "how is anyone supposed to know that the power description (see table on page 101 for effects) isn't referring to the (choose random scale of measurement not referred to in the text) instead?" one.
Slithery D
QUOTE (mfb)
eh. i don't view it as being twink, so much as being the right way to do things. using an axe instead of a pipe wrench to cut down a tree isn't twink, either, imo. i mean, it's not like ally spirits are cheap, even if you don't sacrifice a point of magic. there's also the cost of not spending any karma until you've saved up enough to both initiate and create an ally spirit. everyone else gets to progress, while you're stuck at the same level of ability for a long, long time.

I don't think your position (on this) is irrational.

However, you don't have to initiate and create the ally at the same time. You can initiate, take the ally creation metamagic, and at the same time improve your ratings in, say, shielding and centering while you keep working towards the karma for the ally itself.

On the subject of ordeals, one of the best things about Street Magic are the rules on the Sacrifice ordeal.

"I'd give my left nut for another grade of initiation!"

"Really? Prove it."
Moon-Hawk
(edit: this is in response to Mr. Unpronouncable)
Haha, that's okay. I think we've all suffered a little bit of brain damage from that thread.
mfb
QUOTE (Slithery D)
However, you don't have to initiate and create the ally at the same time. You can initiate, take the ally creation metamagic, and at the same time improve your ratings in, say, shielding and centering while you keep working towards the karma for the ally itself.

er, i was talking about SR3, not SR4. in SR3, you do have to initiaten and create the ally spirit at the same time, if you're using the ally spirit creation as an ordeal.
Geekkake
QUOTE (mfb)
QUOTE (Slithery D)
However, you don't have to initiate and create the ally at the same time. You can initiate, take the ally creation metamagic, and at the same time improve your ratings in, say, shielding and centering while you keep working towards the karma for the ally itself.

er, i was talking about SR3, not SR4. in SR3, you do have to initiaten and create the ally spirit at the same time, if you're using the ally spirit creation as an ordeal.

Yeah, but see, this is the SR4 forum.
Ranneko
Sure, but I'm pretty sure that in SR4 if you want to do the ally creation ordeal, the same rule applies, you need to pay for both the initiation and the ally spirit creation at the same time. (And if you don't yet have the required metamagic, you need to take it during that initiation)
NeoJudas
QUOTE (mfb)
QUOTE (Slithery D)
However, you don't have to initiate and create the ally at the same time. You can initiate, take the ally creation metamagic, and at the same time improve your ratings in, say, shielding and centering while you keep working towards the karma for the ally itself.

er, i was talking about SR3, not SR4. in SR3, you do have to initiaten and create the ally spirit at the same time, if you're using the ally spirit creation as an ordeal.

And while this is supposed to be an SR4-SM related thread, I seem to recall something about the ordeal needed to have a karmic value at least equal to the initiation.... again, *that* I could be misinterpreting. I know it was something we did here at least just to make sure some things weren't "twinked" incorrectly.
NeoJudas
QUOTE (Ranneko)
Sure, but I'm pretty sure that in SR4 if you want to do the ally creation ordeal, the same rule applies, you need to pay for both the initiation and the ally spirit creation at the same time. (And if you don't yet have the required metamagic, you need to take it during that initiation)

I'm wanting to make certain I'm paying attention correctly here.

In SR4-SM, you can obtain the metatalent without having to actually summon an Ally. Let's all be glad that there is nothing in the rules about "learning a metatalent doesn't require testing it first".... gives me all sorts of ideas there.

Anyway ... with that said and such, I also wanted to take a moment to say "OH WOW" to the actual Ally Creation stuff now. New Allies should be able to stomp the old ones into the ground with regards to versatility, function and capabilities. Karma costs for stuff I've not done in-house comparisons with yet, but I'm sure we will in time.

I also reread the Metaplanes information today and got confused by various things.

Deep Metaplanes - the idea that magicians have limited "time" in a place where time is nothing but subjective gets me all sorts of headaches. Reminds me of the whole Star Trek Temporal Paradox conversations ... definitely going to give both GM's and Players more mechanics/events to keep track of.

Metaplanar Quests - It would be nice to actually see some truly new stuff in regards to what you can do with them. I did appreciate the example of linking various quests of concealment and what one would do with them in order to hide things. I thought it was also interesting to see that how many of these one could do were limited (linked?) to the initiates grade. Makes me truly wonder if the quests of concealment stuff can be done by an initiate for someone else who may/may not be initiated because of that reference to limitations.

Various critter things ... FAB, Vines, etc ... this was all rerun material with new mechanics. Nice to have and enjoy having these included as before.

Ebbs, Pools, Shallows, Rifts, Storms, etc ... very nice to have a new bit of material on Mana Storms with regards to domains of origin. Again, gives me all sorts of ideas. If one were to for instance discover a way to trigger/generate a mana storm from an aspected region of background count and send it out on it's merry way (vague guidance/direction at least) ... then any magicians to whom have been benevolently associated with the domains background count are going to get that count in their favor for all things in the storms path.

The *ideas* that this gave with me regards to Welsh Druids, Righ Elves, and Aboriginal Dreamtime mystics were just giving me all sorts of jittery feelings. I know the players here will not find it a nice first encounter or two.

ON THE OTHER HAND

The book made me feel as if an argument one of our players expressed a week before Gencon is established even more by this book.

If a mage is involved, especially a prepared initiate magician, and your group doesn't have one of comparable capabilities ... your group is toast. Great Form/Invoked spirits used to be faster to aquire in the SR2/3 rules than SR4 (which require rituals now... who was it on these forums that said there was no ritual conjuring???) actually have as much if not more power than the previous edition versions. Anchorings no longer require physical items (both good and bad here).

Definitely a book worth having from both the good-for-gaming aspects as well as the bad-for-gaming aspects.
Kesh
QUOTE (Cynic project)
QUOTE (Slithery D @ Aug 10 2006, 09:52 PM)

I'm going to go with the Qabbalistic tradition and some of its implications for flavor and power gaming reasons. First, I hate voodoo. I'm not a big fan of Wicca, either, so the Hedge Witch tradition didn't appeal to me, either. But Qabbala is close enough to hermeticism in outlook and Logic for drain that if I have to take a possessory tradition, I'm willing to take a look at it. Elemental spirits, task spirits instead of spirits of man, hell yeah, it's the magical engineer tradition.

You want to make a hermetic like "possessory" tradition? you Make one up, and call it whatever you want to call it. You Go like this, I want it to be like the hermetic tradition and say I want these five spirits, tie to such and such type of magic and i want them to posses me. Then you are good to go, you have new tradition that is no less metagaming and frankly is way less offensive to at least me.

I'm starting to see a pattern in your posts, Cynic. Might as well just save it to a text file and paste it in when you want to post. ohplease.gif
SL James
QUOTE (NeoJudas)
(which require rituals now... who was it on these forums that said there was no ritual conjuring???)

That would be me, but it was in the context of using multiple mages to summon bigass spirits.
hobgoblin
QUOTE (Kesh @ Aug 15 2006, 05:56 AM)
QUOTE (Cynic project @ Aug 14 2006, 02:57 PM)
QUOTE (Slithery D @ Aug 10 2006, 09:52 PM)

I'm going to go with the Qabbalistic tradition and some of its implications for flavor and power gaming reasons. First, I hate voodoo. I'm not a big fan of Wicca, either, so the Hedge Witch tradition didn't appeal to me, either. But Qabbala is close enough to hermeticism in outlook and Logic for drain that if I have to take a possessory tradition, I'm willing to take a look at it. Elemental spirits, task spirits instead of spirits of man, hell yeah, it's the magical engineer tradition.

You want to make a hermetic like "possessory" tradition? you Make one up, and call it whatever you want to call it. You Go like this, I want it to be like the hermetic tradition and say I want these five spirits, tie to such and such type of magic and i want them to posses me. Then you are good to go, you have new tradition that is no less metagaming and frankly is way less offensive to at least me.

I'm starting to see a pattern in your posts, Cynic. Might as well just save it to a text file and paste it in when you want to post. ohplease.gif

i wonder, should someone summon bull now or right away?

im just glad summer is over, as it seems im not the only one that needs to find something else to do besides visiting this place silly.gif
apollo124
Summon Bull or conjure him?
rotfl.gif rotfl.gif rotfl.gif
LilithTaveril
I tried conjuring him, but I critical glitched my magical knowledge check and got a beast spirit instead.
hobgoblin
hmm, good questions.
maybe i should invoke him?
apollo124
Now on to my actual question: I don't have SM (yet), but here is my question. Task spirits, as discussed on here, seem to have the ability to use a particular skill at presumably Force skill level, correct? From the way people talk, the summoning magician does NOT have to possess the skill him/herself in order to make the spirit who has that skill?

Wow! I want a Force 6 task spirit on the team, with First Aid skill, and I'll just leave my Docwagon bracelet at home!

It does seem like some people think task spirits may be a little overpowered, maybe this could be a house rule thing, that you can only imbue a spirit with a skill you know yourself, like having an Ally spirit with a skill.

Sorry if this was addressed in the book, gonna get it once it gets to my FLGS.
FrankTrollman
QUOTE
Wow! I want a Force 6 task spirit on the team, with First Aid skill, and I'll just leave my Docwagon bracelet at home!


Personally, I'd rather have a friend with a Logic of 4 and a First Aid of 2 and a Rating 6 Medkit. It doesn't cost potentially lethal drain and provides the same degree of stabilization.

-Frank
Slithery D
QUOTE (apollo124)
Now on to my actual question: I don't have SM (yet), but here is my question. Task spirits, as discussed on here, seem to have the ability to use a particular skill at presumably Force skill level, correct? From the way people talk, the summoning magician does NOT have to possess the skill him/herself in order to make the spirit who has that skill?

Wow! I want a Force 6 task spirit on the team, with First Aid skill, and I'll just leave my Docwagon bracelet at home!

That's right, and you could do that. But you won't have access to another spirit while you're doing that, it has to possess someone (or a limited and specially build class of something), and it will have basically no combat or astral patrolling abilities, even if you want to burn services on that while you wait for someone to get hurt.

Do you convince one of your buddies to be possessed and miss out on the run as the spirit follows you around waiting for something to happen? Possess a homonculus that doesn't look human and will attract a lot of attention? Possess some third party, who you will either have to kill or leave behind as a pissed off witness afterwards?

It's useful, but quite limited in practical application and with tradeoffs in other things you could be doing with your summoned spirits. Having one "on the team" is almost certainly inefficient. And waiting a complex action to summon, another to possess (if it even succeeds), and only then getting to work in an emergency is also problematic.

Nothing's free.
apollo124
Thanks all. Like I said, I don't have the book yet, but this gives me some good insight into it. Gonna have to buy that book soon!
LilithTaveril
QUOTE (Slithery D)
Do you convince one of your buddies to be possessed and miss out on the run as the spirit follows you around waiting for something to happen? Possess a homonculus that doesn't look human and will attract a lot of attention? Possess some third party, who you will either have to kill or leave behind as a pissed off witness afterwards?

If you're a psychotic killer or were going to kill them anyway, that third option isn't actually that bad.
Slithery D
Yes, a lot of things in the game become easier if your characters lean that way.
LilithTaveril
Then why lean any other way?
Samaels Ghost
Cause it gets boring?
Slithery D
I was going to say - too much like real life. I want to be someone different in a game.

smile.gif
Samaels Ghost
Had a friend that was so good at shooting everything that his turns were over in seconds and with minimal fun. He straight killed everything he wanted to with one shot. No other way to spice up his turns than to describe the damage done then off to other players. He got broed pretty quick and had to quit. He was too good. Now, if his character had a conscience, he would have to think of creative solutions to problems. Instead, his character just shot shit. the end. Nothing more interesting then that. Maybe the occasional " I can't believe you shot that kid in front of his mother!" or "If you need a car, go buy one. Stop killing taxi drivers!" Besides that there was nothing of interest. Very boring.
LilithTaveril
If it gets boring, then you either need to retire for awhile or are not using enough violence biggrin.gif

Of course, I don't play sane characters to begin with, so...
Samaels Ghost
His violence got boring. He couldn't make his actions interesting when it was just "I shoot him". He wasn't sane either.
LilithTaveril
Sounds to me like he needed to mix it up a bit... maybe spend a couple weeks as an axe murderer...
Samaels Ghost
He had munchkined himself into a hole. He wouldn;t be happy rolling anything less than 20 dice. At least, that's what he thought....
mfb
QUOTE (Geekake)
Yeah, but see, this is the SR4 forum.

do everyone a favor and check the context of a post before shooting off about it. if you don't like the fact that the thread had momentarily detoured into an explanation/discussion of the SR3 familiar ordeal rules, maybe you should bring that up with the guys who started discussing it in the first place, instead of the guy who's just following the thread's course.

QUOTE (NeoJudas)
And while this is supposed to be an SR4-SM related thread, I seem to recall something about the ordeal needed to have a karmic value at least equal to the initiation....

for the familiar ordeal, that is true. that's not a huge deal, really; simply raising the ally's force to a useful level costs 15-20 karma. add spells, skills, and the fact that you lose a point of magic if the ally goes free... i wouldn't say the SR3 familiar ordeal is all that twinklicious.

one nitpick that irks me about SM--part of a larger beef i've got with the SR4 setting, i guess--is that, from what i've skimmed, there doesn't seem to be any real prejudice against Astaru. Norse magic nearly ended the world, y'know? you'd think aesir-worshippers would be getting the same kind of treatment japanese-americans got during and after WWII, arab-americans received post-9/11, etcetera.

LilithTaveril
Samaels, sounds like a personal problem to me. Not my fault he managed to destroy his only chance at sociopathic bliss.
Samaels Ghost
Nobodies problem but his biggrin.gif The rest of us are still having fun playing
Adarael
I just don't think there are enough Asatruar around to generate significant prejudice in most locales. You don't see much bias against the 5% Nation of Islam, Theosophy or Baha'i in areas where there aren't a lot of them.

I imagine there's more Asatruar in most areas of the world.
mfb
mmm, i dunno. Astaru is one of the larger pagan religions, nowadays. i don't see why it wouldn't be even bigger in the Sixth World--especially after the Crash 2.0. no such thing as bad press, and all that.
Synner
QUOTE (mfb @ Aug 15 2006, 09:21 AM)
mmm, i dunno. Astaru is one of the larger pagan religions, nowadays. i don't see why it wouldn't be even bigger in the Sixth World-especially after the Crash 2.0. no such thing as bad press, and all that.

There is a direct reference to this effect in the Norse/Asartu magic tradition section. Unfortunately we lacked the space to devote to how various traditions are percieved by the cultures they exist within.

Asartu is still one of the minority pagan religions in the world (as compared to say Wicca, Native American shamanism, and even Islamic animism), and pretty much rooted in Northern Europe and to a much lesser extent North Am - norse magicians are a small fraction of that number. Also Asartu (more so than most other pagan religions) as depicted in SR is primarily an "outsiders" faith, its congregations exist on the fringes of society (ie. eco-radicals, back-to-nature types, violent gangs, racist policlubs, etc) and as such it is self-isolating from mainstream society to a certain extent.

If/when we revisit Scandinavia or the NEEC I'm sure there'll be more opportunities to address the situation, but in places like the UCAS and CAS their numbers are insignificant to actually draw any sizeable reaction following Winternight's actions - but still subject to the hostility and suspicion surrounding other traditions like Voudoun and Black Magic.
Demonseed Elite
QUOTE
Deep Metaplanes - the idea that magicians have limited "time" in a place where time is nothing but subjective gets me all sorts of headaches. Reminds me of the whole Star Trek Temporal Paradox conversations ... definitely going to give both GM's and Players more mechanics/events to keep track of.


To make it easier, their body is the time reference (so, Earth-time). A magician should be able to feel their astral form weakening and that will give them an idea how far along they are, even though what has only been three hours to their Earth-body may feel like it has been three days in the metaplane.

QUOTE
I thought it was also interesting to see that how many of these one could do were limited (linked?) to the initiates grade. Makes me truly wonder if the quests of concealment stuff can be done by an initiate for someone else who may/may not be initiated because of that reference to limitations.


The limit is meant to curb the number of times a single item can be redirected in the Metaplanes. Otherwise, theoretically, you could get some absurd situations where you have to undertake dozens of metaplanar quests to track down one item.

QUOTE
Various critter things ... FAB, Vines, etc ... this was all rerun material with new mechanics. Nice to have and enjoy having these included as before.


Hey, Haven Lilies are new! wink.gif

QUOTE
Ebbs, Pools, Shallows, Rifts, Storms, etc ... very nice to have a new bit of material on Mana Storms with regards to domains of origin. Again, gives me all sorts of ideas. If one were to for instance discover a way to trigger/generate a mana storm from an aspected region of background count and send it out on it's merry way (vague guidance/direction at least) ... then any magicians to whom have been benevolently associated with the domains background count are going to get that count in their favor for all things in the storms path.

The *ideas* that this gave with me regards to Welsh Druids, Righ Elves, and Aboriginal Dreamtime mystics were just giving me all sorts of jittery feelings. I know the players here will not find it a nice first encounter or two.


Indeed. *evil grin*
mfb
QUOTE (Synner)
There is a direct reference to this effect in the Norse/Asartu magic tradition section. Unfortunately we lacked the space to devote to how various traditions are percieved by the cultures they exist within.

good 'nuff.
NeoJudas
QUOTE (Demonseed Elite)
QUOTE
Various critter things ... FAB, Vines, etc ... this was all rerun material with new mechanics. Nice to have and enjoy having these included as before.


Hey, Haven Lilies are new! wink.gif


In your gameverse maybe, in ours a plant that does similar properties known as "Christhorn" has been around for years. Sorry, should've said "new to the whole game". My bad.
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