You can still hear your fixer's last words, "It's a simple run chum, easy cred." You know that no runs are simple, that there's no such thing as easy cred, and that every runner in the shadows knows to never take a job when hearing those words together. But, you need the work so here you are standing in front of the little hole in the wall bar only known as Molly's in the middle of the night in Everett.
"Well the J isn't going to come looking for me out here." you think as you climb the stairs leading up to the front doors to walk in.
The inside of the bar is just as small as you imagined from the outside. It could hold 20 people at most, and by the looks of the current crowd it'd be lucky to have half that at once. You scan the bar through the haze of cigarette smoke and see at the farthest table two men wearing suits. The one standing is a heavily built caucasian wearing a black suit that, if not for the obvious wear from what looks like years of use, any corp exec would be proud to have. You can see him cautiously watching the few patrons with suspicion, just like any good bodyguard would do. The other, a middle-aged caucasian man wearing a gray suit, looks up from his pocket secretary as you enter. As you approach you think, "Why not wear a name tag that says 'Hi, my name is Mr. Johnson' while you're at it." He motions for you to take a seat saying "Sit, relax, the others should be along shortly."
(OOC: This is a short adventure for 4ish runners based out of Seattle using 3rd edition rules in 2060. New characters only please. This adventure is partly for me to get my feet wet with pbp GMing and to hopefully continue on with the same team into a campaign. Follow up on my intro or feel free to make your own intro, mine is just to give you a rough idea of the set up. Please post your character along with the intro.
Characters can be made using either the priority or point build system, 120bp. Please refrain from using really unusual/disruptive characters, i.e. ghouls, shapeshifters, or even some of the outlandish metavariants. All source books are fair game for character creation.
I don't use all the optional rules from all the source books, but I use some, unless you have a question about a specific rule we will address this when issues arise. One rule I do want to try out is the Martial Arts rules from CC, so that one is in.
House rules:
Increased Reflexes: The spells for Increased Reflexes are replaced with a single Increased Reflex spell. The number of additional dice you receive to your initiative for casting the spell is +1 for every 2 successes, to a maximum of Force/2 (round up). The TN for the spell is your Reaction. Drain is always +1S. Similar rules for Decrease Reflexes apply.)