I remember what it was like to try and get started on the boards, and it can be a difficult task to build your reputation and get into games, so here's a few thoughts I put together for new players interested in looking for a game. I hope it is of some assistance to people.
1. First Impressions MatterThis should be obvious, but after running numerous recruitments over the years, it’s pretty apparent it is not.
The better you come across in conveying your initial interest in joining a game, the better received you will be by the GM.
Anyone can respond to a recruitment thread saying they want to play. It’s the well thought out, interesting concepts that stand out and communicate to the GM, ‘I am a quality player’.
Whenever I submit a character to a game, my goal is to make the GM say, ‘Wow, I can’t afford to NOT have this player in my game, because their character (and most likely by extension, the player) is just that freaking good.'
I’ve been allowed into several games that were already full or otherwise not accepting new players for whatever reason simply because I submitted a character that the GM was interested in/excited to GM for.
Basically, every time you try to get into a game your goal should be to impress the GM and your fellow players. Do that enough times and you’ll start building a reputation as a guy GMs want in their games. After that, getting into a game is usually as easy as asking to join.
2. Do your homeworkRead what the GM posts regarding the basic information of their game. I’ve lost track of the number of times I explicitly stated something like, ‘I will not be taking any magical characters’, and what is the first submission I get? You guessed it. A magical character.
Following point one, if my first impression of a player is they are too lazy/stupid/incompetent/oblivious/<insert reason here> to do something as basic as read the information I’ve provided about the game before submitting a character, that negative attribute is probably going to carry over to how they actually play the game.
Similarly, I never mind answering questions. I realize there are plenty of potential questions and no GM can anticipate them all. I do mind answering a question I’ve already answered fourteen times at various points in the thread, and maybe even repeating myself to the same person. I especially mind when I actually anticipated the question and answered it in the opening post of the Recruitment thread.
If you can’t be bothered to get your act together when trying to get into a game, what makes me think you’ll have your act together once we start?
I'm not saying one mistake will totally derail you (especially if I can see from your post count you're new around here), but why dig yourself into a hole unnecessarily? Take the extra couple minutes to be thorough and think carefully before you post. Unlike real life, you have plenty of time to consider, draft, and review your responses before posting, so there's no reason you shouldn't be able to present yourself well.
3. Look for the amount of detail/work the GM and players put into the gameMost games fall apart because players and/or the GM aren’t invested in it. I’ve lost track of the number of games that start on the boards where someone basically starts a ‘niche’ game that revolves around a single gimmicky concept they thought of off the top of their heads. Inevitably, those games fall apart because they have no substance or solid foundation behind them. They're fine if you’re going for a one-shot casual game, but if you’re looking for a game that will actually finish (if it’s a one-shot) or continue for the foreseeable future (if it’s a campaign), then you want the GM and your fellow players to actually give a crap and have a reason to continue.
Look at all the long running games on the boards and you'll see one thing in common: they all have a solid foundation with respects to the GM, players involved, theme/concept of the game, and a quality game plan for how the game will operate.
The more work the players and GM put in, the more they care about the game and the more likely they are to fight to continue. After all, if you whip out a character in an hour, do you care about him/her as much as a character you spent 20 hours working on? Of course not. So the more people invest in the game, and the more this is evident, the more likely the game will continue as a going concern, since no one will want all that work to go to waste.
4. Be ProfessionalWe play Shadowrun, so again, you’d think this concept would be fairly obvious, but after seeing all the games that collapse for the stupidest reasons, player/GM attrition, and lack of common courtesy that permates many games, it's obvious it is not.
Don’t just disappear from a game without some kind of notification, preferably with an explanation.
Don’t be unnecessarily confrontational. If you force the GM to waste their time fighting with you every five minutes and challenging all their rulings, forcing them to write detailed explanations to the simplest issues, they won’t like you very much.
Don’t be a flake. If you say you’re going to do something, do it, unless you have a good reason why and actually communicate that reason.
Don't metagame!
Use logical thought processes and presentation and try to make sense when you post. Clarify when you do not or if someone has a question.
Talk to people with respect and courtesy and it will be returned to you.
Try to use correct spelling and grammar, it makes everyone’s life a lot easier.
Follow the GM’s instructions, especially during recruitment.
Post consistently, and always seek clarification or ask questions to make sure you’re on the same page instead of making assumptions.
Be the kind of player you’d want to play with, but also be the kind of player your fellow players want to play with.
5. Try to find matching stylesLook for a GM and game that fits the gaming experience you’re looking for. If you want a deep, character-centered game with lots of background and story development, you want to find a GM and game that either is, or has the potential to be, consistent and long term. If you want a quick fix, action packed game, go to that type of game and GM and so on. GMs usually advertise what kind of game they're running and what they're looking for, so use that information accordingly.
Read the descriptions of the games and ask around. As has been mentioned earlier, people pick up reputations for the types of games they run and kinds of players they are, and as a community, word gets around. You might have to wait a while, but it’s better for all parties involved if you take the time to find a game you really want to play in and will be committed to.
Side Note: On Open Recruitment vs. Invitation/Pre-Game RecruitThere’s pros and cons to each side of the argument, but for the purposes of this discussion, the issue is the classic ‘chicken or the egg’ scenario.
You usually need a rep (or need to have some other kind of ‘in’) to get into the invitation/pre-game recruitment games, but how can you build a rep if you can’t get into the games in the first place?
In my opinion, the best way is by following the points above. I might have a full game, but if I someone new sends me character submission out of the blue that knocks my socks off, shows me they obviously did their homework, handles themselves professionally, and seems to be a great fit for my particular game, I will make room for them.
I don’t want to speak for the other GMs, but I think if a player shows they have potential to be a great addition to a game, we’ll at least consider them. If not for that game, then certainly for ones down the road.
Anyway, hope this helps you and other new players get started gaming on Dumpshock. Many of my best gaming experiences have been here, I’ve made a lot of friends and built a lot of memories while GMing and playing on the boards, and I hope you will eventually be able to say the same. Good luck!

P.S. I currently run 2 games, Living in the Shadows (LITS) and Down in the Gutter (DITG) that are technically perpetually open. We're not actively recruiting right now, which means we don't hold people's hands and walk them step by step through the character submission process, but if you follow the above advice...well you never know.