Konsaki
Jun 2 2007, 05:36 AM
The bike might get yoinked... Might want to leave a Watcher and summon a beast when / if we need it. After sundown you might summon a true spirit to watch it overnight.
pragma
Jun 2 2007, 05:58 AM
Overnight! I thought the plan was to sleep until Louie went to work then turn him into spaghetti sauce.
adamu
Jun 2 2007, 06:03 AM
Actually - I had anticipated the bike option. My thinking is that if two trolls can fit in the back then one Harley can. That'd pretty much rule out anyone else riding in back...
Up to you guys.
I am pretty close to just going with an amalgamation of the various ideas y'all have thrown out just for the sake of keeping things moving.
* Everyone goes in.
* Angel programs the sec measures Konsaki just outlined (no test for that).
* The van stays "concealed" at least until dusk.
* The bike goes in the back.
* Only problem is you guys were talking seriously about some summoning - that definitely requires dice...
I will PROBABLY be back online in about eight hours from now. Or else it'll be 50 or 60 hours. So if I do get back online, I will probably go with the above and move forward.
Abbandon
Jun 2 2007, 08:40 AM
My only concern with the bike going in the van is the length of the bike. I dont know if Sledge bike is some ugly ass cruiser harley or more like a chopper which are stretched out or a race bike. I guess it doesnt really matter though. The van's cab opens up into the rear. The rear or front wheel of the bike can be sandwhiched between the front seats and stuff. Although puting the bike in backwards with possably a fat rear wheel like a chopper would probably wedge it in pretty good.
Im for stuffing it in the van.
@adamu. I can see being strict when trying to heal physical damage but shouldnt stun damage be alot more lenient. I was going to reference boxing and MMA but I bet guys who get knocked out take a shower, go home, and sleep for 6-9 hours. Well thats when they max out their stun boxes isnt it. The guys who take damage but dont get knockd out probably go about their business like nothing happened. I seriously doubt they go home and goto bed to rest....
But then again what about somebody like Cerberus who is pretty fragged up all over with physical and stun. I think maybe people who get physical wounds or max out their stun boxes should be highly motivated to get someplace safe and get some sleep.
So maybe physical wounds = strict, stun wounds = lax, physical and stun = strict?? Oh well i was just thinking outloud. Im not trying to take shortcuts or anything.
pragma
Jun 2 2007, 08:43 AM
Stuffing and concealment sounds good to me. I'd go with that.
adamu
Jun 2 2007, 08:58 AM
Abbandon
I appreciate your comments on stun and healing.
It certainly never hurts to apply a little real world knowledge and experience when adjudicating as a GM.
In this case, however, I think I am still gonna go back to strict just for game purposes.
There just has to be some sort of "penalty" for taking hits, and if they are too easy to heal off, then it sort of loses its meaning.
So this is just me doing my time on the bad guy side of the GM equation.
adamu
Jun 2 2007, 08:59 AM
Okay, heard back from pragma with no mention of going ahead with further summoning, so I think we are good to go on my IC post. Stay tuned.
Konsaki
Jun 2 2007, 09:14 AM
WAIT WAIT WAIT! I have something important to add!
...
...
...
Hmm... nevermind, I guess I dont. As you were.
adamu
Jun 2 2007, 09:22 AM
Konsaki - dude, I can't tell if you are serious or just trying to torture me. If you really do have something to add, say so and we'll work it out.
In any case, IC post is up.
I am guessing you guys will have questions before deciding what to do, but I don't know what they are, so I'll just wait and give you the answers you need before you decide on a course of action.
Konsaki
Jun 2 2007, 09:41 AM
The rooms at the ends of the hallway:
Do they have doors?
What sounds come from them?
What do we see inside them?
Do the person/people in the rooms look like they can be bullied out by the trogs?
Are there windows in the rooms?
Do they have glass in them?
Are there furnature in the rooms?
Do you want a perception check?
How long is the hallway from end to end and where is the stairwell in relation to the length of the hallway?
Am I asking enough questions?
Are there fire escapes at the ends of the hallway?
How much wood could a woodchuck chuck, if a woodchuck could chuck wood?
Is there anything big that we can use to block the door to a room other than Rocky or Cerberus?
Edit:
Are there any wireless signals in the area other than ours?
What are they broadcasting if they are active?
Konsaki
Jun 2 2007, 10:17 AM
Perception Check
Intuition 4 + Perception 2 + Vis Enh 3 + Observe in detail 3 - Interfering sight/odor/sound -2 = 10 dice
5,5,6,6,2,3,4,6,5,4 - 6 hits
Konsaki
Jun 2 2007, 11:04 AM
Thinking about it, if all 6 hits stand, Caittie sees everything... even stuff she doesnt want to...
Abbandon
Jun 2 2007, 11:21 AM
*thinks cerberus will be thankfull for the ability to turn his hearing off*
What if we shouted "fire" and then everyone that heard it would leave. All the druggies and non responsive people we could just throw down the stairs and then we could barricade that door back up and have the whole floor to ourselves? hehehe.
Cerberus does have 3 smoke grenades and 1 flashbang.
adamu
Jun 2 2007, 01:34 PM
| QUOTE (Konsaki @ Jun 2 2007, 04:41 AM) |
The rooms at the ends of the hallway:
ADAMU - I assume you mean the end farthest from the stairs.
Do they have doors?
RIGHT - Yes. LEFT - No.
What sounds come from them?
RIGHT - Either a gun fight or a very loud trid. Crappy background music suggests the latter. LEFT - Snoring. Loud, snuffly snoring, from at least two sources.
What do we see inside them?
RIGHT - Nothing. LEFT - An entry hall, door into what is probably a kitchenette on left, opens out to larger room on right farther on. Pair of legs from knees down extend from there into your LOS; scabby and white and hairy and skinny, with really long toenails.
Do the person/people in the rooms look like they can be bullied out by the trogs?
ADAMU - Can't really see them that well.
Are there windows in the rooms?
ADAMU - Again, not in your LOS from the main hall, but on the left you don't see much indication that any sunlight is getting through. But it is raining outside.
Do they have glass in them?
NA
Are there furnature in the rooms?
ADAMU - All you see is an entry hallway. The feet are NOT on a bed of any sort.
Do you want a perception check?
ADAMU - Not really - everything is readily available for just glancing around. That said, you have rolled a real doozy of a check in the next post. Thing is, all the questions you've asked here are either readily apparent, or you just won't get an answer no matter what you roll - like, is there furniture on the other side of the closed door. Generally, perceptions tests need to be a bit more specific than just applying them to a whole list of questions. Closer to one test per question. Mostly they are for specific questions/observations. In this case though, where things are open ended, I can see why you went with one broad test. I will try to be extra generous with my answers...
How long is the hallway from end to end and where is the stairwell in relation to the length of the hallway?
ADAMU - 30 meters. Stairway is at one extreme end. Halfway down is the elevator shaft, again with no doors. From garbage scraps around it and the stench, looks like it is being used as a garbage chute.
Am I asking enough questions?
ADAMU - The more you ask, the more I can give you the info you want.
Are there fire escapes at the ends of the hallway?
ADAMU - The end where you are at had a firedoor which presumably leads to some sort of egress, but it is chained shut with a big padlock on the inside.
How much wood could a woodchuck chuck, if a woodchuck could chuck wood?
ADAMU - How much time does he have?
Is there anything big that we can use to block the door to a room other than Rocky or Cerberus?
ADAMU - There are several chunks of debris - a desk with only two legs, a half dozen cinderblocks, and an old refrigerator with no door, that were used to block the stairwell you came in through. That is all still there.
Edit: Are there any wireless signals in the area other than ours?
ADAMU - A few crappy Signal 1 appliances and some low-signal commcalls. Nothing you can't break into easily and nothing with any value I can think of and nothing that is enough to make Caittie feel less crappy/alone/naked as a TM in a mostly dead zone.
What are they broadcasting if they are active?
ADAMU - see above. |
See in-line.
Abbandon
Jun 2 2007, 03:14 PM
...Cerberus's would-be IC(open for all):
[ Spoiler ]
<<header>>
Sledge had managed to reach the end of the hallway pausing to stop and scan the rooms as she walked by pairs of doors. Cerberus struggled to keep up by limping along as fast as he could while avoiding debris and empty bottles, there were all sorts of stain marks and drag marks leading from both ends of the hallway to the empty elevator shaft.
Upon reaching Sledge she turned and looked at Cerberus and shrugged. Then she pulled her hammer up into a ready position eluding to the fact that it looked like they were going have to evict somebody. Cerberus peaked into the room on the left side of the hallway and saw a pair of legs that he couldnt imagine belonging to anything alive or human. Hairy, pasty white legs covered in both scabbed over and open sores. The yellow toenails protruding from the feet topped it all off.
He had grew up on the streets for awhile though and he knew how hard it was to climb out, hell he had to get a fake SIN to get a real job that actually paid money. Cerberus held up his hand to Sledge in a wait gesture. Standing there he focused and pushed the pain to the side for a little bit and then walked into the apartment.
Trying to ignore the nasty smell he walked past the entry area to where the rom opened up so he could see the entire room and whatever belonged to those nasty pair of legs......
Uhh and then thats where adamu goes into detail about the rest of the room/guy and then I proceed with my plan mwahahaha. I dont want to tell you guys what it is though cuz you might try to stop me.
DireRadiant
Jun 2 2007, 04:26 PM
Shoot, having Sledge ride the hog up the stairs would have been a fun scene...
DireRadiant
Jun 2 2007, 04:28 PM
Roof access? That would be behind the padlocked fire door?
DireRadiant
Jun 2 2007, 04:37 PM
Adamu.
Nearest place to buy food. did we pass any. Also standard survival kits. If ntohing else we'll need blankets and several pup tents might help.
I think if Cerberus doesn't end up killing the entire Posse, Sledge is going to have to go out and do some shopping. Since whatever Cerberus is going to do is more immediate, I'll wait on that before doing anything.
Abbandon
Jun 2 2007, 06:25 PM
The fire escape Adamu eluded to it leading down to the ground floor. There could be a vertical ladder stuck to the wall out there to i guess.
Well I guess since Dire read my post and didnt say no I will go ahead with it hehe.
Also I am having computer problems. If i disappear for 24 hours or more no matter what day it is then you can assume the worse. (There is something eating away at my virtual memory or some crap? Its not a virus though cuz i got full on norton.)
tents and blankets for the few hours we will be resting ??
pragma
Jun 2 2007, 07:24 PM
I don't know what Cerb's up to and so I'll wait on an IC. Howevver, I think that we could probably pay someone for a room and then not have a small army of squatters ready to kill us on our way out. I'll IC accordingly if I'm allowed to.
DireRadiant
Jun 2 2007, 07:39 PM
| QUOTE (Abbandon) |
| Well I guess since Dire read my post and didnt say no I will go ahead with it hehe. |
I'm not the gatekeeper.
OTOH, you've heard of giving people enough rope....
Abbandon
Jun 2 2007, 08:06 PM
Well I had included some small actions with your character.
DireRadiant
Jun 2 2007, 08:08 PM
| QUOTE (Abbandon) |
| Well I had included some small actions with your character. |
All fine and cool, no retconning from me.

I've made sure not to counter anything you've already done.
Konsaki
Jun 3 2007, 04:48 PM
@Adamu
[ Spoiler ]
Threading 'Scan' CF
Software 3 + Resonance 7 = 10 dice
5,4,2,4,3,6,5,5,6,6 - 6 hits
Fading Resist (6 Stun)
Will 5 + Resonance 7 = 12 dice
2,6,3,5,2,2,5,1,5,6,3,6 - 6 hits (Full resist)
Results - 'Scan' raised to R7, no damage
Scan tests
Scan 7 + EW 3 = 10 dice
1,3,5,6,2,2,3,1,4,4 - 2 hits
1,5,1,4,2,4,1,6,1,4 - 2 hits (4 total)
5,5,2,4,4,2,2,6,6,5 - 5 hits (9 total)
5,2,6,4,6,5,1,3,6,2 - 5 hits (14 total)
(10/3=2.66) - 2 hits (16 total)
Continue on even if Caittie doesnt find anything due to paranoia.
@Team
I'm looking forward to creating up a good IC post for the entire situation, this is a fun situation, but dont wait on me. I can always make big posts to bring myself back up to the action.
Abbandon
Jun 3 2007, 06:34 PM
Just do it before cerberus implodes the building down on top of everyone, cept possably sledge. Depends on how fast she walks hehehe. Well i guess I shouldnt joke about that. I dont want to rush you. What im planning to do probably wont affect anything.
*rubs hands together*
Konsaki
Jun 4 2007, 01:46 PM
@Adamu
[ Spoiler ]
I have a signal rating 4 (1km range) with both my commlink and TM abilities. I'm assuming that, per your earlier post, there is no connection to the Matrix in this area with that considered?
If there is anything nearby that performs as a repeater, which most things do by default, I could use that to reach the Matrix if that is available.
Hell, if one of the others in the group has a signal 5 (10km range), I could always go through their commlinks to get the matrix.
adamu
Jun 4 2007, 02:35 PM
DireRadiant
You haven't exactly explored the neighborhood, but you have seen almost no signs of open commerce, and none on the main road for the last several klicks.
What you have seen in the vicinity are some sort of carts and stands - street vendors clinging to whatever safety the open presence of the gangers offers. The smells were not what you'd call appetizing.
Several kilometers back down the highway, where I-206 branched off southward, you passed through the northern edge of what looked like an enormous flea market, and you saw what looked like electric lighting in 20+ story buildings farther south.
Oh, and whether the chained fire door leads to roof access is anyone's guess at this point.
By the way everyone - the building is five stories total.
adamu
Jun 4 2007, 02:42 PM
Konsaki [ Spoiler ]
Okay, I will let you know if your scans turn anything up. As for matrix access (and forgive me if I totally screw this up - I know you are much much better at computer stuff than me - so take the environmental stuff as chip-truth, and correct me if the tech is wrong.
Anyway - Yeah, there are lots of small, unprotected appliances within your 1 km signal, but none of them are more than signal 1 or sometimes 2, and the pockets of habitation are too far apart for you to leapfrog a signal all the way out of the barrens.
There are some satellite dishes around, but they actually have crap for signal ratings - they are specialized devices for picking up high-signal broadcasts that arrive in a very weak form, then enhance it for entertainment use. Very one-way in any case.
As for the team's commlinks, haven't checked their ratings, but you would have to break into their comm to use it as a repeater - let me know if you wish to do so.
But the van has a signal of 5, and you have access to that. From there you can reach working repeaters in Bargain Basement.
Note that while establishing Matrix contact will obviously have practical value, in terms of the "technomancer itch", it will at best be like a single ice cube on your skin in the middle of a desert, better than nothing - but far from satisfying.
adamu
Jun 4 2007, 02:54 PM
BlackHat
Okay, I don't see anything I need to do for you. Let me know whatever else you need from me.
Abbandon
Jun 4 2007, 03:49 PM
**edit** @Adamu. Well I did the following stuff before i saw Pragma's IC post. I'd like to wait for Fortunato to do his thing, but if you feel that I should do the following thats fine..
Cerberus
Well there is no easy way to do it.... Cerberus will try to kick in the last door on the right of the hallway. Once he kicks the door in or if he fails he will sidestep and stand next to the door( and look in if the door gave).
Initiative in case I need it.
11- wounds 3 = 8 dice
6, 5, 2, 5, 6, 1, 4, 2 = 4 hits
final init = 12
Door kick
Unarmed Combat 12 - wounds 3 = 9 dice
1, 3, 1, 4, 2, 4, 4, 1, 3 = no hit, no glitch
Im not liking this apartment! Cerberus will wait a few seconds and listen for any sounds coming from that room.
pragma
Jun 4 2007, 03:59 PM
@Abbandon
Planning to start projecting as per my IC. Don't know if that changes Cerberus' OOC actions.
@adamu
Projecting and poking my head into each door as I float down the hall (this is, of course, assuming the place isn't teeming with astral predators.)
Looking for rooms with relatively small numbers of people in total, or relatively large numbers of corpses. After figuring out the most promising room I'll assense the occupants. Six assensing rolls included below.
Int + Assensing - 2 wounds:
# dice: 6 :: 5 1 4 3 1 6 -- 2 successes
# dice: 6 :: 1 2 5 4 5 2 -- 2 successes
# dice: 6 :: 4 5 4 4 1 3 -- 1 success
# dice: 6 :: 5 5 6 1 3 4 -- 3 successes
# dice: 6 :: 4 1 2 4 5 4 -- 1 success
# dice: 6 :: 3 4 4 6 4 4 -- 1 success
# dice: 6 :: 2 6 2 5 1 5 -- 3 successes
At which point I'll return and report.
BlackHat
Jun 4 2007, 04:06 PM
Probably nothing for a while. Going along with my previous plan to hit classes for a while (a LONG while PBP-time) and then I'll try to call some of those fixers, the team, and meet Ms. DelGato.
But, without too much chronomancy, I'll jsut have to observe for a while.
Speaking of which... I am so glad Adam bailed before spending the day sleeeping with dead radioactive homeless people.

You guys enjoy that, I'll be sipping my latte on a couch in the enginerring hall's cafeteria.
DireRadiant
Jun 4 2007, 04:37 PM
| QUOTE (BlackHat) |
Speaking of which... I am so glad Adam bailed before spending the day sleeeping with dead radioactive homeless people. You guys enjoy that, I'll be sipping my latte on a couch in the enginerring hall's cafeteria. |
If you believe it hard enough it will be true.
adamu
Jun 5 2007, 04:01 AM
Okay - Abbandon said he is waiting to kick the door until after Fort does the astral sweep.
pragma - no astral anything around here, although the whole place has a Background Count of 1, with a few 2s and even a 3 in one room.
Rather than detail all the occupants of every room, I will cull the list based on some parameters I think it is safe to assume you would use -
1. You said rooms with fewer occupants.
2. I will avoid the background counts of 2 or 3.
Most rooms are pretty crowded. As a general rule, the less crowded the room, the stronger the aura of the occupant(s).
The room that Abbandon is about to break into has a girl very unconscious on a bed, while in the center of the room sits a big guy with lots of cyber watching the trid.
Back nearer to the elavator shaft garbage chute is a room with lots of "equipment" of some sort all over tables. There are two awake males in there, and they are doing stuff with the equipment, making something or mixing something or something. They are both pretty unhealthy.
Every other room has at least three people or a background count of 2 or higher. Let me know if you want to widen the search parameters and check out some other rooms. No need for further rolls.
Abbandon
Jun 5 2007, 07:53 AM
Well I vote for the room occupied by those two guys next to the shaft. Will wait for iC posts and other people's votes though.
As long as this is a Fortunato moment how about he whips up a watcher that can materialize or something and use it to talk to the two guys in the room and try to scare them into leaving it ? lol.
pragma
Jun 5 2007, 01:25 PM
I'm interested in the rooms with three occupants, it seems like we could pay off three people reasonably effectively. Once I've IDed those rooms I'll probably manifest and tell folks what I've found.
@adamu
Cleaned up list of search parameters. We're looking for a room with:
1. Small number of people
2. Small amount of cyberware and magic in those people
3. People with poor health
4. People who look miserable, weak and easily preyed upon
5. People who are sleeping or just hanging out and not making bombs or drugs( or being professional kidnappers/rapists or whatever the cybered guy is up to).
Generally the hope is to find a group of downtrodden, hopeless who we can pay to leave their squat for a day.
DireRadiant
Jun 5 2007, 02:21 PM
While I have an opinion OOC, I would like there to be IC sharing of information and discussion. The sequence of events and chain of IC decision making is and has proven to be the way most of this stuff gets resolved.
OOC, I will point out I consider it highly unlikely that disrupting the drug lab operation is not going to in turn provoke the heavily cybered guy and in turn the rest of the gang. I'm sure they didn't "invite' us in with intention of letting us screw up their livelihood.
pragma
Jun 5 2007, 02:47 PM
I agree that the drug lab and cyber monster both seem like bad ideas. I was hoping for a sickly family of three to whom we could exchange table scraps in exchange for their room. We'll see what adamu says about rooms with triple, instead of double, occupancy.
Worst case we could just crash in a room with a smelly corpse and crying baby. We're really not hoping for much more than a chance to sleep and the heavily armed trolls ought to buy us some breathing room.
Abbandon
Jun 5 2007, 02:48 PM
They said any room on this floor. Which implies the cookers are not with the gang.
Two guys and a small amount of chemicals is not a drug production lab. Implies they arent with the gang.
The cybered guy down the hall being related to the guys in the drug lab is anyones guess. Why would he be so far away?
Why would a gang put a drug lab on the third floor of a building packed with desperate end of their rope people who could try to raid the lab or rat them out??
"While I have an opinion OOC, I would like there to be IC sharing of information and discussion. The sequence of events and chain of IC decision making is and has proven to be the way most of this stuff gets resolved."
I dont know what that means but it sounds like its directed at me?? The stuff i say ooc is to let other people know what im thinking so they dont have to ask me later and wait for a response. Otherwise I think i have been waiting for stuff to play out IC.
adamu
Jun 5 2007, 03:50 PM
Abbandon
Obviously I am not privy to Dire's twisted thoughts, but the way I read his statement it was a general comment directed at the whole team.
There is a fine line between OOC and IC planning. OOC is faster, and lets all the players have a full say in things without worrying about their characters' relative loquacity, etc.
Fast is good, especially in forum games, but slipping too far into OOC planning deprives the group of RP chances.
I think Dire is just suggesting that the pendulum has swung too far in the OOC direction and would like it to swing back a bit.
Anyway, that's just how I read it.
But while people are online but you don't have the results of pragma's extended search, well, since he hasn't reported IC, you can't really discuss in IC.
So -
pragma
As stated, fewer people per square meter implies greater ability to buy/barter/protect that space.
Looking for something resembling a sick, desperate family certainly turns up a number of hits, but the smallest number of people is five - man, woman, three small children. There are three other likely families - all larger.
The family of five is near the stairwell you guys came up.
pragma
Jun 5 2007, 04:05 PM
Alright, that's good enough for me to return and report. I can't IC right now, if someone else wants to get the ball rolling, go for it.
Konsaki
Jun 5 2007, 05:58 PM
Posting up an IC.
Konsaki
Jun 5 2007, 06:06 PM
@pragma
Hope you dont mind me putting words in Fort's astral mouth.
Konsaki
Jun 5 2007, 08:23 PM
@JD
Pragma had stated in an earlier post that Fort was going to manifest to give his report, not return to his body. Your post sorta conflicts with this only in the fact that Fort cant talk over the Comm Net while astral.
I'll still play off Rocky sending out his message, though.
JDragon
Jun 5 2007, 08:30 PM
@Konsaki
I missed the maifest thing, I'll edit my post to cover that.
Heads up - Rocky was not using the comm, he was just talking out loud to the people standing there.
JD
DireRadiant
Jun 5 2007, 08:52 PM
I think I'll commit to Sledge actually leaving for the stairs down, fully trusting all of you to manage to find a room. So feel free to include in your posts Sledge not being in the hallway, or present for the negotiations, or whatever else happens for the immediate moment.
Konsaki
Jun 5 2007, 08:53 PM
Can do.
Konsaki
Jun 5 2007, 09:06 PM
Ready, Set, RP!
DireRadiant
Jun 5 2007, 09:07 PM
| QUOTE (Konsaki) |
Ready, Set, RP! |
Nice.
JDragon
Jun 5 2007, 10:46 PM
Dpn't know if anyone saw it, but I was going with Angle doing the talking- but by the time I finished the post Pragma had already stepped up.

Adjusted post, following Fort's lead.
JD
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