Digital Heroin
May 14 2010, 06:02 AM
Loveland.
Whoever named this little patch of vice must have been a prophet. From the moment some politco decided that the big old patch of farmland south of Seattle needed to be acquired by the military and both an Air Force and Army base established upon it the fate of Loveland was sealed. Race riots, a war, and mother nature's own volcanic bitchslap have done nothing to make the clutch of brothels, night clubs, pawnbrokers, check cashes, and strip clubs go away, and there was nothing Johnny Law and the Rent-a-Cops could do about it either. Loveland belongs to the underworld, with the Mafia and the Yakuza both trying to carve out their little piece of the prey-on-soldiers-pay pie. The thing about it is, Loveland is technically part of the Puyallup Barrens, which means that the only syndicate presence you are gonna find in this lovely little corner of the Metroplex is gonna be subtle, or flashy in a desperate attention seeking way.
In Loveland, the gangs rule the streets, but they do so with the blessing of the big boys. That, or they carve a path so bloody no one is going to touch them - except maybe the long arm of the law.
Of course there are the unlucky bastards. With the backlash in Tempo come new problems, like a newly empowered Knight Errant with an agenda of cleaning up the streets, and a whole lot of shuffle in the syndicates. Guess who has the biggest problems of them all? Yup, you do.
Welcome to life in Loveland with no patron-saint of crime on your side, and no leader to show you the light.
-----
Low-Down in Loveland is a game about gang life, in the tradition of Bleeding Edge (though I cannot promise as good a game as LargeMike ran, big shoes to fill there). For the gritty feel, this is going to be 300BP, one skill at 5 or two at 5, and 6 Avail. The gang (tentatively the Loveland Dozen) is a a bottom rung gang, though one with established turf that they've been holding for some time now, and with several sources of income. This is going to be painful at times, and turnover in characters may well happen, but it is also going to be largely sandbox. I provide the tapestry, you weave your thread inside of it.
Four slots are being reserved at this point for some fresh board types, four more stand open.
The recruit/planning phase may take a few weeks, but I will be giving hardline details soon.
Red-ROM
May 14 2010, 10:43 AM
I'm interested, am I still considered a "fresh board type"?
crizh
May 14 2010, 12:01 PM
I'd be interested in one of the open slots. I've got Flashbang
here who I never really got to play and quite enjoyed building.
He's only 250 BP but I'm sure I could tweak him to fit the game.
BlackHat
May 14 2010, 01:08 PM
I would be interested, if there is room - though I don't have anything ready-to-go. Couple of questions, when you said "one skill at 5 or two at 5" did you mean "two or fewer skills at 5" or was that supposed to be "one skill at 5 or two at 4" (which would mean everything else at less than 4)?
Digital Heroin
May 14 2010, 02:04 PM
QUOTE (BlackHat @ May 14 2010, 01:08 PM)

I would be interested, if there is room - though I don't have anything ready-to-go. Couple of questions, when you said "one skill at 5 or two at 5" did you mean "two or fewer skills at 5" or was that supposed to be "one skill at 5 or two at 4" (which would mean everything else at less than 4)?
That was to read one at 5, or two at 4. And yes, everything else would be at less.
As for fresh to the board types, by that I mean people I know off the boards but can't play tabletop with due to scheduling/geography.
Red-ROM
May 15 2010, 07:04 AM
ok, Idea so far:
Micky "Cocktails"
smooth talker with quick hands. Bartender turned con man with some skill at infiltration
[ Spoiler ]
Human 5'10" white, brown eyes, short brown hair, average build. 36 years old.
Qualities(+10bp):
[ Spoiler ]
Pacifist (5)
mild addiction, Alchohol(5)
attributes(150bp):
[ Spoiler ]
body 3
agility 4
reaction 3
strength 2
charisma 4
logic 2
intuition 3
willpower 2
edge 4 (20bp)
Active skills(112bp)
[ Spoiler ]
Negotiations 1
ettiquette 2
con(seduction) 4(+2)
Disguise 1
Palming(sleight of hand) 4(+2)
infiltrate 3
shadowing 2
Dart pistols 3
unarmed combat 2
perception 2
dodge 3
knowledge skills(15 free):
[ Spoiler ]
English N
French 2
gang ID 3
Bartending 3
current events 3
sports 2
music 2
Contacts(16bp):
[ Spoiler ]
Jonas "pure" Pinelly, Mafia picciotti(made man/drug chemist) 2/4
Nightsong, Pirate trid news 3/3
Dana, club owner(Ion Eyes, downtown) 2/2
Ware(

40,150 / 9bp):
[ Spoiler ]
[1]custom synthetic cyber arm(body 3/strength 3/agility 6) ( 24,500)
-Armor 1 (300)
-Smuggling compartment(1,500)
-Cybergland (3 dose capacity) (700)
[.25]Internal air tank( 650)
[.2]Voice modulator( 7,500)
-secondary pattern(R1) ( 5,000)
Gear(18,610/3bp):
[ Spoiler ]
"Ace of hearts" Bomber Jacket ( 1,250)
-chemical protection 1(included)
-Insulation 1(included)
-non conductivity 3 (600)
-shock frills ( 200)
Form fitting body armor, half-body(900)
chemical protection 6 (1,500)
PPP-system vitals protector ( 200)
Parashield dart pistol ( 600)
-internal smartlink( 600)
20 darts/ 1 spare clip ( 155)
20 doses narcojet (1,000)
hidden gun arm slide(350)
2 Grenades, tear gas(80)
Novatech airware commlink(1,250)
-fake SIN (R2) (2,000)
-System 3 (600)
-firewall 6 (3,000)
-FTL matrixware Netwizard(480)
Glasses R4 (100)
-image link(25)
-smartlink(500)
-vision enhancement 3 (300)
Subvocal Microphone(50)
2 Stim patches(r4) ( 200)
4 Tranq patches(r4) ( 360)
3 doses cram(patch) ( 30)
4 doses Novacoke(laced cigarettes) ( 40)
4 doses Asia(liquid) ( 60)
3 doses eX(pill) ( 30)
1 dose Slab(patch) ( 150)
low lifestyle(2,000)
I've still got some work to do, but thats the start of it
Red-ROM
May 18 2010, 02:18 AM
hmm, this board has been a ghost town lately
Digital Heroin
May 18 2010, 02:27 AM
I've been waiting on the off-board guys to sign up and post up. Apparently some of them don't check their Facebook inboxes, or Facebook's being a turd.
In the meantime, to think about:
- what did the gang do prior to the shakeup? While you are low rung, your activities could be diverse in a small area. The offline guys already have expressed an interest in running a chop-shop of sorts. There will be some involvement, regardless, with Tempo, even if no one but the now-jailed leader knew about it;
- Give me alternatives to the name, and colors, or a symbol.
So far the process of application is wide open, and until at least a few of the offline guys get online and into the swing of things, this will mainly be a spit balling thread for character concepts.
galvatron42
May 18 2010, 03:18 AM
I would really like to get in on this if there is still a slot open. I am new to the boards and 4th editin and would love to get a feel for the game before I play at Gencon. By the way, I would like to play a troll bruiser or a human sammy.
Digital Heroin
May 18 2010, 07:10 AM
The guys I am bringing to the boards, for the most part, have limited Shadowrun experience, being semi-recent converts, so experience should be no issue.
BlackHat
May 18 2010, 12:40 PM
I had been tossing around some ideas, including a street-racer type (I figured the gang was probably not a go-gang, but would have to deal with them, on occasion). That might work well with the chop-shop idea. I had planned to spend a good deal of starting nuyen on an souped-up ride - but wasn't sure how bottom-rung we needed to be, or how bad this part of the neighborhood would be. IIRC, Seattle 2072 said something about Loveland having a smuggling route go through it (through Route 7), so I figure it can't be so bad that vehicles can't get around.
Another concept I had was a would-be street-doc - who probably isn't that skilled, but is the best guy the gang might have for picking bullets out of our backsides. Better than a random guy with a medkit, though. If violence is going to be a part of life then having a medical specialist seems like a good idea, but I would like for him to come off as someone who learned what he needed to out of necessity than some sort of med-school dropout who's slumming it in the barrens.
Chance359
May 18 2010, 01:52 PM
If there's still space, I'm interested in signing on. I'd probably put together some kind of ork muscle.
vanillared
May 18 2010, 04:14 PM
If you are still interested in adding gangers to your recruits, I know a guy. Real wack job goes by the name Marky Poppins. Apparently he thinks he is the reincarnation of an old 20th century witch or something. From everything I have heard he is that kinda crazy that can get shit done though. Let me know if you want to met him, her or whatever.
Propaganda
May 18 2010, 04:46 PM
If there's still a space for this, I'd love to get in on it...been lurking on the boards for a couple of weeks hoping I could find a game to join.
Edit:
Quick question: I know it's meant to be a low availability gang focused game, but will there be any need/place for a spell-slinger? I always loved the SR3 street witch concept, and since I now have a copy of Street Magic I'd like to have a go at making a mage, provided it wont break the game concept.
Propaganda
May 19 2010, 02:01 PM
QUOTE (Digital Heroin @ May 18 2010, 03:27 AM)

I've been waiting on the off-board guys to sign up and post up. Apparently some of them don't check their Facebook inboxes, or Facebook's being a turd.
In the meantime, to think about:
- what did the gang do prior to the shakeup? While you are low rung, your activities could be diverse in a small area. The offline guys already have expressed an interest in running a chop-shop of sorts. There will be some involvement, regardless, with Tempo, even if no one but the now-jailed leader knew about it;
- Give me alternatives to the name, and colors, or a symbol.
So far the process of application is wide open, and until at least a few of the offline guys get online and into the swing of things, this will mainly be a spit balling thread for character concepts.
I was just re-reading the thread so I could double check I'd not missed anything, and the chop-shop caught my eye...I've put the magic aside for now ('cause the magic rules make my head hurt) and I was thinking of a character that was a sort of courier for the gang...skill with hotwiring vehicles, motorbikes, usually makes deliveries of drugs to the military bases sort of thing. Anyone have any advice if I want to go in this direction?
Chance359
May 19 2010, 02:47 PM
QUOTE
I was just re-reading the thread so I could double check I'd not missed anything, and the chop-shop caught my eye...I've put the magic aside for now ('cause the magic rules make my head hurt) and I was thinking of a character that was a sort of courier for the gang...skill with hotwiring vehicles, motorbikes, usually makes deliveries of drugs to the military bases sort of thing. Anyone have any advice if I want to go in this direction?
Id suggest hitting the sample character archive over in the community projects pages and look for the smuggler. Built to be better at getting illicit products places then the smuggler in the core book.
Propaganda
May 20 2010, 11:42 PM
I had a look at it, cheers Chance359.
Started working on a ganger/go-ganger/bike courier hybrid, I should have something up by Monday at the latest.
Edit:
Having just discussed this concept with the Dumpshock IRC channel, I have a question: Is the gang connected to/involved with any of the major syndicates?
Digital Heroin
May 21 2010, 03:10 PM
No, the gang is not connected to an any of the major syndicates or gangs. They were until recently, but the shake-up in the underworld following Tempo's rise and fall as a street drug has seen those ties severed.
vanillared
May 22 2010, 05:17 PM
Will you allow characters to have group contacts? Specifically, can we have a gang that we are the member/leader of as a group contact?
Combat Mage
May 22 2010, 06:32 PM
Hey there,
I just registered after lurking around for months just reading. I'd love to take part in an online game and I have the time for frequent posts.
If there is a spot for me I'd be really interested in participating. If possible I'd like to play a street mage.
If mage is a no-go, I would try myself at a troll muscle.
Greetings,
Combat Mage
Red-ROM
May 23 2010, 06:09 AM
ok, here's the first finished draft, still working on background, let me know what you think
Micky "Cocktails"
Social Infiltrator
[ Spoiler ]
Human 5'10" white, brown eyes, short brown hair, average build. 36 years old.
background:
[ Spoiler ]
Bruce Arnold was a pretty normal guy. grew up in a poor neighborhood with two wageslave parents. Did okay in school. The girls and the drugs were too distracting to really focus. After highschool, he became a bartender, bouncing from club to club downtown. He landed a gig working this big rock fest sponsored by some new energy drink called Quake. pretty cool seen, until an electrical fire too close to the pyrotechnics launched a giant densiplast sports bottle into the air. The news feeds caught everything, and played it back in slow motion. a little boy with a balloon staring at a giant, overpriced, soda coming down on him with a trail of fire. and out of the background comes a man. Scooping him up and diving for cover. Bruce was lucky that the scaffolding overhead bought them some time. He still lost his right arm, and his lungs were quickly filling with blood. Quake Soda was made and distributed by the Dawn food group, a Horizon subsidiary, and to avoid any bad press, they played up the heroics of the rescue. They made a big show of saving Bruce's life, and giving him a new arm and a new lung. All expenses were paid, they even got him a trid show were he toured the night life of different cities. Life was pretty good for Bruce for a while, but when the Crash came, he lost his SIN and Dawn food group(who was loosing their shirt against Aztechnology's products) took this opportunity to cut ties with him. The show was canceled and he was out on his ear. He went back to bar-tending, but he couldn't get a real job, so he had to work under the table, and the lifestyle he was used to disappeared. He eventually started getting strange job offers from some of his regulars for very illegal work, and he's been slowly doing more and more of these other jobs, and less and less bar-tending. In fact most of his work comes from a troll named Dana that runs several bars around town, and the only "legit" work he does now is take some shifts at her establishments from time to time
Game Info:
[ Spoiler ]
Armor: 9/6
physical damage: [][][][][][][][][][]
stun damage: [][][][][][][][][]
edge spent:0
total Karma:0
spent Karma:0
Qualities(+10bp):
[ Spoiler ]
Pacifist (5)
mild addiction, Alchohol(5)
attributes(150bp):
[ Spoiler ]
body 3
agility 4
reaction 3
strength 2
charisma 4
logic 2
intuition 3
willpower 2
edge 4 (20bp)
Active skills(112bp)
[ Spoiler ]
Negotiations 1
ettiquette 2
con(seduction) 4(+2)
Disguise 1
Palming(sleight of hand) 4(+2)
infiltrate 3
shadowing 2
Dart pistols 3
unarmed combat 2
perception 2
dodge 3
knowledge skills(15 free):
[ Spoiler ]
English N
French 2
gang ID 3
Bartending 3
current events 3
sports 2
music 2
Contacts(16bp):
[ Spoiler ]
Jonas "pure" Pinelly, Mafia picciotti(made man/drug chemist) 2/4
Nightsong, Pirate trid news 3/3
Dana, club owner(Ion Eyes, downtown) 2/2
Ware(

40,150 / 9bp):
[ Spoiler ]
[1]custom synthetic cyber arm(body 3/strength 3/agility 6) ( 24,500)
-Armor 1 (300)
-Smuggling compartment(1,500)
-Cybergland (3 dose capacity) (700)
[.25]Internal air tank( 650)
[.2]Voice modulator( 7,500)
-secondary pattern(R1) ( 5,000)
Gear(18,610/3bp):
[ Spoiler ]
"Ace of hearts" Bomber Jacket 3/3 ( 1,250)
-chemical protection 1(included)
-Insulation 1(included)
-non conductivity 3 (600)
-shock frills ( 200)
Form fitting body armor, half-body 4/1(900)
chemical protection 6 (1,500)
PPP-system vitals protector 1/1( 200)
Parashield dart pistol ( 600)
-internal smartlink( 600)
20 darts/ 1 spare clip ( 155)
20 doses narcojet (1,000)
hidden gun arm slide(350)
2 Grenades, tear gas(80)
Novatech airware commlink(1,250)
-fake SIN (R2) (2,000)
-System 3 (600)
-firewall 6 (3,000)
-FTL matrixware Netwizard(480)
Glasses R4 (100)
-image link(25)
-smartlink(500)
-vision enhancement 3 (300)
Subvocal Microphone(50)
2 Stim patches(r4) ( 200)
4 Tranq patches(r4) ( 360)
3 doses cram(patch) ( 30)
4 doses Novacoke(laced cigarettes) ( 40)
4 doses Asia(liquid) ( 60)
3 doses eX(pill) ( 30)
1 dose Slab(patch) ( 150)
low lifestyle(2,000)
Combat Mage
May 23 2010, 11:01 AM
Working on an Ork Street Shaman. Here's what I have so far:
Asim, Orkish Street Shaman
Concept (Will be extended into a complete backstory if it is approved):
[ Spoiler ]
Asim is an orkish child of refugees from Egypt, of nubian descent, who came to Seattle for a better life, but found only a miserable existance as squatters.
His pitch black skin and oriental features make him look exotic although he is just another kid on the streets of Seattle and has never seen his parents homeland. After his parents died as collateral damage when accidentally caught in a Lone Star raid on gang turf, Asim swore he would never serve the system that took his parents life without care.
Following their deaths he had a tough time surviving because he was unusually scrawny for ork standards, barely larger than a regular human. Fortunately for him he awakened at an unusually young age and quickly used his skills, guided by his mentor Wolf, to find his place on the streets. His (for an ork) below-average strength was made up for by his strong innate magical talent.
Under Wolfs guidance the slim ork became a strong-willed and fierce individual, ready to defend himself and the “pack” of street kids he came to join. But this “gang” of kids and teenagers was short lived, because, as it started to grow in numbers it attracted the attention of real gangs and was soon wiped out, the survivors spreading out and going into hiding. Asim survived but once again he was alone. The teenage ork knew that to stay alive, he had to join a real gang that could protect its own.
First draft of the mechanics:
[ Spoiler ]
Name: Asim (Egyptian Name meaning "Protector") Teenage orc of 14 years, nubian heritage, about 6'1", slim and wiry but not very muscular for an ork, pitch black skin, wolf-like yellow eyes, black curly hair braided in corn rows
Metatype : Ork (20 BP)
Attributes (140 BP)
Body: 5 (10 BP)
Agility: 3 (20 BP)
Reaction: 2 (10 BP)
Strength: 3 ( 0 BP)
Charisma: 4 (30 BP)
Intuition: 3 (20 BP)
Logic: 2 (10 BP)
Willpower: 5 (40 BP)
Special Attributes (40 BP)
Edge: 1 ( 0 BP)
Magic: 5 (40 BP)
Initiative: 5
Essence: 6
Positive Qualities (20 BP)
Magician (15 BP)
Mentor Spirit (Wolf) (5 BP)
Negative Qualities (-35 BP)
Criminal SIN (+10 BP)
Spirit Bane (Guidance Spirits) (+10 BP)
Severe Allergy (Silver) (+15 BP)
Active Skills (66 BP)
Spellcasting : 5 (20 BP)
Counterspelling : 1 (4 BP)
Assensing : 1 (4 BP)
Summoning : 3 (12 BP)
Binding : 1 (4 BP)
Pistols (Semi-Automatics): 1 (+2) (6 BP)
Perception : 1 (4 BP)
Inflitration : 1 (4 BP)
Etiquette: 1 (4 BP)
Intimidation : 1 (4 BP)
Knowledge Skills (15 free points)
Seattle Street Gangs 3
Seattle Crime Syndicates 2
Action Trid films 2
Country Music 1
Magic Theory 2
Paranormal Creatures 1
English M
(Egyptian) Arabic 4
Spells (30 BP)
Manabolt
Improved Invisibility
Physical Mask
Levitate
Stunbolt
Stunball
Increase Reflexes
Heal
Trid Phantasm
Armor
Connections (4 BP)
Sakura, japanese talismonger Loyalty 1 / Connection 3.
Gear ( 11 BP = 55.000 Nuyen)
Lifestyle Low (1 Month) (2000)
Commlink Novatech Airware (1000) with OS Iris Orb (1250)
+ Browse Rating 3 (150) + Analyze Rating 3 (150) + Scan Rating 3 (150) + Spoof Rating 3 (150) + Edit Rating 3 (150) + Skinlink (50) + Subvocal Microphone (50) + Trodes (50)
Fake SIN Rating 2 (2000)
Fake License (Spellcasting) Rating 2 (200)
Fake License (Ares Predator IV) Rating 2 (200)
Glasses Rating 2 with Vision Enhancement 3 and Smartlink (850)
Earbuds Rating 1 with Audio Enhancement 3 (310)
Form Fitting Body Armor (Half Body) (900)
Armor Jacket (900)
Armor Clothing (400)
PPP Systems Arm- and Shinguards (350)
Ares Predator IV (350) + Personalized Grip (100) + Laser Sight (100) + 4 clips regular rounds (140) + Silencer (200) + Concealed Holster (75)
Nanotattoos covering his face, arms and upper body (4 areas=1000)
Magical Lodge Rating 4 (2000)
Sustaining Focus Rating 2 (Health) (20.000)
Sustaining Focus Rating 2 (Manipulation) (20.000)
= 54925
Focus Binding (4 BP)
Binding the Sustaining Focus (Health) (2 BP)
Binding the Sustaining Focus (Manipulation) (2 BP)
Feedback is appreciated

@Propaganda
Liked your suggestions, thanks.
Greetings,
Combat Mage
Propaganda
May 23 2010, 02:27 PM
Combat Mage - Only thing I'd say you might want to consider changing is swapping a spell (Manabolt, maybe?) for Magic Fingers. If nothing else, think of the yuppie mugging opportunities.
I also really reccomend buying a gun. But maybe that's just me.
Aria
May 24 2010, 11:57 AM
I'm interested if there are still spaces going? I've thrown some numbers at an invisible path physad called Scratch which I'll try and post this evening. It'll take some tweaking to the backstory I had in mind originally but that shouldn't be an issue.
A
EDIT: background thoughts here, comments welcome!
[ Spoiler ]
Scratch was five when the SCIRE shut its doors and turned her life upside down. Initially stuck in one of the housing levels she was lucky enough to be found by the resistance before Deus got round to opening up that area and experimenting on her neighbours. She doesn’t talk about those three years very much but they have left a strong impression on her. Her age perhaps helped her to survive the emotional scars better than some of her older counterparts who remembered more of life before but she is still deeply disturbed by obvious cyberware and some drones and other reminders of the mad AI.
When the arcology was liberated from the ‘monsters’ she slipped away in to the Orc underground and adopted a family there until some unwelcome advances when she was a bit older made her move on again. This time she decided to get as far away from Downtown as possible and headed south. Lost and alone she was found by the Old Man, a mysterious character who gives little away about his origins. He helped her to understand her gift and he revealed that it had been the thing keeping her alive over the past difficult years.
Scratch earned her street name when she introduced herself to the local gang near her doss. They got the impression that she was too full of herself but when she fought like a cornered weasel she got a modicum of respect that she has since built on with her abilities to lift the odd credstick and get in to places where she shouldn’t…
BlackHat
May 24 2010, 12:50 PM
Sounds like there is a lot of interest in this game (more interest, than room) - but that is probably better than having the opposite problem.
Propaganda
May 24 2010, 06:40 PM
Quick point: What year is this set in, so I can get the date of birth, etc. right?
Aria
May 25 2010, 12:39 PM
QUOTE (Aria @ May 24 2010, 12:57 PM)

Invisible path physad called Scratch
Background:
[ Spoiler ]
Scratch was five when the SCIRE shut its doors and turned her life upside down. Initially stuck in one of the housing levels she was lucky enough to be found by the resistance before Deus got round to opening up that area and experimenting on her neighbours. She doesn’t talk about those three years very much but they have left a strong impression on her. Her age perhaps helped her to survive the emotional scars better than some of her older counterparts who remembered more of life before but she is still deeply disturbed by obvious cyberware and some drones and other reminders of the mad AI.
When the arcology was liberated from the ‘monsters’ she slipped away in to the Orc underground and adopted a family there until some unwelcome advances when she was a bit older made her move on again. This time she decided to get as far away from Downtown as possible and headed south. Lost and alone she was found by the Old Man, a mysterious character who gives little away about his origins. He helped her to understand her gift and he revealed that it had been the thing keeping her alive over the past difficult years.
Scratch earned her street name when she introduced herself to the local gang near her doss. They got the impression that she was too full of herself but when she fought like a cornered weasel she got a modicum of respect that she has since built on with her abilities to lift the odd credstick and get in to places where she shouldn’t…
Here's her stats...any comments welcome, not made many SR4 characters, especially one with 300BPs. I may have gone overboard with perception but I hate not knowing what's around the corner
[ Spoiler ]
Basics
Metatype Human
Sex Female
DOB 2055 (So 16 ish game time)
Attributes (Spent 150 plus magic & edge)
Body 2
Agility 4
Reaction 3
Strength 2
Charisma 4
Intuition 5
Logic 3
Willpower 3
Edge 3
Magic/Res 4
Initiative 8
Essence 6
Skills
Athletics Group 2
Unarmed 3 +2 from power when hurt (assuming geas allowed?)
Computer 1
Pistols 1 (Semi-Automatics +2)
Con 2
Etiquette 1
Stealth Group 3 +2 infiltration from power
Dodge 3
Perception 4 (Visual +2) +2 from power
Orzet 1
Spannish 2
Orc underground 3
Seattle gangs 3
Police practices 3
Local mob activities 1
Matrix game sites 4
(Got 7 more points of knowledge skills, will have to give them some more thought...)
Qualities
Adept 5
Mild matrix adiction -5
Mild Flashbacks -5
Mild phobia (obvious ware/drones) -5
SINer -5
Adept Powers
Critical strike 1
Enhanced perception 2
Freefall 1
Improved infiltration 2
Improved unarmed combat 2 (geas 'when hurt' - fights like a cornered weasel)
Direction Sense
Motion Sense
Traceless Walk
Reources: 10K

(Not spent anything yet, hopefully this is enough for a link to feed her matrix addiction, a light pistol and ammo and a doss for the night, perhaps a lock pick gun if i can get one)
Contacts: The Old Man (Loyalty 3, connections 2) Snake shaman, Greg (Loyalty 1, connections 3) Orc underground Fixer/fence
A
Bearclaw
May 26 2010, 07:27 PM
If there's any more space, I'm interested.
Digital Heroin
May 27 2010, 02:44 AM
Ok, here is how things stand. Offline I am doing heavy planning for this, and my tabletop game. I've been waiting all patient-like for the guys I invited to the boards, but have seen nothing from them yet, so I'm going to proceed along a slightly different path.
Why only run one gang, when you can run two, eh?
So those of you who have expressed interest and sheets, great, I'll start giving them a more discerning look-over. Those of you who posted concepts up, start thinking sheet. And everyone who has asked about room, there is still room, as there has been no cut made yet, so get cracking on concepts and sheets.
Some more specific information/responses to specific questions will follow shortlyish.
...I need whiskey and pizza first...
kanislatrans
May 27 2010, 03:13 AM
I'm still interested. PMed my sheet but will post it here also.
[ Spoiler ]
Name: Larenz Konrad Marazski
Handle:Matto
Race: Ork
Height: 1.7 meters
Weight:135 kg
Hair/eyes:short brown mohawk/ neon green
Age:17
Ethnicity: Rom/Slovak
Background:
Matto is a child of the Z-Zones,born in the barrens and raised in a series of temporary families and crashpads . His mother was a chiphead and his father was a merc ( at least thats what his mother used to tell him) She disappeared when he was 12 and a small time go-gang called "Jade Blades" took him in. He ran with the blades till about a year ago when they got wiped out by a band of ghouls. Wounded badly when the Molotov he was throwing at the ghouls exploded on him, he staggered into the clinic of Dr. Jonas Brothers a wiccan mage and streetmedic who patched him up . In payment he has been working at the clinic as muscle and custodian.
On occasion the doc has taken cyber as payment and has traded a few peices to Matto. He has also introduced Matto to the written word and has been pleasantly surprised that the streeter has taken an keen interest in the classics and poetry.
Recently Matto has paid back his debt to the doctor and moved on, hoping to move up to the big league. He is looking to build a rep and maybe get some notice from the Prime runners he sees strutting around.
Mannerisms:
Matto is not one to take the lead. He has learned from living on the streets that heroes die first in a conflict. He doesn't make friends easy as he has issues with people leaving once you get to know them.
His goals are to rise above the drek sandwich life has handed him. Internally he is beginning to model himself as a pauper knight from the old chips and books he has been soaking up. Who knows if this spark of valor will take root or get smothered by the harsh reality of the shadows?
stats: (150 pts on attributes)
Bod: 6
Agi:3
Rea:3
Str:4
Cha:3
Int:3
Log:3
Wil:3
Edg:4(30)
Essence: 5.17
Resources: 30000( 6 pts) 33 left
skills: (70 pts)
Pistols: 3
Automatics,machinepistols: 3(2)
Clubs:2
Perception,visual:3(2)(3-attention co-processor)
Pilot groundcraft:1
intimidation:2
First aid,combat wounds:2(2)
Unarmed combat:2
knowledge skills:
Literature:2
Seattle streetgangs:4
Street drugs:2
Security procedures:2
Club music:2
Vory politics:2
security companies:1
Languages:
English:N
Slovak:2
Vietnamese:1
Spanish: 1
Ute:1
speretheil :1
contacts:(13 pts)
Fence:1/3, Tommy"the toad"Mason
joygirl:1/1 Cybel "Sable" Mendoza
Vory soldier: 1/2 Valek
street doc:2/2 Dr.Jonas Brothers.
Qualities: (+20,-15)
Homeground, redmond
allergy,common,moderate: Cats
Ambidextrous
Guts
Cyber:
Eyes,lvl2,w flare comp and low-light(4 slots open)
Attention Co-Prossesor,lvl3
Smartlink
Data jack
Damage Compensators lvl 1
Gear:
Sony emporor running redcap nix OS
Fake SIN rating 3
Stun baton
Rem. Roomsweeper 10rds SNS
Cheka Black Scorpion MP 50rds reg ammo
armored Jacket
Survival kit
stim patch r4(1)
trauma patch r4(1)
combat load vest
earbuds w/
audio enhancement
select sound filter
AR glove
goggles w/
thermographic vision
vision magnifcation
plastic restraints(10)
RFID tags( 20) standard
120 volumes of classic books on chip
Squatter life style (1) month
Digital Heroin
May 27 2010, 04:20 AM
Some specifics:
crizh
[ Spoiler ]
The kind of guy in this Loveland who is in a low-tier gang does not have a facility for organic chemistry and cooking street drugs, or if he does, it is undiscovered because he has had no access to any decent education (which would leave him unskilled). Anyone with that kind of natural talent would be hand-picked by the gang's patrons to move on somewhere else, taken off the streets, into a cushy little life of indentured servitude. The facility for jimmying up improvised explosives, that could work, however.
BlackHat
[ Spoiler ]
Of the two concepts, even with the gang being based around a chop operation, I think the 'doc' might be more suitable. Could be someone with medical school aspirations that are totally unrealistic (sadly, that'd be the case due to being in Loveland) who has been learning any way he can, and practicing on anyone too out of it to protest.
Chance359
[ Spoiler ]
Muscle is a good thing, I like muscle. Most fun I've ever had with a game here was playing a none too bright Troll with a talent for beating things with his fists, and shrugging off everything short of a shotgun to the gut and a grenade shoved in the wound.
Propaganda
[ Spoiler ]
A courier/car boosting guy sounds like a good concept to roll with. The gang's not going to be the mobile type, rather it'll be turf based, but that does not say members within it aren't going to roam, and having a bike in Loveland means being able to get places other people can't with bigger vehicles, and that is a good thing
vanillared
[ Spoiler ]
I'm not sure what you're proposing as a concept, but while I do allow reasonable group contacts, leading or being a member of another gang is definitely out of the question. The game is about surviving as a group (or dying as individuals, or as a group, or running away and living as individuals), being tied to another gang divides loyalties too much.
Combat Mage
[ Spoiler ]
Magic is fully available, and restricted only to the amount of BP you are willing to invest given it is a 300BP game. Asim looks quite promising from my initial few glances.
That should hopefully answer questions, or address my immediate concerns. If you aren't mentioned, no need to fear, that just means I either missed a question, or I have no concerns with your concept/build at this time.
As for date, the game is set in 2071, during a transition between Lone Star and Knight Errant.
If I missed your question, kick me... a post, or a PM if you prefer.
crizh
May 27 2010, 08:27 AM
[ Spoiler ]
So, do you want me to drop the Chemistry and keep the Demolitions?
That could work although I'm not sure how far I can go without the chemistry. If I target that as one of my skills to reduce, I've got way to many at 4, then I'll not be good enough to make Lael but will still be able to mix ANFO with little trouble.
Aria
May 27 2010, 11:51 AM
QUOTE (Digital Heroin @ May 27 2010, 03:44 AM)

Why only run one gang, when you can run two, eh?
PC vs. PC actions? Ouch, better invest in some armour and a spare character for when the lead starts flying
BlackHat
May 27 2010, 01:16 PM
QUOTE (Digital Heroin @ May 26 2010, 11:20 PM)

Of the two concepts, even with the gang being based around a chop operation, I think the 'doc' might be more suitable. Could be someone with medical school aspirations that are totally unrealistic (sadly, that'd be the case due to being in Loveland) who has been learning any way he can, and practicing on anyone too out of it to protest.
Gotcha, I thought that concept was more interesting, too. I'll get a sheet together, tonight (hopefully) and post it up. Even unoptimized, it shouldn't be too hard to make a mechanically suitable medic for the gang - if not better than a lot of street docs. Hopefully when the gang gets all shot up, or cut up, they'd still rather get stitched together by this guy than some NPC contact.

EDIT: Also, if anyone wants any gang-tats, or cosmetic biomods, he's your man.
I don't think I need it for anything, but I'll ask anyway. Is the "restricted gear" quality banned for this game? does it work differently (allowing avilability 12) or does it work as usual?
BlackHat
May 27 2010, 02:18 PM
Are we still planning to be the Loveland Dozen (still in need of colors/symbols/etc) or now that there are two gangs, do we need to come up with another name (and all that other stuff)?
Combat Mage
May 27 2010, 03:49 PM
The name/colors/symbols etc also kinda depend on the style of the gang in my opinion. What goals we have (besides surviving and getting more turf), what ideologies and outlook on life and all this stuff.
Are we aiming to be the biggest player in our area? Are we street people that banded together to survive and build a "save haven" for our members? Or are we psychos who just wanna beat people up and party all the time? Or all of that together?

Greetings,
Combat Mage
Jimmy Falcon
May 28 2010, 01:39 AM
I would like to Join as a dwarf or orc who just loves to build and takes stuff apparent. Not much of a fighter but some basic skills.
Smush
May 28 2010, 01:50 AM
[font="Book Antiqua"][/font][color="#8B0000"][/color] I be Smush....I ogre....Not smart, but can weld good....I smush baddies with my club made of car parts....Want to join with Jimmy....*Grins*
Branmac
May 28 2010, 07:54 PM
Roberto "Bear" Calmante
Mechanics wise, human, magician adept, his magical abilities are counter spelling and possibly a little summoning/banishing. He has enough adept powers to speed him up slightly and make him perceptive. In the long run he would probably evolve towards a investigative/legwork/face type but for now this is all the little ganger boy knows
Bear is a city rat. His mother was a Pilipino/Irish mix who worked the brothels servicing the soldiers from Ft Lewis who wanted a little bit of rough to take the edge off. He never knew his father, and Bear wouldn’t take book on his mother having known him other than in the loosest sense of the word.
When his mother disappeared he was 7, the brothel owner didn’t waste time dropping him off at one of the orphanages Ares ran under contract to the Fort, to make good little drones and soldiers when they grew up. Not that there was a lot of difference. When he was 14, he managed to slip the leash and make a run. He has been on the streets for the last 4 years scratching a living as best he can, the last 2 as part of a small time gang, the Loveland Dozen. He is naturally fast, and is good at spotting trouble as well as opportunity. He knows he has some minor magical talent because he has learned how to make it tougher for a wizworm to cast on him, and he has managed to call up what he guesses is a spirit once or twice, but he doesn’t trust the whole magic thing. In fact, he is sure when his mother disappeared it was as a sacrifice. {He has no proof, it is however a deeply held belief.}
Digital Heroin
May 29 2010, 07:27 PM
Ok guys, welcome to Jimmy and Smush, two of the off board (now on board) folks I've been talking about.
I'm going to give it another week for open concept time, and then close the doors on new posting. That's a one week deadline to voice up if you've been considering joining the game. At, and up until then, I will be talking with people either here or via PM, getting a feel for their concept, and how it fits into the gang, and by Wednesday of next week I hope to have the cut made for who is in, and who is out of the game. Anyone new to the SR-world, or to play-by-post, don't fear, this is not going to be one of those games that kills you with dice... your decisions might get you killed, but mechanics won't.
*insert Kefka laughter here*
Digital Heroin
May 29 2010, 07:31 PM
QUOTE (crizh @ May 27 2010, 09:27 AM)

[ Spoiler ]
So, do you want me to drop the Chemistry and keep the Demolitions?
That could work although I'm not sure how far I can go without the chemistry. If I target that as one of my skills to reduce, I've got way to many at 4, then I'll not be good enough to make Lael but will still be able to mix ANFO with little trouble.
[ Spoiler ]
That was kind of the point. Anyone who can casually cook high end chemicals and street drugs is going to be noticed by higher people, and either play nice, or get dead really fast. Being smart in the Barrens makes you stand out. Standing out can be good, but not if it's in the kind of way that can make/lose people money. That aside, from a GM perspective, I don't want a character in the game that can cook ridiculously large explosives or make drugs with ease. This is about grit, it's about having to think fast and act faster. Improvising something to bomb a rival's business is good, manufacturing arms for the entire gang is bad.
Digital Heroin
May 29 2010, 07:32 PM
Also, as for the gang's turf/accommodations... lifestyle will be provided for free, and will include a few businesses (a dive bar, mechanics, maybe a pawn shop) to represent the block the gang lives on. The gang is primarily a turf gang at the point of starting, but if y'all want to change that focus, feel free to try.
BlackHat
May 29 2010, 08:57 PM
Work in progress. Still need a name, and have some points to spend - but I figured i should post what I've worked out so far. Not sure if I want to leave his first-aid at a 5 or not - it seems high for someone taught on the streets - but maybe the rest of the gang gave him a LOT of practice, or maybe he got a hold of a really good tutorsoft.

Got plenty of points to round him out - so suggestions welcome (if anyone is interested). I'll probably have something more complete by Tuesday - hopefully before the doors close on submissions.
[ Spoiler ]
(250 / 300)
Metatype (0)
[ Spoiler ]
- Human (0)
Attributes (130BP)
[ Spoiler ]
- Str 2 (10)
- Agi 2 (10)
- Bod 2 (10)
- Rea 2 (10)
- Cha 3 (20)
- Int 3 (20)
- Log 4/5 (30)
- Wil 3 (20)
Special Attributes (0)
[ Spoiler ]
- Edge 2
- Essence 4.425
- Init 5 1 IP
- - Matrix Initiative
- Magic 0
Positive Qualities (0)
[ Spoiler ]
Negative Qualities (0)
[ Spoiler ]
Skills (80)
[ Spoiler ]
- First Aid 5 (20)
- Medicine 1 (Magical Health 3 - Augmentation pg123) (6)
- Cybertechnology 1 (4)
- Instruction 1 (Biotech 3) (6)
- Artistry 1 (Biosculting 3) (6)
- Close Combat Group 1 (10)
- Etiquette 1 (Street 3) (6)
- Intimidation 1 (4)
- Firearms 1 (10)
- Dodge 1 (4)
- Perception 1 (4)
Knowledge: (21/21 free)
[ Spoiler ]
- Academic
- - Biology 5 (5)
- - Psychology 1 (1)
- - Chemistry 1 (Organic Chemistry 3) (2)
- - Mathematics 1 (1)
- - Magic Theory 1 (1)
- Street
- - Gang Identification 3 (3)
- - Gang Turf 3 (3)
- - Street Drugs 3 (3)
- - Local Street Docs 3 (3)
- Professional
- - Doc-Wagon Procedures 1 (1)
- - Pharmaceutical Drugs 2 (2)
- Language
- - English (N)
- - Spanish 1 (Street Lingo 3) (2)
Gear (30 BP= 139,710/150,000)
[ Spoiler ]
- Augmentations [1.35 + 0.225 E]
- - Bioware, Cultured [20,000 total]
- - - Cerebral Booster 1 (10,000) [0.2E]
- - - Sleep Regulator (10,000) [0.15E]
- - Genetech [15,000 total]
- - - PuSHeD (15,000) [0.1E]
- - - - +1 DP Logic-skills
- - Cyberware [41,000 total]
- - - Control Rig (10,000) [0.5E]
- - - Encephalon 1 (30,000) [0.75E]
- - - - +1 DP to logic skills, not knowledge skills,
- - - Datajack (1,000) [0.1]
- Ares Viper Slivergun (500) [1110 total]
- - 8P(f) +2 SA/BF - 30©
- - 2 Clips (305x4 = 610)
- Armor [4/4] [950 total]
- - Armor Clothing [4/0] (500)
- - Forarm Guards [0/+1] (200)
- - Helmet [0/+2] (100)
- - Shin Guards [0/+1] (150)
- Commlink, Disposable (300) [550 total]
- - Response 1, Signal 3
- - System 2, Firewall 1
- - - SimModule, Hot-Sim Modified (250)
- Medkit, Rating 6 (600) [1,100 total]
- - Supplies x10 (500)
- GMC Hermes Van (45,000)
- - Handling -1
- - Accel 5/10
- - Speed 100
- - Pilot 2
- - Body 17
- - Armor 6
- - Modifications
- - [-] 2 Small Landing Drone Racks
- Evo Orderly (2,000) [6,500 total]
- - Handling 0
- - Accel 5/20
- - Speed 40
- - Pilot 3
- - Body 3
- - Armor 3
- - Sensor 2 [Capacity 6]
- - - Camera (forward facing)
- - - Cameras x2 (one on each mechanical arm)
- - - Cyberware Scanner
- - - Microphone
- - - Motion Sensor
- - Programs
- - - First-Aid Autosoft 3 (1500)
- - - Medicine Autosoft 3 (1500)
- - - Cybertechnology Autosoft 3 (1500)
- - Modifications
- - [-] 2 Full Mechanical Arms
- - [-] Special Machinery (Medkit 6)
- - [-] Walker Mode
- Crash Cart Autodoc (4,000) [8,500 total]
- - Handling 0
- - Accel 5/10
- - Speed 30
- - Pilot 3
- - Body 4
- - Armor 2
- - Sensor 1 [Capacity 6]
- - - Camera (forward facing)
- - - Cameras x2 (one on each mechanical arm)
- - - Cyberware Scanner
- - - Microphone
- - - Motion Sensor
- - Programs
- - - First-Aid Autosoft 3 (1500)
- - - Medicine Autosoft 3 (1500)
- - - Cybertechnology Autosoft 3 (1500)
- - Modifications
- - [-] Valkyrie Module
- - [-] Walker Mode
- Contacts (10)
[ Spoiler ]
- - "El Carnicero" (Connection 3, Loyalty 2) - Dealer in "second-hand" and black-market augmentations.
- - (needs a name) (Connection 2, Loyalty 3) - Loveland Area Street Doc. Ex-Doc-Wagon Medic. Spent a few years in jail
Red-ROM
May 29 2010, 09:42 PM
so, do I ditch the Lifestyle I bought? and what happens with starting cash? I guess Micky can always use more drugs
Combat Mage
May 29 2010, 09:50 PM
@BlackHat: I really like the van that doubles as mobile clinic. Also he's specialized in healing my magical butt. Yay.
I always like some qualities/flaws in my characters, but that is personal preferance.
@Digital Heroin: I will expand my concept into a complete backstory, put fnishing touches on the mechanics (no lifestyle = more money

) and repost the character before the deadline.
Greetings,
Combat Mage
BlackHat
May 30 2010, 03:40 AM
QUOTE (Combat Mage @ May 29 2010, 04:50 PM)

I really like the van that doubles as mobile clinic. Also he's specialized in healing my magical butt. Yay.
Yeah, I was going to hinge that on the gang having a good number of awakened PCs, but I suspect that will be the case anyway.
Karoline
May 30 2010, 08:24 PM
Hmm, this is still accepting new people? I might consider joining, will have to read up and see. Thought it was interesting when I saw it, but wasn't sure about how much time I'd have at that point, my schedule is a bit more set now, which is nice.
Propaganda
May 30 2010, 10:15 PM
QUOTE (BlackHat @ May 30 2010, 04:40 AM)

Yeah, I was going to hinge that on the gang having a good number of awakened PCs, but I suspect that will be the case anyway.
You'd also be able to make cred on the side by dealing with any local Awakened types. Get good enough and people will come from a fair distance since there's less of a risk of them hideously mangling your talent.
Panzergeist
Jun 2 2010, 10:18 AM
Are you still recruiting? I' like to throw my hat into the ring. My character concept i a faceman, very loosely based on Sawyer from lost. He's a black marketeer, con artist and social networking specialist with a tiny bit of combat skills. Still working on a name.
Chance359
Jun 2 2010, 04:24 PM
Estaban Ortega grew up amid Aztlan campaigns to destroy his people. Learning to fight and survive in the jungle as far back as he could remember. Shortly after his tenth birthday, his unit was captured. Being so young he was placed into the Aztechnology junior class bloodsports. After being brought to Seattle for a "special" in person visit to one of his fans, Estaban bit off one of the mans fingers and escaped into the barrens.
300
-20 Ork
-150 Stats
-40 Edge
-116 Skills
-9 Resources
+35 Negative Qualites
[ Spoiler ]
B: 5 (+1 for damage resistance
A: 4 (5)
R: 4 (5)
S: 4 (5)
C: 3
I: 3
L: 2
W: 3
E: 5
Essence: 2.2
Qualities:
Enemy (5) -Aztechnology exec
Signature (10) -Gang tagging
Uneducated: (20)
Skills:
Athletics group: 1
Close Combat group: 2
Dodge: 3
Etiquette: 3
Firearms group: 2
First Aid: 1
Perception: 2
Pilot Ground Craft: 2
Survival: 1
Stealth group: 1
Knowledge skills:
Big Game Hunting: 2
English: 4
Paranormal Critters: 3
Seattle Gangs: 3
Trap Setting: 3
Augmentations:
Bone lacing Plastic
Cybereyes w/ Low light, Eye light, Flare Comp, Smartlink
Muscle Replacement: 1
Wired Reflexes: 1
Gear:
Renraku Sensei w/ Redcap Nix and Browse: 3
Fake SIN: 2
Armored Jacket
Urban Explorer Jumpsuit
Backpack
Respirator: 1
MedKit: 2
Weapons:
Knife
Shock Glove
Extendable Baton
Colt Manhunter w/ Hidden Arm Slide, Smartlink, Barrel Weight 160 rounds.
Remington 990 w/ Imaging scope, Shock pad, smartgun, 120 rounds
10x Throwing knives
[ Spoiler ]
Vehicles:
Suzuki Mirage w/ spoof chip, Smuggling Compartment, Nitros Injection
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