Some sources say it was a modified strain of the Exsurgent Virus. Others claim it was a new breed of hunter-seeker supervirus engineered by the same mysterious extraterrestrial intelligence responsible for corrupting the TITANs. Hearsay and conspiracy theories are abound, but the only thing that's certain is this: it changed the face of transhumanity forever. An aggressive digital virus that is suspected to have been injected into our infomation networks as early as the Fall, it remained dormant until its simultaneous system-wide activation on New Year's Day, AF11. Habitat officials all over the solar system began getting reports of resleeves gone terribly wrong, of backups all across the mesh getting corrupted by some deadly agent. Fears immediately arose that the TITANs have returned and we were witnessing the opening salvo of a destructive infowar assault, and military forces all over the system mobilized even as the epidemic spread. No, spread is the wrong word...we now know that the virus was engineered to be intelligent, to bide its time and slowly infiltrate our information networks until the infection was complete and total. The only thing that spread was our awareness of the greatest horror to befall transhumanity since the Fall. Then, as quickly as it began, it was over. Nobody died this time...yet, in a way, everybody did. It took us some time to realize the truth, but when we did, it hit us like a freight train: every single existing ego backup in the solar system had either been wiped or corrupted. Any attempts to upload via ego bridge resulted in a corrupt file. The technology that granted us effective immortality had been subverted, and transhumanity had to once again look into the depths of what it meant to die.
Hypercorp research teams were quick to come on to the scene to figure out what exactly happened, and we now know more about the virus than in those initial months of fear, panic, and mistrust. One of the first things that became evident was that the virus bore a striking structural and behavioral similarity to existing strains of the Exsurgent Virus, so much so that it has been officially categorized as a new strain, named Ambrose-Savage by the scientific community. We also discovered that for whatever reason, the virus had no effect on the fidelity of an ego backup contained within a cortical stack, though if the backup is transferred to alternate storage, it immediately becomes active. A new generation of ego bridges designed to produce nanobots that read and act upon instructions contained directly within a cortical stack was immediately conceptualized, engineered, and mass produced, thereby allowing resleeving technology to continue to work with the proviso that the cortical stack be transferrable from one morph to another. We also know that the virus doesn't affect the egos of children from about ages zero to three years old - such children can have their egos backed up potentially an infinite amount of times without its integrity being compromised. However, once the child begins to learn to talk, clean backups become impossible. Scientists suspect that the virus is triggered by the development of the Broca and Wernicke circuitry in the brain that control language processing, but such theories, just like many theories about the virus, have yet to be proven.
What does this mean for you, sentinel of Firewall? It means that the galaxy is a very, very different place than it was even a year ago. When people realized that the destruction of their cortical stack meant permanent death, law enforcement agents all over the solar system reneged on their contracts, no longer willing to risk their life in the name of public service. The crime rate shot up to unprecedented levels, until the bioconservative elites of the Jovian Republic offered their police services to the solar system at large. Some habitats refused, but many more accepted, with the only other choice being subjugation by criminal warlords. As far as they were concerned, the Junta was the least of the two evils. These days, many of these habitats have retaken control of their turf, but the Jovian presence doesn't fade away so easily - their influence still lingers in many habitats across the galaxy, and the fat cats lording over Junta are at least as powerful in today's solar system as the Planetary Consortium. And these guys really don't like Firewall agents, so if I were you, I would watch your back when you're on mission in Jovian territory.
Still, the Junta is the least of your worries. For whatever reason, your life has led you here, to Firewall, a career choice that can easily end in your permanent deletion from the noble ranks of transhumanity. Guard your stack, friend. Guard it with your life, because it is your life. Maybe one day the labcoats will figure out how to immunize the ego against the effects of the Ambrose-Savage strain. But until that day comes, you're playing for keeps. Good luck, sentinel...I guarantee you will need it.
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Eclipse Phase: Mortality is an alternate universe Eclipse Phase play-by-post campaign that I intend to run here on Dumpshock. As you've no doubt surmised from the intro, this game will be diverging from canon in some major ways. I had the idea for the game when I was thinking about death and what it means to die in EP - this initial run will be an exercise to explore the theme of what happens when you re-introduce death to a galaxy that has bet it all on its own immortality. In all other ways, it will follow what's presented in the corebook, with the only difference being that your characters no longer get infinite respawns.

Things to know about this game:
• It will not begin immediately. I plan on accepting character concepts for a minimum of two weeks to this date, after which I'll give those approved some more time to stat up their characters and finalize their choices. Part of the reason for this is that I'll be doing some traveling over the next few weeks, and I don't want to start the game until I can invest fully in it. Use the time to think up cool characters - feel free to post more than one if you want!
• As far as character concepts go, a biographical sketch is a minimum, and any stories or vignettes to flesh 'em out and make 'em real will definitely not hurt your chances of getting accepted. Once again, I'm offering more time than usual for everyone to build their characters, so take advantage of it.

• Speaking of getting accepted, I don't know how many players will apply, but since this is my first Eclipse Phase game, I'm offering a maximum of four slots to keep things manageable. If there's more than four applicants, then I will regretfully not be able to accomodate everyone, though once I get a better feel for the system, we may do some additional recruiting. Acceptance will not be first-come-first-serve, so make 'em good. Also, people have expressed interest in running their own EP games in the other thread, so keep an eye out for other games popping up!

I can't think of anything else for now so we'll end this post here. Show me what you got, Dumpshock.
