QUOTE (Hagga @ Jul 9 2010, 02:50 PM)
Cybered up cats would actually make excellent low end guard critters. An entire clowder of them living on a base would get the players nicely paranoid, given kitty-kitty-puss-puss' ability to come from above, behind, below or your trousers without you noticing regardless of your damn perception skills. Add in cyberclaws with toxins and DMSO and make the extraction target a little girl who won't leave without her precious "Princess Mittens, really a completely ordinary kitten except for the strange genengineered fur patterns that simply look like cyber" for added points toward 'royal bastard'. That, or make the kitten a Blackberry cat instead. Oh, yes.
Yes, yesss.. *rubs hands together*
Ask, and you shall receive.
[ Spoiler ]
The C-47 Stalker units were developed as a step up from housecat biodrones, making the cats better able to fend off intruders rather than simply watching and relaying information. Unfortunately, the project was discontinued following several incidents owing to the units' great expense and toxic claws, as well as a few incidents of cyberpsychosis and the inherent intractability of cats.
The cats cost a total of
39,500 apiece, making a pride/swarm/clowder/etc a bit on the expensive side.
Body 1
Agility 3
Reaction 3
Strength 1
Charisma 3
Intuition 3
Logic 1
Willpower 3
Essence 4.3
Movement 10/40
Skills adjusted for training, insofar as a cat can be trained:
Climbing 2, infiltration 4, perception 5, tracking 2, unarmed combat 5
Fragile 2
Olfactory Booster (4)
Cybereyes (4)
-Flare Compensation
-Vision Enhancement (3)
-Thermographic Vision
-Protective Covers
-Low-Light Vision*
Cyberears (4)
-Audio Enhancement (3)
-Balance Augmenter
-Damper
-Spatial Recognizer
Wired Reflexes (1)
Hand Razors**
Spurs**
*This seems silly, as housecats would have 'low-light vision', but I added them since it wasn't given in a domestic cat's stats.
**Deliver cyanide via Injection.