Down in the Gutter
Welcome to Down in the Gutter, an SR 4 gang-oriented campaign based in the Redmond Barrens, Seattle, circa 2070.
This thread is solely to determine potential interest and provide interested players and GMs a central location to work on the framework and support structure of the campaign. An official Recruitment thread will be opened once it is determined that the game is ready to go.
For now, the purpose of this thread is the following:
1. To lay out the basic premise of the campaign
2. To solicit interest from any potential GMs interested in being part of this campaign.
3. To gauge potential player interest.
4. To provide a central location to build the game and exchange input in preparation for the actual campaign.
What is Down in the Gutter?
The basic premise of Down in the Gutter (hereby referred to as DITG) is simple. PCs will be part of a newly formed third tier gang down in the gutter that is the Redmond Barrens. As just one third tier street gang among hundreds, the PCs face an uphill battle to even survive, let alone expand and grow. This game will chronicle the rise (and possibly fall) of a brand new street gang struggling to make their mark on the sprawl, with an inner look at the lives of those who call the gang family.
As the story opens, a new street gang (the PC's Gang) has risen from the ashes of a recent large scale gang war that left numerous gangs crippled or destroyed. It is now up to the PCs and your recently formed gang to step into the resulting power vacuum.
Play will begin in the hour immediately following the conclusion of the climactic rumble, leaving PCs in the tense position of needing to regroup and deciding what to do next. Did you win or lose the battle? Whichever it was, where do you go from here? What do you do next?
You will need to gather up the survivors, put them on the streets, establish control of your turf, protect it against anyone getting ideas, and set about the task of trying to systematically build up your third-tier gang into a force to be reckoned with on the street, all while trying to survive day-to-day.
This will be an R-rated gang campaign, and focuses on survival and life on the mean streets of the Barrens. While I will not be gratuitous, I will not hold back in my portrayal of harsh (but very real) circumstances on the streets. Starvation, murder, abuse, addiction, prostitution, exploitation, rape, organlegging, and other potentially uncomfortable topics have a very good chance of showing up in the course of the campaign. Players should be willing to role-play the daily moral dilemmas and difficult questions that arise in the course of attempting to survive in a street gang.
Put another way, this is NOT ‘gang as after-school extracurricular activity or glamorous career path’. To quote an excellent GM on these forums, it IS ‘I need to commit petty crime X so I can put gas in my bike, have enough to eat today, and if I’m really lucky, go out and get trashed with my homies tonight’.
Regarding game play, the gang as institution will serve as the primary plot mover of the campaign, with the story progressing and revolving around the gang as a whole. The primary focus is on the development of the gang, with a secondary emphasis on inter-PC interaction with your fellow gang members.
Consequently, PCs have a lot of freedom and responsibility to develop their personal lives independently of GM involvement. There is absolutely no way I can devote time to each and every PCs personal life. Specific posting guidelines will be forthcoming if this project moves forward, but be forewarned, if you are not a player who enjoys independent action but prefers having a GM direct you from point A to point B, there will be no GM directing your character's personal life.
If you are a player who is interested in a long-term game that focuses on social role-playing with other PCs, wants to explore the harsh realities of life on the streets, and enjoys building things over a long period of time (namely the gang), then this may be the game for you.
Who are we looking for?
Players
I am looking for players who are consistent and committed to the idea of developing a gang and bringing it to life over an extended period of time.
I want players who enjoy interacting with other PCs and portraying the complexity of interpersonal relationships.
I need players who can function independently without a GM looking over their shoulder while exercising the necessary balance of discretion and ambition to move their character’s personal storylines forward to bring them to life without metagaming.
It is a requirement that players can play nice together and work as a collective unit, particularly out of game, since this will require input and collaboration of multiple parties to make it work.
It is also appreciated for players who have expertise in certain areas (magic, hacking, rigging, etc) to be willing to lend their expertise on an ‘as needed’ basis when those situations come up to help get through those thorny rules issues quickly and accurately.
Finally, I want players who have a passion for creating things, who want to bring to life the details of life in a street gang, in its entire dark and grim splendor.
GMs
Experience has taught me that no enterprise of this nature can be effectively run alone. Therefore, I am looking for a few good men and women to share the burden. I am hoping to staff the OOTG crew with the following volunteers:
Opposition Force GM: Required
Simply put, one of the biggest obstacles to a gang campaign is the sheer number of dice rolls needed in combat, especially big brawls, as the PCs can easily number 10-20, and then the opposition force(s) can easily push the number of combatants to 40+ in an all out gang rumble.
Needless to say, one GM cannot handle all this alone. Therefore, I am looking for at least one GM (but more is always good!) to handle the creation of opposing gangs and control them in combat.
If you enjoy tactics, strategy, simulations, anything along those lines, this is the ideal position for you. Essentially, you will have control over other gangs and run them in combat. If you are convinced that your strategic and tactical mind is superior, this is your chance to prove it. It will be any Opp Force GMs (plus myself as needed) controlling the NPCs against the PCs during combats, so basically, you’ll be playing the NPCs as if they were your PCs.
If I do not get at least one, preferably two volunteers for this position, this campaign unfortunately cannot go forward. I already know I cannot single-handedly run a large scale gang combat without the game coming to almost a complete standstill. I do have a combat procedure in mind to (hopefully) ensure large scale combats don’t drag unnecessarily, but I will need assistance to pull it off.
So if you want to match wits with your fellow DSers, enjoy combat simulation type games, and are interested in this position, please let me know.
Wiki/Website Manager(s): Required, can still be a PC
Part of the challenge running a gang campaign is keeping track of the sheer volume of necessary information. Gang turf maps, important landmarks, gang history, buildings and people in a gang’s turf, allies and enemies, the gang members themselves, etc. are all necessary to keep track of in order to help players and GMs bring the game to life.
I personally lack the technical skill to run a wiki or website to keep track of all the information we will need, so if someone cannot do so, the game will rapidly degenerate because no one will have a clear idea of something as simple as their gang turf. Needless to say, when which side of the street you’re on can mean the difference between life and death, that’s not a very good situation.
Whether as PC or GM, if you are interested in being the resident ‘person or persons who keeps track of everything and organizes it so everyone else can know what the heck is going on’, please let me know.
Player GMs: Optional but a positive
Anyone who enjoys creating things or GMing more detailed elements of a players’ life would be excellent here. Obviously there’s a lot of work involved in creating a world, especially a detailed microcosm of one. If you would like to help create other gangs, turf, or GMing the PC’s lives in more detail, that would be fantastic, but not strictly necessary like the above positions.
Nonetheless, anyone who would like to contribute to the campaign by GMing in any capacity, please let me know.
So what now?
If you are still interested in participating in this campaign, the immediate step is to work on the creation of the gang itself. Suggestions on the following would be appreciated:
- Gang Name
- Specific Territory in Redmond Barrens (use Google Maps to assist you)
- Gang Colors & Symbol
You will note that certain elements common to all gangs (e.g. Initiation Rituals, Races Allowed, Operations, etc.) have been omitted. This is intentional. This campaign will use an ‘organic gang creation’ method, wherein players will decide on these things through role-playing during play as they develop the gang.
The following individuals have already been contacted or expressed interest in potentially being a part of this campaign:
Grendel
Vegas
Mister Juan
DireRadiant
Slipshade
ES Sparky
Rokur
Wounded Ronin
If you are interested in adding your name to this list and beginning to contribute, please post your thoughts, questions, comments, ideas, and especially any desire to participate in any of the aforementioned roles needed to continue with the campaign.
Once I fill the required roles above (assuming I actually do), specific details on character creation, storyline, etc. will be hammered out and posted in a formal recruitment thread, since I will obviously not be continuing a project I know will eventually fall apart anyway. For now, as new developments arise I will post them in this initial post with a corresponding announcement. So if you’re interested, step up and speak up, and we’ll see where we go from here.