QUOTE (FriendoftheDork @ Mar 4 2010, 04:48 PM)
But the added penatlies and threshold makes this an impossible task. There is no way a normal person has a chance of succeeding at all, and even skilled security guards would fail. A -6 perception test is more or less the equivalent to shooting in pitch dark...and a threshold of two basically means you need least 12 dice in order to have a decent chance at success - 12 dice is pretty much the pinnacle in unaided perception tests.
It was a specific excemple. And it was pretty much a worst case scenario.
QUOTE (FriendoftheDork @ Mar 4 2010, 04:48 PM)
I'd change the roll to perception+intuition -2 for distraction, -2 for interfering sight/sound. -2 for poor light is valid, but who has set up cameras lacking night vision when monitoring them in the late evening night?Also, I might even be inclined to either remove the interefering sight OR the distraction penalty if the person felt somewhat obliged to glance at the screens from time to time... or combine the penalties to become -3. Threshold would be 0 for fairly obvious movement and 1 for either slow movement or very quick movement (lasting less than a second).
-4 would the usual modifier in this case. Keep in mind, though, that gunfire and similar obvious factors modify that roll further:
Gunfire and similarly obvious facors reduce the nescessary threshold to 1
Object standing out (like a dark shade on the otherwise light background of the company parking lot) adds a further +2 to the dice pool (reducing the overall modifier to -2).
The camer could laso have additional Vision Enhancemen, which would add the enhancement rating to the dicepool (changing the final modifier to anywhere from -1 to +2)
At this point it should also become obvious how important other vision enhancements become, like Thermographic vision, urltrasound sensors or ultrawideband radar.
The difference beteen a -6 dicepool on a 2 threshold and a +2 diece pool and a 1 Threshold should be obvious.
QUOTE (FriendoftheDork @ Mar 4 2010, 04:48 PM)
Also, there might be a case for the person to stand out in some way, although not likely for a stealthy intruder. In any case such a ninja would probably either try to avoid the cameras line of sight completely (if possible) or disable them somehow. But you can't really sneak past a camera if someone is actually watching it. Distance might also factor in. The first 10-20 meters wouldn't matter much, but if you had the camera set up along a street far away peope sneaking across it would be very hard to detect.
That is what the infiltration skill is for and why it modifies the perception threshold. Infiltration is not a meas to become magically invisible, but to know how to avoid cameras, limit your own emossions (including sound), knowing how to keep your profile against a dark background and so forth.
Also, distance has its own dice pool modifier for the perception roll:
target far away: another -3 dice pool modifier
QUOTE (FriendoftheDork @ Mar 4 2010, 04:48 PM)
In any case sneaking past cameras while someone is watching is more about luck than actual sneaking skills -when sneaking you can usually see the people you are trying to evade, anticipiate their head movement etc. but with a camera that is impossible unless it is the silly Deus Ex/Metal gear rotating kind...
I disagree. Sneaking past cameras is not about luck, but how to avoid showing up on them in the first place.