DrScheme
Feb 27 2007, 01:18 AM
Would there be any interest in an SR3 run set in Ottawa, Ontario, UCAS?
Low-power, high roleplaying, moderate-to-high schtick, 2056.
I'm new here, so please cut me some slack =)
Sicarius
Feb 28 2007, 12:36 PM
I'm interested, what build point level, etc. would you want?
Mister Juan
Mar 1 2007, 02:50 AM
I would actually be pretty interested... as long as my character can be from Quebec
d'Ark
Mar 1 2007, 06:05 PM
I'd be interested, as I've now got a copy of Street Magic, so I'd love to try a mage..
Sicarius
Mar 1 2007, 06:45 PM
I think he said SR3 D'ark.
DrScheme
Mar 1 2007, 09:56 PM
Bloody hell! Responses!
It's Shadowrun 3 (not 4; I'm a snob^H traditionalist.)
Sicarius: I was actually thinking priority system plus edges and flaws.
Mister Juan: Oui, votre caractère peut issue a Quebec as long as you don't mind my rusting (and Parisian) high school French. Je ne parle pas Quebecois. Je ne suis down avec mes peeps de Quebec.
-----
When I say "low power" I mean "nothing with an availability above 5, justify anything illegal, no skill above 4 unless you can justify it in your background"
Mister Juan
Mar 2 2007, 07:39 AM
QUOTE (DrScheme) |
Mister Juan: Oui, votre caractère peut issue a Quebec as long as you don't mind my rusting (and Parisian) high school French. Je ne parle pas Quebecois. Je ne suis down avec mes peeps de Quebec. |
Well, that was pretty darn close
Actually made a lot of sense! Anywho, I'd just really love to get back into SR3 (I find myself almost forgetting some of the rules!), and its a rare thing to have people running games in parts that are actually close to where I live.
Anyways; when do you want concepts by? Are our characters supposed to be runners on the up and up?
d'Ark
Mar 2 2007, 09:57 AM
Ah well, if it's SR3 then I'll go dig out my copy of Rigger 3...I always thought drone riggers were an awesome concept, but I never really got to play one...and it's just not the same in SR4
Edit:
There is one thing, though...if it's being set in 2056, can someone give me a hand with figuring out what wouldn't be available as I'm not sure about certain bits of cyberware...
Trigger
Mar 2 2007, 10:39 AM
As the last SR3 game I was in died unceremoniously, this one sounds like fun. At first I was hestitant, but it looks on the up and up. I will browse through my pdf SR3 core books and try and come up with something interesting.
Sicarius
Mar 2 2007, 11:20 AM
I'll think on a character and get something in.
d'Ark
Mar 2 2007, 02:35 PM
One thing, though. Given all weapons, etc. are illegal without the right permits we're either all going to have to get (good) fake SINs, or you're going to have to define illegal a bit better.
DrScheme
Mar 2 2007, 05:57 PM
QUOTE (Mister Juan) |
Well, that was pretty darn close Actually made a lot of sense! |
Merci! Feel free to correct my French as appropriate. I could use the practice.
QUOTE |
Anyways; when do you want concepts by? Are our characters supposed to be runners on the up and up? |
At this point, I would hesitate to even call you "runners." Maybe "people with skills that would be useful in running" would be more appropriate. I expect most of you to have families (not necessarily married, but parents, SOs, etc), professional contacts, and the like. You may even have real SINs.
But yes, runners on the up-and-up is about the right way to look at it.
I'd like concepts by the end next week, while I hammer together the details, put together a few NPCs, etc.
QUOTE (d'Ark) |
One thing, though. Given all weapons, etc. are illegal without the right permits we're either all going to have to get (good) fake SINs, or you're going to have to define illegal a bit better.
|
Yes, I fully realize. The Ontario Provincial Parliament is a bit... harsher on firearms than the Yanks are.
Expect frequent Concealability rolls and Legality rolls when in public. If you want something with higher Availability than a knife or a Maglite, be prepared to explain how you got it (once to the GM, time after time after time to the Mounties...)
Actions will have consequences. Be forwarned.
As for cyberware, d'Ark--take whatever you feel would be cool, and just show me afterwards; don't worry too much about it.
Mister Juan
Mar 2 2007, 06:42 PM
I believe I'll start working on a decker.... this old school feel has me ver nostalgic for hours of number crunching
And here are a bunch of questions:
-Time-wise, when are we about in 2056?
-Do characters have to be in Ottawa at game start?
-Any house rules?
DrScheme
Mar 2 2007, 09:25 PM
QUOTE (Mister Juan) |
And here are a bunch of questions: -Time-wise, when are we about in 2056? -Do characters have to be in Ottawa at game start? -Any house rules? |
Timewise--We'll say mid-June, 2056.
I would much prefer it if characters were in Ottawa at game start,
As for house rules... let me think on that for a bit.
Jaid
Mar 3 2007, 01:20 AM
woah... game set in my own town? well, i normally steer clear of these things (usually don't have the time) but this is practically a once-in-a-lifetime opportunity
definitely gonna have to apply for this one... i assume you want standard priority system for everything. not sure what i'm gonna play though, i've not done SR3 in a good long while...
i've never really done a non-magical character in SR3, so maybe i'll go for a samurai. although i have to admit, i am also interested in trying out a drone rigger (though i don't have rigger 3, i don't think... unless it's kicking around somewhere from a friend leaving it here...) heck, i'm not sure i can even find my SR3 stuff...
DrScheme
Mar 3 2007, 04:55 AM
QUOTE (Jaid) |
woah... game set in my own town? well, i normally steer clear of these things (usually don't have the time) but this is practically a once-in-a-lifetime opportunity
definitely gonna have to apply for this one... i assume you want standard priority system for everything. not sure what i'm gonna play though, i've not done SR3 in a good long while...
i've never really done a non-magical character in SR3, so maybe i'll go for a samurai. although i have to admit, i am also interested in trying out a drone rigger (though i don't have rigger 3, i don't think... unless it's kicking around somewhere from a friend leaving it here...) heck, i'm not sure i can even find my SR3 stuff... |
A magical character is fine. (I assume UT has a department of thaumaturgy like everybody else...)
Standard priority system, edges and flaws if you feel like it.
This goes for everybody--the earlier you can send me a character background, the more time I'll have to work out a coherent set of initial conditions for the game.
DrScheme
Mar 4 2007, 02:38 AM
As for house rules--in general, "don't munchkin." I understand the joy, the exquisite ectasy of producing a character that rolls twenty dice when casting Powerbolt.
This is not that sort of game, though... at least not at the beginning. You're all reasonably law-abiding citizens in a part of the UCAS with much stricter gun laws*; take that into account.
*This is not to say that power levels may not be ratcheted up during the course of game. On the other hand, you do not want to be in an arms race with the Mounties... remember, they always get their (meta[hu])man...
1.) Edges and flaws. Run them by me, don't abuse them (you are reasonably average on all counts--roleplay accordingly) Do what seems appropriate; I tend to be very lenient if your background requires X.
2.) In all likelihood, you will receive a free contact pregame. This is to set up initial conditions correctly; these free contacts will be determined once all character sheets are in and will be determined based on the characters I get.
If you have questions, please do not hesitate to ask.
Jaid
Mar 4 2007, 03:26 AM
well, let's see how this one feels to you...
[ Spoiler ]
Jason Freeman (no street name, he's not a shadowrunner or criminal... yet)
hunter/exterminator, dealing with non-sentient awakened pests as well as their more mundane brethren. former corporate man, (a bit undecided on company, probably some lesser subsidiary of a mega... Cross is tempting, though) worked basically the same job, just he's independent now after his contract ended (one of the extremely fortunate few who were able to end their contract at all). currently self-employed and independant, and proud of it. tries to keep things legal so he doesn't lose it all (so he's a SINner)
physically, he's gonna be an ork with a cyberarm replacement (lost his real arm sticking it down the wrong hole). fairly cybered, but not really a combat monster. limited drone use, mostly for finding out if the job is actually done or the critter is still down it's hole.
contacts will probably include a mage who sells the services of his spirits (a cost for that service would be handy) and a supplier of hunting/trapping gear.
DrScheme
Mar 4 2007, 04:35 AM
Moved to PMs.
Also, after some thought, this is my interpretation on the difference between Electronics, Electronics B/R, Computer, and Computer B/R:
--------------------------------------------------------------------
I see Electronics as the ability to look at a circuit diagram or a board, debug it, analyze it and generally understand the circuit, as well as how many data sheets you have under your belt/on your personal secretary and your ability to debug effectively.
I see Electronics B/R as being a measure of how handy you are with oscilloscope, wire ties and soldering iron. Thus, more dice => more successes => faster circuit soldering.
Consequently, most things that involve electronics will involve rolls of both Electronics and Electronics B/R. Failing the Electronics test means that you don't have the right datasheets on hand, can't figure out the pinout diagram and you're soldering things at random...
Someone with high Electronics B/R but low Electronics may be a hobbyist who solders or burns circuits in his spare time, but with little understanding of how or why the circuits work. As a result, he's fast, but has only limited understanding of what he's doing.
Someone with high Electronics but low Electronics B/R is likely a circuit designer or academic who has a strong understanding of what the circuit is supposed to do, but is slow with a soldering iron.
----
Similarly, I see Computer as representing your ability to use a preprogrammed UI efficiently and quickly; i.e. this is important for deckers (the script kiddies of the Sixth World) because they're basically swapping utilities in and out of memory all of the time.
Computer B/R represents your ability to write a (correct and efficient) program from scratch and your understanding of algorithms, data structures, compilers and assembly; essentially, the fundamental workings of efficient programs.
Someone with high Computer but low Computer B/R can use their operating system of choice (and likely does so every day) and knows the best sites for pr0n on the Inter...Matrix.
Someone with high Computer B/R but low Computer is likely a theory girl (or boy), who believes that computers are things with an infinite length of tape and a doohickey that moves back and forth on them. They majored in math in college, not computer science.
d'Ark
Mar 4 2007, 01:03 PM
Well, I've got a rough concept, but as it takes me forever to actually finalise anything, it's currently lacking in things like a name.
Anyway, my character's a drone rigger that was originally in a fast track/experimental program, so he got all his 'ware pretty quickly, but burned out after a while...or screwed up so royally they threw him out, not quite sure yet...anyway, after that he drifted aroun a little and ended up as a cameraman at a small local trid station.
Speaking of which, Jaid, is there a TV station in your area that's really underfunded and really small? If so, I'll use that instead of making one up.
Jaid
Mar 4 2007, 03:51 PM
hmmm... TV station that's small and underfunded? well, i would hazard a guess that at least one of the 3 french stations doesn't have an awful lot of budget, and also that whatever channel 32 is called (don't know, never watch... usually it's religious stuff AFAICT) is probably really low budget.
hmmm... other than that, you've got CBC (national, probably gone) CTV (again, national) cityTV (based out of Toronto, no good). i remember a while back there was RO, but i have no idea if they're even still around or what RO stood for. they might be a good choice if you want english, since i think the french stations are actually based out of quebec...
[edit] almost forgot CJOH (not sure if they're local or not... can't remember what CJOH stands for) and Global. Global is actually a part of Fox, i think so i'm gonna say that's not local, or terribly underfunded.
if you want to go the cable or satellite route, i remember channel 22 on rogers cable was community TV or something like that, and just about any show on that channel was lucky to have a budget at all pretty much
about the most impressive show on the channel would have been footage of the house of commons, but basically *anyone* could get onto that channel i think. [/edit]
Sicarius
Mar 4 2007, 08:16 PM
hey D'Ark, my character submission was a wet behind the ears trid journalist. are we reading each others minds or what? hehe.
I don't think the concepts conflict, more like accentuate each other.
Jaid
Mar 5 2007, 04:11 AM
a few quick questions relating to gear. now, on the one hand, you've said no gear with avail higher than 5. on the other hand, i think there's a few things you probably didn't intend to include in that (and some i am just hoping). i am looking, in particular, at the following:
Avail 6:
laser sight
linguasofts (you mentioned the possibility of chipping french... little did you know
)
activesofts (depending, of course. activesoft for heavy weapons is out i assume, but activesoft for something like driving/fixing a car, etc would be acceptable i hope?)
Pressure regulator for respirator (allows underwater use)
Cyberear Select Sound Filters
Cyberear Recorders
Cyberware Filtration systems (blood in particular, useful for dealing with critter toxins)
Avail 8:
the ford-canada bison (page 309) (useful for wilderness trips, potentially a business vehicle...)
additionally, none of the melee weapons (with the exception of the cyber handblade) can have permits. i was hoping to be able to get a permit for a stun baton...
DrScheme
Mar 5 2007, 07:58 AM
QUOTE (Jaid) |
a few quick questions relating to gear. now, on the one hand, you've said no gear with avail higher than 5. on the other hand, i think there's a few things you probably didn't intend to include in that (and some i am just hoping). i am looking, in particular, at the following:
Avail 6: laser sight linguasofts (you mentioned the possibility of chipping french... little did you know ) activesofts (depending, of course. activesoft for heavy weapons is out i assume, but activesoft for something like driving/fixing a car, etc would be acceptable i hope?) Pressure regulator for respirator (allows underwater use) Cyberear Select Sound Filters Cyberear Recorders Cyberware Filtration systems (blood in particular, useful for dealing with critter toxins)
Avail 8: the ford-canada bison (page 309) (useful for wilderness trips, potentially a business vehicle...)
additionally, none of the melee weapons (with the exception of the cyber handblade) can have permits. i was hoping to be able to get a permit for a stun baton... |
Yeah, if you want any of the availability 6 items on that list go for it.
The Ford Bison is probably a bit excessive. I'll look at the stats and see if I can't knock together a better SUV for you guys.
As for the melee weapons--yes, people will look at you funny if you're carrying a sword or a stun baton; no, you can't get a permit for these things. (If you've ever been to Boston, it's kind of like that.)
I'm going to treat melee weapons like lock picks--possession and transport aren't illegal, but if you get caught with them at a crime scene or using them at a crime scene, you will be very sad.
d'Ark
Mar 5 2007, 09:51 AM
QUOTE (Jaid @ Mar 4 2007, 10:51 AM) |
about the most impressive show on the channel would have been footage of the house of commons, but basically *anyone* could get onto that channel i think. [/edit] |
Dear Lord...in the UK the House Of Commons/Lords has its own sodding TV channel...it's really depressing to watch it when it's on the House Of Lords though, as every panning shot shows that the majority of the Lords are asleep.
Back to the point, though (preferably before I go into a huge rant about how screwed up the government is).
Anyone have any ideas which drones would best fit the idea of camera/lighting units? I'm thinking small rotor/hover drones, but I'm not sure.
Jaid
Mar 5 2007, 11:16 PM
well, as far as camera/lighting drones, i would actually recommend LTA vehicles or ground vehicles.
rotor drones could maybe work as well, though you'd probably need something like the select sound filter to remove the sound of the rotor, but i think vector thrust drones are out as far as use near anyone who's gonna be talking is concerned...
of course, if you're not concerned about the sound, than all of the above could work
and now i have to try and figure out a new way to live capture critters, since my stun baton plan isn't going to work...
and on closer inspection, the cyberear recording unit is actually avail. 8 and illegal... so i guess i'll just forget about that
d'Ark
Mar 6 2007, 11:14 AM
What about something traditional, like a netgun?
Dranem
Mar 6 2007, 12:59 PM
If there's still room in your campaign, I'd like to cook up a bodyguard - looking for a way into the shadows - archetype. As a Canadian, I'm tickled pink at the prospect of making a game up in my neck of the woods.
I'll dust off my SR3 books and have a character sketched up for you by the week's end.
DrScheme
Mar 6 2007, 03:33 PM
QUOTE (Jaid) |
and now i have to try and figure out a new way to live capture critters, since my stun baton plan isn't going to work... |
Why not net gun and tranq darts of some form? IIRC, those are legal and have low Availability... don't have my books with me, though
Go right ahead Dranem. There's plenty of room for all.
Jaid
Mar 7 2007, 12:50 AM
QUOTE (DrScheme @ Mar 6 2007, 10:33 AM) |
QUOTE (Jaid @ Mar 5 2007, 06:16 PM) | and now i have to try and figure out a new way to live capture critters, since my stun baton plan isn't going to work... |
Why not net gun and tranq darts of some form? IIRC, those are legal and have low Availability... don't have my books with me, though
Go right ahead Dranem. There's plenty of room for all.
|
hmmm... well, while i'm at it, i may have to give a shopping list to someone who has the necessary books handy... understand that i am currently limited to just the main book, which has 0 netguns and 0 dartguns.
so, on that note... i remember something called an expert chipjack driver or something to that effect... anyone wanna give me a hand finding it? also, if there's some sort of implant that provides an enhanced sense of smell, that would be nice, too...
also if someone could dig up the stats on the dartgun and a cost for appropriate toxins (i know the stats for narcoject, but no price. and of course, if i thought for a second that gamma-scopolamine was either legal or even remotely possible to get a permit for, i'd be all over that in a second, too
)
[edit] also, i'm wondering what i should use for training animals/paranimals...[/edit]
Sicarius
Mar 7 2007, 01:41 AM
I'm not certain the expert chipjack would qualify, since thats from man and machine, and may be considered a cybertech advancement which appeared after 2056.
Jaid
Mar 7 2007, 01:45 AM
not sure if it's going to be a concern or not anyways... i've taken a look, and wow, your essence can run out quick
i've still got a desparation grab for some more essence if necessary (and in hindsight, boosted reflexes seems much more probable than wired for the character anyways), but to be honest, this guy is already packing more 'ware (in terms of
value) than i really feel the background justifies... i think i may have to cut back for the final draft. still, some of it would have been added afterwards...
DrScheme
Mar 7 2007, 01:54 AM
Net guns (Cannon Companion, page 31):
QUOTE |
Normal: Conceal 3 Ammo 4(b) Mode: SA Damage: SPECIAL Weight: 4 Availability: 8/36 hrs Cost: :nuyen:750 St Index: 2 Legal: 6P-E
Recoil as heavy weapons.
Large: Conceal 4 Ammo 4(b) Mode: SA Damage: SPECIAL Weight: 4.5 Availability: 8/36 hrs Cost: :nuyen:1150 St Index: 2 Legal: 6P-E
|
Net guns have a minimum range of 3m, use heavy weapons recoil (double all uncompensated penalties) and can take no accessories.
The target can make a dodge test (against +1 if normal, +2 if dwarven) (add an additional +1 if a large net is used against a normal character)
If a normal net is used against a large character (troll-size) then the target gets to dodge at -1.
If the target fails to dodge and the attacker's successes equal or exceed half the target's Quickness, the target is trapped and immobilized under the net. Roll an Open Test using # of successs; high die is the TN to make a Strength or Quickness test to escape.
Struck but not entangled characters make a knockdown test (at 5 against normal and 8 against large) nets.
AZ-150 Stun Batons(CC, p.10):Concealability 5
Reach 1
8S Stun
Weight 1
Availability 3/36 hrs
Cost 1500:nuyen:
Street Index 2
Legality 5-C
12 uses; Clubs skill.
Net(CC, p14)Concealability 2
Weight 4
Availability 5/48 hrs
Cost 500
St index 2
Legal
Mister Juan
Mar 7 2007, 02:14 AM
Still working on a decker.
Background and sheet soon!
Jaid
Mar 7 2007, 03:38 AM
the problem with the stun baton is not that i don't have access to rules for one. the problem is that legality line. 5-C is completely and utterly different from 5P-C, which is what would make me consider using it. i mean, yeah, if he was a shadowrunner, fine... but he's not a shadowrunner. legality means something beyond just what happens if he gets caught.
the net gun does intrigue me though... i may have to consider swapping out rifles skill.
or, perhaps there's a rock salt loaded shotgun round? i understand they're quite effective at stunning stuff, but aren't terribly likely to be fatal... i can't remember ever seeing one, but that doesn't mean it won't exist.
(netguns are fine for in the open, but i have to worry about digging them out of their dens as well).
d'Ark
Mar 7 2007, 11:00 AM
Well, there are two shotgun rounds that might work for what you're thinking of.
First off you've got Stun Shells:
Stun Shells
Loaded with tiny rubber balls as opposed to buckshot, these rounds are designed to stun rather than kill. Work the same way as standard shot shells but inflict Stun damage. The Power of the attack is reduced twice by the Impact armour rating, but not by Ballistic armour.
Conceal - 8
Damage - (As weapon) Stun
Weight - .5
Avail - 3/12hrs
Cost - 25:nuyen:
St. Index - 1
Legal. - As weapon
You've also got Bola rounds as a possible alternative to a netgun...
DrScheme
Mar 8 2007, 03:41 PM
So, at this point we're waiting on Dranem and Mr. Juan's sheets.
If you could get those in quickly that would be great; I'd like to start Monday if at all possible.
Dranem
Mar 9 2007, 01:13 AM
I should have you a sheet by Friday night...
Jaid
Mar 9 2007, 09:20 PM
QUOTE (d'Ark) |
Well, there are two shotgun rounds that might work for what you're thinking of.
First off you've got Stun Shells: [...snip...] You've also got Bola rounds as a possible alternative to a netgun... |
so i'm just curious... was the second option bola rounds?
anyways, thanks for the help, that should work adequately... at least, i would imagine those stun rounds as being effective against critters in confined spaces.
happily, my revised not-runner is set up now i think... and with much less stuff that i have a hard time justifying
Dranem
Mar 10 2007, 03:33 AM
Ok, sorry I got it done so late, but I have a character file made up for you, what format would you like it in? The SRCG makes nice xml files if you want me to send that to you.. otherwise I can copy/paste the info into text format and PM it to you.
DrScheme
Mar 10 2007, 05:51 AM
Text is best, but XML is also acceptable.
Granite
Mar 21 2007, 05:57 PM
Any space left? I see you're just starting at the moment, so thought I might be able to get in if I'm quick!
DrScheme
Mar 21 2007, 07:56 PM
Granite--Sure. You're not the only person who's expressed interest, so I'll work you and the other person in in an upcoming scene. Give me a character ASAP, same restrictions, backstory, etc.
Sorry about the delay--had trouble logging on last night. New posts should be up after work today.
Granite
Mar 22 2007, 01:41 PM
Ok, character is drawn up, Mark Adams.
[ Spoiler ]
Ork physad martial arts instructor by day, occasional muscle by night. Meatshield with a conscience.
Quite high MA skills, but I think that's justified by the back ground. A bladed weapon that would be illegal, but I'm assuming that would be kept at the club where it's legal.
If there's any problems, let me know. Where should I send the details to?
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.