QUOTE (lonewolf23k @ Jan 18 2010, 09:10 PM)
Okay, at this point I think it'll be easier just to rewrite History, saying the Matrix always was Wireless. It'll mean a lot of fudging of historical points, but I don't think such a change will really impact Shadowrun's History that much. The Crash 2.0 can still occur on schedule, and the subsequent Matrix Upgrade was mostly hardware and software updates to fix the damage.
I find rewriting History's easier then messing with rules anyway.
What's stopping you from just removing the Wireless aspect from it? All it means, for the purposes of the Hacking rules, is that you just have to plug into a device to attempt to hack into it rather than having a mutual Signal Rating to the device. You still make the exact same rolls and such. It also completely removes the ability for people to hack into cyberware or other silliness, which would be a bonus for most starting GMs and starting campaigns. Honestly,
adding wireless to older editions of Shadowrun is more of a headache than
removing wireless from SR4 rules to accommodate the older editions. It gives you access to nasty tricks which didn't exist before and the older editions of SR didn't cover.
As an aside:
I thought that the problem of wet simsense wasn't the size, but the bandwidth. It would be difficult to stream a wet simsense record wirelessly to a consumer-level commlink device (although you can probably go the whole simdeck/full immersion route if you really were that much of a simsense junkie). The other concern is physical media formats. Imagine trying to play a Magnetic Tape record of a program on a computer now. While a lot of studios will comply with recent formats and store their media into state-of-the-art computers, it is fully plausible that the old wet records are in some sort of format that can only be manipulated with older (pre-Crash 2.0) hardware that is harder to maintain and certainly harder to accumulate storage space for (this stuff is happening RIGHT NOW with the movie industry between conventional films and digital films).
Fully experiencing an unedited wet simsense record probably isn't an optimized experience, either. For one thing, you'd have to filter out the vague knowledge at the back of the actor's mind that this all isn't real and that it's being produced for the benefit of entertainment. It even says straight up in Unwired p 185: "To all but the most purist simfreak, a wet record is unsatisfying, full of underwhelming emotional moments, background noise like the normal aches and pains of existence, and unpleasant sensory and emotive spikes."