QUOTE (WearzManySkins @ Sep 14 2008, 01:55 AM)

From Target Wastelands
Dehydration and Warmth
Sunburn and Glare
Frostbite
Aurora Polaris
Inuit and Aleut Magics
Tupllak
Ice Snakes
Silap Innua
Much interesting things in there
WMS
QUOTE (hobgoblin)
these are also covered in arsenal (if briefly).
there is also:
foot travel
snowstorms
endless days and night
polar vehicles
sea travel
polar magic
I am actually in possession of nearly every SR3 source book (and the group runs on that rule set thanks to inertia)

.
I will definitly demand a couple of survival(polar)-test, but they spend some serious money on polar equipment, half the group also has the the survival skill, and, well, using the enviroment as the main opponent, I can´t pull that off without it becoming boring.
I will use it as a complicating factor, thats for sure.
I am increasingly tending towards turning this thing into a horror story.
Getting hit with a storm, caused by/strengthened by/strengthing angry storm spirits, hearing screams of another team throught the howling of the storm, and the after it quieting it down discovering the torn apart crawler of them, done by something alien
Mountains disappering and appearing from the horizon, and each time they stand on the horizon the temperature drops below what is thought probable or even possible
And they are forced to recognize that if they want the money they are going to have to enter the mountains
When they arrive the satellite is much to deep for it to gotten their just by rest momentum, and then, while they discuss how they are going to get it out of the ground, the astral construct manifests again, and they are lead deep into ground till they discover the city.
That´s the path my thought are taking me, at the moment.
The ubbergeek, the name of the story is (if you mean the one I think you mean) At the Mountains of Madness, and takes place in the antarctis, I am rereading it at the moment