QUOTE (Shinobi Killfist @ Jan 4 2010, 08:07 PM)
I kind of agree with him, but not to the same degree. One of the things I do not like about 4e is shit isn't inherently balanced, its balanced once the DM throws in the right mods. Have a Mage, where is the background count in every room, strobing lights, loud noises in every hallway. Modifiers should be there to add an extra challenge to an encounter not as a method to push the balancing chore off fully onto the GM with the system picking up virtually none of the slack. Its not a mage only issue though the persecute this character thing is for everyone, mages just get the persecution without being built cheesy.
Though IIRC you have an interesting rule where all spirits above force 3 use edge to resist the summoning. Isn't that a form of mage persecution, where you are designing a house rule to make a mage fail??
After seeing way too many Spirits stomp over the landscape I see it as an awesome house rule, but I recognize it for what it is. A leash to try to bring the mages back into balance because by the rules they blow it out of the water.
We do use that rule, which is in the book by the way, Spirits may resist with Edge... says so in black and white, there are just many people who do not agree with that, thinking it somehow reduces the effectiveness of the mage... I disagree...
But, this is not always used... if a mage takes the time to placate the spirits (handled on non-run time, which may include favors, offerings, etc. based upon the Mage's tradition) then the mage gets a break on this... but in general, yes... this keeps some of the craziness under control... however, it was not done to hose the player of the mage... it was done as it fits the GM's view of how the world actually works in SR (There are traditions of magic for a reason, and we use the flavor of those traditions, it is mandatory, and a player does not get a break on this)... if you are willing to go through the motions, you
may get your uber spirits (but then again, I have seen a Force 5 Spirit deal out 20 boxes of damage before as well)... it is a roleplaying constraint rather than a club upside the head (as well it should be)...
Some people may call it a house rule... but it really isn't... a lot of people claim that NPC's spending edge permanently is also a house rule, but again, it isn't... a GM is there to make the game interesting... if the character's win all the time, it is no longer interesting, as the challenge is no longer there... a lot of times, I learn more from a losing battle where we had to disengae and run our asses off, rather than fight and die...
But, I have seen players that refuse to do such things thinking that the GM will save them somehow as they do not believe that the GM would kill their characters... Big mistake at our table... PC Death is an ever present dilemma and it keeps us on our toes...
Rambling over... Sorry...
keep the Faith